diff options
| author | engineer124 <engineer124engineer124@gmail.com> | 2022-04-21 13:33:04 +1000 |
|---|---|---|
| committer | engineer124 <engineer124engineer124@gmail.com> | 2022-04-21 13:33:04 +1000 |
| commit | 76e7537813bdfaa28a5e1e2e59cd9e17b01a25a0 (patch) | |
| tree | f8dce054c59773ae94d0f882ace055ba8adf5f9c /src/code | |
| parent | 84d710877073d18cb441d955b369a7c0a45a564e (diff) | |
Many changes, PR and add-ons
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/code_8012EC80.c | 12 | ||||
| -rw-r--r-- | src/code/z_game_over.c | 14 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 193 | ||||
| -rw-r--r-- | src/code/z_sram_NES.c | 26 |
4 files changed, 100 insertions, 145 deletions
diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c index 9e0a9b516..55dcd7b2b 100644 --- a/src/code/code_8012EC80.c +++ b/src/code/code_8012EC80.c @@ -107,7 +107,7 @@ void* gItemIcons[] = { 0x08007000, // ITEM_BOMBCHU 0x08008000, // ITEM_STICK 0x08009000, // ITEM_NUT - 0x0800A000, // ITEM_BEAN + 0x0800A000, // ITEM_MAGIC_BEANS 0x0800B000, // ITEM_SLINGSHOT 0x0800C000, // ITEM_POWDER_KEG 0x0800D000, // ITEM_PICTO_BOX @@ -242,7 +242,7 @@ u8 gItemSlots[] = { SLOT_BOMBCHU, // ITEM_BOMBCHU SLOT_STICK, // ITEM_STICK SLOT_NUT, // ITEM_NUT - SLOT_MAGIC_BEANS, // ITEM_BEAN + SLOT_MAGIC_BEANS, // ITEM_MAGIC_BEANS SLOT_TRADE_KEY_MAMA, // ITEM_SLINGSHOT SLOT_POWDER_KEG, // ITEM_POWDER_KEG SLOT_PICTO_BOX, // ITEM_PICTO_BOX @@ -322,7 +322,7 @@ s16 gItemPrices[] = { 0, // ITEM_BOMBCHU 0, // ITEM_STICK 0, // ITEM_NUT - 0, // ITEM_BEAN + 0, // ITEM_MAGIC_BEANS 0, // ITEM_SLINGSHOT 0, // ITEM_POWDER_KEG 0, // ITEM_PICTO_BOX @@ -495,7 +495,7 @@ s32 Inventory_GetBtnBItem(GlobalContext* globalCtx) { * Only changes shield */ void Inventory_ChangeEquipment(s16 value) { - SET_EQUIP_VALUE(EQUIP_SHIELD, value); + SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, value); } /** @@ -504,8 +504,8 @@ void Inventory_ChangeEquipment(s16 value) { u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) { Player* player = GET_PLAYER(globalCtx); - if (GET_CUR_EQUIP_VALUE(EQUIP_SHIELD) != 0) { - SET_EQUIP_VALUE(EQUIP_SHIELD, 0); + if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_NONE) { + SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_NONE); Player_SetEquipmentData(globalCtx, player); return true; } diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c index 62d55bc00..291731260 100644 --- a/src/code/z_game_over.c +++ b/src/code/z_game_over.c @@ -35,8 +35,8 @@ void GameOver_Update(GlobalContext* globalCtx) { CUR_FORM_EQUIP(EQUIP_SLOT_B) != ITEM_SWORD_GILDED && CUR_FORM_EQUIP(EQUIP_SLOT_B) != ITEM_SWORD_DEITY) { - if (gSaveContext.buttonStatus[0] != BTN_ENABLED) { - CUR_FORM_EQUIP(EQUIP_SLOT_B) = gSaveContext.buttonStatus[0]; + if (gSaveContext.buttonStatus[EQUIP_SLOT_B] != BTN_ENABLED) { + CUR_FORM_EQUIP(EQUIP_SLOT_B) = gSaveContext.buttonStatus[EQUIP_SLOT_B]; } else { CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_NONE; } @@ -51,11 +51,11 @@ void GameOver_Update(GlobalContext* globalCtx) { gSaveContext.eventInf[1] = 0; gSaveContext.eventInf[2] = 0; gSaveContext.eventInf[3] = 0; - gSaveContext.buttonStatus[0] = BTN_ENABLED; - gSaveContext.buttonStatus[1] = BTN_ENABLED; - gSaveContext.buttonStatus[2] = BTN_ENABLED; - gSaveContext.buttonStatus[3] = BTN_ENABLED; - gSaveContext.buttonStatus[4] = BTN_ENABLED; + gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_ENABLED; + gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_ENABLED; + gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED; + gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED; + gSaveContext.buttonStatus[EQUIP_SLOT_UNUSED] = BTN_ENABLED; gSaveContext.unk_3F1E = 0; gSaveContext.unk_3F20 = 0; gSaveContext.unk_3F22 = 0; diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 50cf0f4e2..6d142e78e 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -8,11 +8,9 @@ typedef struct { /* 0x03 */ u8 flags3; } RestrictionFlags; -// bss Input D_801F5850[4]; -// data -static RestrictionFlags sRestrictionFlags[] = { +RestrictionFlags sRestrictionFlags[] = { { SCENE_20SICHITAI2, 0x00, 0x00, 0x00 }, { SCENE_UNSET_1, 0x00, 0x00, 0x00 }, { SCENE_UNSET_2, 0x00, 0x00, 0x00 }, @@ -131,7 +129,7 @@ static RestrictionFlags sRestrictionFlags[] = { s16 D_801BF884 = 0; // pictoBox related s16 D_801BF888 = false; // pictoBox related -s16 sHBAScoreTier = 0; +s16 sHBAScoreTier = 0; // Remnant of OoT, non-functional u16 sMinigameScoreDigits[] = { 0, 0, 0, 0 }; @@ -195,63 +193,17 @@ Gfx D_801BF988[] = { }; s16 D_801BF9B0 = 0; - -f32 D_801BF9B4[] = { - 100.0f, - 109.0f, -}; - -s16 D_801BF9BC[] = { - 0x226, - 0x2A8, - 0x2A8, - 0x2A8, -}; - -s16 D_801BF9C4[] = { - 0x9E, - 0x9B, -}; - -s16 D_801BF9C8[] = { - 0x17, - 0x16, -}; - -f32 D_801BF9CC[] = { - -380.0f, - -350.0f, -}; - -s16 D_801BF9D4[] = { - 0xA7, - 0xE3, -}; - -s16 D_801BF9D8[] = { - 0xF9, - 0x10F, -}; - -s16 D_801BF9DC[] = { - 0x11, - 0x12, -}; - -s16 D_801BF9E0[] = { - 0x22, - 0x12, -}; - -s16 D_801BF9E4[] = { - 0x23F, - 0x26C, -}; - -s16 D_801BF9E8[] = { - 0x26C, - 0x26C, -}; +f32 D_801BF9B4[] = { 100.0f, 109.0f }; +s16 D_801BF9BC[] = { 0x226, 0x2A8, 0x2A8, 0x2A8 }; +s16 D_801BF9C4[] = { 0x9E, 0x9B }; +s16 D_801BF9C8[] = { 0x17, 0x16 }; +f32 D_801BF9CC[] = { -380.0f, -350.0f }; +s16 D_801BF9D4[] = { 0xA7, 0xE3 }; +s16 D_801BF9D8[] = { 0xF9, 0x10F }; +s16 D_801BF9DC[] = { 0x11, 0x12 }; +s16 D_801BF9E0[] = { 0x22, 0x12 }; +s16 D_801BF9E4[] = { 0x23F, 0x26C }; +s16 D_801BF9E8[] = { 0x26C, 0x26C }; s16 sFinalHoursClockDigitsRed = 0; s16 sFinalHoursClockFrameEnvRed = 0; @@ -279,22 +231,22 @@ s16 sFinalHoursClockColorTargetIndex = 0; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010DE38.s") s16 D_801BFA04[] = { - 0xFFF2, 0xFFF2, 0xFFE8, 0xFFF8, 0xFFF4, 0xFFF4, 0xFFF9, 0xFFF8, 0xFFF9, 0xFFF8, 0xFFF4, 0, + -14, -14, -24, -8, -12, -12, -7, -8, -7, -8, -12, 0, }; s16 D_801BFA1C[] = { 0x1C, 0x1C, 0x30, 0x10, 0x18, 0x18, 0x10, 0x10, 0x10, 0x10, 0x18, 0, }; s16 D_801BFA34[] = { - 0xE, 0xE, 0x8, 0x18, 0xFFAE, 0xFFAE, 0x3A, 0x3B, 0x3A, 0x3B, 0x20, 0, + 14, 14, 8, 24, -82, -82, 58, 59, 58, 59, 32, 0, }; s16 D_801BFA4C[] = { 0x1C, 0x1C, 0x10, 0x10, 0x18, 0x18, 0xB, 0xB, 0xB, 0xB, 0x20, 0, }; s16 D_801BFA64[] = { - 0xFFC3, 0xFFD3, 0x001D, 0x0068, 0xFF8B, 0xFFD6, 0x0020, 0x0037, + -61, -45, 29, 104, -117, -42, 32, 55, }; s16 D_801BFA74[] = { - 0x0001, 0xFFBA, 0xFF9D, 0xFFBA, 0x0047, 0x0065, 0x0048, 0x0001, + 1, -70, -99, -70, 71, 101, 72, 1, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010E028.s") @@ -383,17 +335,17 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) { return ITEM_NONE; } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_GILDED)) { - SET_EQUIP_VALUE(EQUIP_SWORD, item - ITEM_SWORD_KOKIRI + 1); + SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_VALUE_SWORD_KOKIRI); BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = item; - Interface_LoadItemIconImpl(globalCtx, 0); + Interface_LoadItemIconImpl(globalCtx, EQUIP_SLOT_B); if (item == ITEM_SWORD_RAZOR) { gSaveContext.save.playerData.swordHealth = 100; } return ITEM_NONE; } else if ((item >= ITEM_SHIELD_HERO) && (item <= ITEM_SHIELD_MIRROR)) { - if (GET_CUR_EQUIP_VALUE(EQUIP_SHIELD) != (u16)(item - ITEM_SHIELD_HERO + 1)) { - SET_EQUIP_VALUE(EQUIP_SHIELD, item - ITEM_SHIELD_HERO + 1); + if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != (u16)(item - ITEM_SHIELD_HERO + EQUIP_VALUE_SHIELD_HERO)) { + SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_HERO + EQUIP_VALUE_SHIELD_HERO); Player_SetEquipmentData(globalCtx, player); return ITEM_NONE; } @@ -424,6 +376,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) { AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); } } + } else if (item == ITEM_QUIVER_40) { Inventory_ChangeUpgrade(UPG_QUIVER, 2); INV_CONTENT(ITEM_BOW) = ITEM_BOW; @@ -512,6 +465,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) { AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); } } + } else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) { if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) { Inventory_ChangeUpgrade(UPG_STICKS, 1); @@ -613,14 +567,14 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) { INV_CONTENT(ITEM_OCARINA) = 0; return ITEM_NONE; - } else if (item == ITEM_BEAN) { - if (INV_CONTENT(ITEM_BEAN) == ITEM_NONE) { + } else if (item == ITEM_MAGIC_BEANS) { + if (INV_CONTENT(ITEM_MAGIC_BEANS) == ITEM_NONE) { INV_CONTENT(item) = item; - AMMO(ITEM_BEAN) = 1; - } else if (AMMO(ITEM_BEAN) < 20) { - AMMO(ITEM_BEAN)++; + AMMO(ITEM_MAGIC_BEANS) = 1; + } else if (AMMO(ITEM_MAGIC_BEANS) < 20) { + AMMO(ITEM_MAGIC_BEANS)++; } else { - AMMO(ITEM_BEAN) = 20; + AMMO(ITEM_MAGIC_BEANS) = 20; } return ITEM_NONE; @@ -715,18 +669,18 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) { func_8010EBA0(60, i); } - if ((slot + i) == C_SLOT_EQUIP(0, 1)) { + if ((slot + i) == C_SLOT_EQUIP(0, EQUIP_SLOT_C_LEFT)) { BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) = item; - Interface_LoadItemIconImpl(globalCtx, 1); - gSaveContext.buttonStatus[1] = BTN_ENABLED; - } else if ((slot + i) == C_SLOT_EQUIP(0, 2)) { + Interface_LoadItemIconImpl(globalCtx, EQUIP_SLOT_C_LEFT); + gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_ENABLED; + } else if ((slot + i) == C_SLOT_EQUIP(0, EQUIP_SLOT_C_DOWN)) { BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) = item; - Interface_LoadItemIconImpl(globalCtx, 2); - gSaveContext.buttonStatus[2] = BTN_ENABLED; - } else if ((slot + i) == C_SLOT_EQUIP(0, 3)) { + Interface_LoadItemIconImpl(globalCtx, EQUIP_SLOT_C_DOWN); + gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED; + } else if ((slot + i) == C_SLOT_EQUIP(0, EQUIP_SLOT_C_RIGHT)) { BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) = item; - Interface_LoadItemIconImpl(globalCtx, 3); - gSaveContext.buttonStatus[3] = BTN_ENABLED; + Interface_LoadItemIconImpl(globalCtx, EQUIP_SLOT_C_RIGHT); + gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED; } gSaveContext.save.inventory.items[slot + i] = item; @@ -746,7 +700,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) { temp = INV_CONTENT(item); INV_CONTENT(item) = item; if ((item >= ITEM_MOON_TEAR) && (item <= ITEM_PENDANT_MEMORIES) && (temp != ITEM_NONE)) { - for (i = 1; i < 4; i++) { + for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) { if (temp == GET_CUR_FORM_BTN_ITEM(i)) { SET_CUR_FORM_BTN_ITEM(i, item); Interface_LoadItemIconImpl(globalCtx, i); @@ -765,7 +719,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) { u8 Item_CheckObtainabilityImpl(u8 item) { s16 i; u8 slot; - u8 temp; + u8 bottleSlot; slot = SLOT(item); if (item >= ITEM_STICKS_5) { @@ -837,7 +791,7 @@ u8 Item_CheckObtainabilityImpl(u8 item) { } else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) { return ITEM_NONE; - } else if (item == ITEM_BEAN) { + } else if (item == ITEM_MAGIC_BEANS) { return ITEM_NONE; } else if (item == ITEM_POWDER_KEG) { @@ -877,7 +831,7 @@ u8 Item_CheckObtainabilityImpl(u8 item) { } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_OBABA_DRINK)) || (item == ITEM_CHATEAU_2) || (item == ITEM_MILK) || (item == ITEM_GOLD_DUST_2) || (item == ITEM_HYLIAN_LOACH_2) || (item == ITEM_SEA_HORSE_CAUGHT)) { - temp = SLOT(item); + bottleSlot = SLOT(item); if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_MILK_HALF)) { if (item == ITEM_CHATEAU_2) { @@ -895,16 +849,16 @@ u8 Item_CheckObtainabilityImpl(u8 item) { } else if (item == ITEM_SEA_HORSE_CAUGHT) { item = ITEM_SEA_HORSE; } - temp = SLOT(item); + bottleSlot = SLOT(item); for (i = 0; i < 6; i++) { - if (gSaveContext.save.inventory.items[temp + i] == ITEM_BOTTLE) { + if (gSaveContext.save.inventory.items[bottleSlot + i] == ITEM_BOTTLE) { return ITEM_NONE; } } } else { for (i = 0; i < 6; i++) { - if (gSaveContext.save.inventory.items[temp + i] == ITEM_NONE) { + if (gSaveContext.save.inventory.items[bottleSlot + i] == ITEM_NONE) { return ITEM_NONE; } } @@ -925,7 +879,7 @@ void Inventory_DeleteItem(s16 item, s16 slot) { gSaveContext.save.inventory.items[slot] = ITEM_NONE; - for (btn = 1; btn < 4; btn++) { + for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) { if (GET_CUR_FORM_BTN_ITEM(btn) == item) { SET_CUR_FORM_BTN_ITEM(btn, ITEM_NONE); SET_CUR_FORM_BTN_SLOT(btn, SLOT_NONE); @@ -936,7 +890,7 @@ void Inventory_DeleteItem(s16 item, s16 slot) { void Inventory_UnequipItem(s16 item) { s16 btn; - for (btn = 1; btn < 4; btn++) { + for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) { if (GET_CUR_FORM_BTN_ITEM(btn) == item) { SET_CUR_FORM_BTN_ITEM(btn, ITEM_NONE); SET_CUR_FORM_BTN_SLOT(btn, SLOT_NONE); @@ -951,7 +905,7 @@ s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u8 oldItem, u8 newItem) { if (gSaveContext.save.inventory.items[i] == oldItem) { gSaveContext.save.inventory.items[i] = newItem; - for (i = 1; i < 4; i++) { + for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) { if (GET_CUR_FORM_BTN_ITEM(i) == oldItem) { SET_CUR_FORM_BTN_ITEM(i, newItem); Interface_LoadItemIconImpl(globalCtx, i); @@ -975,19 +929,17 @@ void Inventory_UpdateDeitySwordEquip(GlobalContext* globalCtx) { ? 1 : gSaveContext.save.playerForm >> 1) == 0) { BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_SWORD_DEITY; - } else { - if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_SWORD_DEITY) { - if (GET_CUR_EQUIP_VALUE(EQUIP_SWORD) == 0) { - BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE; - } else { - BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = - GET_CUR_EQUIP_VALUE(EQUIP_SWORD) + ITEM_SWORD_KOKIRI - 1; - } + } else if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_SWORD_DEITY) { + if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) { + BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE; + } else { + BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = + GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) - EQUIP_VALUE_SWORD_KOKIRI + ITEM_SWORD_KOKIRI; } } } - for (btn = 0; btn < 1; btn++) { + for (btn = EQUIP_SLOT_B; btn <= EQUIP_SLOT_B; btn++) { if ((GET_CUR_FORM_BTN_ITEM(btn) != ITEM_NONE) && (GET_CUR_FORM_BTN_ITEM(btn) != ITEM_UNK_FD)) { Interface_LoadItemIconImpl(globalCtx, btn); } @@ -1037,7 +989,7 @@ s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) { for (i = 0; i < 6; i++) { if (gSaveContext.save.inventory.items[bottleSlot + i] == ITEM_FAIRY) { - for (btn = 1; btn < 4; btn++) { + for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) { if (GET_CUR_FORM_BTN_ITEM(btn) == ITEM_FAIRY) { SET_CUR_FORM_BTN_ITEM(btn, ITEM_BOTTLE); Interface_LoadItemIconImpl(globalCtx, btn); @@ -1055,14 +1007,14 @@ s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) { } /** - * Only used to equip spring water when hot sprint water timer runs out + * Only used to equip Spring Water when Hot Spring Water timer runs out. */ void Inventory_UpdateItem(GlobalContext* globalCtx, s16 slot, s16 item) { s16 btn; gSaveContext.save.inventory.items[slot] = item; - for (btn = 1; btn < 4; btn++) { + for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) { if (GET_CUR_FORM_BTN_SLOT(btn) == slot) { SET_CUR_FORM_BTN_ITEM(btn, item); Interface_LoadItemIconImpl(globalCtx, btn); @@ -1086,6 +1038,9 @@ TexturePtr sDoActionTextures[] = { #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115844.s") +/** + * Returns true if player still has health left. Otherwise, return false. + */ s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) { if (healthChange > 0) { play_sound(NA_SE_SY_HP_RECOVER); @@ -1161,8 +1116,8 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { AMMO(ITEM_BOMB) = 0; } - } else if (item == ITEM_BEAN) { - AMMO(ITEM_BEAN) += ammoChange; + } else if (item == ITEM_MAGIC_BEANS) { + AMMO(ITEM_MAGIC_BEANS) += ammoChange; } else if (item == ITEM_POWDER_KEG) { AMMO(ITEM_POWDER_KEG) += ammoChange; @@ -1270,7 +1225,7 @@ TexturePtr D_801BFC14[] = { gFinalHoursClockDigit8Tex, gFinalHoursClockDigit9Tex, gFinalHoursClockColonTex, }; s16 D_801BFC40[] = { - 0x007F, 0x0088, 0x0090, 0x0097, 0x00A0, 0x00A8, 0x00AF, 0x00B8, + 127, 136, 144, 151, 160, 168, 175, 184, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80119610.s") @@ -1285,26 +1240,26 @@ s16 D_801BFC60[][3] = { #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011B5C0.s") s16 D_801BFC6C[] = { - 0x004E, 0x0036, 0x001D, 0x0005, 0xFFEE, 0xFFD6, 0xFFBD, 0xFFAB, + 78, 54, 29, 5, -18, -42, -67, -85, }; s16 D_801BFC7C[] = { - 0x00B4, 0x00B4, 0x00B4, 0x00B4, 0xFF4C, 0xFF4C, 0xFF4C, 0xFF4C, + 180, 180, 180, 180, -180, -180, -180, -180, }; s16 D_801BFC8C[2][3] = { - { 0xFF, 0xFF, 0xFF }, - { 0xFF, 0xA5, 0x37 }, + { 255, 255, 255 }, + { 255, 165, 55 }, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011B9E0.s") s16 D_801BFC98[] = { - 0x004E, 0x0036, 0x001D, 0x0005, 0xFFEE, 0xFFD6, 0xFFBD, 0xFFAB, + 78, 54, 29, 5, -18, -42, -67, -85, }; u16 D_801BFCA8[] = { 0xC000, 0xE000, 0x0000, 0x2000, 0xA000, 0x8000, 0x6000, 0x4000, }; s16 D_801BFCB8[2][3] = { - { 0xFF, 0xFF, 0xFF }, - { 0xFF, 0xA5, 0x37 }, + { 255, 255, 255 }, + { 255, 165, 55 }, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011BF70.s") @@ -1320,10 +1275,10 @@ TexturePtr D_801BFCC4[] = { s16 D_801BFCE4 = 0; s16 D_801BFCE8[] = { 0, 0, 0, 0, 0, 0, 0, 0 }; -s16 D_801BFCF8 = 0x63; +s16 D_801BFCF8 = 99; s16 D_801BFCFC[] = { // timer digit width - 0x10, 0x19, 0x22, 0x2A, 0x33, 0x3C, 0x44, 0x4D, + 16, 25, 34, 42, 51, 60, 68, 77, }; s16 D_801BFD0C[] = { // digit width @@ -1368,7 +1323,7 @@ Color_RGB16 D_801BFD6C[] = { { 120, 170, 255 }, }; // grandma's story pictures -s32 D_801BFD84[] = { +TexturePtr D_801BFD84[] = { 0x07000000, 0x07012C00, }; diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index f1fba8576..34472d563 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -149,9 +149,9 @@ s32 D_801C6798[] = { }; u8 D_801C67B0[24] = { - ITEM_NONE, ITEM_BOW, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_BOMB, ITEM_BOMBCHU, - ITEM_STICK, ITEM_NUT, ITEM_BEAN, ITEM_NONE, ITEM_POWDER_KEG, ITEM_PICTO_BOX, ITEM_NONE, ITEM_NONE, - ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, + ITEM_NONE, ITEM_BOW, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_BOMB, ITEM_BOMBCHU, + ITEM_STICK, ITEM_NUT, ITEM_MAGIC_BEANS, ITEM_NONE, ITEM_POWDER_KEG, ITEM_PICTO_BOX, ITEM_NONE, ITEM_NONE, + ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, }; s32 D_801C67C8[] = { 0, 0x40, 0x80, 0xC0, 0x100, 0x180, 0x200, 0x280 }; @@ -343,7 +343,7 @@ void Sram_SaveEndOfCycle(GlobalContext* globalCtx) { // Check for all bottled items if (gSaveContext.save.inventory.items[i] >= ITEM_POTION_RED) { if (gSaveContext.save.inventory.items[i] <= ITEM_OBABA_DRINK) { - for (j = 1; j < 4; j++) { + for (j = EQUIP_SLOT_C_LEFT; j <= EQUIP_SLOT_C_RIGHT; j++) { if (GET_CUR_FORM_BTN_ITEM(j) == gSaveContext.save.inventory.items[i]) { SET_CUR_FORM_BTN_ITEM(j, ITEM_BOTTLE); Interface_LoadItemIconImpl(globalCtx, j); @@ -354,26 +354,26 @@ void Sram_SaveEndOfCycle(GlobalContext* globalCtx) { } } - REMOVE_QUEST_ITEM(QUEST_PICTOBOX); + REMOVE_QUEST_ITEM(QUEST_PICTOGRAPH); if (gSaveContext.save.playerData.health < 0x30) { gSaveContext.save.playerData.health = 0x30; } - if (GET_CUR_EQUIP_VALUE(EQUIP_SWORD) < 3) { - SET_EQUIP_VALUE(EQUIP_SWORD, 1); + if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) <= EQUIP_VALUE_SWORD_RAZOR) { + SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI); if (CUR_FORM == 0) { if ((STOLEN_ITEM_1 >= ITEM_SWORD_GILDED) || (STOLEN_ITEM_2 >= ITEM_SWORD_GILDED)) { BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_SWORD_GILDED; - SET_EQUIP_VALUE(EQUIP_SWORD, 3); + SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_GILDED); } else { BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_SWORD_KOKIRI; } } else { if ((STOLEN_ITEM_1 >= ITEM_SWORD_GILDED) || (STOLEN_ITEM_2 >= ITEM_SWORD_GILDED)) { BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_B) = ITEM_SWORD_GILDED; - SET_EQUIP_VALUE(EQUIP_SWORD, 3); + SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_GILDED); } else { BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_B) = ITEM_SWORD_KOKIRI; } @@ -411,7 +411,7 @@ void Sram_SaveEndOfCycle(GlobalContext* globalCtx) { Inventory_DeleteItem(ITEM_SLINGSHOT, SLOT_TRADE_KEY_MAMA); Inventory_DeleteItem(ITEM_LONGSHOT, SLOT_TRADE_COUPLE); - for (j = 1; j < 4; j++) { + for (j = EQUIP_SLOT_C_LEFT; j <= EQUIP_SLOT_C_RIGHT; j++) { if (GET_CUR_FORM_BTN_ITEM(j) >= ITEM_MOON_TEAR && GET_CUR_FORM_BTN_ITEM(j) <= ITEM_PENDANT_MEMORIES) { SET_CUR_FORM_BTN_ITEM(j, ITEM_NONE); Interface_LoadItemIconImpl(globalCtx, j); @@ -717,7 +717,7 @@ Inventory sSaveDebugInventory = { ITEM_BOMBCHU, ITEM_STICK, ITEM_NUT, - ITEM_BEAN, + ITEM_MAGIC_BEANS, ITEM_ROOM_KEY, ITEM_POWDER_KEG, ITEM_PICTO_BOX, @@ -808,8 +808,8 @@ void Sram_InitDebugSave(void) { Lib_MemCpy(&gSaveContext.save.checksum, &sSaveDebugChecksum, sizeof(gSaveContext.save.checksum)); if (gSaveContext.save.playerForm != PLAYER_FORM_HUMAN) { - BUTTON_ITEM_EQUIP(0, 2) = D_801C6A48[((void)0, gSaveContext.save.playerForm & 0xFF)]; - C_SLOT_EQUIP(0, 2) = D_801C6A50[((void)0, gSaveContext.save.playerForm & 0xFF)]; + BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A48[((void)0, gSaveContext.save.playerForm & 0xFF)]; + C_SLOT_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A50[((void)0, gSaveContext.save.playerForm & 0xFF)]; } gSaveContext.save.hasTatl = true; |
