diff options
| author | Archez <Archez@users.noreply.github.com> | 2024-07-08 17:57:17 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-08 17:57:17 -0400 |
| commit | 2bb149b367c04da89ed5b825926d48bda4e00586 (patch) | |
| tree | d0f2b0f7e87cdc09fb4d7fe897dafd6b647ae313 /mm/src/code | |
| parent | 7458760c7553ac20489dc21259da7e99fab7632e (diff) | |
Tweak: Improve Save Editor time options (#729)
* improve save editor time options
* set gPlayState after early returns to avoid dangling ptr
* avoid crash with day 0 on daytelop
Diffstat (limited to 'mm/src/code')
| -rw-r--r-- | mm/src/code/z_play.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/mm/src/code/z_play.c b/mm/src/code/z_play.c index a939ed217..c9b3a1796 100644 --- a/mm/src/code/z_play.c +++ b/mm/src/code/z_play.c @@ -2184,9 +2184,6 @@ void Play_FillScreen(GameState* thisx, s16 fillScreenOn, u8 red, u8 green, u8 bl void Play_Init(GameState* thisx) { PlayState* this = (PlayState*)thisx; - // #region 2S2H [General] Making gPlayState available - gPlayState = this; - // #endregion GraphicsContext* gfxCtx = this->state.gfxCtx; s32 pad; uintptr_t zAlloc; @@ -2220,6 +2217,11 @@ void Play_Init(GameState* thisx) { return; } + // #region 2S2H [General] Making gPlayState available + // Setting after the early returns, so that Play_Destroy is registered to unset the ptr later + gPlayState = this; + // #endregion + if ((gSaveContext.nextCutsceneIndex == 0xFFEF) || (gSaveContext.nextCutsceneIndex == 0xFFF0)) { scene = ((void)0, gSaveContext.save.entrance) >> 9; spawn = (((void)0, gSaveContext.save.entrance) >> 4) & 0x1F; |
