diff options
| author | Garrett Cox <garrettjcox@gmail.com> | 2024-12-14 09:57:45 -0600 |
|---|---|---|
| committer | Garrett Cox <garrettjcox@gmail.com> | 2024-12-14 09:57:45 -0600 |
| commit | 802cd8c24b3684cc03370ce4ea3711abb6b1fc05 (patch) | |
| tree | b4b7914ea7a9465cb23a22b40ea5b7fdbb2f5cfb /mm/2s2h/Rando/GiveItem.cpp | |
| parent | ec6730b04697b82aa9ad12578c4e200556c476b9 (diff) | |
Revert change to temple map names
Diffstat (limited to 'mm/2s2h/Rando/GiveItem.cpp')
| -rw-r--r-- | mm/2s2h/Rando/GiveItem.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/mm/2s2h/Rando/GiveItem.cpp b/mm/2s2h/Rando/GiveItem.cpp index 361ab162f..98c7f8266 100644 --- a/mm/2s2h/Rando/GiveItem.cpp +++ b/mm/2s2h/Rando/GiveItem.cpp @@ -44,7 +44,7 @@ void Rando::GiveItem(RandoItemId randoItemId) { // Don't love this because it doesn't hit GameInteractor_ExecuteOnItemGive() // but not sure how else to account for collecting outside of dungeon case RI_WOODFALL_BOSS_KEY: - case RI_WOODFALL_TEMPLE_MAP: + case RI_WOODFALL_MAP: case RI_WOODFALL_COMPASS: SET_DUNGEON_ITEM(Rando::StaticData::Items[randoItemId].itemId - ITEM_KEY_BOSS, DUNGEON_INDEX_WOODFALL_TEMPLE); @@ -59,7 +59,7 @@ void Rando::GiveItem(RandoItemId randoItemId) { } break; case RI_SNOWHEAD_BOSS_KEY: - case RI_SNOWHEAD_TEMPLE_MAP: + case RI_SNOWHEAD_MAP: case RI_SNOWHEAD_COMPASS: SET_DUNGEON_ITEM(Rando::StaticData::Items[randoItemId].itemId - ITEM_KEY_BOSS, DUNGEON_INDEX_SNOWHEAD_TEMPLE); @@ -74,7 +74,7 @@ void Rando::GiveItem(RandoItemId randoItemId) { } break; case RI_GREAT_BAY_BOSS_KEY: - case RI_GREAT_BAY_TEMPLE_MAP: + case RI_GREAT_BAY_MAP: case RI_GREAT_BAY_COMPASS: SET_DUNGEON_ITEM(Rando::StaticData::Items[randoItemId].itemId - ITEM_KEY_BOSS, DUNGEON_INDEX_GREAT_BAY_TEMPLE); @@ -89,7 +89,7 @@ void Rando::GiveItem(RandoItemId randoItemId) { } break; case RI_STONE_TOWER_BOSS_KEY: - case RI_STONE_TOWER_TEMPLE_MAP: + case RI_STONE_TOWER_MAP: case RI_STONE_TOWER_COMPASS: SET_DUNGEON_ITEM(Rando::StaticData::Items[randoItemId].itemId - ITEM_KEY_BOSS, DUNGEON_INDEX_STONE_TOWER_TEMPLE); @@ -172,27 +172,27 @@ void Rando::GiveItem(RandoItemId randoItemId) { Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId); break; - case RI_CLOCK_TOWN_MAP: + case RI_TINGLE_MAP_CLOCK_TOWN: Inventory_SetWorldMapCloudVisibility(TINGLE_MAP_CLOCK_TOWN); SET_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_CLOCK_TOWN); break; - case RI_WOODFALL_MAP: + case RI_TINGLE_MAP_WOODFALL: Inventory_SetWorldMapCloudVisibility(TINGLE_MAP_WOODFALL); SET_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_WOODFALL); break; - case RI_GREAT_BAY_MAP: + case RI_TINGLE_MAP_GREAT_BAY: Inventory_SetWorldMapCloudVisibility(TINGLE_MAP_SNOWHEAD); SET_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_SNOWHEAD); break; - case RI_ROMANI_RANCH_MAP: + case RI_TINGLE_MAP_ROMANI_RANCH: Inventory_SetWorldMapCloudVisibility(TINGLE_MAP_ROMANI_RANCH); SET_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_ROMANI_RANCH); break; - case RI_SNOWHEAD_MAP: + case RI_TINGLE_MAP_SNOWHEAD: Inventory_SetWorldMapCloudVisibility(TINGLE_MAP_GREAT_BAY); SET_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_GREAT_BAY); break; - case RI_STONE_TOWER_MAP: + case RI_TINGLE_MAP_STONE_TOWER: Inventory_SetWorldMapCloudVisibility(TINGLE_MAP_STONE_TOWER); SET_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_STONE_TOWER); break; |
