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authorGarrett Cox <garrettjcox@gmail.com>2024-10-10 14:58:05 -0500
committerGarrett Cox <garrettjcox@gmail.com>2024-10-10 14:58:05 -0500
commitea4bdb71dde7f62c0c1572600e18fe66f604cdd9 (patch)
treecc34f5b93ee4edfab661c1156c46425b8043dcfd /mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp
parent2304857dbbdbcb2ade9491c1dfe2ec21406a5685 (diff)
Add shop prices and tweaks to spoiler generation
Diffstat (limited to 'mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp')
-rw-r--r--mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp b/mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp
index db1b034c4..06a41356d 100644
--- a/mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp
+++ b/mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp
@@ -53,6 +53,7 @@ void Rando::MiscBehavior::CheckQueue() {
.drawItem =
[](Actor* actor, PlayState* play) {
auto& randoSaveCheck = RANDO_SAVE_CHECKS[CUSTOM_ITEM_PARAM];
+ // Do we want to convert here? Maybe not?
RandoItemId randoItemId = Rando::ConvertItem(randoSaveCheck.randoItemId);
Matrix_Scale(30.0f, 30.0f, 30.0f, MTXMODE_APPLY);
Rando::DrawItem(randoItemId);