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authormckinlee <mckinlee@ymail.com>2026-01-05 20:52:39 -0500
committerGitHub <noreply@github.com>2026-01-05 20:52:39 -0500
commit2b139c215f478ef5deca007dfa6f9b6052db3d1d (patch)
treefe84164b375f7bdb9ede52359efb1d1b3060100d /mm/src/code
parent51209378530531e237893ef78cda16f5b6a4b186 (diff)
[Rando] Clock Shuffle + Logic (#1275)
* Add Clocks as Items feature * refactor * some clean up * forgot to clangify * use proper randoinf flags and some fixes * proper skipsotcutscene fix * Animated Clock Item (Thank you Caladius!) * Close attempt at animating the clock, not perfect but a good start. * Git gud Clock * fix clock item get crash Co-Authored-By: Caladius <Caladius@users.noreply.github.com> * some enhancements * logic refactor, minor changes, and new enhancements * huge rework * clang * fix a oops; any day, not current day * housekeeping and starting items menu support * splits up some milkroad regions and fixes a audio bug * i suck at merging * feedback update * scarecrow dance fix * add clocks to new item tracker * day 2 bean patches * add time logic to enemy drops and simplify day 2 bean macro * rebrand to "Shuffle Time" * more eblo feedback * some more feedback * rename feedback * pauseSaveEntrance fix * fix take 2 * Time Shuffle cleanup Fix pause save Time Shuffle bug Fix event queue daytelop bug Finish merge commit header include Clean up with shouldRegister Co-authored-by: mckinlee <mckinlee@ymail.com> --------- Co-authored-by: Caladius <Caladius@users.noreply.github.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
Diffstat (limited to 'mm/src/code')
-rw-r--r--mm/src/code/z_message.c8
-rw-r--r--mm/src/code/z_message_nes.c8
2 files changed, 12 insertions, 4 deletions
diff --git a/mm/src/code/z_message.c b/mm/src/code/z_message.c
index 0be1e96e8..af383621c 100644
--- a/mm/src/code/z_message.c
+++ b/mm/src/code/z_message.c
@@ -2203,7 +2203,9 @@ void Message_LoadTime(PlayState* play, u16 curChar, s32* offset, f32* arg3, s16*
f32 timeInMinutes;
if (curChar == 0x20F) {
- dayTime = TIME_UNTIL_MOON_CRASH;
+ if (GameInteractor_Should(VB_TIME_UNTIL_MOON_CRASH_CALCULATION, true, &dayTime)) {
+ dayTime = TIME_UNTIL_MOON_CRASH;
+ }
} else {
dayTime = TIME_UNTIL_NEW_DAY;
}
@@ -2952,7 +2954,9 @@ void Message_Decode(PlayState* play) {
decodedBufPos++;
msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x2000;
} else if (curChar == 0x237) {
- timeToMoonCrash = TIME_UNTIL_MOON_CRASH;
+ if (GameInteractor_Should(VB_TIME_UNTIL_MOON_CRASH_CALCULATION, true, &timeToMoonCrash)) {
+ timeToMoonCrash = TIME_UNTIL_MOON_CRASH;
+ }
digits[0] = 0;
digits[1] = TIME_TO_HOURS_F_ALT(timeToMoonCrash);
diff --git a/mm/src/code/z_message_nes.c b/mm/src/code/z_message_nes.c
index 79f6e7477..ec8b8d0b7 100644
--- a/mm/src/code/z_message_nes.c
+++ b/mm/src/code/z_message_nes.c
@@ -204,7 +204,9 @@ void Message_LoadTimeNES(PlayState* play, u8 curChar, s32* offset, f32* arg3, s1
s16 i;
if (curChar == MESSAGE_TIME_UNTIL_MOON_CRASH) {
- timeLeft = TIME_UNTIL_MOON_CRASH;
+ if (GameInteractor_Should(VB_TIME_UNTIL_MOON_CRASH_CALCULATION, true, &timeLeft)) {
+ timeLeft = TIME_UNTIL_MOON_CRASH;
+ }
} else {
timeLeft = TIME_UNTIL_NEW_DAY;
}
@@ -1714,7 +1716,9 @@ void Message_DecodeNES(PlayState* play) {
msgCtx->decodedBuffer.schar[decodedBufPos] = 0;
} else if (curChar == MESSAGE_HOURS_UNTIL_MOON_CRASH) {
- timeToMoonCrash = TIME_UNTIL_MOON_CRASH;
+ if (GameInteractor_Should(VB_TIME_UNTIL_MOON_CRASH_CALCULATION, true, &timeToMoonCrash)) {
+ timeToMoonCrash = TIME_UNTIL_MOON_CRASH;
+ }
digits[0] = 0;
digits[1] = TIME_TO_HOURS_F_ALT(timeToMoonCrash);