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authorPatrick12115 <115201185+Patrick12115@users.noreply.github.com>2025-02-23 22:27:06 -0500
committerGitHub <noreply@github.com>2025-02-23 21:27:06 -0600
commit4c80ffeb505fed997811201fa85ef685118fe62e (patch)
treef63b6145fcfa8a2fdce4efde551803fdc86f345a /mm/2s2h/GameInteractor/GameInteractor.h
parentb86857fe2b986cdb3be4f57d77e65fb2c52587a9 (diff)
[SFX] Mute Low HP Alarm, Carpenters Sounds, and Crying Goron Child (#999)
* Mute Low HP Alarm and Carpenters Adds Sfx options for Low HP Alarm and the carpenter sounds heard in South and East Clocktown from the tower being built * Change Clocktown to Clock Town * Adds toggle for crying goron * Tweaked tooltip * Use should instead of Actor Kill Co-authored-by: Archez <Archez@users.noreply.github.com> --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
Diffstat (limited to 'mm/2s2h/GameInteractor/GameInteractor.h')
-rw-r--r--mm/2s2h/GameInteractor/GameInteractor.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/mm/2s2h/GameInteractor/GameInteractor.h b/mm/2s2h/GameInteractor/GameInteractor.h
index 050695a0a..c573529d0 100644
--- a/mm/2s2h/GameInteractor/GameInteractor.h
+++ b/mm/2s2h/GameInteractor/GameInteractor.h
@@ -103,6 +103,8 @@ typedef enum {
VB_GIBDO_TRADE_SEQUENCE_DO_TRADE,
VB_GET_ITEM_ACTION_FROM_MASK,
VB_PERFORM_AC_COLLISION,
+ VB_PLAY_LOW_HP_ALARM,
+ VB_PLAY_GORON_CHILD_CRY,
} GIVanillaBehavior;
typedef enum {