diff options
| author | anthony-barricelli <104381450+anthony-barricelli@users.noreply.github.com> | 2026-07-03 11:28:20 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-03 10:28:20 -0500 |
| commit | 1c35785ea36892c0baaaa766cb6a2268dadc805a (patch) | |
| tree | 12fe93a70dabf2a13bf96044263459095ebc3d3e /mm/src/code | |
| parent | ed0eb99b0e476e7eea55617f67e220082a345a9d (diff) | |
New Features: No random drops + No heart/healing drops (#1547)
* no random drops
* no heart/fairy drops
* add item spawns to prevent soft locks
* remove redundancies, use collectible vb behavior for hearts
* feedback -- move vb check
Diffstat (limited to 'mm/src/code')
| -rw-r--r-- | mm/src/code/z_en_item00.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/mm/src/code/z_en_item00.c b/mm/src/code/z_en_item00.c index 6567dd295..925fd8644 100644 --- a/mm/src/code/z_en_item00.c +++ b/mm/src/code/z_en_item00.c @@ -1337,9 +1337,6 @@ u8 sDropTableAmounts[DROP_TABLE_SIZE * DROP_TABLE_NUMBER] = { }; void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params) { - if (!(GameInteractor_Should(VB_DROP_COLLECTIBLE, true, *spawnPos, params))) { - return; - } EnItem00* spawnedActor; u8 dropId; @@ -1353,6 +1350,9 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP if (params < 0x101) { dropId = sDropTable[params + dropTableIndex]; dropQuantity = sDropTableAmounts[params + dropTableIndex]; + if (!(GameInteractor_Should(VB_DROP_COLLECTIBLE, true, *spawnPos, dropId))) { + return; + } if (dropId == ITEM00_MASK) { switch (GET_PLAYER_FORM) { |
