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authorballoondude2 <55861555+balloondude2@users.noreply.github.com>2025-05-18 15:06:47 -0600
committerGitHub <noreply@github.com>2025-05-18 16:06:47 -0500
commitc01e3f42d9a813bfb70f586a538a2f24ca5b9e07 (patch)
tree22a2a2887317e00310749a198785f81e5cd6ce4e /mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp
parent089f845144da87a33fea21d6ba364d42de5fda60 (diff)
[Rando] Shuffle Grass v2 (#1155)
* Initial Commit for Grasssanity * Migrate to Whole Numbers for consistency and fix Linux/macOS crash. * baguette * Implemented Romani Ranch grass checks. * Some Grottos, ABC Enums * Randomize poisoned + cleared swamp grass. * Added more Termina Field Grottos * Fix peahat grass location * Address Grottos sharing Coors * Snowhead region (wip) * Trimmed out regrowing grass and reenumerated. * Add Snowhead Region * Add Lone Peak Shrine * Add Ikana Region * Finish Ikana grottos * Revert ActorViewer * re-add line end * Add missing grass from Smiffics Strim * Thrown Grass actors now drop their appropriate RC's * remove comment * Revert ActorViewer * ugh * Add missing Grass... again * Logic cleanup * Update using Archez suggestions * Fixing grass... finally * Initial Commit for Grasssanity * Migrate to Whole Numbers for consistency and fix Linux/macOS crash. * baguette * Implemented Romani Ranch grass checks. * Some Grottos, ABC Enums * Randomize poisoned + cleared swamp grass. * Trimmed out regrowing grass and reenumerated. * Added more Termina Field Grottos * Fix peahat grass location * Address Grottos sharing Coors * Snowhead region (wip) * Add Snowhead Region * Add Lone Peak Shrine * Add Ikana Region * Finish Ikana grottos * Revert ActorViewer * re-add line end * Add missing grass from Smiffics Strim * Thrown Grass actors now drop their appropriate RC's * remove comment * Revert ActorViewer * ugh * Add missing Grass... again * Logic cleanup * Update using Archez suggestions * Fixing grass... finally * Dev Rebase * Use Entrance Builder where applicable. * Clang * remove unneeded Ternary, thanks Archez * split regions and build * prevent rando drops when not shuffled * clang format * fix include --------- Co-authored-by: Caladius <Caladius@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: Caladius <clatini88@gmail.com>
Diffstat (limited to 'mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp')
-rw-r--r--mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp b/mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp
index 03145c5ef..3797f6f22 100644
--- a/mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp
+++ b/mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp
@@ -132,6 +132,7 @@ void Rando::ActorBehavior::OnFileLoad() {
Rando::ActorBehavior::InitItemBHeartBehavior();
Rando::ActorBehavior::InitItemGetBehavior();
Rando::ActorBehavior::InitObjKibakoBehavior();
+ Rando::ActorBehavior::InitObjGrassBehavior();
Rando::ActorBehavior::InitObjMoonStoneBehavior();
Rando::ActorBehavior::InitObjSnowballBehavior();
Rando::ActorBehavior::InitObjTaruBehavior();