summaryrefslogtreecommitdiff
path: root/mm/2s2h/DeveloperTools/WarpPoint.cpp
diff options
context:
space:
mode:
authorGarrett Cox <garrettjcox@gmail.com>2024-11-11 10:26:35 -0600
committerGarrett Cox <garrettjcox@gmail.com>2024-11-11 10:26:35 -0600
commitf96d211b3039f0b980341e1810df531becc70e9d (patch)
tree90170f218c008a6e60758220a01be89aa5b7c9a3 /mm/2s2h/DeveloperTools/WarpPoint.cpp
parent1a95366dfe378d032e251cbf30d226bda232f8e9 (diff)
Fix an issue where all checks were marked as shuffled in glitchless and warppoint being broken in rando
Diffstat (limited to 'mm/2s2h/DeveloperTools/WarpPoint.cpp')
-rw-r--r--mm/2s2h/DeveloperTools/WarpPoint.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/mm/2s2h/DeveloperTools/WarpPoint.cpp b/mm/2s2h/DeveloperTools/WarpPoint.cpp
index 8c46654ee..827e2181a 100644
--- a/mm/2s2h/DeveloperTools/WarpPoint.cpp
+++ b/mm/2s2h/DeveloperTools/WarpPoint.cpp
@@ -51,6 +51,7 @@ void Warp() {
// These two lines allow randomizer to be used with BootToWarpPoint. Not sure how reliable this is, might remove
GameInteractor_ExecuteOnSaveInit(gSaveContext.fileNum);
GameInteractor_ExecuteOnSaveLoad(gSaveContext.fileNum);
+ gSaveContext.save.entrance = entrance;
} else {
// The else case, and the rest of this function is primarly relevant code copied from Play_SetRespawnData and
// func_80169EFC, minus the parts that copy scene flags to scene we are warping to (this is obviously