diff options
| author | Thar0 <17233964+Thar0@users.noreply.github.com> | 2021-08-04 06:18:09 +0100 |
|---|---|---|
| committer | Thar0 <17233964+Thar0@users.noreply.github.com> | 2021-08-04 06:18:09 +0100 |
| commit | 61b579a9ed2bbb59c98003c219c94717b4d5ffd0 (patch) | |
| tree | 02e9f7a636a601bf6520bcecc199322bdb7ddf4e /src/code | |
| parent | 7743e5a2c4b6d01c847dea8929c707e65e5e18b3 (diff) | |
En_Death new build system edition
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_skelanime.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 16428023a..9e7d54f9e 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -618,12 +618,12 @@ void SkelAnime_AnimateFrame(AnimationHeader* animationSeg, s32 currentFrame, s32 } } -s16 SkelAnime_GetTotalFrames(AnimationHeaderCommon* animationSeg) { +s16 SkelAnime_GetTotalFrames(void* animationSeg) { AnimationHeaderCommon* animation = Lib_SegmentedToVirtual(animationSeg); return animation->frameCount; } -s16 SkelAnime_GetFrameCount(AnimationHeaderCommon* animationSeg) { +s16 SkelAnime_GetFrameCount(void* animationSeg) { AnimationHeaderCommon* animation = Lib_SegmentedToVirtual(animationSeg); return (u16)animation->frameCount - 1; @@ -851,7 +851,7 @@ Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDra // Function is unused. #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_80134FFC.s") -s16 func_801353D4(AnimationHeaderCommon* animationSeg) { +s16 func_801353D4(void* animationSeg) { AnimationHeaderCommon* animation = Lib_SegmentedToVirtual(animationSeg); return animation->unk02; @@ -861,7 +861,7 @@ s16 func_801353D4(AnimationHeaderCommon* animationSeg) { * Appears to be unused anywhere in the game. Appears to be a clone of * SkelAnime_GetTotalFrames */ -s16 SkelAnime_GetTotalFrames2(AnimationHeaderCommon* animationSeg) { +s16 SkelAnime_GetTotalFrames2(void* animationSeg) { AnimationHeaderCommon* animation = Lib_SegmentedToVirtual(animationSeg); return animation->frameCount; @@ -871,7 +871,7 @@ s16 SkelAnime_GetTotalFrames2(AnimationHeaderCommon* animationSeg) { * Appears to be unused anywhere in the game. Appears to be a clone of * SkelAnime_GetFrameCount */ -s16 SkelAnime_GetFrameCount2(AnimationHeaderCommon* animationSeg) { +s16 SkelAnime_GetFrameCount2(void* animationSeg) { AnimationHeaderCommon* animation = Lib_SegmentedToVirtual(animationSeg); return animation->frameCount - 1; |
