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| author | Garrett Cox <garrettjcox@gmail.com> | 2024-10-10 14:58:05 -0500 |
|---|---|---|
| committer | Garrett Cox <garrettjcox@gmail.com> | 2024-10-10 14:58:05 -0500 |
| commit | ea4bdb71dde7f62c0c1572600e18fe66f604cdd9 (patch) | |
| tree | cc34f5b93ee4edfab661c1156c46425b8043dcfd /mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp | |
| parent | 2304857dbbdbcb2ade9491c1dfe2ec21406a5685 (diff) | |
Add shop prices and tweaks to spoiler generation
Diffstat (limited to 'mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp')
| -rw-r--r-- | mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp b/mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp index db1b034c4..06a41356d 100644 --- a/mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp +++ b/mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp @@ -53,6 +53,7 @@ void Rando::MiscBehavior::CheckQueue() { .drawItem = [](Actor* actor, PlayState* play) { auto& randoSaveCheck = RANDO_SAVE_CHECKS[CUSTOM_ITEM_PARAM]; + // Do we want to convert here? Maybe not? RandoItemId randoItemId = Rando::ConvertItem(randoSaveCheck.randoItemId); Matrix_Scale(30.0f, 30.0f, 30.0f, MTXMODE_APPLY); Rando::DrawItem(randoItemId); |
