diff options
| author | Garrett Cox <garrettjcox@gmail.com> | 2026-08-17 07:59:04 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-08-17 07:59:04 -0500 |
| commit | 431dea3c6ea00d0447c68639cfe97628255ccdcd (patch) | |
| tree | 516647751d78325a2d6380b313fab1cc94eb5504 /mm/src/code | |
| parent | 7e6907f96ed9f2c11f87e5e23a4195712b07c677 (diff) | |
| parent | 4daf4e270d896771400b0b30beb7b83c20041b07 (diff) | |
develop-battler -> develop (#1892)
* Fix tingle map & bombers notebook checks not being re-obtainable (#1886)
* fix flags (#1885)
* button it up (#1884)
* Maybe fix wasapi teardown (#1879)
* [Fix] Game crashes when menu engaged when regenerating OTR (#1878)
* fix
* more reliable target
it should just check that process of otr extraction finished and we are in game
* properly remove all incompatible o2rs (#1882)
* Fix interpolation for archery enemies and bubbles (#1889)
---------
Co-authored-by: balloondude2 <55861555+balloondude2@users.noreply.github.com>
Co-authored-by: mckinlee <mckinlee@ymail.com>
Co-authored-by: lightmanLP <liteman1000@gmail.com>
Diffstat (limited to 'mm/src/code')
| -rw-r--r-- | mm/src/code/z_effect_soft_sprite.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/mm/src/code/z_effect_soft_sprite.c b/mm/src/code/z_effect_soft_sprite.c index da9ea400c..25f4b2e36 100644 --- a/mm/src/code/z_effect_soft_sprite.c +++ b/mm/src/code/z_effect_soft_sprite.c @@ -22,6 +22,7 @@ void EffectSs_InitInfo(PlayState* play, s32 tableSize) { for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) { EffectSs_Reset(effectSs); + effectSs->epoch = 0; } overlay = &gEffectSsOverlayTable[0]; @@ -161,8 +162,11 @@ void EffectSs_Insert(PlayState* play, EffectSs* effectSs) { if (FrameAdvance_IsEnabled(play) != true) { if (EffectSs_FindSlot(effectSs->priority, &index) == 0) { + u32 epoch = sEffectSsInfo.table[index].epoch + 1; + sEffectSsInfo.searchStartIndex = index + 1; sEffectSsInfo.table[index] = *effectSs; + sEffectSsInfo.table[index].epoch = epoch; } } } @@ -211,6 +215,7 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) { sEffectSsInfo.table[index].type = type; sEffectSsInfo.table[index].priority = priority; + sEffectSsInfo.table[index].epoch++; if (profile->init(play, index, &sEffectSsInfo.table[index], initData) == 0) { EffectSs_Reset(&sEffectSsInfo.table[index]); |
