diff options
| author | balloondude2 <55861555+balloondude2@users.noreply.github.com> | 2025-05-18 15:06:47 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-18 16:06:47 -0500 |
| commit | c01e3f42d9a813bfb70f586a538a2f24ca5b9e07 (patch) | |
| tree | 22a2a2887317e00310749a198785f81e5cd6ce4e /mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp | |
| parent | 089f845144da87a33fea21d6ba364d42de5fda60 (diff) | |
[Rando] Shuffle Grass v2 (#1155)
* Initial Commit for Grasssanity
* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.
* baguette
* Implemented Romani Ranch grass checks.
* Some Grottos, ABC Enums
* Randomize poisoned + cleared swamp grass.
* Added more Termina Field Grottos
* Fix peahat grass location
* Address Grottos sharing Coors
* Snowhead region (wip)
* Trimmed out regrowing grass and reenumerated.
* Add Snowhead Region
* Add Lone Peak Shrine
* Add Ikana Region
* Finish Ikana grottos
* Revert ActorViewer
* re-add line end
* Add missing grass from Smiffics Strim
* Thrown Grass actors now drop their appropriate RC's
* remove comment
* Revert ActorViewer
* ugh
* Add missing Grass... again
* Logic cleanup
* Update using Archez suggestions
* Fixing grass... finally
* Initial Commit for Grasssanity
* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.
* baguette
* Implemented Romani Ranch grass checks.
* Some Grottos, ABC Enums
* Randomize poisoned + cleared swamp grass.
* Trimmed out regrowing grass and reenumerated.
* Added more Termina Field Grottos
* Fix peahat grass location
* Address Grottos sharing Coors
* Snowhead region (wip)
* Add Snowhead Region
* Add Lone Peak Shrine
* Add Ikana Region
* Finish Ikana grottos
* Revert ActorViewer
* re-add line end
* Add missing grass from Smiffics Strim
* Thrown Grass actors now drop their appropriate RC's
* remove comment
* Revert ActorViewer
* ugh
* Add missing Grass... again
* Logic cleanup
* Update using Archez suggestions
* Fixing grass... finally
* Dev Rebase
* Use Entrance Builder where applicable.
* Clang
* remove unneeded Ternary, thanks Archez
* split regions and build
* prevent rando drops when not shuffled
* clang format
* fix include
---------
Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: Caladius <clatini88@gmail.com>
Diffstat (limited to 'mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp')
| -rw-r--r-- | mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp b/mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp index 03145c5ef..3797f6f22 100644 --- a/mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp +++ b/mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp @@ -132,6 +132,7 @@ void Rando::ActorBehavior::OnFileLoad() { Rando::ActorBehavior::InitItemBHeartBehavior(); Rando::ActorBehavior::InitItemGetBehavior(); Rando::ActorBehavior::InitObjKibakoBehavior(); + Rando::ActorBehavior::InitObjGrassBehavior(); Rando::ActorBehavior::InitObjMoonStoneBehavior(); Rando::ActorBehavior::InitObjSnowballBehavior(); Rando::ActorBehavior::InitObjTaruBehavior(); |
