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authorGarrett Cox <garrettjcox@gmail.com>2024-12-08 02:02:11 -0600
committerGarrett Cox <garrettjcox@gmail.com>2024-12-08 02:02:11 -0600
commitb85e2883cde0bc23bfb53cceb14c8994e6cfb7fa (patch)
tree90229de08ba279b63e65fb80fda127c3113729b0 /mm
parent8185e61d39d3877de76baf344e423733909dbfe6 (diff)
Fix woodfall not being set as cleared after blue warp
Diffstat (limited to 'mm')
-rw-r--r--mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipGiantsChamber.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipGiantsChamber.cpp b/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipGiantsChamber.cpp
index b9cbdb6c1..1aa48c0fd 100644
--- a/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipGiantsChamber.cpp
+++ b/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipGiantsChamber.cpp
@@ -16,7 +16,7 @@ void HandleGiantsCutsceneSkip() {
GIEventTransition transition;
switch (gPlayState->sceneId) {
case SCENE_MITURIN_BS: // Odolwa's Lair
- SET_WEEKEVENTREG(WEEKEVENTREG_CLEARED_SNOWHEAD_TEMPLE);
+ SET_WEEKEVENTREG(WEEKEVENTREG_CLEARED_WOODFALL_TEMPLE);
SET_WEEKEVENTREG(WEEKEVENTREG_ENTERED_WOODFALL_TEMPLE_PRISON);
transition.entrance = ENTRANCE(WOODFALL_TEMPLE, 1);
transition.cutsceneIndex = 0;