diff options
| author | Garrett Cox <garrettjcox@gmail.com> | 2025-02-10 16:21:24 -0600 |
|---|---|---|
| committer | Garrett Cox <garrettjcox@gmail.com> | 2025-02-10 16:21:24 -0600 |
| commit | fe2f37d65d86a0d61dfcff627bb137e545dd9ecc (patch) | |
| tree | cc843e2ff365563ad5d18bfeb80a7025b7453262 /mm/src/code | |
| parent | 8ba62843f289b7b2f9955f8dc8ac4caaa5f2396e (diff) | |
Fix more variations of the vanilla magic bug
Diffstat (limited to 'mm/src/code')
| -rw-r--r-- | mm/src/code/z_parameter.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/src/code/z_parameter.c b/mm/src/code/z_parameter.c index 610acc1c0..8c4721231 100644 --- a/mm/src/code/z_parameter.c +++ b/mm/src/code/z_parameter.c @@ -4773,7 +4773,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) { } void Magic_UpdateAddRequest(void) { - if (gSaveContext.isMagicRequested) { + if (GameInteractor_Should(VB_GRANT_MAGIC_UPON_REQUEST, gSaveContext.isMagicRequested)) { gSaveContext.save.saveInfo.playerData.magic += 4; Audio_PlaySfx(NA_SE_SY_GAUGE_UP - SFX_FLAG); |
