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authorengineer124 <47598039+engineer124@users.noreply.github.com>2024-10-23 11:51:00 +1100
committerEblo <7004497+Eblo@users.noreply.github.com>2025-09-16 11:16:58 -0400
commit111979112a633e03cb65c00899501073fd8a3f16 (patch)
tree8b22307e873e0a121103a841ec68d220d43b4c8a /mm/src/code/z_parameter.c
parentac7939f5ff5eb5715e40dd1de88cf5a48ba2348f (diff)
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
* mtx-finalize * cleanup gSPMatrix
Diffstat (limited to 'mm/src/code/z_parameter.c')
-rw-r--r--mm/src/code/z_parameter.c22
1 files changed, 10 insertions, 12 deletions
diff --git a/mm/src/code/z_parameter.c b/mm/src/code/z_parameter.c
index 54992eec2..c841389f8 100644
--- a/mm/src/code/z_parameter.c
+++ b/mm/src/code/z_parameter.c
@@ -6598,7 +6598,7 @@ void Interface_DrawAButton(PlayState* play) {
Matrix_RotateXFApply(interfaceCtx->aButtonRoll / 10000.0f);
// Draw A button Shadow
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gDPPipeSync(OVERLAY_DISP++);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, aAlpha);
@@ -6625,7 +6625,7 @@ void Interface_DrawAButton(PlayState* play) {
Matrix_Translate(0.0f, 0.0f, sAButtonDoActionTexScales[gSaveContext.options.language] / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateXFApply(interfaceCtx->aButtonRoll / 10000.0f);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[8], 4, 0);
// Draw Action Label
@@ -7042,8 +7042,7 @@ void Interface_DrawClock(PlayState* play) {
Matrix_RotateZF(-(timeInSeconds * 0.0175f) / 10.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[12], 4, 0);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gThreeDayClockStarMinuteTex, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
@@ -7126,7 +7125,7 @@ void Interface_DrawClock(PlayState* play) {
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
}
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[16], 4, 0);
OVERLAY_DISP = Gfx_DrawTexQuadIA8(OVERLAY_DISP, gThreeDayClockSunHourTex, 24, 24, 0);
@@ -7153,7 +7152,7 @@ void Interface_DrawClock(PlayState* play) {
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
}
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[20], 4, 0);
OVERLAY_DISP = Gfx_DrawTexQuadIA8(OVERLAY_DISP, gThreeDayClockMoonHourTex, 24, 24, 0);
@@ -7220,7 +7219,7 @@ void Interface_DrawClock(PlayState* play) {
}
Matrix_RotateZF(-(sp1CC - 3.15f), MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
// Draws Three-Day Clock's Hour Digit Above the Sun
gDPPipeSync(OVERLAY_DISP++);
@@ -7263,7 +7262,7 @@ void Interface_DrawClock(PlayState* play) {
}
Matrix_RotateZF(-sp1CC, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
// Draws Three-Day Clock's Hour Digit Above the Moon
gDPPipeSync(OVERLAY_DISP++);
@@ -7959,7 +7958,7 @@ void Interface_DrawPerfectLetters(PlayState* play) {
Matrix_Translate(letterX, letterY, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[44 + vtxOffset], 4, 0);
OVERLAY_DISP = Gfx_DrawTexQuad4b(OVERLAY_DISP, sPerfectLettersTextures[i], G_IM_FMT_I, 32, 33, 0);
@@ -7973,7 +7972,7 @@ void Interface_DrawPerfectLetters(PlayState* play) {
Matrix_Translate(letterX, letterY, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[76 + vtxOffset], 4, 0);
OVERLAY_DISP = Gfx_DrawTexQuad4b(OVERLAY_DISP, sPerfectLettersTextures[i], G_IM_FMT_I, 32, 33, 0);
@@ -9320,8 +9319,7 @@ void Interface_Draw(PlayState* play) {
Matrix_Translate(0.0f, -40.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(minigameCountdownScale, minigameCountdownScale, 0.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[40], 4, 0);
OVERLAY_DISP = Gfx_DrawTexQuadIA8(OVERLAY_DISP, sMinigameCountdownTextures[sp2CE],