diff options
| author | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2023-11-02 18:33:51 -0300 |
|---|---|---|
| committer | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2023-11-02 18:33:51 -0300 |
| commit | 0bb9b101f13367632a1f4e20a370de5bc9424c9f (patch) | |
| tree | 9d34bf676297d20133732bf76ed0392d9f2c2324 /src/code | |
| parent | 659240ccfa633def95fb2934d0463d07e7f8afa7 (diff) | |
format codebase
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_msgevent.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/code/z_msgevent.c b/src/code/z_msgevent.c index 11f3d8186..469d46c77 100644 --- a/src/code/z_msgevent.c +++ b/src/code/z_msgevent.c @@ -1,7 +1,7 @@ #include "global.h" #define MSCRIPT_CONTINUE 0 -#define MSCRIPT_STOP 1 +#define MSCRIPT_STOP 1 /** * Branch forward if the provided week_event_reg flag is set @@ -319,7 +319,7 @@ s32 MsgEvent_Cmd12(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba /** * End script when textbox is done? - * + * * Command structure: * 0:(u8) cmd * Command size: 1 @@ -458,7 +458,7 @@ s32 MsgEvent_Cmd21(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba /** * Unsets ACTOR_FLAG_10000 for the actor executing the script - * + * * Command structure: * 0:(u8) cmd * Command size: 1 @@ -470,7 +470,7 @@ s32 MsgEvent_Cmd22(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba /** * Sets player focus & talk actor to the child of the actor executing the script - * + * * Command structure: * 0:(u8) cmd * Command size: 1 @@ -498,7 +498,7 @@ s32 MsgEvent_Cmd24(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba /** * Unconditional branch by `skip` - * + * * Command structure: * 0:(u8) cmd * 1:(s16) skip @@ -514,7 +514,7 @@ s32 MsgEvent_Cmd25(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba /** * Branch forwards if the specified quest item is obtained - * + * * Command structure: * 0:(u8) cmd * 1:(u16) questItem @@ -848,7 +848,7 @@ s32 MsgEvent_Cmd40(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba /** * Skip forward if a powder keg is in inventory or if a powder keg actor exists - * + * * Command structure: * 0:(u8) cmd * 1:(s16) skip @@ -917,7 +917,7 @@ s32 MsgEvent_Cmd43(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba /** * Close the current textbox and set the player actor text id - * + * * Command structure: * 0:(u8) cmd * 1:(u16) textId @@ -950,7 +950,7 @@ s32 MsgEvent_Cmd45(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba } /** - * + * * * Command structure: * 0:(u8) cmd |
