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authorengineer124 <47598039+engineer124@users.noreply.github.com>2024-10-23 12:13:17 +1100
committerEblo <7004497+Eblo@users.noreply.github.com>2025-09-16 11:17:20 -0400
commit28a711e3339b06579951d404e85531eb3dee5023 (patch)
treeeb9045c75c3cb97aea9a31a6d2b2bbb474d96375 /mm/src/code
parent111979112a633e03cb65c00899501073fd8a3f16 (diff)
actor flag thump (#1730)
Diffstat (limited to 'mm/src/code')
-rw-r--r--mm/src/code/z_actor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/src/code/z_actor.c b/mm/src/code/z_actor.c
index 4f07ba677..e3c59b214 100644
--- a/mm/src/code/z_actor.c
+++ b/mm/src/code/z_actor.c
@@ -2699,7 +2699,7 @@ Actor* Actor_UpdateActor(UpdateActor_Params* params) {
actor->xyzDistToPlayerSq = SQ(actor->xzDistToPlayer) + SQ(actor->playerHeightRel);
actor->yawTowardsPlayer = Actor_WorldYawTowardActor(actor, &params->player->actor);
- actor->flags &= ~ACTOR_FLAG_1000000;
+ actor->flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT;
if ((DECR(actor->freezeTimer) == 0) && (actor->flags & params->unk_18)) {
if (actor == params->player->focusActor) {