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authorCaladius <Caladius@users.noreply.github.com>2025-10-15 12:39:07 -0400
committerGitHub <noreply@github.com>2025-10-15 12:39:07 -0400
commitda767c966d1102fa2dfe8f78627400ab23f4634c (patch)
treeaf78ae7191c499b00f4808d86c7d318b724db46b /mm/2s2h/DeveloperTools/SaveEditor.cpp
parentf2ae53313b2ca4046743d0d6befa09a325129888 (diff)
[Rando] Shuffle Swim (#1087)
* Shuffle Swim + Central Logic * East Logic * Great Bay Temple (hopefully) * North Logic * Pirates Logic (Hopefully) * South Logic * West Logic * Fix Termina Field Logic * Fix Great Bay Temple Logic * Feedback Changes * Split Southern Swamp North * Update Swamp and GBC logic * missed one * Feedback Updates * fix syntax * Split Marine Lab Exterior from GBC * replace Bronze Scale wording in Menu. * Additional logic pass for swim ability * Mimic Deku hop failure event when touching water Separate Woodfall owl statue platform into own region * Import Model * Add to 2ship.o2r * Add Model Selector * Update Model * Clean remove model for replacement * Import new model extract from Dana * Testing * pathing change * Pushing for someone to look at the model crash issue. * Enable DrawAbilityItem to take in multiple items when more get added. This is ready to go. * Feedback Changes * clang * Revert "clang" This reverts commit e09482f8b83c39f4678a9c349ed9061f2e002251. * Undo clang for once lol * Do not skip pushing Mikau if no swim ability * How did I mess that up * Fix changes * clang bullsh*t --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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