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authorGarrett Cox <garrettjcox@gmail.com>2025-02-10 16:21:24 -0600
committerGarrett Cox <garrettjcox@gmail.com>2025-02-10 16:21:24 -0600
commitfe2f37d65d86a0d61dfcff627bb137e545dd9ecc (patch)
treecc843e2ff365563ad5d18bfeb80a7025b7453262 /mm/src/code
parent8ba62843f289b7b2f9955f8dc8ac4caaa5f2396e (diff)
Fix more variations of the vanilla magic bug
Diffstat (limited to 'mm/src/code')
-rw-r--r--mm/src/code/z_parameter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/src/code/z_parameter.c b/mm/src/code/z_parameter.c
index 610acc1c0..8c4721231 100644
--- a/mm/src/code/z_parameter.c
+++ b/mm/src/code/z_parameter.c
@@ -4773,7 +4773,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
}
void Magic_UpdateAddRequest(void) {
- if (gSaveContext.isMagicRequested) {
+ if (GameInteractor_Should(VB_GRANT_MAGIC_UPON_REQUEST, gSaveContext.isMagicRequested)) {
gSaveContext.save.saveInfo.playerData.magic += 4;
Audio_PlaySfx(NA_SE_SY_GAUGE_UP - SFX_FLAG);