diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2024-02-01 20:10:48 -0800 |
|---|---|---|
| committer | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-13 22:08:39 -0400 |
| commit | 46db5bbc6b08ad6cbb683ab88487e6769e5dde4a (patch) | |
| tree | f8b9d287be7e387ad91c69ecc02a0cd70e3c5791 /mm/src/code/z_parameter.c | |
| parent | 3b32028ee202736d49731cb46698c4655dc73d4f (diff) | |
BossHakugin (Goht) OK and documented, EnHakurock documented, other assorted documentation (#1599)
* Fix struct
* 20/79 OK
* BossHakugin_Draw OK
* func_80B0D69C OK
* func_80B0D2B8 OK
* func_80B0D750 OK
* Shadow function docs
* Fix some non-matchings
* Apparently this matches now? It didn't before
* OverrideLimbDraw OK
* BossHakugin_PostLimbDraw
* Animation Cleanup: En_G* (#1395)
* wip
* more cleanup
* more cleanup
* one more thing
* one more default case
* missed brackets
* PR Review
* add more matches and fill stuct
* 3 more Draw functions
* func_80B0E5A4
* Finshed the Draw functions
* Small cleanup
* Most of the death-handling code done
* more matching
* functions
* Goht collab (#9)
* Animation Cleanup: En_G* (#1395)
* wip
* more cleanup
* more cleanup
* one more thing
* one more default case
* missed brackets
* PR Review
* z_message_nes (1 NON_MATCHING) (#1394)
* Bring over progress
* Some docs
* scratch urls + format
* Fixes
* Match Message_DrawTextNES
* String macros
* color structs
* Document object_mk (#1389)
* Updated object_mk animation, limb, and skeleton names
* Updated object_mk texture and DList names
* Added comment to object_mk.xml
* Remove "ing" from Anim names
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update z_en_mk.c to not use "ing" in names
* Running formatter
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Player Docs: Initial framework for "Action Change Lists" (#1397)
* copy fig docs
* adjust wording
* another fix
* fix bool
* PR Suggestion
* Animation Cleanup: En_H* (#1399)
* begin H
* more cleanup
* Animation Cleanup: En_I* (#1400)
* cleanup I
* oops
* Start Player Item Docs (#1396)
* Copy Fig Docs
* small cleanup
* ItemChangeType comment
* bool
* item change comments
* PR Review
* rm comments
* Animation Cleanup: En_K* (#1402)
* cleanup k
* one more name
* Animation Cleanup: En_J* (#1401)
* cleanup J
* small fix
* functions
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Zach North <zrnorth@gmail.com>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
* hotfix
* all functions decomped
* all functions decomped
* Now with more data
* small fix
* another small fix
* ok last small fix I swear
* cleanup
* func_80B0A8C4 OK
* func_80B0D9CC OK
* Use generated reloc for Goht + remove Goht's undefined_syms
* Bodyparts + other clean up
* cleanup
* oops
* fix merge
* begin docs
* fix merge
* cutscene docs
* effects docs
* small docs
* Document colliders
* Odds and ends in the struct
* Name some functions
* Name two functions
* Some action functions and other odds and ends
* Name the lightning segments and electric ball functions correctly
* Names and other cleanup
* Start on hakurock + more cleanup
* Name all hakurock functions
* Name hakurock effects + create a GET_TYPE macro for it
* Finish documenting Hakurock
* Name one more function in BossHakugin
* Name a few more things
* Name a lot of struct vars
* Wall-related stuff
* Fix some fake matches
* Name a couple more struct vars
* Document some more of the struct
* Name the limb flag stuff
* Name the last unnamed struct vars
* Name the horn colliders correctly
* Some initial work on documenting data
* Some function documentation
* A couple of cleanups
* Finish documenting BossHakugin_UpdateBaseRot
* Name BossHakugin_SetLightningSegmentColliderVertices
* Document BossHakugin_AddLightningSegments
* Document BossHakugin_RunUpdateCommon and related functions
* Document BossHakugin_AddMalfunctionEffects
* Document BossHakugin_StepVectorToTarget
* Rename to BossHakugin_StepVector
* Finish documenting BossHakugin_AddMalfunctionEffects for now, might come back later though
* Document BossHakugin_UpdateSubCam
* Document BossHakugin_Thaw
* Document BossHakugin_ChargeUpAttack
* Some scattered docs
* Finish documenting the top "library" functions
* Document intro cutscene functions
* Document running and charging
* Document downed
* Document throwing
* Document remaining non-death action functions
* Document most of the death cutscene
* Get started on documenting crushing rocks
* Separate out the crushing rocks into their own struct
* Document the ExplosionLimbHideInfo
* Finish documenting BossHakugin_DeathCutsceneCrushedByRocks
* Almost done with rocks I think
* Port over Odolwa shadow documentation
* Finish documenting draw functions
* Finish documenting BossHakugin_Update
* Name variables in BossHakugin_UpdateElectricBalls
* Document BossHakugin_CheckForBodyColliderHit
* Finish documenting BossHakugin_UpdateDamage
* I've convinced myself these names are fine
* Almost finish documenting every update function
* Remove TODOs from the header
* Finish documenting the C file
* Delete duplicate define
* Finish variables.txt for Goht
* Undo change that desync'd z_eff_ss_fhg_flash.h from other effect headers
* Missed a THIS
* Some low-hanging review responses
* Add comment explaining something in BossHakugin_ShouldWait
* Match BossHakugin_SpawnLargeStalactiteWalls using a for-loop
* Create GOHT_ELECTRIC_BALL_COUNT_MAX constant
* vector -> norm and targetVector -> targetNorm
* Add TODO comments for dynamic shadow functions
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Parker B <20159000+jpburnett@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Zach North <zrnorth@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Diffstat (limited to 'mm/src/code/z_parameter.c')
| -rw-r--r-- | mm/src/code/z_parameter.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/mm/src/code/z_parameter.c b/mm/src/code/z_parameter.c index 60a5b3513..9dba01e49 100644 --- a/mm/src/code/z_parameter.c +++ b/mm/src/code/z_parameter.c @@ -9518,15 +9518,15 @@ void Interface_Init(PlayState* play) { (play->sceneId != SCENE_LAST_GORON) && (play->sceneId != SCENE_LAST_ZORA) && (play->sceneId != SCENE_LAST_LINK)) { - CLEAR_EVENTINF(EVENTINF_53); // Goht intro cutscene watched - CLEAR_EVENTINF(EVENTINF_54); // Odolwa intro cutscene watched - CLEAR_EVENTINF(EVENTINF_55); // Twinmold intro cutscene watched - CLEAR_EVENTINF(EVENTINF_56); // Gyorg intro cutscene watched - CLEAR_EVENTINF(EVENTINF_57); // Igos du Ikana intro cutscene watched - CLEAR_EVENTINF(EVENTINF_60); // Wart intro cutscene watched - CLEAR_EVENTINF(EVENTINF_61); // Majoras intro cutscene watched - CLEAR_EVENTINF(EVENTINF_62); // - CLEAR_EVENTINF(EVENTINF_63); // Gomess intro cutscene watched + CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_GOHT); + CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_ODOLWA); + CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_TWINMOLD); + CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_GYORG); + CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_IGOS_DU_IKANA); + CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_WART); + CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_MAJORA); + CLEAR_EVENTINF(EVENTINF_ENTR_CS_WATCHED_GOHT); + CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_GOMESS); } sFinalHoursClockDigitsRed = sFinalHoursClockFrameEnvRed = sFinalHoursClockFrameEnvGreen = |
