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authorEblo <7004497+Eblo@users.noreply.github.com>2025-11-23 09:35:15 -0500
committerGitHub <noreply@github.com>2025-11-23 09:35:15 -0500
commit74950f54958d8fcee116b34bfba9e5d76e2d29ef (patch)
treeb9467f9e3f1f7d5aa74b9d6ae017813270606817 /mm/2s2h/GameInteractor/GameInteractor.h
parent259408d62d3ee78d70cd879622ff89abdcd48c28 (diff)
Save play time, support timer display options (#1213)
* Save play time, support timer display options * Use ShipSaveContext, add OnGameCompletion hook
Diffstat (limited to 'mm/2s2h/GameInteractor/GameInteractor.h')
-rw-r--r--mm/2s2h/GameInteractor/GameInteractor.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/mm/2s2h/GameInteractor/GameInteractor.h b/mm/2s2h/GameInteractor/GameInteractor.h
index 5ca04dadd..5de76c057 100644
--- a/mm/2s2h/GameInteractor/GameInteractor.h
+++ b/mm/2s2h/GameInteractor/GameInteractor.h
@@ -729,6 +729,7 @@ void GameInteractor_ExecuteBeforeMoonCrashSaveReset();
void GameInteractor_ExecuteOnInterfaceDrawStart();
void GameInteractor_ExecuteAfterInterfaceClockDraw();
void GameInteractor_ExecuteBeforeInterfaceClockDraw();
+void GameInteractor_ExecuteOnGameCompletion();
void GameInteractor_ExecuteOnSceneInit(s16 sceneId, s8 spawnNum);
void GameInteractor_ExecuteOnRoomInit(s16 sceneId, s8 roomNum);