diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-10-23 11:51:00 +1100 |
|---|---|---|
| committer | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-16 11:16:58 -0400 |
| commit | 111979112a633e03cb65c00899501073fd8a3f16 (patch) | |
| tree | 8b22307e873e0a121103a841ec68d220d43b4c8a /mm/src/code/z_parameter.c | |
| parent | ac7939f5ff5eb5715e40dd1de88cf5a48ba2348f (diff) | |
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
* mtx-finalize
* cleanup gSPMatrix
Diffstat (limited to 'mm/src/code/z_parameter.c')
| -rw-r--r-- | mm/src/code/z_parameter.c | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/mm/src/code/z_parameter.c b/mm/src/code/z_parameter.c index 54992eec2..c841389f8 100644 --- a/mm/src/code/z_parameter.c +++ b/mm/src/code/z_parameter.c @@ -6598,7 +6598,7 @@ void Interface_DrawAButton(PlayState* play) { Matrix_RotateXFApply(interfaceCtx->aButtonRoll / 10000.0f); // Draw A button Shadow - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx); gDPPipeSync(OVERLAY_DISP++); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, aAlpha); @@ -6625,7 +6625,7 @@ void Interface_DrawAButton(PlayState* play) { Matrix_Translate(0.0f, 0.0f, sAButtonDoActionTexScales[gSaveContext.options.language] / 10.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateXFApply(interfaceCtx->aButtonRoll / 10000.0f); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[8], 4, 0); // Draw Action Label @@ -7042,8 +7042,7 @@ void Interface_DrawClock(PlayState* play) { Matrix_RotateZF(-(timeInSeconds * 0.0175f) / 10.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[12], 4, 0); gDPLoadTextureBlock_4b(OVERLAY_DISP++, gThreeDayClockStarMinuteTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -7126,7 +7125,7 @@ void Interface_DrawClock(PlayState* play) { Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); } - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[16], 4, 0); OVERLAY_DISP = Gfx_DrawTexQuadIA8(OVERLAY_DISP, gThreeDayClockSunHourTex, 24, 24, 0); @@ -7153,7 +7152,7 @@ void Interface_DrawClock(PlayState* play) { Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); } - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[20], 4, 0); OVERLAY_DISP = Gfx_DrawTexQuadIA8(OVERLAY_DISP, gThreeDayClockMoonHourTex, 24, 24, 0); @@ -7220,7 +7219,7 @@ void Interface_DrawClock(PlayState* play) { } Matrix_RotateZF(-(sp1CC - 3.15f), MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx); // Draws Three-Day Clock's Hour Digit Above the Sun gDPPipeSync(OVERLAY_DISP++); @@ -7263,7 +7262,7 @@ void Interface_DrawClock(PlayState* play) { } Matrix_RotateZF(-sp1CC, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx); // Draws Three-Day Clock's Hour Digit Above the Moon gDPPipeSync(OVERLAY_DISP++); @@ -7959,7 +7958,7 @@ void Interface_DrawPerfectLetters(PlayState* play) { Matrix_Translate(letterX, letterY, 0.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[44 + vtxOffset], 4, 0); OVERLAY_DISP = Gfx_DrawTexQuad4b(OVERLAY_DISP, sPerfectLettersTextures[i], G_IM_FMT_I, 32, 33, 0); @@ -7973,7 +7972,7 @@ void Interface_DrawPerfectLetters(PlayState* play) { Matrix_Translate(letterX, letterY, 0.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[76 + vtxOffset], 4, 0); OVERLAY_DISP = Gfx_DrawTexQuad4b(OVERLAY_DISP, sPerfectLettersTextures[i], G_IM_FMT_I, 32, 33, 0); @@ -9320,8 +9319,7 @@ void Interface_Draw(PlayState* play) { Matrix_Translate(0.0f, -40.0f, 0.0f, MTXMODE_NEW); Matrix_Scale(minigameCountdownScale, minigameCountdownScale, 0.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[40], 4, 0); OVERLAY_DISP = Gfx_DrawTexQuadIA8(OVERLAY_DISP, sMinigameCountdownTextures[sp2CE], |
