diff options
| author | inspectredc <78732756+inspectredc@users.noreply.github.com> | 2024-06-11 02:02:25 +0100 |
|---|---|---|
| committer | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-14 10:52:52 -0400 |
| commit | f081e6f0d9dfd3ecc56ac4a836e8ead68a5f606d (patch) | |
| tree | 031f29c9e7c73a91dd00e64745d9ce2a2baaa651 /mm/src/code | |
| parent | 3607448ce06d6de4b1ae8d126c2314f82a9e393f (diff) | |
Fix LensMode Names (#1643)
Diffstat (limited to 'mm/src/code')
| -rw-r--r-- | mm/src/code/z_actor.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/mm/src/code/z_actor.c b/mm/src/code/z_actor.c index a1797a7f2..4b75cb23b 100644 --- a/mm/src/code/z_actor.c +++ b/mm/src/code/z_actor.c @@ -3039,7 +3039,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numLensActors, Actor** lensActors gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, 255); - if (play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) { + if (play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) { gDPSetCombineLERP(gfx++, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0); } else { @@ -3074,7 +3074,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numLensActors, Actor** lensActors gDPSetBlendColor(gfx++, 255, 255, 255, 0); gDPSetPrimColor(gfx++, 0, 0xFF, 0, 0, 0, 32); - if (play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) { + if (play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) { gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); } else { gDPSetCombineLERP(gfx++, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, @@ -3283,7 +3283,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) { if ((actor->init == NULL) && (actor->draw != NULL) && (shipActorFlagsCopy & actorFlags)) { // #endregion if ((actor->flags & ACTOR_FLAG_REACT_TO_LENS) && - ((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) || + ((play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) || (play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) || (actor->room != play->roomCtx.curRoom.num))) { if (Actor_AddToLensActors(play, actor)) {} |
