diff options
| author | Louis <35883445+louist103@users.noreply.github.com> | 2023-11-14 21:40:57 -0500 |
|---|---|---|
| committer | Louis <35883445+louist103@users.noreply.github.com> | 2023-11-14 21:40:57 -0500 |
| commit | 8e194033bc2a47b3942e219d90524bb2630c8de6 (patch) | |
| tree | bec3c92c6866a353318eadea05e241f76e729922 /src/code | |
| parent | 547126d93ac049a08b80c930c05b4fd41ae06278 (diff) | |
| parent | d9585d7444cdd3a3fe0c49807163ce8132c11956 (diff) | |
OK
Diffstat (limited to 'src/code')
31 files changed, 2245 insertions, 1872 deletions
diff --git a/src/code/TwoHeadArena.c b/src/code/TwoHeadArena.c index a476c3d74..c6a802e04 100644 --- a/src/code/TwoHeadArena.c +++ b/src/code/TwoHeadArena.c @@ -32,7 +32,7 @@ void* THA_GetTail(TwoHeadArena* tha) { void* THA_AllocHead(TwoHeadArena* tha, size_t size) { void* start = tha->head; - tha->head = (u8*)tha->head + size; + tha->head = (void*)((uintptr_t)tha->head + size); return start; } @@ -102,8 +102,8 @@ void* THA_AllocTailAlign(TwoHeadArena* tha, size_t size, uintptr_t mask) { * * @return Remaining size. A negative number indicates an overflow. */ -s32 THA_GetRemaining(TwoHeadArena* tha) { - return (s32)((u8*)tha->tail - (u8*)tha->head); +ptrdiff_t THA_GetRemaining(TwoHeadArena* tha) { + return (uintptr_t)tha->tail - (uintptr_t)tha->head; } /** @@ -115,7 +115,7 @@ u32 THA_IsCrash(TwoHeadArena* tha) { void THA_Reset(TwoHeadArena* tha) { tha->head = tha->start; - tha->tail = (u8*)tha->start + tha->size; + tha->tail = (void*)((uintptr_t)tha->start + tha->size); } /** diff --git a/src/code/c_keyframe.c b/src/code/c_keyframe.c index e999c7304..23a63e0a4 100644 --- a/src/code/c_keyframe.c +++ b/src/code/c_keyframe.c @@ -1,5 +1,5 @@ #include "global.h" - +#include "fixed_point.h" #define FMOD(x, mod) ((x) - ((s32)((x) * (1.0f / (mod))) * (f32)(mod))) // cKF_FrameControl_zeroClera diff --git a/src/code/cutscene_camera.c b/src/code/cutscene_camera.c index 24f6fcc18..d5f3ef4a3 100644 --- a/src/code/cutscene_camera.c +++ b/src/code/cutscene_camera.c @@ -516,9 +516,9 @@ s16 CutsceneCamera_Interp_Geo(Vec3f* camPos, f32* camFov, s16* camRoll, CsCmdCam interpState->curFrame++; if (camPos != NULL) { - OLib_Vec3fDiffToVecGeo(&sp40, &interpState->curPos, camPos); + sp40 = OLib_Vec3fDiffToVecGeo(&interpState->curPos, camPos); sp40.r = interpState->unk_20 / Math_FTanF(DEG_TO_RAD(*camFov)); - OLib_AddVecGeoToVec3f(camPos, &interpState->curPos, &sp40); + *camPos = OLib_AddVecGeoToVec3f(&interpState->curPos, &sp40); } if (camFov != NULL) { diff --git a/src/code/graph.c b/src/code/graph.c index ad4ad0286..6568a258d 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -43,7 +43,7 @@ void Graph_SetNextGfxPool(GraphicsContext* gfxCtx) { GfxPool* pool = &gGfxPools[gfxCtx->gfxPoolIdx % 2]; gGfxMasterDL = &pool->master; - gSegments[0x0E] = gGfxMasterDL; + gSegments[0x0E] = (uintptr_t)gGfxMasterDL; pool->headMagic = GFXPOOL_HEAD_MAGIC; pool->tailMagic = GFXPOOL_TAIL_MAGIC; @@ -61,7 +61,7 @@ void Graph_SetNextGfxPool(GraphicsContext* gfxCtx) { gfxCtx->debugBuffer = pool->debugBuffer; gfxCtx->curFrameBuffer = SysCfb_GetFramebuffer(gfxCtx->framebufferIndex % 2); - gSegments[0x0F] = gfxCtx->curFrameBuffer; + gSegments[0x0F] = (uintptr_t)gfxCtx->curFrameBuffer; gfxCtx->zbuffer = SysCfb_GetZBuffer(); @@ -179,7 +179,7 @@ retry: task->dramStack = (u64*)gGfxSPTaskStack; task->dramStackSize = sizeof(gGfxSPTaskStack); task->outputBuff = gGfxSPTaskOutputBufferPtr; - task->outputBuffSize = gGfxSPTaskOutputBufferEnd; + task->outputBuffSize = (void*)gGfxSPTaskOutputBufferEnd; task->dataPtr = (u64*)gGfxMasterDL; task->dataSize = 0; task->yieldDataPtr = (u64*)gGfxSPTaskYieldBuffer; diff --git a/src/code/main.c b/src/code/main.c index d3840eca5..14ee841ce 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -53,10 +53,10 @@ void Main(void* arg) { Check_RegionIsSupported(); Check_ExpansionPak(); - sysHeap = gSystemHeap; + sysHeap = (intptr_t)gSystemHeap; fb = 0x80780000; gSystemHeapSize = fb - sysHeap; - SystemHeap_Init(sysHeap, gSystemHeapSize); + SystemHeap_Init((void*)sysHeap, gSystemHeapSize); Regs_Init(); diff --git a/src/code/sched.c b/src/code/sched.c index f16880b61..c7fb5a495 100644 --- a/src/code/sched.c +++ b/src/code/sched.c @@ -95,8 +95,9 @@ void Sched_HandleAudioCancel(SchedContext* sched) { // AUDIO SP seems to be stopped osSyncPrintf("AUDIO SP止まっているようです\n"); } + send_mesg: - osSendMesg(&sched->interruptQ, RSP_DONE_MSG, OS_MESG_NOBLOCK); + osSendMesg(&sched->interruptQ, (OSMesg)RSP_DONE_MSG, OS_MESG_NOBLOCK); return; } @@ -157,8 +158,9 @@ void Sched_HandleGfxCancel(SchedContext* sched) { // GRAPH SP seems to be stopped osSyncPrintf("GRAPH SP止まっているようです\n"); } + send_mesg: - osSendMesg(&sched->interruptQ, RSP_DONE_MSG, OS_MESG_NOBLOCK); + osSendMesg(&sched->interruptQ, (OSMesg)RSP_DONE_MSG, OS_MESG_NOBLOCK); goto halt_rdp; } @@ -186,8 +188,8 @@ halt_rdp: if (dpTask->type == M_GFXTASK) { // Try to stop DP osSyncPrintf("DP止めようとします\n"); - bzero(dpTask->outputBuff, (u32)dpTask->outputBuffSize - (u32)dpTask->outputBuff); - osSendMesg(&sched->interruptQ, RDP_DONE_MSG, OS_MESG_NOBLOCK); + bzero(dpTask->outputBuff, (uintptr_t)dpTask->outputBuffSize - (uintptr_t)dpTask->outputBuff); + osSendMesg(&sched->interruptQ, (OSMesg)RDP_DONE_MSG, OS_MESG_NOBLOCK); } } } @@ -503,7 +505,7 @@ void Sched_HandleRDPDone(SchedContext* sched) { * been sent down the command queue. */ void Sched_SendEntryMsg(SchedContext* sched) { - osSendMesg(&sched->interruptQ, ENTRY_MSG, OS_MESG_BLOCK); + osSendMesg(&sched->interruptQ, (OSMesg)ENTRY_MSG, OS_MESG_BLOCK); } /** @@ -511,7 +513,7 @@ void Sched_SendEntryMsg(SchedContext* sched) { * to stop the last dispatched audio task. */ void Sched_SendAudioCancelMsg(SchedContext* sched) { - osSendMesg(&sched->interruptQ, RDP_AUDIO_CANCEL_MSG, OS_MESG_BLOCK); + osSendMesg(&sched->interruptQ, (OSMesg)RDP_AUDIO_CANCEL_MSG, OS_MESG_BLOCK); } /** @@ -519,7 +521,7 @@ void Sched_SendAudioCancelMsg(SchedContext* sched) { * to stop the last dispatched gfx task. */ void Sched_SendGfxCancelMsg(SchedContext* sched) { - osSendMesg(&sched->interruptQ, RSP_GFX_CANCEL_MSG, OS_MESG_BLOCK); + osSendMesg(&sched->interruptQ, (OSMesg)RSP_GFX_CANCEL_MSG, OS_MESG_BLOCK); } /** @@ -554,14 +556,14 @@ void Sched_FaultClient(void* param1, void* param2) { * threads or the OS. */ void Sched_ThreadEntry(void* arg) { - OSMesg msg = NULL; + s32 msg = 0; SchedContext* sched = (SchedContext*)arg; while (true) { - osRecvMesg(&sched->interruptQ, &msg, OS_MESG_BLOCK); + osRecvMesg(&sched->interruptQ, (OSMesg*)&msg, OS_MESG_BLOCK); // Check if it's a message from another thread or the OS - switch ((s32)msg) { + switch (msg) { case RDP_AUDIO_CANCEL_MSG: Sched_HandleAudioCancel(sched); continue; @@ -582,6 +584,7 @@ void Sched_ThreadEntry(void* arg) { Sched_HandleRDPDone(sched); continue; } + // Check if it's a message from the IrqMgr switch (((OSScMsg*)msg)->type) { case OS_SC_RETRACE_MSG: @@ -611,8 +614,8 @@ void Sched_Init(SchedContext* sched, void* stack, OSPri pri, u8 viModeType, UNK_ osCreateMesgQueue(&sched->interruptQ, sched->intBuf, ARRAY_COUNT(sched->intBuf)); osCreateMesgQueue(&sched->cmdQ, sched->cmdMsgBuf, ARRAY_COUNT(sched->cmdMsgBuf)); - osSetEventMesg(OS_EVENT_SP, &sched->interruptQ, RSP_DONE_MSG); - osSetEventMesg(OS_EVENT_DP, &sched->interruptQ, RDP_DONE_MSG); + osSetEventMesg(OS_EVENT_SP, &sched->interruptQ, (OSMesg)RSP_DONE_MSG); + osSetEventMesg(OS_EVENT_DP, &sched->interruptQ, (OSMesg)RDP_DONE_MSG); IrqMgr_AddClient(irqMgr, &sched->irqClient, &sched->interruptQ); Fault_AddClient(&sSchedFaultClient, Sched_FaultClient, sched, NULL); osCreateThread(&sched->thread, Z_THREAD_ID_SCHED, Sched_ThreadEntry, sched, stack, pri); diff --git a/src/code/sys_cmpdma.c b/src/code/sys_cmpdma.c index 715892b49..9e1a66d2e 100644 --- a/src/code/sys_cmpdma.c +++ b/src/code/sys_cmpdma.c @@ -43,9 +43,9 @@ void func_80178AC0(u16* src, void* dst, size_t size) { } } -void CmpDma_GetFileInfo(u8* segmentRom, s32 id, uintptr_t* outFileRom, size_t* size, s32* flag) { - u32 dataStart; - u32 refOff; +void CmpDma_GetFileInfo(uintptr_t segmentRom, s32 id, uintptr_t* outFileRom, size_t* size, s32* flag) { + uintptr_t dataStart; + uintptr_t refOff; DmaMgr_DmaRomToRam(segmentRom, &sDmaBuffer.dataStart, sizeof(sDmaBuffer.dataStart)); @@ -53,12 +53,12 @@ void CmpDma_GetFileInfo(u8* segmentRom, s32 id, uintptr_t* outFileRom, size_t* s refOff = id * sizeof(u32); // if id is >= idMax - if (refOff > (dataStart - 4)) { + if (refOff > (dataStart - sizeof(u32))) { *outFileRom = segmentRom; *size = 0; } else if (refOff == 0) { // get offset start of next file, i.e. size of first file - DmaMgr_DmaRomToRam(segmentRom + 4, &sDmaBuffer.dataSize, sizeof(sDmaBuffer.dataSize)); + DmaMgr_DmaRomToRam(segmentRom + sizeof(u32), &sDmaBuffer.dataSize, sizeof(sDmaBuffer.dataSize)); *outFileRom = segmentRom + dataStart; *size = sDmaBuffer.dataSize; } else { diff --git a/src/code/sys_flashrom.c b/src/code/sys_flashrom.c index 6666a26db..5ebc5dcba 100644 --- a/src/code/sys_flashrom.c +++ b/src/code/sys_flashrom.c @@ -206,12 +206,12 @@ void SysFlashrom_ThreadEntry(void* arg) { switch (req->requestType) { case FLASHROM_REQUEST_WRITE: req->response = SysFlashrom_WriteData(req->addr, req->pageNum, req->pageCount); - osSendMesg(&req->messageQueue, req->response, OS_MESG_BLOCK); + osSendMesg(&req->messageQueue, (OSMesg)req->response, OS_MESG_BLOCK); break; case FLASHROM_REQUEST_READ: req->response = SysFlashrom_ReadData(req->addr, req->pageNum, req->pageCount); - osSendMesg(&req->messageQueue, req->response, OS_MESG_BLOCK); + osSendMesg(&req->messageQueue, (OSMesg)req->response, OS_MESG_BLOCK); break; } } diff --git a/src/code/z_DLF.c b/src/code/z_DLF.c index cb226b30c..e71339bbb 100644 --- a/src/code/z_DLF.c +++ b/src/code/z_DLF.c @@ -8,15 +8,17 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) { if (overlayEntry->loadedRamAddr != NULL) { return; } + vramStart = overlayEntry->vramStart; if (vramStart == NULL) { overlayEntry->unk_28 = 0; return; } - overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd, - (uintptr_t)vramStart, (uintptr_t)overlayEntry->vramEnd); - if (overlayEntry->loadedRamAddr != NULL) { + overlayEntry->loadedRamAddr = + Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd, vramStart, overlayEntry->vramEnd); + + if (overlayEntry->loadedRamAddr != NULL) { overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_14 - (intptr_t)((uintptr_t)overlayEntry->vramStart - @@ -69,11 +71,11 @@ void Overlay_FreeGameState(GameStateOverlay* overlayEntry) { (uintptr_t)overlayEntry->loadedRamAddr)) : NULL); - overlayEntry->destroy = (uintptr_t)((overlayEntry->destroy != NULL) - ? (void*)((uintptr_t)overlayEntry->destroy + - (intptr_t)((uintptr_t)overlayEntry->vramStart - - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + overlayEntry->destroy = (void*)(uintptr_t)((overlayEntry->destroy != NULL) + ? (void*)((uintptr_t)overlayEntry->destroy + + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); overlayEntry->unk_20 = (void*)(uintptr_t)((overlayEntry->unk_20 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_20 + diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 383bdc121..f7f87979a 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1402,7 +1402,17 @@ void Actor_SpawnHorse(PlayState* play, Player* player) { Horse_Spawn(play, player); } -s32 func_800B724C(PlayState* play, Actor* actor, u8 csAction) { +/** + * Sets a Player Cutscene Action specified by `csAction`. + * + * `haltActorsDuringCsAction` being set to false in this function means that all actors will + * be able to update while Player is performing the cutscene action. + * + * Note: due to how player implements initializing the cutscene action state, `haltActorsDuringCsAction` + * will only be considered the first time player starts a `csAction`. + * Player must leave the cutscene action state and enter it again before halting actors can be toggled. + */ +s32 Player_SetCsAction(PlayState* play, Actor* csActor, u8 csAction) { Player* player = GET_PLAYER(play); if ((player->csAction == PLAYER_CSACTION_5) || @@ -1411,15 +1421,26 @@ s32 func_800B724C(PlayState* play, Actor* actor, u8 csAction) { } player->csAction = csAction; - player->csActor = actor; + player->csActor = csActor; player->cv.haltActorsDuringCsAction = false; return true; } -s32 func_800B7298(PlayState* play, Actor* actor, u8 csAction) { +/** + * Sets a Player Cutscene Action specified by `csAction`. + * + * `haltActorsDuringCsAction` being set to true in this function means that eventually `PLAYER_STATE1_20000000` will be + * set. This makes it so actors belonging to categories `ACTORCAT_ENEMY` and `ACTORCAT_MISC` will not update while + * Player is performing the cutscene action. + * + * Note: due to how player implements initializing the cutscene action state, `haltActorsDuringCsAction` + * will only be considered the first time player starts a `csAction`. + * Player must leave the cutscene action state and enter it again before halting actors can be toggled. + */ +s32 Player_SetCsActionWithHaltedActors(PlayState* play, Actor* csActor, u8 csAction) { Player* player = GET_PLAYER(play); - if (func_800B724C(play, actor, csAction)) { + if (Player_SetCsAction(play, csActor, csAction)) { player->cv.haltActorsDuringCsAction = true; return true; } @@ -1794,19 +1815,15 @@ void func_800B8118(Actor* actor, PlayState* play, s32 flag) { } } -PosRot* Actor_GetFocus(PosRot* dest, Actor* actor) { - *dest = actor->focus; - - return dest; +PosRot Actor_GetFocus(Actor* actor) { + return actor->focus; } -PosRot* Actor_GetWorld(PosRot* dest, Actor* actor) { - *dest = actor->world; - - return dest; +PosRot Actor_GetWorld(Actor* actor) { + return actor->world; } -PosRot* Actor_GetWorldPosShapeRot(PosRot* dest, Actor* actor) { +PosRot Actor_GetWorldPosShapeRot(Actor* actor) { PosRot sp1C; Math_Vec3f_Copy(&sp1C.pos, &actor->world.pos); @@ -1816,9 +1833,8 @@ PosRot* Actor_GetWorldPosShapeRot(PosRot* dest, Actor* actor) { sp1C.pos.y += player->unk_AC0 * actor->scale.y; } sp1C.rot = actor->shape.rot; - *dest = sp1C; - return dest; + return sp1C; } /** @@ -3510,7 +3526,7 @@ s32 Target_InTargetableScreenRegion(PlayState* play, Actor* actor) { * - Must not be blocked by a surface (?) * * This function also checks for the nearest enemy actor, which allows determining if enemy background music should be - * played. This actor is stored in `targetContext.bgmEnemy` and its distance is stored in `sBgmEnemyDistSq` + * played. This actor is stored in `targetCtx.bgmEnemy` and its distance is stored in `sBgmEnemyDistSq` * * This function is expected to be called with almost every actor category in each cycle. On a new cycle its global * variables must be reset by the caller, otherwise the information of the previous cycle will be retained on this one. diff --git a/src/code/z_camera.c b/src/code/z_camera.c index b3fc36325..ba3ce2a61 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -246,14 +246,13 @@ void Camera_SetUpdateRatesSlow(Camera* camera) { camera->fovUpdateRate = 0.01f; } -Vec3f* Camera_Vec3sToVec3f(Vec3f* dest, Vec3s* src) { - Vec3f copy; +Vec3f Camera_Vec3sToVec3f(Vec3s* src) { + Vec3f dest; - copy.x = src->x; - copy.y = src->y; - copy.z = src->z; + dest.x = src->x; + dest.y = src->y; + dest.z = src->z; - *dest = copy; return dest; } @@ -281,7 +280,7 @@ f32 Camera_GetFocalActorHeight(Camera* camera) { if (focalActor == &GET_PLAYER(camera->play)->actor) { focalActorHeight = Player_GetHeight((Player*)focalActor); } else { - Actor_GetFocus(&focalActorFocus, focalActor); + focalActorFocus = Actor_GetFocus(focalActor); focalActorHeight = focalActorFocus.pos.y - camera->focalActorPosRot.pos.y; if (focalActorHeight == 0.0f) { focalActorHeight = 10.0f; @@ -477,17 +476,15 @@ PlayerMeleeWeaponState func_800CBAAC(Camera* camera) { } } -s32 Camera_GetFocalActorPos(Vec3f* dst, Camera* camera) { +Vec3f Camera_GetFocalActorPos(Camera* camera) { PosRot focalPosRot; Actor* focalActor = camera->focalActor; if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { - *dst = ((Player*)focalActor)->bodyPartsPos[PLAYER_BODYPART_WAIST]; - return dst; + return ((Player*)focalActor)->bodyPartsPos[PLAYER_BODYPART_WAIST]; } else { - Actor_GetWorldPosShapeRot(&focalPosRot, camera->focalActor); - *dst = focalPosRot.pos; - return dst; + focalPosRot = Actor_GetWorldPosShapeRot(camera->focalActor); + return focalPosRot.pos; } } @@ -551,7 +548,7 @@ s32 func_800CBC84(Camera* camera, Vec3f* from, CameraCollision* to, s32 arg3) { CollisionPoly** floorPoly; s32 floorBgId; - OLib_Vec3fDistNormalize(&fromToNorm, from, &to->pos); + fromToNorm = OLib_Vec3fDistNormalize(from, &to->pos); toPoint.x = to->pos.x + fromToNorm.x; toPoint.y = to->pos.y + fromToNorm.y; toPoint.z = to->pos.z + fromToNorm.z; @@ -630,7 +627,7 @@ s32 Camera_BgCheckInfo(Camera* camera, Vec3f* from, CameraCollision* to) { return to->bgId + 1; } - OLib_Vec3fDistNormalize(&fromToNorm, from, &to->pos); + fromToNorm = OLib_Vec3fDistNormalize(from, &to->pos); to->norm.x = -fromToNorm.x; to->norm.y = -fromToNorm.y; to->norm.z = -fromToNorm.z; @@ -686,13 +683,13 @@ s16 func_800CC260(Camera* camera, Vec3f* arg1, Vec3f* arg2, VecGeo* arg3, Actor* s32 i; sp64 = *arg2; - Actor_GetFocus(&playerFocus, &player->actor); // playerFocus unused + playerFocus = Actor_GetFocus(&player->actor); // playerFocus unused sp90 = *arg3; angleCount = ARRAY_COUNT(D_801B9E18); for (i = 0; i < angleCount; i++) { - OLib_AddVecGeoToVec3f(arg1, arg2, &sp90); + *arg1 = OLib_AddVecGeoToVec3f(arg2, &sp90); if (!Camera_CheckOOB(camera, arg1, &sp64) && !func_800CBC30(camera, arg2->y, arg1->y) && !CollisionCheck_LineOCCheck(camera->play, &camera->play->colChkCtx, arg2, arg1, exclusions, @@ -848,7 +845,7 @@ s32 Camera_GetWaterBoxBgCamSetting(Camera* camera, f32* waterY) { s32 camSetting; s32 bgId; - Actor_GetWorldPosShapeRot(&playerPosShape, camera->focalActor); + playerPosShape = Actor_GetWorldPosShapeRot(camera->focalActor); *waterY = playerPosShape.pos.y; if (!WaterBox_GetSurfaceImpl(camera->play, &camera->play->colCtx, playerPosShape.pos.x, playerPosShape.pos.z, @@ -1076,7 +1073,7 @@ f32 func_800CCCEC(Camera* camera, s16 reset) { /** * Calculates a new Up vector from the pitch, yaw, roll */ -Vec3f* Camera_CalcUpVec(Vec3f* viewUp, s16 pitch, s16 yaw, s16 roll) { +Vec3f Camera_CalcUpVec(s16 pitch, s16 yaw, s16 roll) { f32 sinP = Math_SinS(pitch); f32 cosP = Math_CosS(pitch); f32 sinY = Math_SinS(yaw); @@ -1119,9 +1116,7 @@ Vec3f* Camera_CalcUpVec(Vec3f* viewUp, s16 pitch, s16 yaw, s16 roll) { up.y = DOTXYZ(baseUp, rollMtxRow2); up.z = DOTXYZ(baseUp, rollMtxRow3); - *viewUp = up; - - return viewUp; + return up; } f32 Camera_ClampLerpScale(Camera* camera, f32 maxLerpScale) { @@ -1183,14 +1178,13 @@ void Camera_UpdateInterface(s32 interfaceFlags) { } } -Vec3f* Camera_BgCheckCorner(Vec3f* dst, Vec3f* linePointA, Vec3f* linePointB, CameraCollision* pointAColChk, - CameraCollision* pointBColChk) { +Vec3f Camera_BgCheckCorner(Vec3f* linePointA, Vec3f* linePointB, CameraCollision* pointAColChk, + CameraCollision* pointBColChk) { Vec3f closestPoint; func_800CAA14(pointAColChk->poly, pointBColChk->poly, linePointA, linePointB, &closestPoint); - *dst = closestPoint; - return dst; + return closestPoint; } /** @@ -1221,7 +1215,7 @@ s32 func_800CD44C(Camera* camera, VecGeo* diffGeo, CameraCollision* camEyeCollis // collision found between at->ey camAtCollision->pos = *at; - OLib_Vec3fToVecGeo(&camEyeCollision->geoNorm, &camEyeCollision->norm); + camEyeCollision->geoNorm = OLib_Vec3fToVecGeo(&camEyeCollision->norm); if (camEyeCollision->geoNorm.pitch > 0x2EE0) { // 65.9 degrees camEyeCollision->geoNorm.yaw = diffGeo->yaw; @@ -1247,7 +1241,7 @@ s32 func_800CD44C(Camera* camera, VecGeo* diffGeo, CameraCollision* camEyeCollis return 3; } - OLib_Vec3fToVecGeo(&camAtCollision->geoNorm, &camAtCollision->norm); + camAtCollision->geoNorm = OLib_Vec3fToVecGeo(&camAtCollision->norm); if (camAtCollision->geoNorm.pitch > 0x2EE0) { // 65.9 degrees camAtCollision->geoNorm.yaw = BINANG_ROT180(diffGeo->yaw); @@ -1277,7 +1271,7 @@ f32 Camera_CalcSlopeYAdj(Vec3f* floorNorm, s16 playerYRot, s16 eyeAtYaw, f32 adj f32 tmp; VecGeo floorNormGeo; - OLib_Vec3fToVecGeo(&floorNormGeo, floorNorm); + floorNormGeo = OLib_Vec3fToVecGeo(floorNorm); tmp = Math_CosS(floorNormGeo.pitch) * Math_CosS(playerYRot - floorNormGeo.yaw); @@ -1425,7 +1419,7 @@ s32 Camera_CalcAtForParallel(Camera* camera, VecGeo* arg1, f32 yOffset, f32 xzOf focalActorAtOffsetTargetGeo.r = func_800CCCEC(camera, flags & 0x10); focalActorAtOffsetTargetGeo.yaw = focalActorPosRot->rot.y + 0x4000; focalActorAtOffsetTargetGeo.pitch = 0; - OLib_VecGeoToVec3f(&focalActorAtOffsetTarget, &focalActorAtOffsetTargetGeo); + focalActorAtOffsetTarget = OLib_VecGeoToVec3f(&focalActorAtOffsetTargetGeo); } else { f32 xOffset = camera->focalActorAtOffset.x + camera->unk_0F0.x; f32 zOffset = camera->focalActorAtOffset.z + camera->unk_0F0.z; @@ -1512,9 +1506,9 @@ s32 Camera_CalcAtForFriendlyLockOn(Camera* camera, VecGeo* eyeAtDir, Vec3f* targ atTarget = focalActorPosRot->pos; atTarget.y += focalActorHeight; - OLib_Vec3fDiffToVecGeo(outPlayerToTargetDir, &atTarget, targetPos); - + *outPlayerToTargetDir = OLib_Vec3fDiffToVecGeo(&atTarget, targetPos); sp5C = *outPlayerToTargetDir; + sp5C.r = (distance < sp5C.r) ? (sp5C.r * 0.2f) : ((sp5C.r * 0.9f) - (sp5C.r * 0.7f * (sp5C.r / distance))); if (flags & FLG_OFFGROUND) { @@ -1522,7 +1516,7 @@ s32 Camera_CalcAtForFriendlyLockOn(Camera* camera, VecGeo* eyeAtDir, Vec3f* targ camera->yOffsetUpdateRate = camera->xzOffsetUpdateRate = 0.01f; } - OLib_VecGeoToVec3f(&sp68, &sp5C); + sp68 = OLib_VecGeoToVec3f(&sp5C); focalActorAtOffsetTarget.x += sp68.x; focalActorAtOffsetTarget.y += sp68.y; @@ -1604,7 +1598,7 @@ s32 Camera_CalcAtForEnemyLockOn(Camera* camera, VecGeo* arg1, Vec3f* arg2, f32 y camera->xzOffsetUpdateRate = 0.01f; } - OLib_VecGeoToVec3f(&sp60, &sp58); + sp60 = OLib_VecGeoToVec3f(&sp58); focalActorAtOffsetTarget.x += sp60.x; focalActorAtOffsetTarget.y += sp60.y; @@ -1672,7 +1666,7 @@ s32 Camera_CalcAtForHorse(Camera* camera, VecGeo* eyeAtDir, f32 yOffset, f32* yP Player* player = (Player*)camera->focalActor; PosRot horsePosRot; - Actor_GetWorld(&horsePosRot, player->rideActor); + horsePosRot = Actor_GetWorld(player->rideActor); if (EN_HORSE_CHECK_JUMPING((EnHorse*)player->rideActor)) { horsePosRot.pos.y -= 49.0f; @@ -1889,8 +1883,8 @@ void Camera_CalcDefaultSwing(Camera* camera, VecGeo* arg1, VecGeo* arg2, f32 arg switch (sp8C) { case 1: - Camera_BgCheckCorner(&swing->collisionClosePoint, &camera->at, &camera->eyeNext, &swing->atEyeColChk, - &swing->eyeAtColChk); + swing->collisionClosePoint = + Camera_BgCheckCorner(&camera->at, &camera->eyeNext, &swing->atEyeColChk, &swing->eyeAtColChk); // fallthrough case 2: peekAroundPoint.x = swing->collisionClosePoint.x + (swing->atEyeColChk.norm.x + swing->eyeAtColChk.norm.x); @@ -1898,11 +1892,11 @@ void Camera_CalcDefaultSwing(Camera* camera, VecGeo* arg1, VecGeo* arg2, f32 arg peekAroundPoint.z = swing->collisionClosePoint.z + (swing->atEyeColChk.norm.z + swing->eyeAtColChk.norm.z); sp30 = &camera->eyeNext; - OLib_Vec3fDiffToVecGeo(&sp50, at, &peekAroundPoint); + sp50 = OLib_Vec3fDiffToVecGeo(at, &peekAroundPoint); sp50.r = arg1->r; swing->unk_64 = 1; swing->swingUpdateRate = 1.5f; - OLib_AddVecGeoToVec3f(&sp58.pos, at, &sp50); + sp58.pos = OLib_AddVecGeoToVec3f(at, &sp50); if (func_800CBC84(camera, &swing->eyeAtColChk.pos, &sp58, 0) == 0) { sp50.yaw = @@ -1932,12 +1926,12 @@ void Camera_CalcDefaultSwing(Camera* camera, VecGeo* arg1, VecGeo* arg2, f32 arg sp50.pitch = Math_CosS(swing->atEyeColChk.geoNorm.pitch) * 0x3FFC; } sp50.r = 60.0f - sp88; - OLib_AddVecGeoToVec3f(&sp58.pos, sp30, &sp50); + sp58.pos = OLib_AddVecGeoToVec3f(sp30, &sp50); } else { sp50.yaw = Camera_AngleDiffAndScale(arg1->yaw, arg2->yaw, camera->speedRatio) + arg2->yaw; sp50.pitch = Camera_AngleDiffAndScale(arg1->pitch, arg2->pitch, camera->speedRatio) + arg2->pitch; sp50.r = arg1->r; - OLib_AddVecGeoToVec3f(&sp58.pos, at, &sp50); + sp58.pos = OLib_AddVecGeoToVec3f(at, &sp50); } func_800CBC84(camera, at, &sp58, 0); *eye = sp58.pos; @@ -2005,8 +1999,8 @@ s32 Camera_Normal1(Camera* camera) { sCameraInterfaceFlags = roData->interfaceFlags; - OLib_Vec3fDiffToVecGeo(&spA4, at, eye); - OLib_Vec3fDiffToVecGeo(&sp9C, at, eyeNext); + spA4 = OLib_Vec3fDiffToVecGeo(at, eye); + sp9C = OLib_Vec3fDiffToVecGeo(at, eyeNext); switch (camera->animState) { case 20: @@ -2166,7 +2160,7 @@ s32 Camera_Normal1(Camera* camera) { rwData->unk_10 = 120.0f; } - OLib_Vec3fDiffToVecGeo(&spB4, at, eyeNext); + spB4 = OLib_Vec3fDiffToVecGeo(at, eyeNext); if ((roData->interfaceFlags & NORMAL1_FLAG_7) && (rwData->unk_0A < 0)) { if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { @@ -2223,7 +2217,7 @@ s32 Camera_Normal1(Camera* camera) { if (1) {} temp = &D_801ED920->world.pos; - OLib_Vec3fDiffToVecGeo(&sp74, &sp40->pos, temp); + sp74 = OLib_Vec3fDiffToVecGeo(&sp40->pos, temp); sp72 = sp40->rot.y - sp74.yaw; // Interface and shrink-window flags if ((roData->interfaceFlags & 0xFF00) == 0xFF00) { @@ -2250,7 +2244,7 @@ s32 Camera_Normal1(Camera* camera) { VecGeo sp64; if ((camera->speedRatio > 0.1f) || (rwData->unk_0A > 0x4B0)) { - OLib_Vec3fToVecGeo(&sp64, &camera->unk_0F0); + sp64 = OLib_Vec3fToVecGeo(&camera->unk_0F0); if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || !func_800CB924(camera)) { spB4.yaw = Camera_CalcDefaultYaw(camera, sp9C.yaw, sp64.yaw, roData->unk_14, spC0); } @@ -2280,7 +2274,7 @@ s32 Camera_Normal1(Camera* camera) { spB4.pitch = -0x36B0; } - OLib_AddVecGeoToVec3f(eyeNext, at, &spB4); + *eyeNext = OLib_AddVecGeoToVec3f(at, &spB4); if ((camera->status == CAM_STATUS_ACTIVE) && !(roData->interfaceFlags & NORMAL1_FLAG_4) && (spC4 <= 0.9f)) { if (!func_800CBA7C(camera)) { @@ -2306,7 +2300,7 @@ s32 Camera_Normal1(Camera* camera) { } } - OLib_Vec3fDiffToVecGeo(&spAC, eye, at); + spAC = OLib_Vec3fDiffToVecGeo(eye, at); camera->inputDir.x = spAC.pitch; camera->inputDir.y = spAC.yaw; camera->inputDir.z = 0; @@ -2402,8 +2396,8 @@ s32 Camera_Normal3(Camera* camera) { roData->interfaceFlags = GET_NEXT_RO_DATA(values); } - OLib_Vec3fDiffToVecGeo(&sp70, at, eye); - OLib_Vec3fDiffToVecGeo(&sp68, at, eyeNext); + sp70 = OLib_Vec3fDiffToVecGeo(at, eye); + sp68 = OLib_Vec3fDiffToVecGeo(at, eyeNext); sUpdateCameraDirection = true; sCameraInterfaceFlags = roData->interfaceFlags; @@ -2468,7 +2462,7 @@ s32 Camera_Normal3(Camera* camera) { } sp88 = (roData->distMax + roData->distMin) * 0.5f; - OLib_Vec3fDiffToVecGeo(&sp80, at, eyeNext); + sp80 = OLib_Vec3fDiffToVecGeo(at, eyeNext); temp_f2 = Camera_ClampDist1(camera, sp80.r, roData->distMin, roData->distMax, rwData->distTimer); phi_f2 = sp88 - temp_f2; @@ -2493,7 +2487,7 @@ s32 Camera_Normal3(Camera* camera) { temp_f2 = 1.0f; } else { sp62 = BINANG_SUB(focalActorPosRot->rot.y, BINANG_ROT180(sp68.yaw)); - OLib_Vec3fToVecGeo(&sp78, &camera->unk_0F0); + sp78 = OLib_Vec3fToVecGeo(&camera->unk_0F0); phi_v1_2 = focalActorPosRot->rot.y - sp78.yaw; if (phi_v1_2 < 0) { phi_v1_2 *= -1; @@ -2519,7 +2513,7 @@ s32 Camera_Normal3(Camera* camera) { } } - OLib_AddVecGeoToVec3f(eyeNext, at, &sp80); + *eyeNext = OLib_AddVecGeoToVec3f(at, &sp80); if (camera->status == CAM_STATUS_ACTIVE) { *eye = *eyeNext; @@ -2608,7 +2602,7 @@ s32 Camera_Normal0(Camera* camera) { if (RELOAD_PARAMS(camera)) { bgCamFuncData = (BgCamFuncData*)Camera_GetBgCamOrActorCsCamFuncData(camera, camera->bgCamIndex); - Camera_Vec3sToVec3f(&rwData->unk_00, &bgCamFuncData->pos); + rwData->unk_00 = Camera_Vec3sToVec3f(&bgCamFuncData->pos); rwData->unk_20 = bgCamFuncData->rot.x; rwData->unk_22 = bgCamFuncData->rot.y; rwData->unk_24 = focalActorPosRot->pos.y; @@ -2636,7 +2630,7 @@ s32 Camera_Normal0(Camera* camera) { sp88.pitch = rwData->unk_20; sp88.yaw = rwData->unk_22; sp88.r = 100.0f; - OLib_VecGeoToVec3f(&rwData->unk_0C, &sp88); + rwData->unk_0C = OLib_VecGeoToVec3f(&sp88); } camera->animState = 1; camera->yawUpdateRateInv = 50.0f; @@ -2648,8 +2642,8 @@ s32 Camera_Normal0(Camera* camera) { if (1) {} } - OLib_Vec3fDiffToVecGeo(&sp80, at, eye); - OLib_Vec3fDiffToVecGeo(&sp78, at, eyeNext); + sp80 = OLib_Vec3fDiffToVecGeo(at, eye); + sp78 = OLib_Vec3fDiffToVecGeo(at, eyeNext); camera->speedRatio *= 0.50f; spA4 = camera->speedRatio * 0.5f; @@ -2678,8 +2672,8 @@ s32 Camera_Normal0(Camera* camera) { } rwData->unk_00.y = focalActorPosRot->pos.y; - OLib_Vec3fDiffToVecGeo(&sp88, &rwData->unk_00, at); - OLib_Vec3fDiffToVecGeo(&sp90, at, eyeNext); + sp88 = OLib_Vec3fDiffToVecGeo(&rwData->unk_00, at); + sp90 = OLib_Vec3fDiffToVecGeo(at, eyeNext); if (rwData->unk_2C & 2) { phi_a1 = rwData->unk_22; @@ -2725,7 +2719,7 @@ s32 Camera_Normal0(Camera* camera) { sp98.pitch += ((s16)(-0x38E - sp98.pitch) >> 2); } } - OLib_AddVecGeoToVec3f(eyeNext, at, &sp98); + *eyeNext = OLib_AddVecGeoToVec3f(at, &sp98); *eye = *eyeNext; @@ -2734,7 +2728,7 @@ s32 Camera_Normal0(Camera* camera) { Camera_BgCheck(camera, at, eye); } else { func_800CBFA4(camera, at, eye, 3); - OLib_Vec3fDiffToVecGeo(&sp98, eye, at); + sp98 = OLib_Vec3fDiffToVecGeo(eye, at); camera->inputDir.x = sp98.pitch; camera->inputDir.y = sp98.yaw; camera->inputDir.z = 0; @@ -2798,9 +2792,9 @@ s32 Camera_Parallel1(Camera* camera) { rwData->unk_00 = roData->unk_04; } - OLib_Vec3fDiffToVecGeo(&sp80, at, eye); - OLib_Vec3fDiffToVecGeo(&sp78, at, eyeNext); - Camera_GetFocalActorPos(&spA4, camera); + sp80 = OLib_Vec3fDiffToVecGeo(at, eye); + sp78 = OLib_Vec3fDiffToVecGeo(at, eyeNext); + spA4 = Camera_GetFocalActorPos(camera); switch (camera->animState) { case 20: @@ -2829,7 +2823,7 @@ s32 Camera_Parallel1(Camera* camera) { camera->dist = 2.0f * roData->unk_04; sp78.r = camera->dist; sp80.r = sp78.r; - OLib_AddVecGeoToVec3f(eye, at, &sp80); + *eye = OLib_AddVecGeoToVec3f(at, &sp80); *eyeNext = *eye; } @@ -2893,7 +2887,7 @@ s32 Camera_Parallel1(Camera* camera) { case (PARALLEL1_FLAG_2 | PARALLEL1_FLAG_1): if (rwData->timer3 == 1) { - OLib_Vec3fDiffToVecGeo(&sp88, &rwData->unk_10, &spA4); + sp88 = OLib_Vec3fDiffToVecGeo(&rwData->unk_10, &spA4); rwData->unk_1E = ((ABS(BINANG_SUB(sp88.yaw, sp80.yaw)) < 0x3A98) || Camera_IsClimbingLedge(camera)) ? sp80.yaw : sp80.yaw + (s16)((BINANG_SUB(sp88.yaw, sp80.yaw) >> 2) * 3); @@ -3023,7 +3017,7 @@ s32 Camera_Parallel1(Camera* camera) { sp90.r = camera->dist; } } else { - OLib_Vec3fDiffToVecGeo(&sp90, at, eyeNext); + sp90 = OLib_Vec3fDiffToVecGeo(at, eyeNext); sp90.r = camera->dist; if (roData->interfaceFlags & PARALLEL1_FLAG_1) { @@ -3059,7 +3053,7 @@ s32 Camera_Parallel1(Camera* camera) { rwData->timer3--; } - OLib_AddVecGeoToVec3f(eyeNext, at, &sp90); + *eyeNext = OLib_AddVecGeoToVec3f(at, &sp90); if (camera->status == CAM_STATUS_ACTIVE) { if ((camera->play->envCtx.skyboxDisabled == 0) || (roData->interfaceFlags & PARALLEL1_FLAG_4)) { @@ -3165,8 +3159,8 @@ s32 Camera_Jump2(Camera* camera) { roData->interfaceFlags = GET_NEXT_RO_DATA(values); } - OLib_Vec3fDiffToVecGeo(&sp9C, at, eye); - OLib_Vec3fDiffToVecGeo(&spA4, at, eyeNext); + sp9C = OLib_Vec3fDiffToVecGeo(at, eye); + spA4 = OLib_Vec3fDiffToVecGeo(at, eyeNext); sCameraInterfaceFlags = roData->interfaceFlags; @@ -3213,7 +3207,7 @@ s32 Camera_Jump2(Camera* camera) { camera->rUpdateRateInv = 1800.0f; Camera_CalcAtDefault(camera, &spA4, roData->unk_00, 0); - OLib_Vec3fDiffToVecGeo(&spB4, at, eye); + spB4 = OLib_Vec3fDiffToVecGeo(at, eye); //! FAKE: Unused yNormal = roData->unk_04; @@ -3269,7 +3263,7 @@ s32 Camera_Jump2(Camera* camera) { spB4.pitch = CLAMP_MAX(spB4.pitch, DEG_TO_BINANG(60.43f)); spB4.pitch = CLAMP_MIN(spB4.pitch, -DEG_TO_BINANG(60.43f)); - OLib_AddVecGeoToVec3f(eyeNext, at, &spB4); + *eyeNext = OLib_AddVecGeoToVec3f(at, &spB4); sp60.pos = *eyeNext; if (func_800CBC84(camera, at, &sp60, 0) != 0) { @@ -3277,12 +3271,12 @@ s32 Camera_Jump2(Camera* camera) { spAC.pitch = 0; spAC.r = spB4.r; spAC.yaw = spB4.yaw; - OLib_AddVecGeoToVec3f(&sp60.pos, at, &spAC); + sp60.pos = OLib_AddVecGeoToVec3f(at, &spAC); if (func_800CBC84(camera, at, &sp60, 0) != 0) { *eye = spC8; } else { spB4.pitch = Camera_ScaledStepToCeilS(0, spB4.pitch, 0.2f, 5); - OLib_AddVecGeoToVec3f(eye, at, &spB4); + *eye = OLib_AddVecGeoToVec3f(at, &spB4); func_800CBFA4(camera, at, eye, 0); } } else { @@ -3328,7 +3322,7 @@ s32 Camera_Jump3(Camera* camera) { s32 sp58; focalActorHeight = Camera_GetFocalActorHeight(camera); - Actor_GetFocus(&focalActorFocus, camera->focalActor); + focalActorFocus = Actor_GetFocus(camera->focalActor); sp60 = camera->waterYPos - sp48->y; sp58 = false; @@ -3365,8 +3359,8 @@ s32 Camera_Jump3(Camera* camera) { rwData->timer2--; } - OLib_Vec3fDiffToVecGeo(&sp9C, sp44, sp48); - OLib_Vec3fDiffToVecGeo(&sp94, sp44, sp40); + sp9C = OLib_Vec3fDiffToVecGeo(sp44, sp48); + sp94 = OLib_Vec3fDiffToVecGeo(sp44, sp40); if (!RELOAD_PARAMS(camera) && !sp58) { } else { @@ -3454,7 +3448,7 @@ s32 Camera_Jump3(Camera* camera) { Camera_CalcAtDefault(camera, &sp94, roData->unk_00, roData->interfaceFlags); } - OLib_Vec3fDiffToVecGeo(&spAC, sp44, sp40); + spAC = OLib_Vec3fDiffToVecGeo(sp44, sp40); spAC.r = Camera_ClampDist1(camera, spAC.r, roData->unk_04, roData->unk_08, rwData->timer1); camera->dist = spAC.r; @@ -3499,7 +3493,7 @@ s32 Camera_Jump3(Camera* camera) { spAC.pitch = -DEG_TO_BINANG(29.995f); } - OLib_AddVecGeoToVec3f(sp40, sp44, &spAC); + *sp40 = OLib_AddVecGeoToVec3f(sp44, &spAC); if ((camera->status == CAM_STATUS_ACTIVE) && !(roData->interfaceFlags & JUMP3_FLAG_6)) { if (func_800CBA7C(camera) == 0) { @@ -3512,7 +3506,7 @@ s32 Camera_Jump3(Camera* camera) { camera->inputDir.y = sp9C.yaw + 0x8000; camera->inputDir.z = 0; } else { - OLib_Vec3fDiffToVecGeo(&spAC, sp48, sp44); + spAC = OLib_Vec3fDiffToVecGeo(sp48, sp44); camera->inputDir.x = spAC.pitch; camera->inputDir.y = spAC.yaw; camera->inputDir.z = 0; @@ -3649,8 +3643,8 @@ s32 Camera_Battle1(Camera* camera) { focalActorHeight += roData->yOffset; - OLib_Vec3fDiffToVecGeo(&atToEyeDir, at, eye); - OLib_Vec3fDiffToVecGeo(&atToEyeNextDir, at, eyeNext); + atToEyeDir = OLib_Vec3fDiffToVecGeo(at, eye); + atToEyeNextDir = OLib_Vec3fDiffToVecGeo(at, eyeNext); if ((camera->target == NULL) || (camera->target->update == NULL)) { camera->target = NULL; @@ -3674,7 +3668,7 @@ s32 Camera_Battle1(Camera* camera) { camera->dist = 2.0f * roData->unk_04; atToEyeNextDir.r = camera->dist; atToEyeDir.r = atToEyeNextDir.r; - OLib_AddVecGeoToVec3f(eye, at, &atToEyeDir); + *eye = OLib_AddVecGeoToVec3f(at, &atToEyeDir); *eyeNext = *eye; } } @@ -3697,7 +3691,7 @@ s32 Camera_Battle1(Camera* camera) { camera->atLerpStepScale = Camera_ClampLerpScale(camera, isOffGround ? roData->unk_28 : roData->unk_24); } - Actor_GetFocus(&camera->targetPosRot, camera->target); + camera->targetPosRot = Actor_GetFocus(camera->target); if (rwData->unk_08 != camera->target) { camera->animState = 0; @@ -3706,7 +3700,7 @@ s32 Camera_Battle1(Camera* camera) { sp120 = camera->focalActorPosRot.pos; sp120.y += focalActorHeight; - OLib_Vec3fDiffToVecGeo(&spA4, &sp120, &camera->targetPosRot.pos); + spA4 = OLib_Vec3fDiffToVecGeo(&sp120, &camera->targetPosRot.pos); sp104 = func_800CD6CC(camera->target); if (sp104 > (PREG(86) + 800.0f)) { @@ -3727,12 +3721,12 @@ s32 Camera_Battle1(Camera* camera) { roData->interfaceFlags); sp88 = spA4.yaw; - OLib_Vec3fDiffToVecGeo(&spBC, at, eyeNext); + spBC = OLib_Vec3fDiffToVecGeo(at, eyeNext); spF4 = F32_LERPIMP(roData->unk_04, roData->unk_08, distRatio); camera->rUpdateRateInv = Camera_ScaledStepToCeilF(spF8, camera->rUpdateRateInv, 0.5f, 0.1f); spBC.r = camera->dist = Camera_ScaledStepToCeilF(spF4, camera->dist, 1.0f / camera->rUpdateRateInv, 0.1f); - OLib_Vec3fDiffToVecGeo(&atToTargetDir, at, &camera->targetPosRot.pos); + atToTargetDir = OLib_Vec3fDiffToVecGeo(at, &camera->targetPosRot.pos); atToTargetDir.r = spBC.r - (((spBC.r >= atToTargetDir.r) ? atToTargetDir.r : spBC.r) * 0.5f); @@ -3748,7 +3742,7 @@ s32 Camera_Battle1(Camera* camera) { if (rwData->unk_16 != 0) { if (rwData->unk_16 > 0) { sp86 = rwData->unk_16 - 1; - OLib_Vec3fDiffToVecGeo(&spB4, at, eye); + spB4 = OLib_Vec3fDiffToVecGeo(at, eye); spB4.yaw = sp88 + 0x8000; spF8 = (rwData->unk_00 - spB4.r) * (1.0f / 6.0f); sp8A = (s16)(rwData->unk_12 - spB4.yaw) * (1.0f / 6.0f); @@ -3793,7 +3787,7 @@ s32 Camera_Battle1(Camera* camera) { } spBC.pitch = Camera_ScaledStepToCeilS(sp8A, atToEyeNextDir.pitch, 1.0f / camera->pitchUpdateRateInv, 5); - OLib_AddVecGeoToVec3f(eyeNext, at, &spBC); + *eyeNext = OLib_AddVecGeoToVec3f(at, &spBC); spC4.pos = *eyeNext; if (camera->status == CAM_STATUS_ACTIVE) { @@ -3807,7 +3801,7 @@ s32 Camera_Battle1(Camera* camera) { } else if (roData->interfaceFlags & BATTLE1_FLAG_1) { func_800CBC84(camera, at, &spC4, 3); } else { - OLib_Vec3fDistNormalize(&sp114, at, &spC4.pos); + sp114 = OLib_Vec3fDistNormalize(at, &spC4.pos); spC4.pos.x -= sp114.x; spC4.pos.y -= sp114.y; spC4.pos.z -= sp114.z; @@ -3837,7 +3831,7 @@ s32 Camera_Battle1(Camera* camera) { spB4.r = 40.0f; sp114 = sp8C->pos; sp114.y += 40.0f; - OLib_AddVecGeoToVec3f(&sp120, &sp114, &spB4); + sp120 = OLib_AddVecGeoToVec3f(&sp114, &spB4); Camera_ScaledStepToCeilVec3f(&sp120, eye, 0.15f, 0.15f, 0.2f); } else if (rwData->unk_1A & 0x10) { if (OLib_Vec3fDist(&spC4.pos, eye) < 20.0f) { @@ -3873,7 +3867,7 @@ s32 Camera_Battle1(Camera* camera) { } } else { rwData->unk_1A &= ~0x10; - OLib_Vec3fDistNormalize(&sp114, at, &spC4.pos); + sp114 = OLib_Vec3fDistNormalize(at, &spC4.pos); spC4.pos.x -= sp114.x; spC4.pos.y -= sp114.y; spC4.pos.z -= sp114.z; @@ -3991,8 +3985,8 @@ s32 Camera_KeepOn1(Camera* camera) { focalActorHeight += roData->yOffset; - OLib_Vec3fDiffToVecGeo(&atToEye, at, eye); - OLib_Vec3fDiffToVecGeo(&atToEyeNext, at, eyeNext); + atToEye = OLib_Vec3fDiffToVecGeo(at, eye); + atToEyeNext = OLib_Vec3fDiffToVecGeo(at, eyeNext); sCameraInterfaceFlags = roData->interfaceFlags; @@ -4011,7 +4005,7 @@ s32 Camera_KeepOn1(Camera* camera) { camera->dist = 2.0f * roData->unk_04; atToEyeNext.r = camera->dist; atToEye.r = atToEyeNext.r; - OLib_AddVecGeoToVec3f(eye, at, &atToEye); + *eye = OLib_AddVecGeoToVec3f(at, &atToEye); *eyeNext = *eye; } } @@ -4030,11 +4024,11 @@ s32 Camera_KeepOn1(Camera* camera) { sp114 = roData->unk_04; if (camera->target->id != ACTOR_EN_BOOM) { - Actor_GetWorldPosShapeRot(&camera->targetPosRot, camera->target); - Actor_GetFocus(&spA8, camera->target); + camera->targetPosRot = Actor_GetWorldPosShapeRot(camera->target); + spA8 = Actor_GetFocus(camera->target); camera->targetPosRot.pos.y = spA8.pos.y; } else { - Actor_GetFocus(&camera->targetPosRot, camera->target); + camera->targetPosRot = Actor_GetFocus(camera->target); } if (rwData->unk_0C != camera->target) { rwData->unk_0C = camera->target; @@ -4061,7 +4055,7 @@ s32 Camera_KeepOn1(Camera* camera) { sp124 = focalActorPosRot->pos; sp124.y += focalActorHeight; - OLib_Vec3fDiffToVecGeo(&spD0, &sp124, &camera->targetPosRot.pos); + spD0 = OLib_Vec3fDiffToVecGeo(&sp124, &camera->targetPosRot.pos); if (spD0.r > sp114) { sp74 = 1.0f; @@ -4069,7 +4063,7 @@ s32 Camera_KeepOn1(Camera* camera) { sp74 = spD0.r / sp114; } - OLib_Vec3fDiffToVecGeo(&spE8, at, eyeNext); + spE8 = OLib_Vec3fDiffToVecGeo(at, eyeNext); if (spE8.r < roData->unk_04) { sp114 = roData->unk_04; @@ -4086,7 +4080,7 @@ s32 Camera_KeepOn1(Camera* camera) { spE8.r = spF8 = camera->dist = Camera_ScaledStepToCeilF(sp114, camera->dist, 1.0f / camera->rUpdateRateInv, 0.1f); sp118 = camera->targetPosRot.pos; - OLib_Vec3fDiffToVecGeo(&spD8, at, &sp118); + spD8 = OLib_Vec3fDiffToVecGeo(at, &sp118); spD8.r = spF8 - (((spD8.r <= spF8) ? spD8.r : spF8) * 0.5f); spE8.r = camera->dist = Camera_ScaledStepToCeilF(spF8, camera->dist, 0.06f, 0.1f); @@ -4100,7 +4094,7 @@ s32 Camera_KeepOn1(Camera* camera) { if (rwData->unk_16 > 0) { sp72 = rwData->unk_16 - 1; spF2 = spD0.yaw; - OLib_Vec3fDiffToVecGeo(&spD0, at, eye); + spD0 = OLib_Vec3fDiffToVecGeo(at, eye); spD0.yaw = spF2 + 0x8000; @@ -4148,7 +4142,7 @@ s32 Camera_KeepOn1(Camera* camera) { } spE8.pitch = Camera_ScaledStepToCeilS(spF2, atToEyeNext.pitch, 1.0f / 9.0f, 5); - OLib_AddVecGeoToVec3f(eyeNext, at, &spE8); + *eyeNext = OLib_AddVecGeoToVec3f(at, &spE8); sp7C.pos = *eyeNext; if (camera->status == CAM_STATUS_ACTIVE) { @@ -4162,7 +4156,7 @@ s32 Camera_KeepOn1(Camera* camera) { } else if (roData->interfaceFlags & KEEPON1_FLAG_1) { func_800CBC84(camera, at, &sp7C, 3); } else { - OLib_Vec3fDistNormalize(&sp130, at, &sp7C.pos); + sp130 = OLib_Vec3fDistNormalize(at, &sp7C.pos); sp7C.pos.x -= sp130.x; sp7C.pos.y -= sp130.y; sp7C.pos.z -= sp130.z; @@ -4189,7 +4183,7 @@ s32 Camera_KeepOn1(Camera* camera) { spE0.r = 40.0f; sp130 = spA4->pos; sp130.y += 40.0f; - OLib_AddVecGeoToVec3f(&sp124, &sp130, &spE0); + sp124 = OLib_AddVecGeoToVec3f(&sp130, &spE0); Camera_ScaledStepToCeilVec3f(&sp124, eye, 0.15f, 0.15f, 0.2f); } else if (rwData->unk_18 & 0x10) { if (OLib_Vec3fDist(&sp7C.pos, eye) < 20.0f) { @@ -4225,7 +4219,7 @@ s32 Camera_KeepOn1(Camera* camera) { } } else { rwData->unk_18 &= ~0x10; - OLib_Vec3fDistNormalize(&sp130, at, &sp7C.pos); + sp130 = OLib_Vec3fDistNormalize(at, &sp7C.pos); sp7C.pos.x -= sp130.x; sp7C.pos.y -= sp130.y; sp7C.pos.z -= sp130.z; @@ -4328,12 +4322,12 @@ s32 Camera_KeepOn3(Camera* camera) { } } - OLib_Vec3fDiffToVecGeo(&sp88, at, eye); - OLib_Vec3fDiffToVecGeo(&sp80, at, eyeNext); - Actor_GetFocus(&camera->targetPosRot, camera->target); + sp88 = OLib_Vec3fDiffToVecGeo(at, eye); + sp80 = OLib_Vec3fDiffToVecGeo(at, eyeNext); + camera->targetPosRot = Actor_GetFocus(camera->target); spD8 = focalActorPosRot->pos; spD8.y += focalActorHeight; - OLib_Vec3fDiffToVecGeo(&spA0, &spD8, &camera->targetPosRot.pos); + spA0 = OLib_Vec3fDiffToVecGeo(&spD8, &camera->targetPosRot.pos); if (RELOAD_PARAMS(camera)) { camera->animState++; @@ -4371,11 +4365,11 @@ s32 Camera_KeepOn3(Camera* camera) { sp90.pitch = -spA0.pitch; spCC = sp70->pos; spCC.y += 30.0f; - OLib_AddVecGeoToVec3f(&spC0, &spCC, &sp90); + spC0 = OLib_AddVecGeoToVec3f(&spCC, &sp90); spCC.x = (camera->targetPosRot.pos.x + spD8.x) * 0.5f; spCC.y = (camera->targetPosRot.pos.y + spD8.y) * 0.5f; spCC.z = (camera->targetPosRot.pos.z + spD8.z) * 0.5f; - OLib_Vec3fDiffToVecGeo(&sp98, &spCC, &spC0); + sp98 = OLib_Vec3fDiffToVecGeo(&spCC, &spC0); if (sp98.pitch < -0x2328) { // 49.4 degrees sp98.pitch = -0x2328; } @@ -4408,7 +4402,7 @@ s32 Camera_KeepOn3(Camera* camera) { spD8 = focalActorPosRot->pos; spD8.y += focalActorHeight; - OLib_AddVecGeoToVec3f(&rwData->unk_10, &spD8, &spA0); + rwData->unk_10 = OLib_AddVecGeoToVec3f(&spD8, &spA0); rwData->unk_10.y += roData->unk_00; spA0.r = spB4; @@ -4416,13 +4410,13 @@ s32 Camera_KeepOn3(Camera* camera) { sp98.r = ((roData->unk_04 + (spA0.r * 0.5f)) - sp80.r) + sp80.r; i = 0; sp78 = 14; - OLib_AddVecGeoToVec3f(&spCC, &rwData->unk_10, &sp98); + spCC = OLib_AddVecGeoToVec3f(&rwData->unk_10, &sp98); if (!(roData->interfaceFlags & KEEPON3_FLAG_7)) { if (CollisionCheck_LineOCCheck(camera->play, &camera->play->colChkCtx, &rwData->unk_10, &spCC, spA8, 2) || Camera_BgCheck(camera, &rwData->unk_10, &spCC)) { sp98.yaw = sp6A; - OLib_AddVecGeoToVec3f(&spCC, &rwData->unk_10, &sp98); + spCC = OLib_AddVecGeoToVec3f(&rwData->unk_10, &sp98); } while (i < sp78) { if (!CollisionCheck_LineOCCheck(camera->play, &camera->play->colChkCtx, &rwData->unk_10, &spCC, @@ -4432,7 +4426,7 @@ s32 Camera_KeepOn3(Camera* camera) { } sp98.yaw = sp6C + D_801B9E18[i]; sp98.pitch = sp6E + D_801B9E34[i]; - OLib_AddVecGeoToVec3f(&spCC, &rwData->unk_10, &sp98); + spCC = OLib_AddVecGeoToVec3f(&rwData->unk_10, &sp98); i++; } } @@ -4460,7 +4454,7 @@ s32 Camera_KeepOn3(Camera* camera) { sp98.r = (rwData->unk_00 * timer) + sp80.r + 1.0f; sp98.yaw = sp80.yaw + (s16)(rwData->unk_04 * timer); sp98.pitch = sp80.pitch + (s16)(rwData->unk_08 * timer); - OLib_AddVecGeoToVec3f(eyeNext, at, &sp98); + *eyeNext = OLib_AddVecGeoToVec3f(at, &sp98); *eye = *eyeNext; camera->fov = Camera_ScaledStepToCeilF(roData->unk_20, camera->fov, 0.5f, 0.1f); camera->roll = Camera_ScaledStepToCeilS(0, camera->roll, 0.5f, 5); @@ -4603,9 +4597,9 @@ s32 Camera_KeepOn4(Camera* camera) { sUpdateCameraDirection = true; sCameraInterfaceFlags = roData->interfaceFlags; - OLib_Vec3fDiffToVecGeo(&spB0, at, eye); + spB0 = OLib_Vec3fDiffToVecGeo(at, eye); data = &D_801EDDD0; - OLib_Vec3fDiffToVecGeo(&spA8, at, eyeNext); + spA8 = OLib_Vec3fDiffToVecGeo(at, eyeNext); D_801EDDD0 = focalActorPosRot->pos; D_801EDDD0.y = data->y + focalActorHeight; temp_f0_2 = BgCheck_CameraRaycastFloor2(&camera->play->colCtx, &spC0, &bgId, &D_801EDDD0); @@ -4621,7 +4615,7 @@ s32 Camera_KeepOn4(Camera* camera) { spB8.r = roData->unk_10; spB8.pitch = 0; spB8.yaw = focalActorPosRot->rot.y; - OLib_AddVecGeoToVec3f(&D_801EDDD0, &D_801EDDD0, &spB8); + D_801EDDD0 = OLib_AddVecGeoToVec3f(&D_801EDDD0, &spB8); } sp9C = 0; @@ -4662,7 +4656,7 @@ s32 Camera_KeepOn4(Camera* camera) { case KEEPON4_FLAG_3: if (camera->target != NULL) { - Actor_GetWorldPosShapeRot(&sp60, camera->target); + sp60 = Actor_GetWorldPosShapeRot(camera->target); spA2 = CAM_DEG_TO_BINANG(roData->unk_08) - sp60.rot.x; spA0 = (BINANG_SUB(BINANG_ROT180(sp60.rot.y), spA8.yaw) > 0) ? BINANG_ROT180(sp60.rot.y) + CAM_DEG_TO_BINANG(roData->unk_0C) @@ -4675,7 +4669,7 @@ s32 Camera_KeepOn4(Camera* camera) { // fallthrough case (KEEPON4_FLAG_3 | KEEPON4_FLAG_1): if (camera->target != 0) { - Actor_GetWorld(&sp4C, camera->target); + sp4C = Actor_GetWorld(camera->target); spA2 = CAM_DEG_TO_BINANG(roData->unk_08); sp9E = Camera_CalcXZAngle(&sp4C.pos, &focalActorPosRot->pos); spA0 = (BINANG_SUB(sp9E, spA8.yaw) > 0) ? sp9E + CAM_DEG_TO_BINANG(roData->unk_0C) @@ -4747,7 +4741,7 @@ s32 Camera_KeepOn4(Camera* camera) { spB8.yaw = Camera_ScaledStepToCeilS(rwData->unk_10, spA8.yaw, roData->unk_14, 5); spB8.pitch = Camera_ScaledStepToCeilS(rwData->unk_12, spA8.pitch, roData->unk_14, 5); - OLib_AddVecGeoToVec3f(eyeNext, at, &spB8); + *eyeNext = OLib_AddVecGeoToVec3f(at, &spB8); *eye = *eyeNext; func_800CBFA4(camera, at, eye, 3); @@ -4784,13 +4778,13 @@ s32 Camera_Fixed1(Camera* camera) { Fixed1ReadOnlyData* roData = &camera->paramData.fixd1.roData; Fixed1ReadWriteData* rwData = &camera->paramData.fixd1.rwData; - OLib_Vec3fDiffToVecGeo(&sp7C, at, eye); + sp7C = OLib_Vec3fDiffToVecGeo(at, eye); if (!RELOAD_PARAMS(camera)) { } else { values = sCameraSettings[camera->setting].cameraModes[camera->mode].values; bgCamFuncData = (BgCamFuncData*)Camera_GetBgCamOrActorCsCamFuncData(camera, camera->bgCamIndex); - Camera_Vec3sToVec3f(&rwData->eyePosRotTarget.pos, &bgCamFuncData->pos); + rwData->eyePosRotTarget.pos = Camera_Vec3sToVec3f(&bgCamFuncData->pos); rwData->eyePosRotTarget.rot = bgCamFuncData->rot; rwData->fov = bgCamFuncData->fov; @@ -4809,9 +4803,9 @@ s32 Camera_Fixed1(Camera* camera) { targetHome = &camera->target->home; targetWorld = &camera->target->world; - OLib_Vec3fDiffToVecGeo(&sp44, &targetHome->pos, &rwData->eyePosRotTarget.pos); + sp44 = OLib_Vec3fDiffToVecGeo(&targetHome->pos, &rwData->eyePosRotTarget.pos); sp44.yaw = targetWorld->rot.y + (s16)(sp44.yaw - targetHome->rot.y); - OLib_AddVecGeoToVec3f(&rwData->eyePosRotTarget.pos, &targetWorld->pos, &sp44); + rwData->eyePosRotTarget.pos = OLib_AddVecGeoToVec3f(&targetWorld->pos, &sp44); yawDiff = (s16)(rwData->eyePosRotTarget.rot.y - targetHome->rot.y); rwData->eyePosRotTarget.rot.y = targetWorld->rot.y + yawDiff; } @@ -4843,7 +4837,7 @@ s32 Camera_Fixed1(Camera* camera) { } } - OLib_Vec3fDiffToVecGeo(&eyeAtOffset, eye, at); + eyeAtOffset = OLib_Vec3fDiffToVecGeo(eye, at); Camera_ScaledStepToCeilVec3f(&rwData->eyePosRotTarget.pos, eye, roData->unk_04, roData->unk_04, 0.2f); adjustedPos = focalActorPosRot->pos; adjustedPos.y += focalActorHeight; @@ -4852,7 +4846,7 @@ s32 Camera_Fixed1(Camera* camera) { eyeOffset.pitch = Camera_ScaledStepToCeilS(rwData->eyePosRotTarget.rot.x * -1, eyeAtOffset.pitch, roData->unk_04, 5); eyeOffset.yaw = Camera_ScaledStepToCeilS(rwData->eyePosRotTarget.rot.y, eyeAtOffset.yaw, roData->unk_04, 5); - OLib_AddVecGeoToVec3f(at, eye, &eyeOffset); + *at = OLib_AddVecGeoToVec3f(eye, &eyeOffset); camera->eyeNext = *eye; Camera_BgCheck(camera, eye, at); @@ -4911,11 +4905,11 @@ s32 Camera_Fixed2(Camera* camera) { bgCamFuncData = (BgCamFuncData*)Camera_GetBgCamOrActorCsCamFuncData(camera, camera->bgCamIndex); if (bgCamFuncData != NULL) { if (!(roData->interfaceFlags & FIXED2_FLAG_1)) { - Camera_Vec3sToVec3f(&rwData->unk_00, &bgCamFuncData->pos); + rwData->unk_00 = Camera_Vec3sToVec3f(&bgCamFuncData->pos); } else { if (camera->focalActor != &GET_PLAYER(camera->play)->actor) { player = GET_PLAYER(camera->play); - OLib_Vec3fDiffToVecGeo(&sp70, &player->actor.focus.pos, eye); + sp70 = OLib_Vec3fDiffToVecGeo(&player->actor.focus.pos, eye); if (sp70.r < roData->unk_04) { sp70.r = roData->unk_04; if (sp70.pitch < 0xBB8) { // 16.5 degrees @@ -4924,7 +4918,7 @@ s32 Camera_Fixed2(Camera* camera) { new_var1 = &player->actor.focus.pos; - OLib_AddVecGeoToVec3f(&rwData->unk_00, new_var1, &sp70); + rwData->unk_00 = OLib_AddVecGeoToVec3f(new_var1, &sp70); } else { rwData->unk_00 = *eye; //! FAKE: @@ -4971,9 +4965,9 @@ s32 Camera_Fixed2(Camera* camera) { } sp7C = &camera->target->home; sp78 = &camera->target->world; - OLib_Vec3fDiffToVecGeo(&sp70, &sp7C->pos, &rwData->unk_00); + sp70 = OLib_Vec3fDiffToVecGeo(&sp7C->pos, &rwData->unk_00); sp70.yaw = sp78->rot.y + (s16)(sp70.yaw - sp7C->rot.y); - OLib_AddVecGeoToVec3f(&rwData->unk_00, &sp78->pos, &sp70); + rwData->unk_00 = OLib_AddVecGeoToVec3f(&sp78->pos, &sp70); } } else { rwData->unk_00 = camera->eye; @@ -5064,14 +5058,14 @@ s32 Camera_Fixed2(Camera* camera) { Camera_SetUpdateRatesSlow(camera); if (!(roData->interfaceFlags & FIXED2_FLAG_0)) { *at = spB0; - OLib_Vec3fDiffToVecGeo(&sp80, at, &rwData->unk_00); + sp80 = OLib_Vec3fDiffToVecGeo(at, &rwData->unk_00); if ((rwData->unk_0C < sp80.r) || (roData->interfaceFlags & FIXED2_FLAG_5)) { sp80.r = rwData->unk_0C; - OLib_AddVecGeoToVec3f(&spA4, at, &sp80); + spA4 = OLib_AddVecGeoToVec3f(at, &sp80); } else { if (sp80.r < roData->unk_04) { sp80.r = roData->unk_04; - OLib_AddVecGeoToVec3f(&spA4, at, &sp80); + spA4 = OLib_AddVecGeoToVec3f(at, &sp80); } else { spA4 = rwData->unk_00; } @@ -5084,13 +5078,13 @@ s32 Camera_Fixed2(Camera* camera) { } Camera_ScaledStepToCeilVec3f(&spB0, at, rwData->unk_14, rwData->unk_14, 1.0f); - OLib_Vec3fDiffToVecGeo(&sp80, at, &rwData->unk_00); + sp80 = OLib_Vec3fDiffToVecGeo(at, &rwData->unk_00); if ((rwData->unk_0C < sp80.r) || (roData->interfaceFlags & FIXED2_FLAG_5)) { sp80.r = rwData->unk_0C; - OLib_AddVecGeoToVec3f(&spA4, at, &sp80); + spA4 = OLib_AddVecGeoToVec3f(at, &sp80); } else if (sp80.r < roData->unk_04) { sp80.r = roData->unk_04; - OLib_AddVecGeoToVec3f(&spA4, at, &sp80); + spA4 = OLib_AddVecGeoToVec3f(at, &sp80); } else { spA4 = rwData->unk_00; } @@ -5147,7 +5141,7 @@ s32 Camera_Subject1(Camera* camera) { f32 temp_f0; f32 focalActorHeight; - Actor_GetFocus(&sp58, camera->focalActor); + sp58 = Actor_GetFocus(camera->focalActor); focalActorHeight = Camera_GetFocalActorHeight(camera); Camera_SetUpdateRatesFastPitch(camera); @@ -5168,8 +5162,8 @@ s32 Camera_Subject1(Camera* camera) { sp90 = sp58.pos; sp90.y += roData->unk_00; - OLib_AddVecGeoToVec3f(&sp84, &sp90, &sp7C); - OLib_Vec3fDiffToVecGeo(&sp74, &camera->at, eye); + sp84 = OLib_AddVecGeoToVec3f(&sp90, &sp7C); + sp74 = OLib_Vec3fDiffToVecGeo(&camera->at, eye); sCameraInterfaceFlags = roData->interfaceFlags; if (camera->play->view.unk164 == 0) { @@ -5211,7 +5205,7 @@ s32 Camera_Subject1(Camera* camera) { sp74.yaw = Camera_ScaledStepToCeilS(sp7C.yaw + (sp4E * rwData->timer), sp74.yaw, 0.5f, 5); sp74.pitch = Camera_ScaledStepToCeilS(sp7C.pitch + (sp4C * rwData->timer), sp74.pitch, 0.5f, 5); - OLib_AddVecGeoToVec3f(eyeNext, at, &sp74); + *eyeNext = OLib_AddVecGeoToVec3f(at, &sp74); *eye = *eyeNext; rwData->timer--; } else { @@ -5237,9 +5231,9 @@ s32 Camera_Subject1(Camera* camera) { sp74.yaw = BINANG_ROT180(sp58.rot.y); sp74.pitch = sp58.rot.x; - OLib_AddVecGeoToVec3f(&camera->eyeNext, at, &sp74); + camera->eyeNext = OLib_AddVecGeoToVec3f(at, &sp74); sp74.r = roData->unk_04; - OLib_AddVecGeoToVec3f(eye, at, &sp74); + *eye = OLib_AddVecGeoToVec3f(at, &sp74); } // TODO: is skyboxDisabled accurate here? @@ -5314,7 +5308,7 @@ s32 Camera_Unique2(Camera* camera) { Vec3f* eyeNext = &camera->eyeNext; CameraModeValue* values; - OLib_Vec3fDiffToVecGeo(&sp60, at, eye); + sp60 = OLib_Vec3fDiffToVecGeo(at, eye); if (RELOAD_PARAMS(camera)) { values = sCameraSettings[camera->setting].cameraModes[camera->mode].values; @@ -5358,17 +5352,17 @@ s32 Camera_Unique2(Camera* camera) { rwData->unk_00 = rwData->unk_00 + ((2.0f - rwData->unk_00) * 0.05f); if (roData->interfaceFlags & UNIQUE2_FLAG_0) { - OLib_Vec3fDiffToVecGeo(&sp68, at, eyeNext); + sp68 = OLib_Vec3fDiffToVecGeo(at, eyeNext); sp68.r = roData->unk_04; - OLib_AddVecGeoToVec3f(&sp70, at, &sp68); + sp70 = OLib_AddVecGeoToVec3f(at, &sp68); Camera_ScaledStepToCeilVec3f(&sp70, eye, roData->unk_08, roData->unk_08, 0.2f); } else if (roData->interfaceFlags & UNIQUE2_FLAG_1) { if (OLib_Vec3fDistXZ(at, eyeNext) < roData->unk_04) { - OLib_Vec3fDiffToVecGeo(&sp68, at, eyeNext); + sp68 = OLib_Vec3fDiffToVecGeo(at, eyeNext); sp68.yaw = Camera_ScaledStepToCeilS(sp68.yaw, sp60.yaw, 0.1f, 5); sp68.r = roData->unk_04; sp68.pitch = 0; - OLib_AddVecGeoToVec3f(eye, at, &sp68); + *eye = OLib_AddVecGeoToVec3f(at, &sp68); eye->y = eyeNext->y; } else { Camera_ScaledStepToCeilVec3f(eyeNext, eye, roData->unk_08, roData->unk_08, 0.2f); @@ -5453,10 +5447,10 @@ s32 Camera_Unique0(Camera* camera) { roData->interfaceFlags = GET_NEXT_RO_DATA(values); } - OLib_Vec3fDiffToVecGeo(&sp7C, &camera->at, &camera->eye); + sp7C = OLib_Vec3fDiffToVecGeo(&camera->at, &camera->eye); if (player->rideActor != NULL) { - Actor_GetWorld(&sp9C, player->rideActor); + sp9C = Actor_GetWorld(player->rideActor); sp8C = sp9C.pos; sp8C.y += playerHeight + 20.0f; } else { @@ -5469,7 +5463,7 @@ s32 Camera_Unique0(Camera* camera) { switch (camera->animState) { case 0: bgCamFuncData = (BgCamFuncData*)Camera_GetBgCamOrActorCsCamFuncData(camera, camera->bgCamIndex); - Camera_Vec3sToVec3f(&rwData->unk_1C.point, &bgCamFuncData->pos); + rwData->unk_1C.point = Camera_Vec3sToVec3f(&bgCamFuncData->pos); camera->eye = camera->eyeNext = rwData->unk_1C.point; rwData->unk_34 = bgCamFuncData->rot; @@ -5509,7 +5503,7 @@ s32 Camera_Unique0(Camera* camera) { sp84.r = OLib_Vec3fDist(&sp8C, &camera->eye); sp84.yaw = rwData->unk_34.y; sp84.pitch = -rwData->unk_34.x; - OLib_VecGeoToVec3f(&rwData->unk_1C.dir, &sp84); + rwData->unk_1C.dir = OLib_VecGeoToVec3f(&sp84); Math3D_LineClosestToPoint(&rwData->unk_1C, &focalActorPosRot->pos, &rwData->unk_0C); camera->at = rwData->unk_0C; @@ -5590,7 +5584,7 @@ s32 Camera_Unique0(Camera* camera) { sp84.yaw = sp7C.yaw; sp84.r = Camera_ScaledStepToCeilF(100.0f, sp84.r, sp74, 1.0f); - OLib_AddVecGeoToVec3f(&sp8C, &camera->at, &sp84); + sp8C = OLib_AddVecGeoToVec3f(&camera->at, &sp84); sp74 = (QREG(64) * 0.01f) + 0.2f; @@ -5709,10 +5703,10 @@ s32 Camera_Demo1(Camera* camera) { if (camera->animState == 0) { rwData->unk_1C = 0; - OLib_Vec3fDiffToVecGeo(&rwData->unk_0C, &camera->targetPosRot.pos, eye); - OLib_Vec3fDiffToVecGeo(&rwData->unk_14, &camera->at, eye); - Actor_GetFocus(&targetHead, camera->target); - Actor_GetWorld(&sp74, camera->target); + rwData->unk_0C = OLib_Vec3fDiffToVecGeo(&camera->targetPosRot.pos, eye); + rwData->unk_14 = OLib_Vec3fDiffToVecGeo(&camera->at, eye); + targetHead = Actor_GetFocus(camera->target); + sp74 = Actor_GetWorld(camera->target); camera->targetPosRot.pos.x = (sp74.pos.x + targetHead.pos.x) * 0.5f; camera->targetPosRot.pos.y = (sp74.pos.y + targetHead.pos.y) * 0.5f; camera->targetPosRot.pos.z = (sp74.pos.z + targetHead.pos.z) * 0.5f; @@ -5758,9 +5752,9 @@ s32 Camera_Demo1(Camera* camera) { case 1: Camera_ScaledStepToCeilVec3f(&camera->targetPosRot.pos, at, 0.1f, 0.1f, 0.1f); - OLib_Vec3fDiffToVecGeo(&sp88, at, eye); + sp88 = OLib_Vec3fDiffToVecGeo(at, eye); sp88.r = rwData->unk_0C.r; - OLib_AddVecGeoToVec3f(eyeNext, at, &sp88); + *eyeNext = OLib_AddVecGeoToVec3f(at, &sp88); *eye = *eyeNext; Camera_BgCheck(camera, at, eye); break; @@ -5920,7 +5914,7 @@ s32 Camera_Demo2(Camera* camera) { roData->interfaceFlags = GET_NEXT_RO_DATA(values); } - OLib_Vec3fDiffToVecGeo(&atToEye, at, eye); + atToEye = OLib_Vec3fDiffToVecGeo(at, eye); sCameraInterfaceFlags = roData->interfaceFlags; @@ -5953,9 +5947,9 @@ s32 Camera_Demo2(Camera* camera) { rwData->yawDir = -rwData->yawDir; } - OLib_Vec3fToVecGeo(&atOffset, &sp48[0]); + atOffset = OLib_Vec3fToVecGeo(&sp48[0]); atOffset.yaw += focalActorPosRot->rot.y; - OLib_AddVecGeoToVec3f(at, &rwData->initialAt, &atOffset); + *at = OLib_AddVecGeoToVec3f(&rwData->initialAt, &atOffset); eyeOffset.r = sp4C[0].r; eyeOffset.pitch = sp4C[0].pitch; @@ -5970,9 +5964,9 @@ s32 Camera_Demo2(Camera* camera) { VEC3F_LERPIMPDST(&sp64, &sp48[0], &sp48[1], sp60); - OLib_Vec3fToVecGeo(&atOffset, &sp64); + atOffset = OLib_Vec3fToVecGeo(&sp64); atOffset.yaw = (atOffset.yaw * rwData->yawDir) + focalActorPosRot->rot.y; - OLib_AddVecGeoToVec3f(at, &rwData->initialAt, &atOffset); + *at = OLib_AddVecGeoToVec3f(&rwData->initialAt, &atOffset); atOffset.r = LERPIMP(sp4C[0].r, sp4C[1].r, sp60); atOffset.pitch = BINANG_LERPIMP(sp4C[0].pitch, sp4C[1].pitch, sp60); @@ -5993,9 +5987,9 @@ s32 Camera_Demo2(Camera* camera) { sp64.y += playerHeight; sp64.z = LERPIMP(sp48[1].z, sp48[2].z, sp60); - OLib_Vec3fToVecGeo(&atOffset, &sp64); + atOffset = OLib_Vec3fToVecGeo(&sp64); atOffset.yaw = (atOffset.yaw * rwData->yawDir) + focalActorPosRot->rot.y; - OLib_AddVecGeoToVec3f(at, &rwData->initialAt, &atOffset); + *at = OLib_AddVecGeoToVec3f(&rwData->initialAt, &atOffset); atOffset.r = LERPIMP(sp4C[1].r, sp4C[2].r, sp60); atOffset.pitch = BINANG_LERPIMP(sp4C[1].pitch, sp4C[2].pitch, sp60); @@ -6016,9 +6010,9 @@ s32 Camera_Demo2(Camera* camera) { sp64.y += playerHeight; sp64.z = LERPIMP(sp48[2].z, sp48[3].z, sp60); - OLib_Vec3fToVecGeo(&atOffset, &sp64); + atOffset = OLib_Vec3fToVecGeo(&sp64); atOffset.yaw = (atOffset.yaw * rwData->yawDir) + focalActorPosRot->rot.y; - OLib_AddVecGeoToVec3f(at, &rwData->initialAt, &atOffset); + *at = OLib_AddVecGeoToVec3f(&rwData->initialAt, &atOffset); atOffset.r = LERPIMP(sp4C[2].r, sp4C[3].r, sp60); atOffset.pitch = BINANG_LERPIMP(sp4C[2].pitch, sp4C[3].pitch, sp60); @@ -6103,7 +6097,7 @@ s32 Camera_Demo2(Camera* camera) { eyeOffset.r = Camera_ScaledStepToCeilF(eyeOffset.r, atToEye.r, rwData->unk_0C, 1.0f); eyeOffset.pitch = Camera_ScaledStepToCeilS(eyeOffset.pitch, atToEye.pitch, rwData->unk_0C, 5); eyeOffset.yaw = Camera_ScaledStepToCeilS(eyeOffset.yaw, atToEye.yaw, rwData->unk_0C, 5); - OLib_AddVecGeoToVec3f(eyeNext, at, &eyeOffset); + *eyeNext = OLib_AddVecGeoToVec3f(at, &eyeOffset); *eye = *eyeNext; } @@ -6129,8 +6123,8 @@ s32 Camera_Demo3(Camera* camera) { Demo3ReadOnlyData* roData = &camera->paramData.demo3.roData; Demo3ReadWriteData* rwData = &camera->paramData.demo3.rwData; - OLib_Vec3fDiffToVecGeo(&atToEye, at, eye); - Actor_GetFocus(&focalActorFocus, camera->focalActor); + atToEye = OLib_Vec3fDiffToVecGeo(at, eye); + focalActorFocus = Actor_GetFocus(camera->focalActor); focalActorFocus.pos.x = camera->focalActorPosRot.pos.x; focalActorFocus.pos.z = camera->focalActorPosRot.pos.z; focalActorFocus.pos.y -= (focalActorFocus.pos.y - camera->focalActorPosRot.pos.y) * 0.4f; @@ -6192,7 +6186,7 @@ s32 Camera_Demo3(Camera* camera) { break; } - OLib_AddVecGeoToVec3f(eyeNext, at, &atToEye); + *eyeNext = OLib_AddVecGeoToVec3f(at, &atToEye); *eye = *eyeNext; return true; } @@ -6214,7 +6208,7 @@ s32 Camera_Demo4(Camera* camera) { Demo4ReadWriteData* rwData = &camera->paramData.demo4.rwData; s32 pad[2]; - OLib_Vec3fDiffToVecGeo(&atToEye, at, eye); + atToEye = OLib_Vec3fDiffToVecGeo(at, eye); if (RELOAD_PARAMS(camera)) { values = sCameraSettings[camera->setting].cameraModes[camera->mode].values; @@ -6225,7 +6219,7 @@ s32 Camera_Demo4(Camera* camera) { rwData->unk_14 = camera->fov; } - Actor_GetFocus(&focalActorFocus, camera->focalActor); + focalActorFocus = Actor_GetFocus(camera->focalActor); sCameraInterfaceFlags = roData->interfaceFlags; switch (camera->animState) { @@ -6334,7 +6328,7 @@ s32 Camera_Demo4(Camera* camera) { break; case 999: - Actor_GetFocus(&focalActorFocus, camera->focalActor); + focalActorFocus = Actor_GetFocus(camera->focalActor); Distortion_RemoveRequest(DISTORTION_TYPE_MASK_TRANSFORM_1); Distortion_RemoveRequest(DISTORTION_TYPE_MASK_TRANSFORM_2); camera->animState = 4; @@ -6350,7 +6344,7 @@ s32 Camera_Demo4(Camera* camera) { break; } - OLib_AddVecGeoToVec3f(&camera->eyeNext, at, &atToEye); + camera->eyeNext = OLib_AddVecGeoToVec3f(at, &atToEye); *eye = camera->eyeNext; return true; @@ -6374,7 +6368,7 @@ s32 Camera_Demo5(Camera* camera) { Demo5ReadWriteData* rwData = &camera->paramData.demo5.rwData; CameraModeValue* values; - OLib_Vec3fDiffToVecGeo(&atToEye, at, eye); + atToEye = OLib_Vec3fDiffToVecGeo(at, eye); if (RELOAD_PARAMS(camera)) { values = sCameraSettings[camera->setting].cameraModes[camera->mode].values; @@ -6385,7 +6379,7 @@ s32 Camera_Demo5(Camera* camera) { rwData->unk_18 = camera->fov; } - Actor_GetFocus(&focalActorFocus, camera->focalActor); + focalActorFocus = Actor_GetFocus(camera->focalActor); sCameraInterfaceFlags = roData->interfaceFlags; @@ -6440,7 +6434,7 @@ s32 Camera_Demo5(Camera* camera) { break; case 999: - Actor_GetFocus(&focalActorFocus, camera->focalActor); + focalActorFocus = Actor_GetFocus(camera->focalActor); camera->animState = 3; Distortion_RemoveRequest(DISTORTION_TYPE_MASK_TRANSFORM_1); break; @@ -6455,7 +6449,7 @@ s32 Camera_Demo5(Camera* camera) { break; } - OLib_AddVecGeoToVec3f(eyeNext, at, &atToEye); + *eyeNext = OLib_AddVecGeoToVec3f(at, &atToEye); *eye = *eyeNext; return true; @@ -6501,8 +6495,8 @@ s32 Camera_Demo0(Camera* camera) { // Initialize if (camera->animState == 0) { - OLib_Vec3fDiffToVecGeo(&rwData->subAtToEye, &subCam->at, subEye); - OLib_Vec3fDiffToVecGeo(&rwData->atToEye, &camera->at, eye); + rwData->subAtToEye = OLib_Vec3fDiffToVecGeo(&subCam->at, subEye); + rwData->atToEye = OLib_Vec3fDiffToVecGeo(&camera->at, eye); if (rwData->subAtToEye.r < 50.0f) { rwData->subAtToEye.r = 50.0f; if (rwData->subAtToEye.pitch < 0x7D0) { // 11 degrees @@ -6583,7 +6577,7 @@ s32 Camera_Demo0(Camera* camera) { camera->roll += rwData->unk_18; // Update Eye - OLib_AddVecGeoToVec3f(eye, at, &rwData->atToEye); + *eye = OLib_AddVecGeoToVec3f(at, &rwData->atToEye); camera->eyeNext = *eye; rwData->timer--; @@ -6651,9 +6645,9 @@ s32 Camera_Special5(Camera* camera) { roData->interfaceFlags = GET_NEXT_RO_DATA(values); } - OLib_Vec3fDiffToVecGeo(&atToEye, at, eye); - OLib_Vec3fDiffToVecGeo(&atToEyeNext, at, eyeNext); - Actor_GetWorld(&spA8, camera->target); + atToEye = OLib_Vec3fDiffToVecGeo(at, eye); + atToEyeNext = OLib_Vec3fDiffToVecGeo(at, eyeNext); + spA8 = Actor_GetWorld(camera->target); sCameraInterfaceFlags = roData->interfaceFlags; @@ -6675,9 +6669,9 @@ s32 Camera_Special5(Camera* camera) { sp6C.yaw = focalActorPosRot->rot.y; sp6C.pitch = -focalActorPosRot->rot.x; sp6C.r = 20.0f; - OLib_AddVecGeoToVec3f(&sp7C.pos, &spA8.pos, &sp6C); + sp7C.pos = OLib_AddVecGeoToVec3f(&spA8.pos, &sp6C); func_800CBC84(camera, at, &sp7C, 0); - OLib_Vec3fToVecGeo(&sp6C, &sp7C.norm); + sp6C = OLib_Vec3fToVecGeo(&sp7C.norm); spA4 = BINANG_SUB(focalActorPosRot->rot.y, sp6C.yaw); sp74.r = roData->eyeDist; rand = Rand_ZeroOne(); @@ -6685,7 +6679,7 @@ s32 Camera_Special5(Camera* camera) { BINANG_ROT180(focalActorPosRot->rot.y) + (s16)((spA4 < 0) ? -(s16)(0x1553 + (s16)(rand * 2730.0f)) : (s16)(0x1553 + (s16)(rand * 2730.0f))); sp74.pitch = roData->pitch; - OLib_AddVecGeoToVec3f(eyeNext, &spA8.pos, &sp74); + *eyeNext = OLib_AddVecGeoToVec3f(&spA8.pos, &sp74); *eye = *eyeNext; Camera_BgCheck(camera, &spA8.pos, eye); } @@ -6848,14 +6842,14 @@ s32 Camera_Special9(Camera* camera) { } if (doorParams->doorActor != NULL) { - Actor_GetWorldPosShapeRot(&sp84, doorParams->doorActor); + sp84 = Actor_GetWorldPosShapeRot(doorParams->doorActor); } else { sp84 = *focalActorPosRot; sp84.pos.y += focalActorHeight + roData->yOffset; sp84.rot.x = 0; } - OLib_Vec3fDiffToVecGeo(&spA8, at, eye); + spA8 = OLib_Vec3fDiffToVecGeo(at, eye); sCameraInterfaceFlags = roData->interfaceFlags; @@ -6882,7 +6876,7 @@ s32 Camera_Special9(Camera* camera) { // Setup for the camera moving behind the door if (roData->interfaceFlags & SPECIAL9_FLAG_0) { bgCamFuncData = (BgCamFuncData*)Camera_GetBgCamOrActorCsCamFuncData(camera, camera->bgCamIndex); - Camera_Vec3sToVec3f(eyeNext, &bgCamFuncData->pos); + *eyeNext = Camera_Vec3sToVec3f(&bgCamFuncData->pos); spB8 = *eye = *eyeNext; } else { s16 camEyeSide; @@ -6897,14 +6891,14 @@ s32 Camera_Special9(Camera* camera) { spB0.yaw = rwData->unk_00 + camEyeSide; spB0.r = 200.0f * yNormal; - OLib_AddVecGeoToVec3f(eyeNext, at, &spB0); + *eyeNext = OLib_AddVecGeoToVec3f(at, &spB0); spB8 = *eye = *eyeNext; // If the side chosen moves the camera out-of-bounds, move to the other side if (Camera_CheckOOB(camera, &spB8, &focalActorPosRot->pos)) { camEyeSide = (s16)-camEyeSide; spB0.yaw = rwData->unk_00 + camEyeSide; - OLib_AddVecGeoToVec3f(eyeNext, at, &spB0); + *eyeNext = OLib_AddVecGeoToVec3f(at, &spB0); *eye = *eyeNext; } } @@ -6933,7 +6927,7 @@ s32 Camera_Special9(Camera* camera) { spB0.pitch = Camera_ScaledStepToCeilS(0xAAA, spA8.pitch, 0.3f, 5); spB0.yaw = Camera_ScaledStepToCeilS(rwData->unk_00, spA8.yaw, 0.3f, 5); spB0.r = Camera_ScaledStepToCeilF(60.0f, spA8.r, 0.3f, 1.0f); - OLib_AddVecGeoToVec3f(eyeNext, at, &spB0); + *eyeNext = OLib_AddVecGeoToVec3f(at, &spB0); *eye = *eyeNext; @@ -7108,7 +7102,7 @@ void Camera_InitFocalActorSettings(Camera* camera, Actor* focalActor) { f32 focalActorHeight; Vec3f* eye = &camera->eye; - Actor_GetWorldPosShapeRot(&focalActorPosRot, focalActor); + focalActorPosRot = Actor_GetWorldPosShapeRot(focalActor); camera->focalActor = focalActor; focalActorHeight = Camera_GetFocalActorHeight(camera); @@ -7128,7 +7122,7 @@ void Camera_InitFocalActorSettings(Camera* camera, Actor* focalActor) { camera->focalActorAtOffset.y = focalActorHeight; camera->focalActorAtOffset.z = 0; - OLib_AddVecGeoToVec3f(&camera->eyeNext, &camera->at, &eyeNextAtOffset); + camera->eyeNext = OLib_AddVecGeoToVec3f(&camera->at, &eyeNextAtOffset); *eye = camera->eyeNext; camera->roll = 0; @@ -7401,9 +7395,9 @@ Vec3s Camera_Update(Camera* camera) { // Updates camera info on the actor it's tracking if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { - Actor_GetWorldPosShapeRot(&focalActorPosRot, camera->focalActor); + focalActorPosRot = Actor_GetWorldPosShapeRot(camera->focalActor); } else { - Actor_GetWorld(&focalActorPosRot, camera->focalActor); + focalActorPosRot = Actor_GetWorld(camera->focalActor); } camera->unk_0F0.x = focalActorPosRot.pos.x - camera->focalActorPosRot.pos.x; camera->unk_0F0.y = focalActorPosRot.pos.y - camera->focalActorPosRot.pos.y; @@ -7488,7 +7482,7 @@ Vec3s Camera_Update(Camera* camera) { bgCamIndex = Camera_GetBgCamIndex(camera, &bgId, sp90); if ((bgCamIndex != -1) && (camera->bgId == BGCHECK_SCENE)) { - if (Camera_IsUsingZoraFins(camera) == 0) { + if (!Camera_IsUsingZoraFins(camera)) { camera->nextCamSceneDataId = bgCamIndex | CAM_DATA_IS_BG; } } @@ -7582,21 +7576,21 @@ Vec3s Camera_Update(Camera* camera) { viewEye.x = camera->eye.x + camShake.eyeOffset.x; viewEye.y = camera->eye.y + camShake.eyeOffset.y; viewEye.z = camera->eye.z + camShake.eyeOffset.z; - OLib_Vec3fDiffToVecGeo(&sp3C, &viewEye, &viewAt); - Camera_CalcUpVec(&viewUp, sp3C.pitch, sp3C.yaw, camera->roll + camShake.upRollOffset); + sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt); + viewUp = Camera_CalcUpVec(sp3C.pitch, sp3C.yaw, camera->roll + camShake.upRollOffset); viewFov = camera->fov + CAM_BINANG_TO_DEG(camShake.fovOffset); } else if (sIsFalse) { //! condition is impossible to achieve viewAt = camera->at; viewEye = camera->eye; - OLib_Vec3fDiffToVecGeo(&sp3C, &viewEye, &viewAt); + sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt); viewUp = camera->up; viewFov = camera->fov; } else { viewAt = camera->at; viewEye = camera->eye; - OLib_Vec3fDiffToVecGeo(&sp3C, &viewEye, &viewAt); - Camera_CalcUpVec(&viewUp, sp3C.pitch, sp3C.yaw, camera->roll); + sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt); + viewUp = Camera_CalcUpVec(sp3C.pitch, sp3C.yaw, camera->roll); viewFov = camera->fov; } @@ -7916,41 +7910,35 @@ s32 Camera_ChangeActorCsCamIndex(Camera* camera, s32 bgCamIndex) { return bgCamIndex | 0x80000000; } -Vec3s* Camera_GetInputDir(Vec3s* dst, Camera* camera) { - *dst = camera->inputDir; - return dst; +Vec3s Camera_GetInputDir(Camera* camera) { + return camera->inputDir; } s16 Camera_GetInputDirPitch(Camera* camera) { - Vec3s dir; + Vec3s dir = Camera_GetInputDir(camera); - Camera_GetInputDir(&dir, camera); return dir.x; } s16 Camera_GetInputDirYaw(Camera* camera) { - Vec3s dir; + Vec3s dir = Camera_GetInputDir(camera); - Camera_GetInputDir(&dir, camera); return dir.y; } -Vec3s* Camera_GetCamDir(Vec3s* dst, Camera* camera) { - *dst = camera->camDir; - return dst; +Vec3s Camera_GetCamDir(Camera* camera) { + return camera->camDir; } s16 Camera_GetCamDirPitch(Camera* camera) { - Vec3s camDir; + Vec3s camDir = Camera_GetCamDir(camera); - Camera_GetCamDir(&camDir, camera); return camDir.x; } s16 Camera_GetCamDirYaw(Camera* camera) { - Vec3s camDir; + Vec3s camDir = Camera_GetCamDir(camera); - Camera_GetCamDir(&camDir, camera); return camDir.y; } @@ -8096,9 +8084,9 @@ s32 Camera_Copy(Camera* dstCam, Camera* srcCam) { if (dstCam->focalActor != NULL) { if (dstCam->focalActor == &GET_PLAYER(dstCam->play)->actor) { - Actor_GetWorldPosShapeRot(&dstCam->focalActorPosRot, dstCam->focalActor); + dstCam->focalActorPosRot = Actor_GetWorldPosShapeRot(dstCam->focalActor); } else { - Actor_GetWorld(&dstCam->focalActorPosRot, dstCam->focalActor); + dstCam->focalActorPosRot = Actor_GetWorld(dstCam->focalActor); } Camera_SetFocalActorAtOffset(dstCam, &dstCam->focalActorPosRot.pos); } @@ -8112,10 +8100,8 @@ s32 Camera_IsDbgCamEnabled(void) { return false; } -Vec3f* Camera_GetQuakeOffset(Vec3f* quakeOffset, Camera* camera) { - *quakeOffset = camera->quakeOffset; - - return quakeOffset; +Vec3f Camera_GetQuakeOffset(Camera* camera) { + return camera->quakeOffset; } void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3) { @@ -8153,9 +8139,9 @@ s16 func_800E0238(Camera* camera) { void Camera_SetFocalActor(Camera* camera, Actor* actor) { camera->focalActor = actor; if (actor == &GET_PLAYER(camera->play)->actor) { - Actor_GetWorldPosShapeRot(&camera->focalActorPosRot, actor); + camera->focalActorPosRot = Actor_GetWorldPosShapeRot(actor); } else { - Actor_GetWorld(&camera->focalActorPosRot, camera->focalActor); + camera->focalActorPosRot = Actor_GetWorld(camera->focalActor); } camera->animState = 0; diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index f0805c46b..e6d291831 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -1,6 +1,12 @@ -#include "global.h" +#include "z64save.h" -SaveContext gSaveContext; +#include "alignment.h" +#include "sequence.h" +#include "libc/stdbool.h" +#include "z64environment.h" +#include "z64transition.h" + +SaveContext gSaveContext ALIGNED(16); void SaveContext_Init(void) { bzero(&gSaveContext, sizeof(SaveContext)); diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 1d2cf506e..5ed6180d5 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -1123,7 +1123,7 @@ void Cutscene_SetActorCue(CutsceneContext* csCtx, u8** script, s16 cueChannel) { *script += sizeof(numCues); for (i = 0; i < numCues; i++) { - CsCmdActorCue* cue = *(CsCmdActorCue**)script; + CsCmdActorCue* cue = (CsCmdActorCue*)(*script); if ((csCtx->curFrame >= cue->startFrame) && (csCtx->curFrame < cue->endFrame)) { csCtx->actorCues[cueChannel] = cue; diff --git a/src/code/z_eventmgr.c b/src/code/z_eventmgr.c index 9f08806f9..d682ed4f4 100644 --- a/src/code/z_eventmgr.c +++ b/src/code/z_eventmgr.c @@ -213,7 +213,7 @@ void CutsceneManager_End(void) { sCutsceneMgr.targetActor->flags &= ~ACTOR_FLAG_100000; // fallthrough case CS_START_1: - func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSACTION_END); + Player_SetCsActionWithHaltedActors(sCutsceneMgr.play, NULL, PLAYER_CSACTION_END); sCutsceneMgr.startMethod = CS_START_0; break; @@ -344,7 +344,7 @@ s16 CutsceneManager_StartWithPlayerCs(s16 csId, Actor* actor) { s16 startCsId = CutsceneManager_Start(csId, actor); if (startCsId >= 0) { - func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT); + Player_SetCsActionWithHaltedActors(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT); if (sCutsceneMgr.length == 0) { CutsceneManager_Stop(sCutsceneMgr.csId); } @@ -360,7 +360,7 @@ s16 CutsceneManager_StartWithPlayerCsAndSetFlag(s16 csId, Actor* actor) { s16 startCsId = CutsceneManager_Start(csId, actor); if (startCsId >= 0) { - func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT); + Player_SetCsActionWithHaltedActors(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT); if (sCutsceneMgr.length == 0) { CutsceneManager_Stop(sCutsceneMgr.csId); } diff --git a/src/code/z_kanfont.c b/src/code/z_kanfont.c index 68c0fdd01..2a42998b4 100644 --- a/src/code/z_kanfont.c +++ b/src/code/z_kanfont.c @@ -9,13 +9,13 @@ void Font_LoadCharNES(PlayState* play, u8 codePointIndex, s32 offset) { Font* font = &msgCtx->font; DmaMgr_SendRequest0(&font->charBuf[font->unk_11D88][offset], - &((u8*)SEGMENT_ROM_START(nes_font_static))[(codePointIndex - ' ') * FONT_CHAR_TEX_SIZE], + SEGMENT_ROM_START_OFFSET(nes_font_static, (codePointIndex - ' ') * FONT_CHAR_TEX_SIZE), FONT_CHAR_TEX_SIZE); } void Font_LoadMessageBoxEndIcon(Font* font, u16 icon) { DmaMgr_SendRequest0(&font->iconBuf, - &((u8*)SEGMENT_ROM_START(message_static))[5 * 0x1000 + icon * FONT_CHAR_TEX_SIZE], + SEGMENT_ROM_START_OFFSET(message_static, 5 * 0x1000 + icon * FONT_CHAR_TEX_SIZE), FONT_CHAR_TEX_SIZE); } @@ -39,8 +39,7 @@ void Font_LoadOrderedFont(Font* font) { loadOffset = 0; } - DmaMgr_SendRequest0(writeLocation, (uintptr_t)SEGMENT_ROM_START(nes_font_static) + loadOffset, - FONT_CHAR_TEX_SIZE); + DmaMgr_SendRequest0(writeLocation, SEGMENT_ROM_START(nes_font_static) + loadOffset, FONT_CHAR_TEX_SIZE); if (sFontOrdering[codePointIndex] == 0x8C) { break; } diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index baeb22e24..6050cf522 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -718,7 +718,6 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) { } if (gSaveContext.retainWeatherMode || (gSaveContext.respawnFlag != 0)) { - switch ((u32)gWeatherMode) { case WEATHER_MODE_2: if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) { @@ -3116,15 +3115,15 @@ void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP) { { 0xD058, 0x4C2C, 0x3A98 }, { 0xD8F0, 0x36B0, 0x47E0 }, { 0xD954, 0x3264, 0x3E1C }, { 0xD8F0, 0x3070, 0x37DC }, { 0xD8F0, 0x1F40, 0x5208 }, { 0xD760, 0x1838, 0x27D8 }, { 0x0000, 0x4E20, 0x4A38 }, { 0x076C, 0x2328, 0xDCD8 }, }; - static const u32 D_801DD8E0[] = { - RGBA8(65, 164, 255, 255), RGBA8(131, 164, 230, 255), RGBA8(98, 205, 255, 255), RGBA8(82, 82, 255, 255), - RGBA8(123, 164, 164, 255), RGBA8(98, 205, 255, 255), RGBA8(98, 164, 230, 255), RGBA8(255, 90, 0, 255), + static const Color_RGBA8_u32 D_801DD8E0[] = { + { 65, 164, 255, 255 }, { 131, 164, 230, 255 }, { 98, 205, 255, 255 }, { 82, 82, 255, 255 }, + { 123, 164, 164, 255 }, { 98, 205, 255, 255 }, { 98, 164, 230, 255 }, { 255, 90, 0, 255 }, }; - UNALIGNED static const u32 D_801DD900[] = { - RGBA8(64, 80, 112, 255), RGBA8(96, 96, 128, 255), RGBA8(128, 112, 144, 255), RGBA8(160, 128, 160, 255), - RGBA8(192, 144, 168, 255), RGBA8(224, 160, 176, 255), RGBA8(224, 160, 176, 255), RGBA8(104, 104, 136, 255), - RGBA8(136, 120, 152, 255), RGBA8(168, 136, 168, 255), RGBA8(200, 152, 184, 255), RGBA8(232, 168, 184, 255), - RGBA8(224, 176, 184, 255), RGBA8(240, 192, 192, 255), RGBA8(232, 184, 192, 255), RGBA8(248, 200, 192, 255), + UNALIGNED static const Color_RGBA8_u32 D_801DD900[] = { + { 64, 80, 112, 255 }, { 96, 96, 128, 255 }, { 128, 112, 144, 255 }, { 160, 128, 160, 255 }, + { 192, 144, 168, 255 }, { 224, 160, 176, 255 }, { 224, 160, 176, 255 }, { 104, 104, 136, 255 }, + { 136, 120, 152, 255 }, { 168, 136, 168, 255 }, { 200, 152, 184, 255 }, { 232, 168, 184, 255 }, + { 224, 176, 184, 255 }, { 240, 192, 192, 255 }, { 232, 184, 192, 255 }, { 248, 200, 192, 255 }, }; Vec3f pos; f32 temp; @@ -3221,9 +3220,9 @@ void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP) { } if ((i < 15) || ((i == 15) && ((((void)0, gSaveContext.save.day) % 7) == 0))) { - gDPSetColor(gfx++, G_SETPRIMCOLOR, D_801DD8E0[i % ARRAY_COUNTU(D_801DD8E0)]); + gDPSetColor(gfx++, G_SETPRIMCOLOR, D_801DD8E0[i % ARRAY_COUNTU(D_801DD8E0)].rgba); } else if (((i & 0x3F) == 0) || (i == 16)) { - gDPSetColor(gfx++, G_SETPRIMCOLOR, D_801DD900[phi_v1 % ARRAY_COUNTU(D_801DD900)]); + gDPSetColor(gfx++, G_SETPRIMCOLOR, D_801DD900[phi_v1 % ARRAY_COUNTU(D_801DD900)].rgba); phi_v1++; } diff --git a/src/code/z_lib.c b/src/code/z_lib.c index cf5666ed4..afbcba0ed 100644 --- a/src/code/z_lib.c +++ b/src/code/z_lib.c @@ -715,11 +715,11 @@ void* Lib_SegmentedToVirtualNull(void* ptr) { * the NULL virtual address being 0x00000000 and not 0x80000000. Used by transition overlays, which store their * addresses in 24-bit fields. */ -void* Lib_VirtualToPhysical(void* ptr) { +uintptr_t Lib_VirtualToPhysical(void* ptr) { if (ptr == NULL) { - return NULL; + return 0; } else { - return (void*)OS_K0_TO_PHYSICAL(ptr); + return OS_K0_TO_PHYSICAL(ptr); } } @@ -728,8 +728,8 @@ void* Lib_VirtualToPhysical(void* ptr) { * the NULL virtual address being 0x00000000 and not 0x80000000. Used by transition overlays, which store their * addresses in 24-bit fields. */ -void* Lib_PhysicalToVirtual(void* ptr) { - if (ptr == NULL) { +void* Lib_PhysicalToVirtual(uintptr_t ptr) { + if (ptr == 0) { return NULL; } else { return OS_PHYSICAL_TO_K0(ptr); diff --git a/src/code/z_message.c b/src/code/z_message.c index f4aa59a79..c10dabe2d 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -1,4 +1,3 @@ -#include "prevent_bss_reordering.h" #include "global.h" #include "z64horse.h" #include "z64shrink_window.h" @@ -82,7 +81,7 @@ s16 gOcarinaSongItemMap[] = { }; // bss - +#include "prevent_bss_reordering.h" s32 sCharTexSize; s32 sCharTexScale; s32 D_801F6B08; @@ -1922,7 +1921,7 @@ void func_8014CCB4(PlayState* play, s16* decodedBufPos, s32* offset, f32* arg3) * every digit will be added 0x824F to get an actual S-JIS * printable character. */ -void Message_GetTimerDigits(OSTime time, s16* digits) { +void Message_GetTimerDigits(OSTime time, s16 digits[8]) { OSTime t = time; // 6 minutes @@ -2154,29 +2153,28 @@ u16 D_801D0284[] = { 0x90D4, 0x90C2, 0x89A9, 0x97CE }; void Message_Decode(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; - Font* font = &msgCtx->font; // spF0 - Player* player; // spEC - s16 decodedBufPos; // spEA + Font* font = &msgCtx->font; + Player* player = GET_PLAYER(play); + s16 decodedBufPos; s16 loadChar; u32 timeToMoonCrash; s16 var_v0; - s16 spE0; - u8* ptr2; - s16 digits[4]; // spD4/D6/D8/DA + s16 numLines; + s16 value; + s16 digits[5]; s16 spD2; f32 timeInSeconds; - s32 charTexIdx; // spC8 - f32 var_fs0; + s32 charTexIndex; + u8* fontBuf; f32 spC0; s16 index; - s16 value; s16 playerNameLen; - s16 i; // s1 - u16 index2 = 0; - s16 spAC[4]; + s16 spAC[8]; + f32 var_fs0; + s16 i; u16 curChar; + u8 index2 = 0; - player = GET_PLAYER(play); msgCtx->textDelayTimer = 0; msgCtx->textDelay = msgCtx->textDelayTimer; msgCtx->textFade = 0; @@ -2185,9 +2183,9 @@ void Message_Decode(PlayState* play) { if ((gSaveContext.options.language == LANGUAGE_JPN) && !msgCtx->textIsCredits) { spD2 = 0; - spE0 = 0; + numLines = 0; decodedBufPos = 0; - charTexIdx = 0; + charTexIndex = 0; Message_SetupLoadItemIcon(play); while (true) { @@ -2207,18 +2205,19 @@ void Message_Decode(PlayState* play) { spC0 = 0.0f; if (curChar == 0xB) { if ((msgCtx->textBoxType != TEXTBOX_TYPE_3) && (msgCtx->textBoxType != TEXTBOX_TYPE_4)) { - if (spE0 < 2) { + if (numLines < 2) { msgCtx->unk11FFA = msgCtx->textboxY + 0x16; - } else if (spE0 == 2) { + } else if (numLines == 2) { msgCtx->unk11FFA = msgCtx->textboxY + 0xE; } } } else { - u32 temp; + s8 requiredScopeTemp; + if ((msgCtx->textBoxType != TEXTBOX_TYPE_3) && (msgCtx->textBoxType != TEXTBOX_TYPE_4)) { - if (spE0 == 0) { + if (numLines == 0) { msgCtx->unk11FFA = msgCtx->textboxY + 0x16; - } else if (spE0 == 1) { + } else if (numLines == 1) { msgCtx->unk11FFA = msgCtx->textboxY + 0xE; } } @@ -2253,29 +2252,28 @@ void Message_Decode(PlayState* play) { for (i = 0; i < playerNameLen; i++) { curChar = gSaveContext.save.saveInfo.playerData.playerName[i]; - index2 = (curChar & 0xFFFF); - ptr2 = &font->fontBuf[index2 * FONT_CHAR_TEX_SIZE]; + index2 = curChar & 0xFFFF; + fontBuf = &font->fontBuf[index2 * FONT_CHAR_TEX_SIZE]; msgCtx->decodedBuffer.wchar[decodedBufPos + i] = 0x100; for (var_v0 = 0; var_v0 < FONT_CHAR_TEX_SIZE; var_v0 += 4) { - font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 0] = ptr2[var_v0 + 0]; - font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 1] = ptr2[var_v0 + 1]; - font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 2] = ptr2[var_v0 + 2]; - font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 3] = ptr2[var_v0 + 3]; + font->charBuf[font->unk_11D88][charTexIndex + var_v0 + 0] = fontBuf[var_v0 + 0]; + font->charBuf[font->unk_11D88][charTexIndex + var_v0 + 1] = fontBuf[var_v0 + 1]; + font->charBuf[font->unk_11D88][charTexIndex + var_v0 + 2] = fontBuf[var_v0 + 2]; + font->charBuf[font->unk_11D88][charTexIndex + var_v0 + 3] = fontBuf[var_v0 + 3]; } - charTexIdx += FONT_CHAR_TEX_SIZE; + charTexIndex += FONT_CHAR_TEX_SIZE; } //! FAKE: - ptr2 = &font->fontBuf[index2 * FONT_CHAR_TEX_SIZE]; + fontBuf = &font->fontBuf[index2 * FONT_CHAR_TEX_SIZE]; decodedBufPos += playerNameLen - 1; spC0 += playerNameLen * (16.0f * msgCtx->textCharScale); } else if (curChar == 0x201) { - DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1000, - (uintptr_t)SEGMENT_ROM_START(message_texture_static), 0x900); - DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1900, - (uintptr_t)SEGMENT_ROM_START(message_texture_static) + 0x900, 0x900); - spE0 = 2; + DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1000, SEGMENT_ROM_START(message_texture_static), 0x900); + DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1900, SEGMENT_ROM_START(message_texture_static) + 0x900, + 0x900); + numLines = 2; spD2 = 2; msgCtx->unk12012 = msgCtx->textboxY + 8; msgCtx->unk11F18 = 1; @@ -2291,12 +2289,12 @@ void Message_Decode(PlayState* play) { Message_GetTimerDigits(((void)0, gSaveContext.timerCurTimes[curChar - 0x204]), spAC); loadChar = false; - for (i = 0; i < 5; i++) { + for (i = 0; i < ARRAY_COUNT(spAC) - 3; i++) { if ((i == 1) || (spAC[i + 3] != 0)) { loadChar = true; } if (loadChar) { - Message_LoadChar(play, spAC[i + 3] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, spAC[i + 3] + 0x824F, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } } @@ -2306,12 +2304,12 @@ void Message_Decode(PlayState* play) { Message_GetTimerDigits(((void)0, gSaveContext.timerCurTimes[curChar - 0x204]), spAC); loadChar = false; - for (i = 0; i < 8; i++) { + for (i = 0; i < ARRAY_COUNT(spAC); i++) { if ((i == 4) || ((i != 2) && (i != 5) && (spAC[i] != '\0'))) { loadChar = true; } if (loadChar) { - Message_LoadChar(play, spAC[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, spAC[i] + 0x824F, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } } @@ -2333,18 +2331,18 @@ void Message_Decode(PlayState* play) { } for (i = 0; i < 4; i++) { - Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, digits[i] + 0x824F, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; decodedBufPos++; if (i == 1) { - Font_LoadChar(play, 0x8E9E, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, 0x8E9E, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x8E9E; decodedBufPos++; } else if (i == 3) { - Font_LoadChar(play, 0x95AA, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, 0x95AA, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x95AA; } } @@ -2372,28 +2370,28 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, digits[i] + 0x824F, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; decodedBufPos++; spC0 += 16.0f * msgCtx->textCharScale; } } - Message_LoadChar(play, 0x9543, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, 0x9543, &charTexIndex, &spC0, decodedBufPos); } else if (curChar == 0x20C) { decodedBufPos++; msgCtx->unk120BE = spD2; msgCtx->unk120C0 = decodedBufPos; msgCtx->unk120C2 = 2; msgCtx->bankRupeesSelected = 0; - msgCtx->unk120C4 = charTexIdx; + msgCtx->unk120C4 = charTexIndex; digits[0] = digits[1] = digits[2] = 0; for (i = 0; i < 3; i++) { - Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, digits[i] + 0x824F, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } - func_8014CCB4(play, &decodedBufPos, &charTexIdx, &spC0); + func_8014CCB4(play, &decodedBufPos, &charTexIndex, &spC0); } else if (curChar == 0x20D) { digits[0] = digits[1] = 0; digits[2] = msgCtx->bankRupeesSelected; @@ -2414,11 +2412,11 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, digits[i] + 0x824F, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } } - func_8014CCB4(play, &decodedBufPos, &charTexIdx, &spC0); + func_8014CCB4(play, &decodedBufPos, &charTexIndex, &spC0); } else if (curChar == 0x20E) { digits[0] = digits[1] = digits[2] = 0; digits[3] = msgCtx->bankRupees; @@ -2442,13 +2440,13 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, digits[i] + 0x824F, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } } - func_8014CCB4(play, &decodedBufPos, &charTexIdx, &spC0); + func_8014CCB4(play, &decodedBufPos, &charTexIndex, &spC0); } else if (curChar == 0x20F) { - Message_LoadTime(play, curChar, &charTexIdx, &spC0, &decodedBufPos); + Message_LoadTime(play, curChar, &charTexIndex, &spC0, &decodedBufPos); } else if (curChar == 0x21C) { digits[0] = digits[1] = 0; digits[2] = gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex]; @@ -2468,13 +2466,13 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, digits[i] + 0x824F, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } } - Message_LoadChar(play, 0x906C, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, 0x906C, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; - Message_LoadChar(play, 0x96DA, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, 0x96DA, &charTexIndex, &spC0, decodedBufPos); } else if (curChar == 0x21D) { digits[0] = digits[1] = 0; digits[2] = Inventory_GetSkullTokenCount(play->sceneId); @@ -2494,11 +2492,11 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, digits[i] + 0x824F, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } } - Message_LoadChar(play, 0x9543, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, 0x9543, &charTexIndex, &spC0, decodedBufPos); } else if (curChar == 0x21E) { digits[0] = 0; digits[1] = gSaveContext.minigameScore; @@ -2510,7 +2508,7 @@ void Message_Decode(PlayState* play) { for (i = 0; i < 2; i++) { if ((i == 1) || (digits[i] != 0)) { - Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, digits[i] + 0x824F, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } } @@ -2538,7 +2536,7 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, digits[i] + 0x824F, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } } @@ -2549,24 +2547,24 @@ void Message_Decode(PlayState* play) { msgCtx->unk120C0 = decodedBufPos; msgCtx->unk120C2 = 0; msgCtx->bankRupeesSelected = 0; - msgCtx->unk120C4 = charTexIdx; + msgCtx->unk120C4 = charTexIndex; digits[0] = digits[1] = digits[2] = 0; for (i = 0; i < 2; i++) { - Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, digits[i] + 0x824F, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } - func_8014CCB4(play, &decodedBufPos, &charTexIdx, &spC0); + func_8014CCB4(play, &decodedBufPos, &charTexIndex, &spC0); } else if (curChar == 0x221) { decodedBufPos++; msgCtx->unk120BE = spD2; msgCtx->unk120C0 = decodedBufPos; msgCtx->unk120C2 = 0; msgCtx->bankRupeesSelected = 0; - msgCtx->unk120C4 = charTexIdx; + msgCtx->unk120C4 = charTexIndex; for (i = 0; i < 5; i++) { msgCtx->unk12054[i] = 1; - Message_LoadChar(play, 0x8250, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, 0x8250, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } decodedBufPos--; @@ -2581,26 +2579,26 @@ void Message_Decode(PlayState* play) { for (i = 0; i < 3; i++, decodedBufPos++) { msgCtx->decodedBuffer.wchar[decodedBufPos] = D_801D0268[index][i]; - Font_LoadChar(play, D_801D0268[index][i], charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, D_801D0268[index][i], charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; } decodedBufPos--; spC0 += 3.0f * (16.0f * msgCtx->textCharScale); msgCtx->choiceIndex = index; } else if (curChar == 0x224) { - Message_LoadOwlWarpText(play, &charTexIdx, &spC0, &decodedBufPos); + Message_LoadOwlWarpText(play, &charTexIndex, &spC0, &decodedBufPos); } else if (curChar == 0x225) { decodedBufPos++; msgCtx->unk120BE = spD2; msgCtx->unk120C0 = decodedBufPos; msgCtx->unk120C2 = 0; msgCtx->bankRupeesSelected = 0; - msgCtx->unk120C4 = charTexIdx; + msgCtx->unk120C4 = charTexIndex; for (i = 0; i < 3; i++) { msgCtx->unk12054[i] = 1; - Font_LoadChar(play, 0x8250, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, 0x8250, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x8250; spC0 += 16.0f * msgCtx->textCharScale; decodedBufPos++; @@ -2611,13 +2609,14 @@ void Message_Decode(PlayState* play) { msgCtx->decodedBuffer.wchar[decodedBufPos] = D_801D027C[((void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[i])]; decodedBufPos++; - Message_LoadChar(play, i + 0x8250, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, i + 0x8250, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x2000; } else if ((curChar >= 0x227) && (curChar < 0x22B)) { digits[0] = digits[1] = 0; - digits[2] = 15 - gSaveContext.save.saveInfo.inventory.strayFairies[curChar - 0x227]; + digits[2] = + STRAY_FAIRY_SCATTERED_TOTAL - gSaveContext.save.saveInfo.inventory.strayFairies[curChar - 0x227]; while (digits[2] >= 100) { digits[0]++; @@ -2634,14 +2633,14 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, digits[i] + 0x824F, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; decodedBufPos++; spC0 += 16.0f * msgCtx->textCharScale; } } - Message_LoadChar(play, 0x906C, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, 0x906C, &charTexIndex, &spC0, decodedBufPos); } else if (curChar == 0x22B) { digits[0] = digits[1] = digits[2] = 0; digits[3] = gSaveContext.minigameScore; @@ -2665,14 +2664,14 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, digits[i] + 0x824F, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; decodedBufPos++; spC0 += 16.0f * msgCtx->textCharScale; } } - Message_LoadChar(play, 0x94AD, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, 0x94AD, &charTexIndex, &spC0, decodedBufPos); } else if ((curChar == 0x22C) || (curChar == 0x22D)) { if (curChar == 0x22C) { digits[0] = gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][0]; @@ -2684,8 +2683,8 @@ void Message_Decode(PlayState* play) { digits[2] = HS_GET_LOTTERY_CODE_GUESS() & 0xF; } for (i = 0; i < 3; i++) { - Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, digits[i] + 0x824F, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; decodedBufPos++; spC0 += 16.0f * msgCtx->textCharScale; @@ -2714,33 +2713,32 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, digits[i] + 0x824F, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; decodedBufPos++; spC0 += 16.0f * msgCtx->textCharScale; } } - func_8014CCB4(play, &decodedBufPos, &charTexIdx, &spC0); + func_8014CCB4(play, &decodedBufPos, &charTexIndex, &spC0); } else if (curChar == 0x22F) { - for (i = 0; i < 5; i++) { + for (i = 0; i < ARRAY_COUNT(gSaveContext.save.saveInfo.bomberCode); i++) { digits[i] = gSaveContext.save.saveInfo.bomberCode[i]; - Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, digits[i] + 0x824F, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; decodedBufPos++; spC0 += 16.0f * msgCtx->textCharScale; } decodedBufPos--; } else if ((curChar >= 0x231) && (curChar < 0x237)) { - // index = curChar - 0x231; msgCtx->decodedBuffer.wchar[decodedBufPos] = D_801D027C[((void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[(s16)(curChar - 0x231)])]; decodedBufPos++; Message_LoadChar( play, D_801D0284[((void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[(s16)(curChar - 0x231)])], - &charTexIdx, &spC0, decodedBufPos); + &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x2000; } else if (curChar == 0x237) { @@ -2759,20 +2757,20 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadChar(play, digits[i] + 0x824F, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, digits[i] + 0x824F, &charTexIndex, &spC0, decodedBufPos); decodedBufPos++; } } - Font_LoadChar(play, 0x8E9E, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, 0x8E9E, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x8E9E; decodedBufPos++; - Font_LoadChar(play, 0x8AD4, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, 0x8AD4, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x8E9E; spC0 += 2.0f * (16.0f * msgCtx->textCharScale); } else if (curChar == 0x238) { - Message_LoadTime(play, curChar, &charTexIdx, &spC0, &decodedBufPos); + Message_LoadTime(play, curChar, &charTexIndex, &spC0, &decodedBufPos); } else if ((curChar == 0x300) || (curChar == 0x301) || (curChar == 0x302) || (curChar == 0x308)) { if (curChar == 0x308) { value = (s32)HS_GET_HIGH_SCORE_3_LOWER(); @@ -2808,8 +2806,8 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, digits[i] + 0x824F, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; decodedBufPos++; spC0 += 16.0f * msgCtx->textCharScale; @@ -2829,13 +2827,13 @@ void Message_Decode(PlayState* play) { } loadChar = false; - for (i = 0; i < 8; i++) { + for (i = 0; i < ARRAY_COUNT(spAC); i++) { if ((i == 4) || ((i != 2) && (i != 5) && (spAC[i] != '\0'))) { loadChar = true; } if (loadChar) { - Font_LoadChar(play, spAC[i] + 0x824F, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, spAC[i] + 0x824F, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = spAC[i] + 0x824F; decodedBufPos++; } else { @@ -2863,18 +2861,18 @@ void Message_Decode(PlayState* play) { } for (i = 0; i < 4; i++) { - Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, digits[i] + 0x824F, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; decodedBufPos++; if (i == 1) { - Font_LoadChar(play, 0x95AA, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, 0x95AA, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x95AA; decodedBufPos++; } else if (i == 3) { - Font_LoadChar(play, 0x9562, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, 0x9562, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = 0x9562; } } @@ -2902,14 +2900,14 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, digits[i] + 0x824F, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; decodedBufPos++; spC0 += 16.0f * msgCtx->textCharScale; } } - Message_LoadChar(play, 0x9543, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, 0x9543, &charTexIndex, &spC0, decodedBufPos); } else if ((curChar == 0x30D) || (curChar == 0x30E) || (curChar == 0x30F)) { index = curChar - 0x30D; @@ -2923,16 +2921,16 @@ void Message_Decode(PlayState* play) { for (i = 0; i < playerNameLen; i++) { curChar = ((void)0, gSaveContext.save.saveInfo.inventory.dekuPlaygroundPlayerName[index][i]); //! FAKE: 0xFFFF - ptr2 = &font->fontBuf[(curChar & 0xFFFF) * FONT_CHAR_TEX_SIZE]; + fontBuf = &font->fontBuf[(curChar & 0xFFFF) * FONT_CHAR_TEX_SIZE]; msgCtx->decodedBuffer.wchar[decodedBufPos + i] = 0x30D; for (var_v0 = 0; var_v0 < FONT_CHAR_TEX_SIZE; var_v0 += 4) { - font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 0] = ptr2[var_v0 + 0]; - font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 1] = ptr2[var_v0 + 1]; - font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 2] = ptr2[var_v0 + 2]; - font->charBuf[font->unk_11D88][charTexIdx + var_v0 + 3] = ptr2[var_v0 + 3]; + font->charBuf[font->unk_11D88][charTexIndex + var_v0 + 0] = fontBuf[var_v0 + 0]; + font->charBuf[font->unk_11D88][charTexIndex + var_v0 + 1] = fontBuf[var_v0 + 1]; + font->charBuf[font->unk_11D88][charTexIndex + var_v0 + 2] = fontBuf[var_v0 + 2]; + font->charBuf[font->unk_11D88][charTexIndex + var_v0 + 3] = fontBuf[var_v0 + 3]; } - charTexIdx += FONT_CHAR_TEX_SIZE; + charTexIndex += FONT_CHAR_TEX_SIZE; } decodedBufPos += playerNameLen - 1; spC0 += playerNameLen * (16.0f * msgCtx->textCharScale); @@ -2959,14 +2957,14 @@ void Message_Decode(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadChar(play, digits[i] + 0x824F, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, digits[i] + 0x824F, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[decodedBufPos] = digits[i] + 0x824F; decodedBufPos++; spC0 += 16.0f * msgCtx->textCharScale; } } - Message_LoadChar(play, 0x94AD, &charTexIdx, &spC0, decodedBufPos); + Message_LoadChar(play, 0x94AD, &charTexIndex, &spC0, decodedBufPos); } else if (curChar == 0x1F) { decodedBufPos--; for (i = 0; i < font->msgBuf.wchar[msgCtx->msgBufPos + 1]; i++) { @@ -2982,7 +2980,7 @@ void Message_Decode(PlayState* play) { spD2++; spC0 = 0.0f; if (curChar == 0xA) { - spE0++; + numLines++; } } else if ((curChar == 0x101) || (curChar == 0x102) || (curChar == 0x104) || ((curChar >= 0x130) && (curChar < 0x137))) { @@ -3001,8 +2999,8 @@ void Message_Decode(PlayState* play) { } else if (curChar == 0x128) { msgCtx->decodedBuffer.wchar[++decodedBufPos] = font->msgBuf.wchar[++msgCtx->msgBufPos]; } else if ((curChar != 0x20) && ((curChar < 0x2000) || (curChar >= 0x2009))) { - Font_LoadChar(play, curChar, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadChar(play, curChar, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; if ((curChar == 0x8169) || (curChar == 0x8175)) { spC0 += 10.0f * msgCtx->textCharScale; } else if (curChar == 0x8145) { @@ -3041,7 +3039,7 @@ void func_80150A84(PlayState* play) { if (D_801CFC78[textBoxType] != 14) { DmaMgr_SendRequest0(msgCtx->textboxSegment, - &SEGMENT_ROM_START(message_static)[D_801CFC78[textBoxType] * 0x1000], 0x1000); + SEGMENT_ROM_START(message_static) + D_801CFC78[textBoxType] * 0x1000, 0x1000); if (!play->pauseCtx.bombersNotebookOpen) { if ((textBoxType == TEXTBOX_TYPE_0) || (textBoxType == TEXTBOX_TYPE_6) || (textBoxType == TEXTBOX_TYPE_A) || @@ -3168,17 +3166,17 @@ void Message_OpenText(PlayState* play, u16 textId) { if (msgCtx->textIsCredits) { Message_FindCreditsMessage(play, textId); msgCtx->msgLength = font->messageEnd; - DmaMgr_SendRequest0(&font->msgBuf, &SEGMENT_ROM_START(staff_message_data_static)[font->messageStart], + DmaMgr_SendRequest0(&font->msgBuf, SEGMENT_ROM_START(staff_message_data_static) + font->messageStart, font->messageEnd); } else if (gSaveContext.options.language == LANGUAGE_JPN) { Message_FindMessage(play, textId); msgCtx->msgLength = font->messageEnd; - DmaMgr_SendRequest0(&font->msgBuf, &SEGMENT_ROM_START(message_data_static)[font->messageStart], + DmaMgr_SendRequest0(&font->msgBuf, SEGMENT_ROM_START(message_data_static) + font->messageStart, font->messageEnd); } else { Message_FindMessageNES(play, textId); msgCtx->msgLength = font->messageEnd; - DmaMgr_SendRequest0(&font->msgBuf, &SEGMENT_ROM_START(message_data_static)[font->messageStart], + DmaMgr_SendRequest0(&font->msgBuf, SEGMENT_ROM_START(message_data_static) + font->messageStart, font->messageEnd); } @@ -3267,12 +3265,12 @@ void func_801514B0(PlayState* play, u16 arg1, u8 arg2) { if (gSaveContext.options.language == LANGUAGE_JPN) { Message_FindMessage(play, arg1); msgCtx->msgLength = font->messageEnd; - DmaMgr_SendRequest0(&font->msgBuf, &SEGMENT_ROM_START(message_data_static)[font->messageStart], + DmaMgr_SendRequest0(&font->msgBuf, SEGMENT_ROM_START(message_data_static) + font->messageStart, font->messageEnd); } else { Message_FindMessageNES(play, arg1); msgCtx->msgLength = font->messageEnd; - DmaMgr_SendRequest0(&font->msgBuf, &SEGMENT_ROM_START(message_data_static)[font->messageStart], + DmaMgr_SendRequest0(&font->msgBuf, SEGMENT_ROM_START(message_data_static) + font->messageStart, font->messageEnd); } msgCtx->choiceNum = 0; @@ -3287,7 +3285,7 @@ void func_801514B0(PlayState* play, u16 arg1, u8 arg2) { msgCtx->textBoxPos = arg2; msgCtx->unk11F0C = msgCtx->unk11F08 & 0xF; msgCtx->textUnskippable = true; - DmaMgr_SendRequest0(msgCtx->textboxSegment, &SEGMENT_ROM_START(message_static)[D_801CFC78[0] << 12], 0x1000); + DmaMgr_SendRequest0(msgCtx->textboxSegment, SEGMENT_ROM_START(message_static) + (D_801CFC78[0] << 12), 0x1000); msgCtx->textboxColorRed = 0; msgCtx->textboxColorGreen = 0; msgCtx->textboxColorBlue = 0; diff --git a/src/code/z_message_nes.c b/src/code/z_message_nes.c index b3ef5d2a9..ebbd40ab0 100644 --- a/src/code/z_message_nes.c +++ b/src/code/z_message_nes.c @@ -544,11 +544,9 @@ void Message_DrawTextNES(PlayState* play, Gfx** gfxP, u16 textDrawPos) { case 0x17: // MESSAGE_QUICKTEXT_ENABLE if ((i + 1) == msgCtx->textDrawPos) { - j = i; if ((msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) || ((msgCtx->msgMode >= MSGMODE_OCARINA_STARTING) && (msgCtx->msgMode <= MSGMODE_26))) { - //! FAKE: - dummy:; + j = i; while (true) { if ((msgCtx->decodedBuffer.schar[j] != 0x18) && (msgCtx->decodedBuffer.schar[j] != 0x1A) && (msgCtx->decodedBuffer.schar[j] != 0x19) && (msgCtx->decodedBuffer.schar[j] != 0xE0) && @@ -956,33 +954,28 @@ u8 sMaskCodeTextLengthENG[] = { void Message_DecodeNES(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; - Font* font = &msgCtx->font; // spE0 - Player* player; // spDC - s16 decodedBufPos; // spDA + Font* font = &msgCtx->font; + Player* player = GET_PLAYER(play); + s16 decodedBufPos = 0; s16 value; u32 timeToMoonCrash; - s16 i; // s1 - s16 spD0; // numLines - s16 digits[4]; // spC8/CA/CC/CE - s16 spC6; + s16 i; + s16 numLines; + s16 digits[4]; + s16 spC6 = 0; u16 sfxHi; f32 var_fs0; - s32 charTexIdx; // spBC + s32 charTexIndex = 0; s16 loadChar; - s16 temp_s2_2; + s16 index; s16 spA8[8]; f32 spA4; - u8* ptr; - u8 curChar; // sp78 - s8 charOffset; - s16 playerNameLen; // s0 + u8* fontBuf; + s16 playerNameLen; s16 var_v1_3; + u8 curChar; - player = GET_PLAYER(play); - decodedBufPos = 0; - spC6 = 0; - charTexIdx = 0; - spD0 = 0; + numLines = 0; msgCtx->textDelayTimer = 0; msgCtx->textDelay = msgCtx->textDelayTimer; msgCtx->textFade = false; @@ -1007,52 +1000,54 @@ void Message_DecodeNES(PlayState* play) { if (msgCtx->unk11F18 != 0) { msgCtx->unk11F1A[spC6] = (s16)((msgCtx->textCharScale * 16.0f * 16.0f) - spA4) / 2; } + spA4 = 0.0f; + if (curChar == 0x12) { if ((msgCtx->textBoxType != TEXTBOX_TYPE_3) && (msgCtx->textBoxType != TEXTBOX_TYPE_4)) { - if (spD0 < 2) { + if (numLines < 2) { msgCtx->unk11FFA = msgCtx->textboxY + XREG(10); - } else if (spD0 == 2) { + } else if (numLines == 2) { msgCtx->unk11FFA = msgCtx->textboxY + XREG(11); - } else if (spD0 == 3) { + } else if (numLines == 3) { msgCtx->unk11FFA = msgCtx->textboxY + XREG(12); } } } else { if ((msgCtx->textBoxType != TEXTBOX_TYPE_3) && (msgCtx->textBoxType != TEXTBOX_TYPE_4)) { - if (spD0 == 0) { + if (numLines == 0) { msgCtx->unk11FFA = msgCtx->textboxY + XREG(13) + XREG(10); - } else if (spD0 == 1) { + } else if (numLines == 1) { msgCtx->unk11FFA = msgCtx->textboxY + XREG(13) + XREG(11); - } else if (spD0 == 2) { + } else if (numLines == 2) { msgCtx->unk11FFA = msgCtx->textboxY + XREG(13) + XREG(12); } } } + { - //! FAKE: Use pad once stack has enough space - dummy:; + s8 requiredScopeTemp; if ((curChar == 0x1B) || (curChar == 0x1C) || (curChar == 0x1D)) { //! FAKE: & 0xFFFF to fix regalloc - msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[(msgCtx->msgBufPos & 0xFFFF) + 1]; - msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[(msgCtx->msgBufPos) + 2]; + msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[msgCtx->msgBufPos + 2]; msgCtx->msgBufPos += 3; } - msgCtx->decodedTextLen = decodedBufPos; - msgCtx->unk120D8 = spD0; - if (msgCtx->textboxSkipped || (msgCtx->textBoxType == TEXTBOX_TYPE_1) || - (msgCtx->textBoxType == TEXTBOX_TYPE_3) || (msgCtx->textBoxType == TEXTBOX_TYPE_6) || - (msgCtx->textBoxType == TEXTBOX_TYPE_8) || (msgCtx->textBoxType == TEXTBOX_TYPE_9) || - (msgCtx->textBoxType == TEXTBOX_TYPE_B) || (msgCtx->unk11F0C == 3)) { - msgCtx->textDrawPos = msgCtx->decodedTextLen; - } - msgCtx->unk120C8 = msgCtx->unk120CE; - msgCtx->unk120CA = msgCtx->unk120D0; - msgCtx->unk120CC = msgCtx->unk120D2; - break; } + + msgCtx->decodedTextLen = decodedBufPos; + msgCtx->unk120D8 = numLines; + if (msgCtx->textboxSkipped || (msgCtx->textBoxType == TEXTBOX_TYPE_1) || + (msgCtx->textBoxType == TEXTBOX_TYPE_3) || (msgCtx->textBoxType == TEXTBOX_TYPE_6) || + (msgCtx->textBoxType == TEXTBOX_TYPE_8) || (msgCtx->textBoxType == TEXTBOX_TYPE_9) || + (msgCtx->textBoxType == TEXTBOX_TYPE_B) || (msgCtx->unk11F0C == 3)) { + msgCtx->textDrawPos = msgCtx->decodedTextLen; + } + msgCtx->unk120C8 = msgCtx->unk120CE; + msgCtx->unk120CA = msgCtx->unk120D0; + msgCtx->unk120CC = msgCtx->unk120D2; + break; } else if (curChar == 0x16) { // Substitute the player name control character for the file's player name. for (playerNameLen = ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); playerNameLen > 0; @@ -1071,29 +1066,28 @@ void Message_DecodeNES(PlayState* play) { } else if (curChar == 0x3F) { curChar = '-'; } else if (curChar < 0xA) { - charOffset = curChar; - curChar = '0' + charOffset; + curChar += 0; + curChar = '0' + curChar; } else if (curChar < 0x24) { - charOffset = curChar; - curChar = 'A' - 10 + charOffset; + curChar += 0; + curChar = 'A' - 10 + curChar; } else if (curChar < 0x3E) { - charOffset = curChar; - curChar = 'a' - 36 + charOffset; + curChar += 0; + curChar = 'a' - 36 + curChar; } if (curChar != ' ') { - Font_LoadCharNES(play, curChar, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, curChar, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; } msgCtx->decodedBuffer.schar[decodedBufPos] = curChar; decodedBufPos++; } decodedBufPos--; } else if (curChar == 0xC1) { - //! TODO: + 0x900 on the first one? DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1000, SEGMENT_ROM_START(message_texture_static), 0x900); - DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1900, - (uintptr_t)SEGMENT_ROM_START(message_texture_static) + 0x900, 0x900); - spD0 = 2; + DmaMgr_SendRequest0(msgCtx->textboxSegment + 0x1900, SEGMENT_ROM_START(message_texture_static) + 0x900, + 0x900); + numLines = 2; spC6 = 2; msgCtx->unk12012 = msgCtx->textboxY + 8; msgCtx->unk11F18 = 1; @@ -1114,7 +1108,7 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadCharNES(play, spA8[i + 3], &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, spA8[i + 3], &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } } @@ -1129,7 +1123,7 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadCharNES(play, spA8[i], &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, spA8[i], &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } } @@ -1150,18 +1144,18 @@ void Message_DecodeNES(PlayState* play) { } for (i = 0; i < 4; i++) { - Font_LoadCharNES(play, digits[i] + '0', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, digits[i] + '0', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; decodedBufPos++; if (i == 1) { - Font_LoadCharNES(play, '"', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, '"', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = 0x22; decodedBufPos++; } else if (i == 3) { - Font_LoadCharNES(play, 0x27, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, 0x27, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = 0x27; } } @@ -1189,8 +1183,8 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadCharNES(play, digits[i] + '0', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, digits[i] + '0', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; decodedBufPos++; spA4 += 16.0f * msgCtx->textCharScale; @@ -1203,14 +1197,14 @@ void Message_DecodeNES(PlayState* play) { msgCtx->unk120C0 = decodedBufPos; msgCtx->unk120C2 = 2; msgCtx->bankRupeesSelected = 0; - msgCtx->unk120C4 = charTexIdx; + msgCtx->unk120C4 = charTexIndex; digits[0] = digits[1] = digits[2] = 0; for (i = 0; i < 3; i++) { - Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, digits[i] + '0', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } - Message_LoadLocalizedRupeesNES(play, &decodedBufPos, &charTexIdx, &spA4); + Message_LoadLocalizedRupeesNES(play, &decodedBufPos, &charTexIndex, &spA4); } else if (curChar == 0xCD) { digits[0] = digits[1] = 0; digits[2] = msgCtx->bankRupeesSelected; @@ -1231,11 +1225,11 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, digits[i] + '0', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } } - Message_LoadRupeesNES(play, &decodedBufPos, &charTexIdx, &spA4, msgCtx->bankRupeesSelected); + Message_LoadRupeesNES(play, &decodedBufPos, &charTexIndex, &spA4, msgCtx->bankRupeesSelected); } else if (curChar == 0xCE) { digits[0] = digits[1] = digits[2] = 0; digits[3] = msgCtx->bankRupees; @@ -1259,13 +1253,13 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, digits[i] + '0', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } } - Message_LoadRupeesNES(play, &decodedBufPos, &charTexIdx, &spA4, msgCtx->bankRupees); + Message_LoadRupeesNES(play, &decodedBufPos, &charTexIndex, &spA4, msgCtx->bankRupees); } else if (curChar == 0xCF) { - Message_LoadTimeNES(play, curChar, &charTexIdx, &spA4, &decodedBufPos); + Message_LoadTimeNES(play, curChar, &charTexIndex, &spA4, &decodedBufPos); } else if (curChar == 0xC) { digits[0] = digits[1] = 0; digits[2] = gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex]; @@ -1285,30 +1279,30 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, digits[i] + '0', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } } if ((gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] == 1) || (gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] == 21)) { - Message_LoadCharNES(play, 's', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 's', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; - Message_LoadCharNES(play, 't', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 't', &charTexIndex, &spA4, decodedBufPos); } else if ((gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] == 2) || (gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] == 22)) { - Message_LoadCharNES(play, 'n', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'n', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; - Message_LoadCharNES(play, 'd', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'd', &charTexIndex, &spA4, decodedBufPos); } else if ((gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] == 3) || (gSaveContext.save.saveInfo.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] == 23)) { - Message_LoadCharNES(play, 'r', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'r', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; - Message_LoadCharNES(play, 'd', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'd', &charTexIndex, &spA4, decodedBufPos); } else { - Message_LoadCharNES(play, 't', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 't', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; - Message_LoadCharNES(play, 'h', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'h', &charTexIndex, &spA4, decodedBufPos); } } else if (curChar == 0xD) { digits[0] = digits[1] = 0; @@ -1329,30 +1323,30 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, digits[i] + '0', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } } if ((Inventory_GetSkullTokenCount(play->sceneId) == 1) || (Inventory_GetSkullTokenCount(play->sceneId) == 21)) { - Message_LoadCharNES(play, 's', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 's', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; - Message_LoadCharNES(play, 't', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 't', &charTexIndex, &spA4, decodedBufPos); } else if ((Inventory_GetSkullTokenCount(play->sceneId) == 2) || (Inventory_GetSkullTokenCount(play->sceneId) == 22)) { - Message_LoadCharNES(play, 'n', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'n', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; - Message_LoadCharNES(play, 'd', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'd', &charTexIndex, &spA4, decodedBufPos); } else if ((Inventory_GetSkullTokenCount(play->sceneId) == 3) || (Inventory_GetSkullTokenCount(play->sceneId) == 23)) { - Message_LoadCharNES(play, 'r', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'r', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; - Message_LoadCharNES(play, 'd', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'd', &charTexIndex, &spA4, decodedBufPos); } else { - Message_LoadCharNES(play, 't', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 't', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; - Message_LoadCharNES(play, 'h', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'h', &charTexIndex, &spA4, decodedBufPos); } } else if (curChar == 0xE) { digits[0] = 0; @@ -1365,7 +1359,7 @@ void Message_DecodeNES(PlayState* play) { for (i = 0; i < 2; i++) { if ((i == 1) || (digits[i] != 0)) { - Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, digits[i] + '0', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } } @@ -1394,7 +1388,7 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, digits[i] + '0', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } } @@ -1405,58 +1399,58 @@ void Message_DecodeNES(PlayState* play) { msgCtx->unk120C0 = decodedBufPos; msgCtx->unk120C2 = 0; msgCtx->bankRupeesSelected = 0; - msgCtx->unk120C4 = charTexIdx; + msgCtx->unk120C4 = charTexIndex; digits[0] = digits[1] = digits[2] = 0; for (i = 0; i < 2; i++) { - Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, digits[i] + '0', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } - Message_LoadPluralRupeesNES(play, &decodedBufPos, &charTexIdx, &spA4); + Message_LoadPluralRupeesNES(play, &decodedBufPos, &charTexIndex, &spA4); } else if (curChar == 0xD1) { decodedBufPos++; msgCtx->unk120BE = spC6; msgCtx->unk120C0 = decodedBufPos; msgCtx->unk120C2 = 0; msgCtx->bankRupeesSelected = 0; - msgCtx->unk120C4 = charTexIdx; + msgCtx->unk120C4 = charTexIndex; for (i = 0; i < 5; i++) { msgCtx->unk12054[i] = 1; - Message_LoadCharNES(play, '1', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, '1', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } decodedBufPos--; } else if (curChar == 0xD3) { if (((void)0, gSaveContext.save.timeSpeedOffset) == 18) { - temp_s2_2 = 0; + index = 0; } else if (((void)0, gSaveContext.save.timeSpeedOffset) == 0) { - temp_s2_2 = 1; + index = 1; } else { - temp_s2_2 = 2; + index = 2; } for (i = 0; i < 4; i++, decodedBufPos++) { - msgCtx->decodedBuffer.schar[decodedBufPos] = D_801D08D8[temp_s2_2][i]; - Font_LoadCharNES(play, D_801D08D8[temp_s2_2][i], charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + msgCtx->decodedBuffer.schar[decodedBufPos] = D_801D08D8[index][i]; + Font_LoadCharNES(play, D_801D08D8[index][i], charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; } decodedBufPos--; spA4 += 3.0f * (16.0f * msgCtx->textCharScale); - msgCtx->choiceIndex = temp_s2_2; + msgCtx->choiceIndex = index; } else if (curChar == 0xD4) { - Message_LoadOwlWarpTextNES(play, &charTexIdx, &spA4, &decodedBufPos); + Message_LoadOwlWarpTextNES(play, &charTexIndex, &spA4, &decodedBufPos); } else if (curChar == 0xD5) { decodedBufPos++; msgCtx->unk120BE = spC6; msgCtx->unk120C0 = decodedBufPos; msgCtx->unk120C2 = 0; msgCtx->bankRupeesSelected = 0; - msgCtx->unk120C4 = charTexIdx; + msgCtx->unk120C4 = charTexIndex; for (i = 0; i < 3; i++) { msgCtx->unk12054[i] = 1; - Font_LoadCharNES(play, '1', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, '1', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = '1'; spA4 += 16.0f * msgCtx->textCharScale; decodedBufPos++; @@ -1467,13 +1461,13 @@ void Message_DecodeNES(PlayState* play) { msgCtx->decodedBuffer.schar[decodedBufPos] = D_801D08E4[((void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[i])]; decodedBufPos++; - Message_LoadCharNES(play, i + '1', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, i + '1', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } msgCtx->decodedBuffer.schar[decodedBufPos] = 0; } else if ((curChar >= 0xD7) && (curChar < 0xDB)) { digits[0] = digits[1] = 0; - digits[2] = 15 - gSaveContext.save.saveInfo.inventory.strayFairies[curChar - 0xD7]; + digits[2] = STRAY_FAIRY_SCATTERED_TOTAL - gSaveContext.save.saveInfo.inventory.strayFairies[curChar - 0xD7]; while (digits[2] >= 100) { digits[0]++; @@ -1490,8 +1484,8 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadCharNES(play, digits[i] + '0', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, digits[i] + '0', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; decodedBufPos++; spA4 += 16.0f * msgCtx->textCharScale; @@ -1520,8 +1514,8 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadCharNES(play, digits[i] + '0', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, digits[i] + '0', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; decodedBufPos++; spA4 += 16.0f * msgCtx->textCharScale; @@ -1540,8 +1534,8 @@ void Message_DecodeNES(PlayState* play) { } for (i = 0; i < 3; i++) { - Font_LoadCharNES(play, digits[i] + '0', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, digits[i] + '0', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; decodedBufPos++; spA4 += 16.0f * msgCtx->textCharScale; @@ -1570,19 +1564,19 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadCharNES(play, digits[i] + '0', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, digits[i] + '0', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; decodedBufPos++; spA4 += 16.0f * msgCtx->textCharScale; } } - Message_LoadPluralRupeesNES(play, &decodedBufPos, &charTexIdx, &spA4); + Message_LoadPluralRupeesNES(play, &decodedBufPos, &charTexIndex, &spA4); } else if (curChar == 0xDF) { for (i = 0; i < 5; i++) { digits[i] = gSaveContext.save.saveInfo.bomberCode[i]; - Font_LoadCharNES(play, digits[i] + '0', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, digits[i] + '0', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; decodedBufPos++; spA4 += 16.0f * msgCtx->textCharScale; @@ -1591,14 +1585,14 @@ void Message_DecodeNES(PlayState* play) { } else if ((curChar >= 0xE1) && (curChar < 0xE7)) { msgCtx->decodedBuffer.schar[decodedBufPos++] = D_801D08E4[((void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[(s16)(curChar - 0xE1)])]; - temp_s2_2 = sMaskCodeTextLengthENG[( - (void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[(s16)(curChar - 0xE1)])]; - for (playerNameLen = 0; playerNameLen < temp_s2_2; playerNameLen++, decodedBufPos++) { + index = sMaskCodeTextLengthENG[((void)0, + gSaveContext.save.saveInfo.spiderHouseMaskOrder[(s16)(curChar - 0xE1)])]; + for (playerNameLen = 0; playerNameLen < index; playerNameLen++, decodedBufPos++) { Message_LoadCharNES( play, sMaskCodeTextENG[((void)0, gSaveContext.save.saveInfo.spiderHouseMaskOrder[(s16)(curChar - 0xE1)])] [playerNameLen], - &charTexIdx, &spA4, decodedBufPos); + &charTexIndex, &spA4, decodedBufPos); } msgCtx->decodedBuffer.schar[decodedBufPos] = 0; @@ -1618,25 +1612,25 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Message_LoadCharNES(play, digits[i] + '0', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, digits[i] + '0', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; } } msgCtx->decodedBuffer.schar[decodedBufPos] = ' '; decodedBufPos++; - Message_LoadCharNES(play, 'h', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'h', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; - Message_LoadCharNES(play, 'o', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'o', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; - Message_LoadCharNES(play, 'u', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'u', &charTexIndex, &spA4, decodedBufPos); decodedBufPos++; - Message_LoadCharNES(play, 'r', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 'r', &charTexIndex, &spA4, decodedBufPos); if ((digits[0] != 0) || (digits[1] != 1)) { decodedBufPos++; - Message_LoadCharNES(play, 's', &charTexIdx, &spA4, decodedBufPos); + Message_LoadCharNES(play, 's', &charTexIndex, &spA4, decodedBufPos); } } else if (curChar == 0xE8) { - Message_LoadTimeNES(play, curChar, &charTexIdx, &spA4, &decodedBufPos); + Message_LoadTimeNES(play, curChar, &charTexIndex, &spA4, &decodedBufPos); } else if ((curChar == 0xF0) || (curChar == 0xF1) || (curChar == 0xF2) || (curChar == 0xF8)) { if (curChar == 0xF8) { @@ -1673,8 +1667,8 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadCharNES(play, digits[i] + '0', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, digits[i] + '0', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; decodedBufPos++; spA4 += 16.0f * msgCtx->textCharScale; @@ -1699,8 +1693,8 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadCharNES(play, spA8[i], charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, spA8[i], charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = spA8[i]; decodedBufPos++; } else { @@ -1728,18 +1722,18 @@ void Message_DecodeNES(PlayState* play) { } for (i = 0; i < 4; i++) { - Font_LoadCharNES(play, digits[i] + '0', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, digits[i] + '0', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; decodedBufPos++; if (i == 1) { - Font_LoadCharNES(play, '"', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, '"', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = '"'; decodedBufPos++; } else if (i == 3) { - Font_LoadCharNES(play, 0x27, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, 0x27, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = 0x27; } } @@ -1767,8 +1761,8 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadCharNES(play, digits[i] + '0', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, digits[i] + '0', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; decodedBufPos++; spA4 += 16.0f * msgCtx->textCharScale; @@ -1776,28 +1770,26 @@ void Message_DecodeNES(PlayState* play) { } decodedBufPos--; } else if ((curChar == 0xFD) || (curChar == 0xFE) || (curChar == 0xFF)) { - temp_s2_2 = curChar - 0xFD; + index = curChar - 0xFD; for (playerNameLen = 8; playerNameLen > 0; playerNameLen--) { if (((void)0, - gSaveContext.save.saveInfo.inventory.dekuPlaygroundPlayerName[temp_s2_2][playerNameLen - 1]) != - 0x3E) { + gSaveContext.save.saveInfo.inventory.dekuPlaygroundPlayerName[index][playerNameLen - 1]) != 0x3E) { break; } } for (i = 0; i < playerNameLen; i++) { - curChar = (gSaveContext.save.saveInfo.inventory.dekuPlaygroundPlayerName[temp_s2_2][i]); + curChar = ((void)0, gSaveContext.save.saveInfo.inventory.dekuPlaygroundPlayerName[index][i]); msgCtx->decodedBuffer.schar[decodedBufPos + i] = 0xFD; + fontBuf = &font->fontBuf[(curChar & 0xFFFF) * FONT_CHAR_TEX_SIZE]; - // playerName - ptr = &font->fontBuf[(curChar & 0xFFFF) * FONT_CHAR_TEX_SIZE]; for (var_v1_3 = 0; var_v1_3 < FONT_CHAR_TEX_SIZE; var_v1_3 += 4) { - font->charBuf[font->unk_11D88][charTexIdx + var_v1_3 + 0] = ptr[var_v1_3 + 0]; - font->charBuf[font->unk_11D88][charTexIdx + var_v1_3 + 1] = ptr[var_v1_3 + 1]; - font->charBuf[font->unk_11D88][charTexIdx + var_v1_3 + 2] = ptr[var_v1_3 + 2]; - font->charBuf[font->unk_11D88][charTexIdx + var_v1_3 + 3] = ptr[var_v1_3 + 3]; + font->charBuf[font->unk_11D88][charTexIndex + var_v1_3 + 0] = fontBuf[var_v1_3 + 0]; + font->charBuf[font->unk_11D88][charTexIndex + var_v1_3 + 1] = fontBuf[var_v1_3 + 1]; + font->charBuf[font->unk_11D88][charTexIndex + var_v1_3 + 2] = fontBuf[var_v1_3 + 2]; + font->charBuf[font->unk_11D88][charTexIndex + var_v1_3 + 3] = fontBuf[var_v1_3 + 3]; } - charTexIdx += FONT_CHAR_TEX_SIZE; + charTexIndex += FONT_CHAR_TEX_SIZE; } decodedBufPos += playerNameLen - 1; spA4 += playerNameLen * (16.0f * msgCtx->textCharScale); @@ -1824,8 +1816,8 @@ void Message_DecodeNES(PlayState* play) { loadChar = true; } if (loadChar) { - Font_LoadCharNES(play, digits[i] + '0', charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, digits[i] + '0', charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.schar[decodedBufPos] = digits[i] + '0'; decodedBufPos++; spA4 += 16.0f * msgCtx->textCharScale; @@ -1847,7 +1839,7 @@ void Message_DecodeNES(PlayState* play) { spC6++; spA4 = 0.0f; if (curChar == 0x11) { - spD0++; + numLines++; } } else if ((curChar == 0x17) || (curChar == 0x18) || (curChar == 0x1A)) { // pass @@ -1872,8 +1864,8 @@ void Message_DecodeNES(PlayState* play) { msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; msgCtx->decodedBuffer.schar[++decodedBufPos] = font->msgBuf.schar[++msgCtx->msgBufPos]; } else if ((curChar != 0x20) && (curChar >= 9)) { - Font_LoadCharNES(play, curChar, charTexIdx); - charTexIdx += FONT_CHAR_TEX_SIZE; + Font_LoadCharNES(play, curChar, charTexIndex); + charTexIndex += FONT_CHAR_TEX_SIZE; spA4 += sNESFontWidths[curChar - ' '] * msgCtx->textCharScale; } else if (curChar == 0x20) { spA4 += 6.0f; diff --git a/src/code/z_message_tables.inc.c b/src/code/z_message_tables.inc.c index fb60e7a14..a7b41c8a9 100644 --- a/src/code/z_message_tables.inc.c +++ b/src/code/z_message_tables.inc.c @@ -2,1171 +2,1560 @@ #include "PR/mbi.h" MessageTableEntry D_801C6B98[4590] = { - { 0, 0, 0x08000000 }, { 2, 0, 0x0800000C }, { 4, 0, 0x08000064 }, { 5, 0, 0x080000B8 }, - { 6, 0, 0x08000110 }, { 7, 0, 0x08000168 }, { 8, 0, 0x080001C4 }, { 9, 0, 0x08000248 }, - { 0xA, 0, 0x080002A8 }, { 0xB, 0, 0x08000310 }, { 0xC, 0, 0x0800031C }, { 0xD, 0, 0x080003E8 }, - { 0xE, 0, 0x08000474 }, { 0xF, 0, 0x080004BC }, { 0x10, 0, 0x08000504 }, { 0x11, 0, 0x08000510 }, - { 0x12, 0, 0x08000554 }, { 0x13, 0, 0x08000560 }, { 0x14, 0, 0x0800056C }, { 0x15, 0, 0x08000604 }, - { 0x16, 0, 0x080006A0 }, { 0x17, 0, 0x0800073C }, { 0x18, 0, 0x080007D8 }, { 0x19, 0, 0x08000874 }, - { 0x1A, 0, 0x08000940 }, { 0x1B, 0, 0x080009E8 }, { 0x1C, 0, 0x08000A84 }, { 0x1D, 0, 0x08000AD4 }, - { 0x1E, 0, 0x08000B28 }, { 0x1F, 0, 0x08000B58 }, { 0x20, 0, 0x08000B88 }, { 0x21, 0, 0x08000BB8 }, - { 0x22, 0, 0x08000BE8 }, { 0x23, 0, 0x08000C78 }, { 0x24, 0, 0x08000CD0 }, { 0x25, 0, 0x08000D30 }, - { 0x26, 0, 0x08000DA4 }, { 0x27, 0, 0x08000E38 }, { 0x28, 0, 0x08000EB4 }, { 0x29, 0, 0x08000F88 }, - { 0x2A, 0, 0x08001060 }, { 0x2B, 0, 0x0800113C }, { 0x2C, 0, 0x08001148 }, { 0x2D, 0, 0x08001154 }, - { 0x2E, 0, 0x08001160 }, { 0x2F, 0, 0x08001210 }, { 0x30, 0, 0x0800121C }, { 0x31, 0, 0x08001228 }, - { 0x32, 0, 0x08001234 }, { 0x33, 0, 0x080012D4 }, { 0x34, 0, 0x0800139C }, { 0x35, 0, 0x08001428 }, - { 0x36, 0, 0x080014B0 }, { 0x37, 0, 0x08001554 }, { 0x38, 0, 0x08001560 }, { 0x39, 0, 0x08001624 }, - { 0x3A, 0, 0x080016B8 }, { 0x3B, 0, 0x08001768 }, { 0x3C, 0, 0x08001814 }, { 0x3D, 0, 0x08001884 }, - { 0x3E, 0, 0x080018E0 }, { 0x3F, 0, 0x080019DC }, { 0x40, 0, 0x08001A48 }, { 0x41, 0, 0x08001A54 }, - { 0x42, 0, 0x08001B0C }, { 0x43, 0, 0x08001BF4 }, { 0x4C, 0, 0x08001CBC }, { 0x4D, 0, 0x08001DBC }, - { 0x4E, 0, 0x08001DC8 }, { 0x50, 0, 0x08001DD4 }, { 0x51, 0, 0x08001EA4 }, { 0x52, 0, 0x08001EB0 }, - { 0x53, 0, 0x08001EFC }, { 0x54, 0, 0x08001F08 }, { 0x55, 0, 0x08001F14 }, { 0x56, 0, 0x08001FB8 }, - { 0x57, 0, 0x08002058 }, { 0x58, 0, 0x080020F8 }, { 0x59, 0, 0x080021A0 }, { 0x5A, 0, 0x08002290 }, - { 0x5B, 0, 0x080022E4 }, { 0x5C, 0, 0x08002388 }, { 0x5D, 0, 0x08002434 }, { 0x5E, 0, 0x080024E8 }, - { 0x5F, 0, 0x08002590 }, { 0x60, 0, 0x0800261C }, { 0x61, 0, 0x080026F0 }, { 0x62, 0, 0x080026FC }, - { 0x63, 0, 0x08002760 }, { 0x64, 0, 0x080027CC }, { 0x65, 0, 0x080027D8 }, { 0x66, 0, 0x0800282C }, - { 0x67, 0, 0x08002884 }, { 0x68, 0, 0x080028EC }, { 0x69, 0, 0x08002950 }, { 0x6A, 0, 0x080029CC }, - { 0x6B, 0, 0x08002A24 }, { 0x6E, 0, 0x08002A7C }, { 0x6F, 0, 0x08002A88 }, { 0x70, 0, 0x08002B54 }, - { 0x71, 0, 0x08002B60 }, { 0x72, 0, 0x08002B6C }, { 0x73, 0, 0x08002B78 }, { 0x74, 0, 0x08002B84 }, - { 0x75, 0, 0x08002B90 }, { 0x76, 0, 0x08002B9C }, { 0x77, 0, 0x08002BA8 }, { 0x78, 0, 0x08002BB4 }, - { 0x79, 0, 0x08002C98 }, { 0x7A, 0, 0x08002D54 }, { 0x7B, 0, 0x08002E14 }, { 0x7C, 0, 0x08002E90 }, - { 0x7D, 0, 0x08002F20 }, { 0x7E, 0, 0x08002F9C }, { 0x7F, 0, 0x0800302C }, { 0x80, 0, 0x0800309C }, - { 0x81, 0, 0x08003144 }, { 0x82, 0, 0x080031B0 }, { 0x83, 0, 0x08003224 }, { 0x84, 0, 0x08003298 }, - { 0x85, 0, 0x08003324 }, { 0x86, 0, 0x08003370 }, { 0x87, 0, 0x08003444 }, { 0x88, 0, 0x080034F8 }, - { 0x89, 0, 0x08003560 }, { 0x8A, 0, 0x080035F4 }, { 0x8B, 0, 0x080036B8 }, { 0x8C, 0, 0x08003710 }, - { 0x8D, 0, 0x080037A0 }, { 0x8E, 0, 0x08003828 }, { 0x8F, 0, 0x080038E0 }, { 0x91, 0, 0x0800396C }, - { 0x92, 0, 0x08003A44 }, { 0x93, 0, 0x08003B08 }, { 0x94, 0, 0x08003B60 }, { 0x95, 0, 0x08003B6C }, - { 0x96, 0, 0x08003BC0 }, { 0x97, 0, 0x08003C1C }, { 0x98, 0, 0x08003C60 }, { 0x99, 0, 0x08003CA8 }, - { 0x9A, 0, 0x08003CF4 }, { 0x9B, 0, 0x08003D40 }, { 0x9C, 0, 0x08003DE0 }, { 0x9D, 0, 0x08003E78 }, - { 0x9E, 0, 0x08003F10 }, { 0x9F, 0, 0x08003FA8 }, { 0xA0, 0, 0x08003FB4 }, { 0xA1, 0, 0x0800401C }, - { 0xA2, 0, 0x08004088 }, { 0xA3, 0, 0x08004094 }, { 0xA4, 0, 0x080040A0 }, { 0xA9, 0, 0x080040AC }, - { 0xAA, 0, 0x08004130 }, { 0xAB, 0, 0x08004198 }, { 0xAC, 0, 0x08004240 }, { 0xAD, 0, 0x0800424C }, - { 0xAE, 0, 0x08004258 }, { 0xAF, 0, 0x08004264 }, { 0xB0, 0, 0x08004270 }, { 0xB1, 0, 0x0800427C }, - { 0xB2, 0, 0x08004288 }, { 0xB4, 0, 0x08004294 }, { 0xB5, 0, 0x08004354 }, { 0xB6, 0, 0x08004418 }, - { 0xB7, 0, 0x080044E0 }, { 0xB8, 0, 0x080045A8 }, { 0xB9, 0, 0x08004670 }, { 0xBA, 0, 0x08004738 }, - { 0xBB, 0, 0x08004744 }, { 0xBC, 0, 0x08004750 }, { 0xBD, 0, 0x0800475C }, { 0xBE, 0, 0x08004768 }, - { 0xBF, 0, 0x08004774 }, { 0xC0, 0, 0x08004780 }, { 0xC4, 0, 0x0800478C }, { 0xC5, 0, 0x080047D0 }, - { 0xC6, 0, 0x08004850 }, { 0xC7, 0, 0x080048D0 }, { 0xC8, 0, 0x08004954 }, { 0xC9, 0, 0x08004A5C }, - { 0xCA, 0, 0x08004AFC }, { 0xCB, 0, 0x08004C14 }, { 0xCC, 0, 0x08004C78 }, { 0xCD, 0, 0x08004CDC }, - { 0xF2, 0, 0x08004D8C }, { 0xF3, 0, 0x08004DC8 }, { 0xF4, 0, 0x08004E3C }, { 0xF5, 0, 0x08004E8C }, - { 0xF6, 0, 0x08004EDC }, { 0xF7, 0, 0x08004F30 }, { 0xF8, 0, 0x08004F70 }, { 0xF9, 0, 0x08004F9C }, - { 0xFA, 0, 0x08005034 }, { 0xFB, 0, 0x08005088 }, { 0xFC, 0, 0x080050FC }, { 0xFD, 0, 0x0800515C }, - { 0xFE, 0, 0x08005184 }, { 0xFF, 0, 0x080051B8 }, { 0x100, 0, 0x08005214 }, { 0x101, 0, 0x08005230 }, - { 0x102, 0, 0x0800524C }, { 0x103, 0, 0x08005268 }, { 0x104, 0, 0x08005284 }, { 0x105, 0, 0x080052A0 }, - { 0x106, 0, 0x080052B8 }, { 0x107, 0, 0x080052D4 }, { 0x108, 0, 0x080052F8 }, { 0x109, 0, 0x0800531C }, - { 0x10A, 0, 0x0800533C }, { 0x10B, 0, 0x08005358 }, { 0x10C, 0, 0x0800537C }, { 0x10D, 0, 0x08005390 }, - { 0x10E, 0, 0x080053A8 }, { 0x10F, 0, 0x080053C4 }, { 0x110, 0, 0x080053DC }, { 0x111, 0, 0x080053FC }, - { 0x112, 0, 0x08005414 }, { 0x113, 0, 0x0800542C }, { 0x114, 0, 0x08005450 }, { 0x115, 0, 0x08005470 }, - { 0x116, 0, 0x0800548C }, { 0x117, 0, 0x080054A8 }, { 0x118, 0, 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b/src/code/z_olib.c @@ -57,7 +57,7 @@ f32 OLib_ClampMaxDist(f32 val, f32 max) { /** * Takes the difference of points b and a, and creates a normal vector */ -Vec3f* OLib_Vec3fDistNormalize(Vec3f* dest, Vec3f* a, Vec3f* b) { +Vec3f OLib_Vec3fDistNormalize(Vec3f* a, Vec3f* b) { Vec3f v1; Vec3f v2; f32 dist; @@ -72,15 +72,13 @@ Vec3f* OLib_Vec3fDistNormalize(Vec3f* dest, Vec3f* a, Vec3f* b) { v2.y = v1.y / dist; v2.z = v1.z / dist; - *dest = v2; - - return dest; + return v2; } /** * Takes the spherical coordinate `sph`, and converts it into a x,y,z position */ -Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph) { +Vec3f OLib_VecSphToVec3f(VecSph* sph) { Vec3f v; f32 sinPitch; f32 cosPitch = Math_CosS(sph->pitch); @@ -94,28 +92,26 @@ Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph) { v.y = sph->r * cosPitch; v.z = sph->r * sinPitch * cosYaw; - *dest = v; - - return dest; + return v; } /** * Takes the geographic point `geo` and converts it into a x,y,z position */ -Vec3f* OLib_VecGeoToVec3f(Vec3f* dest, VecGeo* geo) { +Vec3f OLib_VecGeoToVec3f(VecGeo* geo) { VecSph sph; sph.r = geo->r; sph.pitch = 0x4000 - geo->pitch; sph.yaw = geo->yaw; - return OLib_VecSphToVec3f(dest, &sph); + return OLib_VecSphToVec3f(&sph); } /** * Takes the point `vec`, and converts it into a spherical coordinate */ -VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec) { +VecSph OLib_Vec3fToVecSph(Vec3f* vec) { VecSph sph; f32 distXZSq = SQ(vec->x) + SQ(vec->z); f32 distXZ = sqrtf(distXZSq); @@ -133,118 +129,100 @@ VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec) { sph.yaw = CAM_DEG_TO_BINANG(RAD_TO_DEG(Math_FAtan2F(vec->x, vec->z))); } - *dest = sph; - - return dest; + return sph; } /** * Takes the point `vec`, and converts it to a geographic coordinate */ -VecGeo* OLib_Vec3fToVecGeo(VecGeo* dest, Vec3f* vec) { - VecSph sph; +VecGeo OLib_Vec3fToVecGeo(Vec3f* vec) { + VecSph sph = OLib_Vec3fToVecSph(vec); - OLib_Vec3fToVecSph(&sph, vec); sph.pitch = 0x4000 - sph.pitch; - *dest = sph; - - return dest; + return sph; } /** * Takes the differences of positions `a` and `b`, and converts them to spherical coordinates */ -VecSph* OLib_Vec3fDiffToVecSph(VecSph* dest, Vec3f* a, Vec3f* b) { +VecSph OLib_Vec3fDiffToVecSph(Vec3f* a, Vec3f* b) { Vec3f diff; diff.x = b->x - a->x; diff.y = b->y - a->y; diff.z = b->z - a->z; - return OLib_Vec3fToVecSph(dest, &diff); + return OLib_Vec3fToVecSph(&diff); } /** * Takes the difference of positions `a` and `b`, and converts them to geographic coordinates */ -VecGeo* OLib_Vec3fDiffToVecGeo(VecGeo* dest, Vec3f* a, Vec3f* b) { +VecGeo OLib_Vec3fDiffToVecGeo(Vec3f* a, Vec3f* b) { Vec3f diff; diff.x = b->x - a->x; diff.y = b->y - a->y; diff.z = b->z - a->z; - return OLib_Vec3fToVecGeo(dest, &diff); + return OLib_Vec3fToVecGeo(&diff); } /** * Takes the sum of positions `a` (x,y,z coordinates) and `geo` (geographic coordinates), result is in x,y,z position * Identical to Quake_AddVec from OoT */ -Vec3f* OLib_AddVecGeoToVec3f(Vec3f* dest, Vec3f* a, VecGeo* geo) { +Vec3f OLib_AddVecGeoToVec3f(Vec3f* a, VecGeo* geo) { Vec3f sum; - Vec3f b; + Vec3f b = OLib_VecGeoToVec3f(geo); - OLib_VecGeoToVec3f(&b, geo); sum.x = a->x + b.x; sum.y = a->y + b.y; sum.z = a->z + b.z; - *dest = sum; - - return dest; + return sum; } /** * Gets the pitch/yaw of the vector formed from `b`-`a`, result is in radians */ -Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b) { +Vec3f OLib_Vec3fDiffRad(Vec3f* a, Vec3f* b) { Vec3f anglesRad; anglesRad.x = Math_FAtan2F(b->z - a->z, b->y - a->y); anglesRad.y = Math_FAtan2F(b->x - a->x, b->z - a->z); anglesRad.z = 0; - *dest = anglesRad; - - return dest; + return anglesRad; } /** * Gets the pitch/yaw of the vector formed from `b`-`a`, result is in degrees */ -Vec3f* OLib_Vec3fDiffDegF(Vec3f* dest, Vec3f* a, Vec3f* b) { - Vec3f anglesRad; +Vec3f OLib_Vec3fDiffDegF(Vec3f* a, Vec3f* b) { + Vec3f anglesRad = OLib_Vec3fDiffRad(a, b); Vec3f anglesDegrees; - OLib_Vec3fDiffRad(&anglesRad, a, b); - anglesDegrees.x = RAD_TO_DEG(anglesRad.x); anglesDegrees.y = RAD_TO_DEG(anglesRad.y); anglesDegrees.z = 0.0f; - *dest = anglesDegrees; - - return dest; + return anglesDegrees; } /** * Gets the pitch/yaw of the vector formed from `b`-`a`, result is in binary degrees */ -Vec3s* OLib_Vec3fDiffBinAng(Vec3s* dest, Vec3f* a, Vec3f* b) { - Vec3f anglesRad; +Vec3s OLib_Vec3fDiffBinAng(Vec3f* a, Vec3f* b) { + Vec3f anglesRad = OLib_Vec3fDiffRad(a, b); Vec3s anglesBinAng; - OLib_Vec3fDiffRad(&anglesRad, a, b); - anglesBinAng.x = CAM_DEG_TO_BINANG(RAD_TO_DEG(anglesRad.x)); anglesBinAng.y = CAM_DEG_TO_BINANG(RAD_TO_DEG(anglesRad.y)); anglesBinAng.z = 0.0f; - *dest = anglesBinAng; - - return dest; + return anglesBinAng; } /** @@ -255,9 +233,9 @@ void OLib_Vec3fDiff(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode) { switch (mode) { case OLIB_DIFF_OFFSET: - OLib_Vec3fDiffToVecGeo(&geo, &a->pos, b); + geo = OLib_Vec3fDiffToVecGeo(&a->pos, b); geo.yaw -= a->rot.y; - OLib_VecGeoToVec3f(dest, &geo); + *dest = OLib_VecGeoToVec3f(&geo); break; case OLIB_DIFF: @@ -280,9 +258,9 @@ void OLib_Vec3fAdd(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode) { switch (mode) { case OLIB_ADD_OFFSET: - OLib_Vec3fToVecGeo(&geo, b); + geo = OLib_Vec3fToVecGeo(b); geo.yaw += a->rot.y; - OLib_AddVecGeoToVec3f(dest, &a->pos, &geo); + *dest = OLib_AddVecGeoToVec3f(&a->pos, &geo); break; case OLIB_ADD: diff --git a/src/code/z_overlay.c b/src/code/z_overlay.c index 2e348c336..fe0857820 100644 --- a/src/code/z_overlay.c +++ b/src/code/z_overlay.c @@ -19,7 +19,7 @@ void* TransitionOverlay_VramToRam(TransitionOverlay* overlayEntry, void* vramAdd void* loadedRamAddr = Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr); if ((loadedRamAddr != NULL) && (vramAddr >= overlayEntry->vramStart) && (vramAddr < overlayEntry->vramEnd)) { - return ((uintptr_t)loadedRamAddr - (uintptr_t)overlayEntry->vramStart) + (uintptr_t)vramAddr; + return (void*)(((uintptr_t)loadedRamAddr - (uintptr_t)overlayEntry->vramStart) + (uintptr_t)vramAddr); } return vramAddr; } diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 4da2e4d7a..d076f3578 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -918,8 +918,8 @@ void Interface_NewDay(PlayState* play, s32 day) { } // Loads day number from week_static for the three-day clock - DmaMgr_SendRequest0((u32)play->interfaceCtx.doActionSegment + 0x780, - (u32)SEGMENT_ROM_START(week_static) + i * 0x510, 0x510); + DmaMgr_SendRequest0((void*)(play->interfaceCtx.doActionSegment + 0x780), + SEGMENT_ROM_START_OFFSET(week_static, i * 0x510), 0x510); // i is used to store sceneId for (i = 0; i < ARRAY_COUNT(gSaveContext.save.saveInfo.permanentSceneFlags); i++) { @@ -3131,7 +3131,7 @@ void Inventory_UnequipItem(s16 item) { s32 Inventory_ReplaceItem(PlayState* play, u8 oldItem, u8 newItem) { u8 i; - for (i = 0; i < 24; i++) { + for (i = 0; i < ITEM_NUM_SLOTS; i++) { if (gSaveContext.save.saveInfo.inventory.items[i] == oldItem) { gSaveContext.save.saveInfo.inventory.items[i] = newItem; @@ -4444,6 +4444,7 @@ void Interface_DrawClock(PlayState* play) { CLOCK_TIME(10, 0), CLOCK_TIME(11, 0), CLOCK_TIME(12, 0), CLOCK_TIME(13, 0), CLOCK_TIME(14, 0), CLOCK_TIME(15, 0), CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), CLOCK_TIME(20, 0), CLOCK_TIME(21, 0), CLOCK_TIME(22, 0), CLOCK_TIME(23, 0), CLOCK_TIME(24, 0) - 1, + CLOCK_TIME(0, 0), }; static TexturePtr sThreeDayClockHourTextures[] = { gThreeDayClockHour12Tex, gThreeDayClockHour1Tex, gThreeDayClockHour2Tex, gThreeDayClockHour3Tex, @@ -5540,7 +5541,7 @@ void Interface_StartMoonCrash(PlayState* play) { play->transitionType = TRANS_TYPE_FADE_WHITE; } -void Interface_GetTimerDigits(OSTime time, s16* timerArr) { +void Interface_GetTimerDigits(OSTime time, s16 timerArr[8]) { OSTime t = time; // 6 minutes @@ -7221,7 +7222,8 @@ void Interface_Init(PlayState* play) { interfaceCtx->doActionSegment = THA_AllocTailAlign16(&play->state.tha, 0xC90); DmaMgr_SendRequest0(interfaceCtx->doActionSegment, SEGMENT_ROM_START(do_action_static), 0x300); - DmaMgr_SendRequest0(interfaceCtx->doActionSegment + 0x300, SEGMENT_ROM_START(do_action_static) + 0x480, 0x180); + DmaMgr_SendRequest0(interfaceCtx->doActionSegment + 0x300, SEGMENT_ROM_START_OFFSET(do_action_static, 0x480), + 0x180); Interface_NewDay(play, CURRENT_DAY); diff --git a/src/code/z_play.c b/src/code/z_play.c index 4e3ace87e..c17bcbfba 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -1028,11 +1028,11 @@ void Play_UpdateMain(PlayState* this) { } } - if ((!sp5C) || gDbgCamEnabled) { + if (!sp5C || gDbgCamEnabled) { s32 i; this->nextCamera = this->activeCamId; - for (i = 0; i < 4; i++) { + for (i = 0; i < NUM_CAMS; i++) { if ((i != this->nextCamera) && (this->cameraPtrs[i] != NULL)) { Camera_Update(this->cameraPtrs[i]); } @@ -1127,10 +1127,10 @@ void Play_PostWorldDraw(PlayState* this) { void Play_DrawMain(PlayState* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; - Lights* sp268; + Lights* lights; Vec3f temp; u8 sp25B = false; - f32 var_fv0; // zFar + f32 zFar; if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_UNK4) { PreRender_ApplyFiltersSlowlyDestroy(&this->pauseBgPreRender); @@ -1167,19 +1167,17 @@ void Play_DrawMain(PlayState* this) { gSPSegment(OVERLAY_DISP++, 0x02, this->sceneSegment); if (1) { - ShrinkWindow_Draw(gfxCtx); POLY_OPA_DISP = Play_SetFog(this, POLY_OPA_DISP); POLY_XLU_DISP = Play_SetFog(this, POLY_XLU_DISP); - // zFar - var_fv0 = this->lightCtx.zFar; - if (var_fv0 > 12800.0f) { - var_fv0 = 12800.0f; + zFar = this->lightCtx.zFar; + if (zFar > 12800.0f) { + zFar = 12800.0f; } - View_SetPerspective(&this->view, this->view.fovy, this->view.zNear, var_fv0); + View_SetPerspective(&this->view, this->view.fovy, this->view.zNear, zFar); View_Apply(&this->view, 0xF); @@ -1291,14 +1289,14 @@ void Play_DrawMain(PlayState* this) { Environment_Draw(this); } - sp268 = LightContext_NewLights(&this->lightCtx, gfxCtx); + lights = LightContext_NewLights(&this->lightCtx, gfxCtx); if (this->roomCtx.curRoom.enablePosLights || (MREG(93) != 0)) { - sp268->enablePosLights = true; + lights->enablePosLights = true; } - Lights_BindAll(sp268, this->lightCtx.listHead, NULL, this); - Lights_Draw(sp268, gfxCtx); + Lights_BindAll(lights, this->lightCtx.listHead, NULL, this); + Lights_Draw(lights, gfxCtx); if (1) { u32 roomDrawFlags = ((1) ? 1 : 0) | (((void)0, 1) ? 2 : 0); // FAKE: @@ -1311,12 +1309,12 @@ void Play_DrawMain(PlayState* this) { } if (this->skyboxCtx.skyboxShouldDraw) { - Vec3f sp78; + Vec3f quakeOffset; if (1) { - Camera_GetQuakeOffset(&sp78, GET_ACTIVE_CAM(this)); - Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + sp78.x, - this->view.eye.y + sp78.y, this->view.eye.z + sp78.z); + quakeOffset = Camera_GetQuakeOffset(GET_ACTIVE_CAM(this)); + Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + quakeOffset.x, + this->view.eye.y + quakeOffset.y, this->view.eye.z + quakeOffset.z); } } @@ -2317,7 +2315,10 @@ void Play_Init(GameState* thisx) { THA_GetRemaining(&this->state.tha); zAllocSize = THA_GetRemaining(&this->state.tha); zAlloc = (uintptr_t)THA_AllocTailAlign16(&this->state.tha, zAllocSize); - ZeldaArena_Init(((zAlloc + 8) & ~0xF), (zAllocSize - ((zAlloc + 8) & ~0xF)) + zAlloc); //! @bug: Incorrect ALIGN16s + + //! @bug: Incorrect ALIGN16s + ZeldaArena_Init((void*)((zAlloc + 8) & ~0xF), (zAllocSize - ((zAlloc + 8) & ~0xF)) + zAlloc); + Actor_InitContext(this, &this->actorCtx, this->linkActorEntry); while (!Room_HandleLoadCallbacks(this, &this->roomCtx)) {} diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index f5b034f2b..dda20d7da 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1037,7 +1037,7 @@ Gfx* sPlayerFirstPersonRightShoulderDLs[PLAYER_FORM_MAX] = { Gfx* sPlayerFirstPersonRightHandDLs[PLAYER_FORM_MAX] = { gLinkFierceDeityRightHandDL, //! @bug This is in the middle of a texture in the link_goron object. It has the same offset as a link_nuts dlist - 0x060038C0, + (Gfx*)0x060038C0, gLinkZoraRightHandOpenDL, gLinkDekuRightHandDL, object_link_child_DL_018490, @@ -1046,7 +1046,7 @@ Gfx* sPlayerFirstPersonRightHandDLs[PLAYER_FORM_MAX] = { Gfx* sPlayerFirstPersonRightHandHookshotDLs[PLAYER_FORM_MAX] = { gLinkFierceDeityRightHandDL, //! @bug This is in the middle of a texture in the link_goron object. It has the same offset as a link_nuts dlist - 0x060038C0, + (Gfx*)0x060038C0, gLinkZoraRightHandOpenDL, gLinkDekuRightHandDL, object_link_child_DL_017B40, @@ -2036,7 +2036,7 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** // Note: The increment would not be done for the root limb, even if it had a non-NULL `dList`. // So if the root limb had a non-NULL `dList` (which is not the case in vanilla), // an out-of-bounds write to `bodyPartsPos` would occur. - sPlayerCurBodyPartPos = &player->bodyPartsPos[-1]; + sPlayerCurBodyPartPos = &player->bodyPartsPos[0] - 1; if (player->transformation != PLAYER_FORM_FIERCE_DEITY) { if (!(player->skelAnime.moveFlags & ANIM_FLAG_4) || (player->skelAnime.moveFlags & ANIM_FLAG_1)) { diff --git a/src/code/z_quake.c b/src/code/z_quake.c index 8225c6347..19db37c63 100644 --- a/src/code/z_quake.c +++ b/src/code/z_quake.c @@ -55,7 +55,7 @@ void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 yOffset, f32 atEyeOffset.x = 0; atEyeOffset.y = 0; atEyeOffset.z = 0; - OLib_Vec3fDiffToVecGeo(&eyeToAtGeo, eye, at); + eyeToAtGeo = OLib_Vec3fDiffToVecGeo(eye, at); // y shake geo.r = req->y * yOffset; @@ -63,7 +63,7 @@ void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 yOffset, f32 geo.pitch = eyeToAtGeo.pitch + req->orientation.x + 0x4000; geo.yaw = eyeToAtGeo.yaw + req->orientation.y; // apply y shake - OLib_AddVecGeoToVec3f(&atEyeOffset, &atEyeOffset, &geo); + atEyeOffset = OLib_AddVecGeoToVec3f(&atEyeOffset, &geo); // x shake geo.r = req->x * xOffset; @@ -71,7 +71,7 @@ void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 yOffset, f32 geo.pitch = eyeToAtGeo.pitch + req->orientation.x; geo.yaw = eyeToAtGeo.yaw + req->orientation.y + 0x4000; // apply x shake - OLib_AddVecGeoToVec3f(&atEyeOffset, &atEyeOffset, &geo); + atEyeOffset = OLib_AddVecGeoToVec3f(&atEyeOffset, &geo); } else { atEyeOffset.x = 0; atEyeOffset.y = req->y * yOffset; @@ -81,7 +81,7 @@ void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 yOffset, f32 geo.pitch = req->orientation.x; geo.yaw = req->orientation.y; - OLib_AddVecGeoToVec3f(&atEyeOffset, &atEyeOffset, &geo); + atEyeOffset = OLib_AddVecGeoToVec3f(&atEyeOffset, &geo); } shake->atOffset = shake->eyeOffset = atEyeOffset; @@ -752,7 +752,7 @@ void Distortion_Update(void) { player = GET_PLAYER(play); if (player != NULL) { - Actor_GetWorldPosShapeRot(&playerPosRot, &player->actor); + playerPosRot = Actor_GetWorldPosShapeRot(&player->actor); } depthPhaseStep = 359.2f; diff --git a/src/code/z_rcp.c b/src/code/z_rcp.c index 0830fa572..b30e22440 100644 --- a/src/code/z_rcp.c +++ b/src/code/z_rcp.c @@ -1449,8 +1449,8 @@ void func_8012CF0C(GraphicsContext* gfxCtx, s32 clearFb, s32 clearZb, u8 r, u8 g s32 i; gSegments[0x00] = 0; - gSegments[0x0F] = gfxCtx->curFrameBuffer; - gSegments[0x0E] = gGfxMasterDL; + gSegments[0x0F] = (uintptr_t)gfxCtx->curFrameBuffer; + gSegments[0x0E] = (uintptr_t)gGfxMasterDL; zbuffer = gfxCtx->zbuffer; diff --git a/src/code/z_room.c b/src/code/z_room.c index f96073440..dd6aa2b9a 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -332,7 +332,7 @@ void Room_DrawImageSingle(PlayState* play, Room* room, u32 flags) { { Vec3f quakeOffset; - Camera_GetQuakeOffset(&quakeOffset, activeCam); + quakeOffset = Camera_GetQuakeOffset(activeCam); Prerender_DrawBackground2D( &gfx, roomShape->source, roomShape->tlut, roomShape->width, roomShape->height, roomShape->fmt, @@ -431,7 +431,8 @@ void Room_DrawImageMulti(PlayState* play, Room* room, u32 flags) { { Vec3f quakeOffset; - Camera_GetQuakeOffset(&quakeOffset, activeCam); + quakeOffset = Camera_GetQuakeOffset(activeCam); + Prerender_DrawBackground2D(&gfx, bgEntry->source, bgEntry->tlut, bgEntry->width, bgEntry->height, bgEntry->fmt, bgEntry->siz, bgEntry->tlutMode, bgEntry->tlutCount, (quakeOffset.x + quakeOffset.z) * 1.2f + quakeOffset.y * 0.6f, diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 0218424cf..6a073ad72 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -26,7 +26,7 @@ s32 Object_SpawnPersistent(ObjectContext* objectCtx, s16 id) { if (objectCtx->numEntries < ARRAY_COUNT(objectCtx->slots) - 1) { objectCtx->slots[objectCtx->numEntries + 1].segment = - ALIGN16((u32)objectCtx->slots[objectCtx->numEntries].segment + size); + (void*)ALIGN16((uintptr_t)objectCtx->slots[objectCtx->numEntries].segment + size); } objectCtx->numEntries++; diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 675487072..bb900b994 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -1007,11 +1007,11 @@ void AnimationContext_SetLoadFrame(PlayState* play, PlayerAnimationHeader* anima if (entry != NULL) { PlayerAnimationHeader* playerAnimHeader = Lib_SegmentedToVirtual(animation); - void* ram = (void*)frameTable; + s32 pad; osCreateMesgQueue(&entry->data.load.msgQueue, entry->data.load.msg, ARRAY_COUNT(entry->data.load.msg)); DmaMgr_SendRequestImpl( - &entry->data.load.req, ram, + &entry->data.load.req, frameTable, LINK_ANIMETION_OFFSET(playerAnimHeader->linkAnimSegment, (sizeof(Vec3s) * limbCount + sizeof(s16)) * frame), sizeof(Vec3s) * limbCount + sizeof(s16), 0, &entry->data.load.msgQueue, NULL); } diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index 5f9e11878..e4eb1ef9a 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -1,6 +1,7 @@ #include "global.h" #include "z64horse.h" #include "overlays/gamestates/ovl_file_choose/z_file_select.h" +#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" void Sram_SyncWriteToFlash(SramContext* sramCtx, s32 curPage, s32 numPages); void func_80147314(SramContext* sramCtx, s32 fileNum); @@ -270,7 +271,7 @@ u32 gSramSlotOffsets[] = { OOT_SLOT_OFFSET(5), }; -u8 gAmmoItems[] = { +u8 gAmmoItems[ITEM_NUM_SLOTS] = { ITEM_NONE, // SLOT_OCARINA ITEM_BOW, // SLOT_BOW ITEM_NONE, // SLOT_ARROW_FIRE @@ -529,7 +530,7 @@ void Sram_SaveEndOfCycle(PlayState* play) { } } - for (i = 0; i < ARRAY_COUNT(gAmmoItems); i++) { + for (i = 0; i < ITEM_NUM_SLOTS; i++) { if (gAmmoItems[i] != ITEM_NONE) { if ((gSaveContext.save.saveInfo.inventory.items[i] != ITEM_NONE) && (i != SLOT_PICTOGRAPH_BOX)) { item = gSaveContext.save.saveInfo.inventory.items[i]; @@ -1487,8 +1488,8 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) { fileSelect->rupees[sp76] = gSaveContext.save.saveInfo.playerData.rupees; fileSelect->walletUpgrades[sp76] = CUR_UPG_VALUE(UPG_WALLET); - for (sp7A = 0, maskCount = 0; sp7A < 24; sp7A++) { - if (gSaveContext.save.saveInfo.inventory.items[sp7A + 24] == ITEM_NONE) { + for (sp7A = 0, maskCount = 0; sp7A < MASK_NUM_SLOTS; sp7A++) { + if (gSaveContext.save.saveInfo.inventory.items[sp7A + ITEM_NUM_SLOTS] == ITEM_NONE) { continue; } maskCount++; @@ -1601,8 +1602,8 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) { fileSelect->rupees[sp76] = gSaveContext.save.saveInfo.playerData.rupees; fileSelect->walletUpgrades[sp76] = CUR_UPG_VALUE(UPG_WALLET); - for (sp7A = 0, maskCount = 0; sp7A < 24; sp7A++) { - if (gSaveContext.save.saveInfo.inventory.items[sp7A + 24] == ITEM_NONE) { + for (sp7A = 0, maskCount = 0; sp7A < MASK_NUM_SLOTS; sp7A++) { + if (gSaveContext.save.saveInfo.inventory.items[sp7A + ITEM_NUM_SLOTS] == ITEM_NONE) { continue; } maskCount++; @@ -1718,8 +1719,8 @@ void Sram_CopySave(FileSelectState* fileSelect2, SramContext* sramCtx) { fileSelect->rupees[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.saveInfo.playerData.rupees; fileSelect->walletUpgrades[fileSelect->copyDestFileIndex + 2] = CUR_UPG_VALUE(UPG_WALLET); - for (i = 0, maskCount = 0; i < 24; i++) { - if (gSaveContext.save.saveInfo.inventory.items[i + 24] != ITEM_NONE) { + for (i = 0, maskCount = 0; i < MASK_NUM_SLOTS; i++) { + if (gSaveContext.save.saveInfo.inventory.items[i + ITEM_NUM_SLOTS] != ITEM_NONE) { maskCount++; } } @@ -1759,8 +1760,8 @@ void Sram_CopySave(FileSelectState* fileSelect2, SramContext* sramCtx) { fileSelect->rupees[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.playerData.rupees; fileSelect->walletUpgrades[fileSelect->copyDestFileIndex] = CUR_UPG_VALUE(UPG_WALLET); - for (i = 0, maskCount = 0; i < 24; i++) { - if (gSaveContext.save.saveInfo.inventory.items[i + 24] != ITEM_NONE) { + for (i = 0, maskCount = 0; i < MASK_NUM_SLOTS; i++) { + if (gSaveContext.save.saveInfo.inventory.items[i + ITEM_NUM_SLOTS] != ITEM_NONE) { maskCount++; } } @@ -1823,8 +1824,8 @@ void Sram_InitSave(FileSelectState* fileSelect2, SramContext* sramCtx) { fileSelect->rupees[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.rupees; fileSelect->walletUpgrades[fileSelect->buttonIndex] = CUR_UPG_VALUE(UPG_WALLET); - for (i = 0, maskCount = 0; i < 24; i++) { - if (gSaveContext.save.saveInfo.inventory.items[i + 24] != ITEM_NONE) { + for (i = 0, maskCount = 0; i < MASK_NUM_SLOTS; i++) { + if (gSaveContext.save.saveInfo.inventory.items[i + ITEM_NUM_SLOTS] != ITEM_NONE) { maskCount++; } } |
