diff options
| author | Archez <Archez@users.noreply.github.com> | 2024-05-18 15:58:27 -0400 |
|---|---|---|
| committer | Garrett Cox <garrettjcox@gmail.com> | 2024-05-22 09:05:05 -0500 |
| commit | 815552a2da6fadef0152c8e17cd980bc48087ff1 (patch) | |
| tree | 457dda73ce3b7e0df363979483e71124b7984f1a /mm/src/code | |
| parent | 72a564435051257b086686038a3544040ce7c431 (diff) | |
Fix gamestate not being freed causing an overflow in the zelda arena (#421)
Diffstat (limited to 'mm/src/code')
| -rw-r--r-- | mm/src/code/graph.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/src/code/graph.c b/mm/src/code/graph.c index 8014b50df..a0694784a 100644 --- a/mm/src/code/graph.c +++ b/mm/src/code/graph.c @@ -426,7 +426,7 @@ void RunFrame() { runFrameContext.nextOvl = Graph_GetNextGameState(runFrameContext.gameState); GameState_Destroy(runFrameContext.gameState); - // System (runFrameContext.gameState); + SystemArena_Free(runFrameContext.gameState); Overlay_FreeGameState(runFrameContext.ovl); } Graph_Destroy(&runFrameContext.gfxCtx); |
