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authorEblo <7004497+Eblo@users.noreply.github.com>2026-01-25 15:55:22 -0500
committerEblo <7004497+Eblo@users.noreply.github.com>2026-01-25 15:55:22 -0500
commit77431998a8b1b29d45ebe89ebc6dc2f97610ff9c (patch)
tree670ff0fec9e30be79977e5db1aaeb7d25775e226 /mm/src/code
parent2aa638903a565009d4374ff43ecf929f4552135a (diff)
Sync port files again
Diffstat (limited to 'mm/src/code')
-rw-r--r--mm/src/code/z_message.c18
1 files changed, 12 insertions, 6 deletions
diff --git a/mm/src/code/z_message.c b/mm/src/code/z_message.c
index 6989664da..9739ba707 100644
--- a/mm/src/code/z_message.c
+++ b/mm/src/code/z_message.c
@@ -778,7 +778,8 @@ void func_801491DC(PlayState* play) {
if (msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] <= 0) {
msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] = 5;
}
- msgCtx->decodedBuffer.schar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX] = msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] + '0';
+ msgCtx->decodedBuffer.schar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX] =
+ msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] + '0';
Font_LoadCharNES(play, msgCtx->decodedBuffer.schar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX],
MSGCTX_UNK120C4 + (MSGCTX_INPUT_DIGIT_INDEX << 7));
if (GameInteractor_Should(VB_MSG_PLAY_INPUT_COUNT_SOUND, true)) {
@@ -789,7 +790,8 @@ void func_801491DC(PlayState* play) {
if (msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] > 5) {
msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] = 1;
}
- msgCtx->decodedBuffer.schar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX] = msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] + '0';
+ msgCtx->decodedBuffer.schar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX] =
+ msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] + '0';
Font_LoadCharNES(play, msgCtx->decodedBuffer.schar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX],
MSGCTX_UNK120C4 + (MSGCTX_INPUT_DIGIT_INDEX << 7));
if (GameInteractor_Should(VB_MSG_PLAY_INPUT_COUNT_SOUND, true)) {
@@ -825,7 +827,8 @@ void func_80149454(PlayState* play) {
if (msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] < 0) {
msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] = 9;
}
- msgCtx->decodedBuffer.schar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX] = msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] + '0';
+ msgCtx->decodedBuffer.schar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX] =
+ msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] + '0';
Font_LoadCharNES(play, msgCtx->decodedBuffer.schar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX],
MSGCTX_UNK120C4 + (MSGCTX_INPUT_DIGIT_INDEX << 7));
if (GameInteractor_Should(VB_MSG_PLAY_INPUT_COUNT_SOUND, true)) {
@@ -836,7 +839,8 @@ void func_80149454(PlayState* play) {
if (msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] > 9) {
msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] = 0;
}
- msgCtx->decodedBuffer.schar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX] = msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] + '0';
+ msgCtx->decodedBuffer.schar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX] =
+ msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] + '0';
Font_LoadCharNES(play, msgCtx->decodedBuffer.schar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX],
MSGCTX_UNK120C4 + (MSGCTX_INPUT_DIGIT_INDEX << 7));
if (GameInteractor_Should(VB_MSG_PLAY_INPUT_COUNT_SOUND, true)) {
@@ -872,7 +876,8 @@ void func_801496C8(PlayState* play) {
if (msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] < 0) {
msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] = 3;
}
- msgCtx->decodedBuffer.wchar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX] = msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] + 0x824F;
+ msgCtx->decodedBuffer.wchar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX] =
+ msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] + 0x824F;
Font_LoadChar(play, msgCtx->decodedBuffer.wchar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX],
MSGCTX_UNK120C4 + (MSGCTX_INPUT_DIGIT_INDEX << 7));
if (GameInteractor_Should(VB_MSG_PLAY_INPUT_COUNT_SOUND, true)) {
@@ -883,7 +888,8 @@ void func_801496C8(PlayState* play) {
if (msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] >= 4) {
msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] = 0;
}
- msgCtx->decodedBuffer.wchar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX] = msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] + 0x824F;
+ msgCtx->decodedBuffer.wchar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX] =
+ msgCtx->codeGuessDigits[MSGCTX_INPUT_DIGIT_INDEX] + 0x824F;
Font_LoadChar(play, msgCtx->decodedBuffer.wchar[MSGCTX_CODE_BUFFER_OFFSET + MSGCTX_INPUT_DIGIT_INDEX],
MSGCTX_UNK120C4 + (MSGCTX_INPUT_DIGIT_INDEX << 7));
if (GameInteractor_Should(VB_MSG_PLAY_INPUT_COUNT_SOUND, true)) {