diff options
| author | Archez <Archez@users.noreply.github.com> | 2024-11-12 10:01:16 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-12 10:01:16 -0500 |
| commit | fab43404618c41b244f9a2b4a5336442748ac130 (patch) | |
| tree | 2c641f3e680b433ecf4ac714aa0af97122820405 /mm/2s2h/DeveloperTools/SaveEditor.cpp | |
| parent | b7a607b765eae47b638180cbbd2ea5310bec312b (diff) | |
Various fixes for spelling and save editor time change lightning state (#841)
* Set lightning off when changing save time
* various typo fixes
Diffstat (limited to 'mm/2s2h/DeveloperTools/SaveEditor.cpp')
| -rw-r--r-- | mm/2s2h/DeveloperTools/SaveEditor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/mm/2s2h/DeveloperTools/SaveEditor.cpp b/mm/2s2h/DeveloperTools/SaveEditor.cpp index 1024b2028..40e0a0062 100644 --- a/mm/2s2h/DeveloperTools/SaveEditor.cpp +++ b/mm/2s2h/DeveloperTools/SaveEditor.cpp @@ -175,7 +175,7 @@ void UpdateGameTime(u16 gameTime) { // Clear weather from day 2 gWeatherMode = WEATHER_MODE_CLEAR; - gPlayState->envCtx.lightningState = LIGHTNING_LAST; + gPlayState->envCtx.lightningState = LIGHTNING_OFF; // When transitioning over night boundaries, stop the sequences and ask to replay, then respawn actors if (newTimeIsNight != prevTimeIsNight) { @@ -448,7 +448,7 @@ void DrawGeneralTab() { func_800FEAF4(&gPlayState->envCtx); // Clear weather from day 2 gWeatherMode = WEATHER_MODE_CLEAR; - gPlayState->envCtx.lightningState = LIGHTNING_LAST; + gPlayState->envCtx.lightningState = LIGHTNING_OFF; } } // Time speed slider |
