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| author | Garrett Cox <garrettjcox@gmail.com> | 2026-07-30 18:38:29 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-30 18:38:29 -0500 |
| commit | dd5a36d60a0f29dd500cb0e826e3d41780f46944 (patch) | |
| tree | d60044f48d8059093a4d99a256611882b3861049 /mm/2s2h/Rando/Logic/Regions/BeneathTheWell.cpp | |
| parent | 630536f681e0b362f58793cd1d8d003c817621bf (diff) | |
Shuffle keaton grass and some more missed grass (#1822)
Diffstat (limited to 'mm/2s2h/Rando/Logic/Regions/BeneathTheWell.cpp')
| -rw-r--r-- | mm/2s2h/Rando/Logic/Regions/BeneathTheWell.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/mm/2s2h/Rando/Logic/Regions/BeneathTheWell.cpp b/mm/2s2h/Rando/Logic/Regions/BeneathTheWell.cpp index 21f459385..319276d9f 100644 --- a/mm/2s2h/Rando/Logic/Regions/BeneathTheWell.cpp +++ b/mm/2s2h/Rando/Logic/Regions/BeneathTheWell.cpp @@ -52,6 +52,9 @@ static RegisterShipInitFunc initFunc([]() { }; Regions[RR_BENEATH_THE_WELL_COW_ROOM] = RandoRegion{ .name = "Cow Room", .sceneId = SCENE_REDEAD, .checks = { + CHECK(RC_BENEATH_THE_WELL_COW_ROOM_GRASS_01, true), + CHECK(RC_BENEATH_THE_WELL_COW_ROOM_GRASS_02, true), + CHECK(RC_BENEATH_THE_WELL_COW_ROOM_GRASS_03, true), CHECK(RC_BENEATH_THE_WELL_COW, CAN_PLAY_SONG(EPONA)), CHECK(RC_BENEATH_THE_WELL_TREE, true), }, @@ -91,6 +94,11 @@ static RegisterShipInitFunc initFunc([]() { }; Regions[RR_BENEATH_THE_WELL_FOUR_SPIKED_BARS] = RandoRegion{ .name = "Four Spikes Room", .sceneId = SCENE_REDEAD, .checks = { + CHECK(RC_BENEATH_THE_WELL_FOUR_SPIKED_BARS_GRASS_01, true), + CHECK(RC_BENEATH_THE_WELL_FOUR_SPIKED_BARS_GRASS_02, true), + CHECK(RC_BENEATH_THE_WELL_FOUR_SPIKED_BARS_GRASS_03, true), + CHECK(RC_BENEATH_THE_WELL_FOUR_SPIKED_BARS_GRASS_04, true), + CHECK(RC_BENEATH_THE_WELL_FOUR_SPIKED_BARS_GRASS_05, true), CHECK(RC_ENEMY_DROP_SKULLTULA, CanKillEnemy(ACTOR_EN_ST)), CHECK(RC_ENEMY_DROP_WALLMASTER, CanKillEnemy(ACTOR_EN_WALLMAS)), }, @@ -139,6 +147,10 @@ static RegisterShipInitFunc initFunc([]() { }; Regions[RR_BENEATH_THE_WELL_RIGHT_FIRE_KEESE] = RandoRegion{ .name = "Right Fire Keese Room", .sceneId = SCENE_REDEAD, .checks = { + CHECK(RC_BENEATH_THE_WELL_RIGHT_FIRE_KEESE_GRASS_01, true), + CHECK(RC_BENEATH_THE_WELL_RIGHT_FIRE_KEESE_GRASS_02, true), + CHECK(RC_BENEATH_THE_WELL_RIGHT_FIRE_KEESE_GRASS_03, true), + CHECK(RC_BENEATH_THE_WELL_RIGHT_FIRE_KEESE_GRASS_04, true), CHECK(RC_ENEMY_DROP_KEESE, CanKillEnemy(ACTOR_EN_FIREFLY)), }, .connections = { @@ -172,6 +184,8 @@ static RegisterShipInitFunc initFunc([]() { }; Regions[RR_BENEATH_THE_WELL_TWO_SPIKED_BARS] = RandoRegion{ .name = "Two Spikes Room", .sceneId = SCENE_REDEAD, .checks = { + CHECK(RC_BENEATH_THE_WELL_TWO_SPIKED_BARS_GRASS_01, true), + CHECK(RC_BENEATH_THE_WELL_TWO_SPIKED_BARS_GRASS_02, true), CHECK(RC_BENEATH_THE_WELL_LEFT_SIDE_POT_01, CAN_LIGHT_TORCH_NEAR_ANOTHER), CHECK(RC_BENEATH_THE_WELL_LEFT_SIDE_POT_02, CAN_LIGHT_TORCH_NEAR_ANOTHER), CHECK(RC_BENEATH_THE_WELL_LEFT_SIDE_POT_03, CAN_LIGHT_TORCH_NEAR_ANOTHER), |
