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| author | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-14 22:41:37 -0400 |
|---|---|---|
| committer | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-14 22:41:37 -0400 |
| commit | 96b4d9a6bf2ab864feda94d5f5d4be984f48fe51 (patch) | |
| tree | 97189f07961579bd85e218d5d00d497719cb918f /mm/2s2h/DeveloperTools/SaveEditor.cpp | |
| parent | bfcda9c7b470329404e48cfea93adfd28f261d95 (diff) | |
Another round of port cleanup and fixes
Diffstat (limited to 'mm/2s2h/DeveloperTools/SaveEditor.cpp')
| -rw-r--r-- | mm/2s2h/DeveloperTools/SaveEditor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/2s2h/DeveloperTools/SaveEditor.cpp b/mm/2s2h/DeveloperTools/SaveEditor.cpp index 57d9203b6..c5e5185cd 100644 --- a/mm/2s2h/DeveloperTools/SaveEditor.cpp +++ b/mm/2s2h/DeveloperTools/SaveEditor.cpp @@ -194,7 +194,7 @@ void UpdateGameTime(u16 gameTime) { if (newTimeIsNight != prevTimeIsNight) { // AMBIENCE_ID_13 is used to persist a scenes sequence through night, so we shouldn't // change anything if thats active - if (gPlayState->sequenceCtx.ambienceId != AMBIENCE_ID_13) { + if (gPlayState->sceneSequences.ambienceId != AMBIENCE_ID_13) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 0); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 240); gSaveContext.seqId = NA_BGM_DISABLED; |
