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| author | engineer124 <engineer124engineer124@gmail.com> | 2022-04-12 18:00:56 +1000 |
|---|---|---|
| committer | engineer124 <engineer124engineer124@gmail.com> | 2022-04-12 18:00:56 +1000 |
| commit | ddcc441c41dafed6ba465dbd33831b84455ce872 (patch) | |
| tree | 7c532e9d68a06bd3acb28efdbeb223eb1c9472f4 /src/code/code_8012EC80.c | |
| parent | e27d687dfcaf3d60f022afce8e570461502bbc43 (diff) | |
| parent | afd3ae243d35f54bad77193f9c4e5cb894bfa49c (diff) | |
Merge branch 'master' into parameter
Diffstat (limited to 'src/code/code_8012EC80.c')
| -rw-r--r-- | src/code/code_8012EC80.c | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c index 648f05556..9e0a9b516 100644 --- a/src/code/code_8012EC80.c +++ b/src/code/code_8012EC80.c @@ -107,7 +107,7 @@ void* gItemIcons[] = { 0x08007000, // ITEM_BOMBCHU 0x08008000, // ITEM_STICK 0x08009000, // ITEM_NUT - 0x0800A000, // ITEM_MAGIC_BEANS + 0x0800A000, // ITEM_BEAN 0x0800B000, // ITEM_SLINGSHOT 0x0800C000, // ITEM_POWDER_KEG 0x0800D000, // ITEM_PICTO_BOX @@ -504,7 +504,7 @@ void Inventory_ChangeEquipment(s16 value) { u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) { Player* player = GET_PLAYER(globalCtx); - if (CUR_EQUIP_VALUE_VOID(EQUIP_SHIELD) != 0) { + if (GET_CUR_EQUIP_VALUE(EQUIP_SHIELD) != 0) { SET_EQUIP_VALUE(EQUIP_SHIELD, 0); Player_SetEquipmentData(globalCtx, player); return true; @@ -691,15 +691,17 @@ void Inventory_SaveDekuPlaygroundHighScore(s16 timerId) { gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1] = gSaveContext.unk_3DE0[timerId]; for (i = 0; i < 8; i++) { - gSaveContext.save.inventory.dekuPlaygroundPlayerName[CURRENT_DAY - 1][i] = gSaveContext.save.playerData.playerName[i]; + gSaveContext.save.inventory.dekuPlaygroundPlayerName[CURRENT_DAY - 1][i] = + gSaveContext.save.playerData.playerName[i]; } } void Inventory_IncrementSkullTokenCount(s16 sceneIndex) { if (sceneIndex == SCENE_KINSTA1) { // Swamp Spider House (increment high bits of skullTokenCount) - gSaveContext.save.skullTokenCount = ((u16)(((gSaveContext.save.skullTokenCount & 0xFFFF0000) >> 0x10) + 1) << 0x10) | - (gSaveContext.save.skullTokenCount & 0xFFFF); + gSaveContext.save.skullTokenCount = + ((u16)(((gSaveContext.save.skullTokenCount & 0xFFFF0000) >> 0x10) + 1) << 0x10) | + (gSaveContext.save.skullTokenCount & 0xFFFF); } else { // Ocean Spider House (increment low bits of skullTokenCount) gSaveContext.save.skullTokenCount = @@ -720,8 +722,9 @@ s16 Inventory_GetSkullTokenCount(s16 sceneIndex) { void Inventory_SaveLotteryCodeGuess(GlobalContext* globalCtx) { u16 lotteryCodeGuess; - lotteryCodeGuess = ((globalCtx->msgCtx.unk12054 & 0xF) << 8); // First Digit - lotteryCodeGuess |= ((globalCtx->msgCtx.unk12056 & 0xF) << 4); // Second Digit - lotteryCodeGuess |= (globalCtx->msgCtx.unk12058 & 0xF); // Third Digit - gSaveContext.save.lotteryCodeGuess = (gSaveContext.save.lotteryCodeGuess & 0xFFFF0000) | (lotteryCodeGuess & 0xFFFF); + lotteryCodeGuess = ((globalCtx->msgCtx.unk12054[0] & 0xF) << 8); // First Digit + lotteryCodeGuess |= ((globalCtx->msgCtx.unk12054[1] & 0xF) << 4); // Second Digit + lotteryCodeGuess |= (globalCtx->msgCtx.unk12054[2] & 0xF); // Third Digit + gSaveContext.save.lotteryCodeGuess = + (gSaveContext.save.lotteryCodeGuess & 0xFFFF0000) | (lotteryCodeGuess & 0xFFFF); } |
