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| author | Garrett Cox <garrettjcox@gmail.com> | 2025-01-28 21:16:17 -0600 |
|---|---|---|
| committer | Garrett Cox <garrettjcox@gmail.com> | 2025-01-28 21:16:17 -0600 |
| commit | 1a6acf1660121d87bc6e27c17dbf03be2ba807ea (patch) | |
| tree | 19f52b4bb21fa41b900691b1f666c47111630e97 /mm/src/code | |
| parent | 2e82da91f7220955142829517599564ee53c1c83 (diff) | |
More one point skips
Diffstat (limited to 'mm/src/code')
| -rw-r--r-- | mm/src/code/z_camera.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/mm/src/code/z_camera.c b/mm/src/code/z_camera.c index 6e8470d9b..238e0afd1 100644 --- a/mm/src/code/z_camera.c +++ b/mm/src/code/z_camera.c @@ -8160,6 +8160,10 @@ s16 func_800E0238(Camera* camera) { } void Camera_SetFocalActor(Camera* camera, Actor* actor) { + if (!GameInteractor_Should(VB_CAMERA_SET_FOCAL_ACTOR, true, actor)) { + return; + } + camera->focalActor = actor; if (actor == &GET_PLAYER(camera->play)->actor) { camera->focalActorPosRot = Actor_GetWorldPosShapeRot(actor); |
