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| author | Garrett Cox <garrettjcox@gmail.com> | 2024-12-08 02:02:11 -0600 |
|---|---|---|
| committer | Garrett Cox <garrettjcox@gmail.com> | 2024-12-08 02:02:11 -0600 |
| commit | b85e2883cde0bc23bfb53cceb14c8994e6cfb7fa (patch) | |
| tree | 90229de08ba279b63e65fb80fda127c3113729b0 /mm | |
| parent | 8185e61d39d3877de76baf344e423733909dbfe6 (diff) | |
Fix woodfall not being set as cleared after blue warp
Diffstat (limited to 'mm')
| -rw-r--r-- | mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipGiantsChamber.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipGiantsChamber.cpp b/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipGiantsChamber.cpp index b9cbdb6c1..1aa48c0fd 100644 --- a/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipGiantsChamber.cpp +++ b/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipGiantsChamber.cpp @@ -16,7 +16,7 @@ void HandleGiantsCutsceneSkip() { GIEventTransition transition; switch (gPlayState->sceneId) { case SCENE_MITURIN_BS: // Odolwa's Lair - SET_WEEKEVENTREG(WEEKEVENTREG_CLEARED_SNOWHEAD_TEMPLE); + SET_WEEKEVENTREG(WEEKEVENTREG_CLEARED_WOODFALL_TEMPLE); SET_WEEKEVENTREG(WEEKEVENTREG_ENTERED_WOODFALL_TEMPLE_PRISON); transition.entrance = ENTRANCE(WOODFALL_TEMPLE, 1); transition.cutsceneIndex = 0; |
