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authorJordan Longstaff <JordanLongstaff@users.noreply.github.com>2026-02-09 20:05:40 -0500
committerGitHub <noreply@github.com>2026-02-09 20:05:40 -0500
commit6a6d84ab5ae7a82d44fa76c76fbd13c9fe4cee77 (patch)
tree1e6e231fe18fb942fe19e2191a3070940bc5f41e /mm/src/code
parent67d853f4c1c3d703a506c3f048872f422fee0729 (diff)
Accessibility option: No earthquakes on day 3 (#1510)
Diffstat (limited to 'mm/src/code')
-rw-r--r--mm/src/code/z_camera.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/mm/src/code/z_camera.c b/mm/src/code/z_camera.c
index 27da2803c..6d447ff59 100644
--- a/mm/src/code/z_camera.c
+++ b/mm/src/code/z_camera.c
@@ -7213,7 +7213,8 @@ void Camera_EarthquakeDay3(Camera* camera) {
0x1FC, // 8 Large Earthquakes between CLOCK_TIME(4, 30) to CLOCK_TIME(6, 00)
};
- if ((CURRENT_DAY == 3) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE)) {
+ if (GameInteractor_Should(VB_EARTHQUAKE_ON_DAY_3,
+ (CURRENT_DAY == 3) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE))) {
time = CURRENT_TIME;
timeSpeedOffset = gSaveContext.save.timeSpeedOffset;