summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorAlejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>2023-11-02 18:33:51 -0300
committerAlejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>2023-11-02 18:33:51 -0300
commit0bb9b101f13367632a1f4e20a370de5bc9424c9f (patch)
tree9d34bf676297d20133732bf76ed0392d9f2c2324 /src/code
parent659240ccfa633def95fb2934d0463d07e7f8afa7 (diff)
format codebase
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_msgevent.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/code/z_msgevent.c b/src/code/z_msgevent.c
index 11f3d8186..469d46c77 100644
--- a/src/code/z_msgevent.c
+++ b/src/code/z_msgevent.c
@@ -1,7 +1,7 @@
#include "global.h"
#define MSCRIPT_CONTINUE 0
-#define MSCRIPT_STOP 1
+#define MSCRIPT_STOP 1
/**
* Branch forward if the provided week_event_reg flag is set
@@ -319,7 +319,7 @@ s32 MsgEvent_Cmd12(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba
/**
* End script when textbox is done?
- *
+ *
* Command structure:
* 0:(u8) cmd
* Command size: 1
@@ -458,7 +458,7 @@ s32 MsgEvent_Cmd21(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba
/**
* Unsets ACTOR_FLAG_10000 for the actor executing the script
- *
+ *
* Command structure:
* 0:(u8) cmd
* Command size: 1
@@ -470,7 +470,7 @@ s32 MsgEvent_Cmd22(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba
/**
* Sets player focus & talk actor to the child of the actor executing the script
- *
+ *
* Command structure:
* 0:(u8) cmd
* Command size: 1
@@ -498,7 +498,7 @@ s32 MsgEvent_Cmd24(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba
/**
* Unconditional branch by `skip`
- *
+ *
* Command structure:
* 0:(u8) cmd
* 1:(s16) skip
@@ -514,7 +514,7 @@ s32 MsgEvent_Cmd25(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba
/**
* Branch forwards if the specified quest item is obtained
- *
+ *
* Command structure:
* 0:(u8) cmd
* 1:(u16) questItem
@@ -848,7 +848,7 @@ s32 MsgEvent_Cmd40(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba
/**
* Skip forward if a powder keg is in inventory or if a powder keg actor exists
- *
+ *
* Command structure:
* 0:(u8) cmd
* 1:(s16) skip
@@ -917,7 +917,7 @@ s32 MsgEvent_Cmd43(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba
/**
* Close the current textbox and set the player actor text id
- *
+ *
* Command structure:
* 0:(u8) cmd
* 1:(u16) textId
@@ -950,7 +950,7 @@ s32 MsgEvent_Cmd45(Actor* actor, PlayState* play, u8** scriptPtr, MsgEventCallba
}
/**
- *
+ *
*
* Command structure:
* 0:(u8) cmd