diff options
| author | engineer124 <engineer124engineer124@gmail.com> | 2022-04-23 11:50:36 +1000 |
|---|---|---|
| committer | engineer124 <engineer124engineer124@gmail.com> | 2022-04-23 11:50:36 +1000 |
| commit | 040f01cde4d7360ef1463047fe1ba26c338964ea (patch) | |
| tree | 37adfda95a09b5227d41bef810c76abe6f798c63 /src/code/code_8012EC80.c | |
| parent | c544aed0e308a4b60879e17449d74dcd9a9c9017 (diff) | |
Sync with Open PR
Diffstat (limited to 'src/code/code_8012EC80.c')
| -rw-r--r-- | src/code/code_8012EC80.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c index 9e0a9b516..55dcd7b2b 100644 --- a/src/code/code_8012EC80.c +++ b/src/code/code_8012EC80.c @@ -107,7 +107,7 @@ void* gItemIcons[] = { 0x08007000, // ITEM_BOMBCHU 0x08008000, // ITEM_STICK 0x08009000, // ITEM_NUT - 0x0800A000, // ITEM_BEAN + 0x0800A000, // ITEM_MAGIC_BEANS 0x0800B000, // ITEM_SLINGSHOT 0x0800C000, // ITEM_POWDER_KEG 0x0800D000, // ITEM_PICTO_BOX @@ -242,7 +242,7 @@ u8 gItemSlots[] = { SLOT_BOMBCHU, // ITEM_BOMBCHU SLOT_STICK, // ITEM_STICK SLOT_NUT, // ITEM_NUT - SLOT_MAGIC_BEANS, // ITEM_BEAN + SLOT_MAGIC_BEANS, // ITEM_MAGIC_BEANS SLOT_TRADE_KEY_MAMA, // ITEM_SLINGSHOT SLOT_POWDER_KEG, // ITEM_POWDER_KEG SLOT_PICTO_BOX, // ITEM_PICTO_BOX @@ -322,7 +322,7 @@ s16 gItemPrices[] = { 0, // ITEM_BOMBCHU 0, // ITEM_STICK 0, // ITEM_NUT - 0, // ITEM_BEAN + 0, // ITEM_MAGIC_BEANS 0, // ITEM_SLINGSHOT 0, // ITEM_POWDER_KEG 0, // ITEM_PICTO_BOX @@ -495,7 +495,7 @@ s32 Inventory_GetBtnBItem(GlobalContext* globalCtx) { * Only changes shield */ void Inventory_ChangeEquipment(s16 value) { - SET_EQUIP_VALUE(EQUIP_SHIELD, value); + SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, value); } /** @@ -504,8 +504,8 @@ void Inventory_ChangeEquipment(s16 value) { u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) { Player* player = GET_PLAYER(globalCtx); - if (GET_CUR_EQUIP_VALUE(EQUIP_SHIELD) != 0) { - SET_EQUIP_VALUE(EQUIP_SHIELD, 0); + if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_NONE) { + SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_NONE); Player_SetEquipmentData(globalCtx, player); return true; } |
