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authorengineer124 <engineer124engineer124@gmail.com>2022-04-03 16:24:04 +1000
committerengineer124 <engineer124engineer124@gmail.com>2022-04-03 16:24:04 +1000
commit147f6b30b8036e6749321dab8b41f0a187095a3b (patch)
treeba57942c2c509692006569b7e2c91f8790c1615d /src/code
parent835b888b1c7c5ccc602e9832df3ad3c6d1264ce3 (diff)
Fix clock border
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_parameter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index cd0aeb9ac..7bbd72b19 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -2903,7 +2903,7 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
//! resulting in this reading into the next texture. This results in a white
//! dot in the bottom center of the clock. For the three-day clock, this is
//! covered by the diamond. However, it can be seen by the final-hours clock.
- OVERLAY_DISP = func_8010D9F4(OVERLAY_DISP, gThreeDayClockDialBorderTex, 4, 64, 50, 96, 168,
+ OVERLAY_DISP = func_8010D9F4(OVERLAY_DISP, gThreeDayClockBorderTex, 4, 64, 50, 96, 168,
128, 50, 1, 6, 0, 1 << 10, 1 << 10);
if (((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && ((0, gSaveContext.save.time) >= 5) &&