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authorengineer124 <47598039+engineer124@users.noreply.github.com>2024-10-16 11:30:34 +1100
committerEblo <7004497+Eblo@users.noreply.github.com>2025-09-16 10:03:08 -0400
commitab24502fefeed05ed4a9f87dd96a276a6cbfe614 (patch)
tree1d92ac5bf8c8646070e6a34961f25ecf7fcc54c5 /mm/src/code
parent0e1999c00ee3de25092407c3679b169ca74c7800 (diff)
Player Docs: Misc Rotation (#1710)
* rot docs * comment * diff * spacing
Diffstat (limited to 'mm/src/code')
-rw-r--r--mm/src/code/z_player_lib.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/mm/src/code/z_player_lib.c b/mm/src/code/z_player_lib.c
index 3e54a6c3e..9f09fb808 100644
--- a/mm/src/code/z_player_lib.c
+++ b/mm/src/code/z_player_lib.c
@@ -2312,9 +2312,9 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
s16 rotX;
s16 rotZ = 0x44C;
- if (player->unk_AA8 != 0) {
+ if (player->upperLimbYawSecondary != 0) {
Matrix_RotateZS(rotZ, MTXMODE_APPLY);
- Matrix_RotateYS(player->unk_AA8, MTXMODE_APPLY);
+ Matrix_RotateYS(player->upperLimbYawSecondary, MTXMODE_APPLY);
}
if (player->upperLimbRot.y != 0) {