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authorGarrett Cox <garrettjcox@gmail.com>2024-09-28 10:12:54 -0500
committerGarrett Cox <garrettjcox@gmail.com>2024-09-28 10:17:54 -0500
commit0a7099972b4c52d44b49df674bbe9153949d169d (patch)
treea030a9fc730c9cf3387de454971a41ba49ff7df2 /mm/2s2h/Rando/ActorBehavior/EnSi.cpp
parent0c4c6f2bc8678a993ec494ad16737bba02f8a2ab (diff)
Move a bunch of things out of the main rando.cpp file
Diffstat (limited to 'mm/2s2h/Rando/ActorBehavior/EnSi.cpp')
-rw-r--r--mm/2s2h/Rando/ActorBehavior/EnSi.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/mm/2s2h/Rando/ActorBehavior/EnSi.cpp b/mm/2s2h/Rando/ActorBehavior/EnSi.cpp
index a3a9ce084..03680fba1 100644
--- a/mm/2s2h/Rando/ActorBehavior/EnSi.cpp
+++ b/mm/2s2h/Rando/ActorBehavior/EnSi.cpp
@@ -22,7 +22,7 @@ void EnSi_DrawCustom(Actor* thisx, PlayState* play) {
Rando::DrawItem(randoSaveCheck.randoItemId);
}
-void Rando::ActorBehavior::InitEnSiBehavior(bool isRando) {
+void Rando::ActorBehavior::InitEnSiBehavior() {
static uint32_t onActorInitHookId = 0;
static uint32_t shouldHookId = 0;
GameInteractor::Instance->UnregisterGameHookForID<GameInteractor::OnActorInit>(onActorInitHookId);
@@ -31,7 +31,7 @@ void Rando::ActorBehavior::InitEnSiBehavior(bool isRando) {
onActorInitHookId = 0;
shouldHookId = 0;
- if (!isRando) {
+ if (!IS_RANDO) {
return;
}