diff options
| author | Jameriquiah <42100286+Jameriquiah@users.noreply.github.com> | 2026-07-23 18:05:00 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-23 17:05:00 -0500 |
| commit | 16774f2d75df04a7ee5ec5b8d35a513adbabf165 (patch) | |
| tree | 9f2af99d7f0cfa74b23d82677b97708dfa6089dc /mm | |
| parent | 6eeeae0340a9eb549ec9a250731a91d7aff2a073 (diff) | |
bump lus again (#1805)
* bump lus again
* woops
Diffstat (limited to 'mm')
| -rw-r--r-- | mm/2s2h/ShipUtils.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/mm/2s2h/ShipUtils.cpp b/mm/2s2h/ShipUtils.cpp index b6d1cd2b9..1703c0f56 100644 --- a/mm/2s2h/ShipUtils.cpp +++ b/mm/2s2h/ShipUtils.cpp @@ -351,25 +351,25 @@ void LoadGuiTextures() { for (const TexturePtr entry : gItemIcons) { auto path = static_cast<const char*>(entry); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(path, path, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture(path, path, "", ImVec4(1, 1, 1, 1)); } for (const TexturePtr entry : gQuestIcons) { auto path = static_cast<const char*>(entry); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(path, path, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture(path, path, "", ImVec4(1, 1, 1, 1)); } for (const TexturePtr entry : gBombersNotebookPhotos) { auto path = static_cast<const char*>(entry); std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(path, path, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture(path, path, "", ImVec4(1, 1, 1, 1)); } for (const auto entry : miscellaneousTextures) { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry, entry, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture(entry, entry, "", ImVec4(1, 1, 1, 1)); } for (const auto entry : digitList) { std::dynamic_pointer_cast<Fast::Fast3dGui>(Ship::Context::GetRawInstance()->GetWindow()->GetGui()) - ->LoadGuiTexture(entry, entry, ImVec4(1, 1, 1, 1)); + ->LoadGuiTexture(entry, entry, "", ImVec4(1, 1, 1, 1)); } } |
