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| author | engineer124 <engineer124engineer124@gmail.com> | 2023-06-11 01:34:53 +1000 |
|---|---|---|
| committer | engineer124 <engineer124engineer124@gmail.com> | 2023-06-11 01:34:53 +1000 |
| commit | 5fc0024b72622125a689aa5ae080337fe578f1ff (patch) | |
| tree | 656ce93b5d46e86ed453980019f2110c877dd869 /src/code/z_player_lib.c | |
| parent | 3dd8096af5af84fab0cd3a664d3e1e888224274d (diff) | |
| parent | 47be99fb0cde762466ab8dd7d2471dd278a59040 (diff) | |
Merge branch 'master' into parameter
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index ced41e15d..eb821c0cb 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -270,7 +270,7 @@ void func_80122C20(PlayState* play, struct_80122D44_arg1* arg1) { typedef struct { /* 0x0 */ Color_RGB8 color; /* 0x4 */ Gfx* dList; -} struct_801BFDD0; // size = 0x08 +} struct_801BFDD0; // size = 0x8 struct_801BFDD0 D_801BFDD0[] = { { { 180, 200, 255 }, gLinkGoronCurledDL }, @@ -1540,10 +1540,8 @@ void Player_UpdateBunnyEars(Player* player) { sBunnyEarKinematics.angVel.y += -sBunnyEarKinematics.rot.y >> 2; angle = player->actor.world.rot.y - player->actor.shape.rot.y; - force.x = - (s32)(player->actor.speed * -200.0f * Math_CosS(angle) * (randPlusMinusPoint5Scaled(2.0f) + 10.0f)) & 0xFFFF; - force.y = - (s32)(player->actor.speed * 100.0f * Math_SinS(angle) * (randPlusMinusPoint5Scaled(2.0f) + 10.0f)) & 0xFFFF; + force.x = (s32)(player->actor.speed * -200.0f * Math_CosS(angle) * (Rand_CenteredFloat(2.0f) + 10.0f)) & 0xFFFF; + force.y = (s32)(player->actor.speed * 100.0f * Math_SinS(angle) * (Rand_CenteredFloat(2.0f) + 10.0f)) & 0xFFFF; sBunnyEarKinematics.angVel.x += force.x >> 2; sBunnyEarKinematics.angVel.y += force.y >> 2; @@ -1643,9 +1641,9 @@ TexturePtr sPlayerMouthTextures[PLAYER_MOUTH_MAX] = { }; typedef struct PlayerFaceIndices { - /* 0x00 */ u8 eyeIndex; - /* 0x01 */ u8 mouthIndex; -} PlayerFaceIndices; // size = 0x02 + /* 0x0 */ u8 eyeIndex; + /* 0x1 */ u8 mouthIndex; +} PlayerFaceIndices; // size = 0x2 PlayerFaceIndices sPlayerFaces[] = { { PLAYER_EYES_OPEN, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_0 @@ -1801,7 +1799,7 @@ void Player_AdjustSingleLeg(PlayState* play, Player* player, SkelAnime* skelAnim temp_f20 = sp74 - SQ(sp58); temp_f20 = (temp_f20 < 0.0f) ? 0.0f : sqrtf(temp_f20); - sp4C = func_80086B30(temp_f20, sp58); + sp4C = Math_FAtan2F(temp_f20, sp58); distance = sqrtf(SQ(diffX) + SQ(yIntersect - sp90.y) + SQ(diffZ)); sp58 = (SQ(distance) + sp70) / (2.0f * distance); sp54 = distance - sp58; @@ -1809,8 +1807,8 @@ void Player_AdjustSingleLeg(PlayState* play, Player* player, SkelAnime* skelAnim temp_f20 = sp74 - SQ(sp58); temp_f20 = (temp_f20 < 0.0f) ? 0.0f : sqrtf(temp_f20); - sp48 = func_80086B30(temp_f20, sp58); - phi_t1 = (M_PI - (func_80086B30(sp54, temp_f20) + ((M_PI / 2.0f) - sp48))) * (0x8000 / M_PI); + sp48 = Math_FAtan2F(temp_f20, sp58); + phi_t1 = (M_PI - (Math_FAtan2F(sp54, temp_f20) + ((M_PI / 2.0f) - sp48))) * (0x8000 / M_PI); phi_t1 = -skelAnime->jointTable[shinLimbIndex].z + phi_t1; temp_f8 = (sp48 - sp4C) * (0x8000 / M_PI); |
