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| author | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-11-06 08:45:46 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-06 08:45:46 -0500 |
| commit | fefee554a733f06dc60272521c19fdc76fdcc702 (patch) | |
| tree | 5246b6778c7d8ca783bab37530e3504474640099 /mm/src/code/z_actor.c | |
| parent | 8c9e6dca046941bebcb5d68170c686388e2596dd (diff) | |
| parent | f45acdd794712fefa0fae0bca86dcac22e040f09 (diff) | |
Merge pull request #1321 from HarbourMasters/develop-mion
Merge develop-mion->develop
Diffstat (limited to 'mm/src/code/z_actor.c')
| -rw-r--r-- | mm/src/code/z_actor.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/src/code/z_actor.c b/mm/src/code/z_actor.c index 00c473524..8c86e337e 100644 --- a/mm/src/code/z_actor.c +++ b/mm/src/code/z_actor.c @@ -3116,7 +3116,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numLensActors, Actor** lensActors POLY_XLU_DISP = gfx; // BENTODO: Since actor masking is diabled for actors that would normally // be "hidden", we are opting to just not render them at all - if (play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) { + if (play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) { Actor_Draw(play, *lensActor); } gfx = POLY_XLU_DISP; |
