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authorEblo <7004497+Eblo@users.noreply.github.com>2025-09-14 22:41:37 -0400
committerEblo <7004497+Eblo@users.noreply.github.com>2025-09-14 22:41:37 -0400
commit96b4d9a6bf2ab864feda94d5f5d4be984f48fe51 (patch)
tree97189f07961579bd85e218d5d00d497719cb918f /mm/2s2h/DeveloperTools/SaveEditor.cpp
parentbfcda9c7b470329404e48cfea93adfd28f261d95 (diff)
Another round of port cleanup and fixes
Diffstat (limited to 'mm/2s2h/DeveloperTools/SaveEditor.cpp')
-rw-r--r--mm/2s2h/DeveloperTools/SaveEditor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/2s2h/DeveloperTools/SaveEditor.cpp b/mm/2s2h/DeveloperTools/SaveEditor.cpp
index 57d9203b6..c5e5185cd 100644
--- a/mm/2s2h/DeveloperTools/SaveEditor.cpp
+++ b/mm/2s2h/DeveloperTools/SaveEditor.cpp
@@ -194,7 +194,7 @@ void UpdateGameTime(u16 gameTime) {
if (newTimeIsNight != prevTimeIsNight) {
// AMBIENCE_ID_13 is used to persist a scenes sequence through night, so we shouldn't
// change anything if thats active
- if (gPlayState->sequenceCtx.ambienceId != AMBIENCE_ID_13) {
+ if (gPlayState->sceneSequences.ambienceId != AMBIENCE_ID_13) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 0);
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 240);
gSaveContext.seqId = NA_BGM_DISABLED;