diff options
| author | mzxrules <mzxrules@gmail.com> | 2023-10-24 22:33:44 -0400 |
|---|---|---|
| committer | mzxrules <mzxrules@gmail.com> | 2023-10-24 22:33:44 -0400 |
| commit | b89b64d1f5a24f0a163560fbf0cc092fc252a5df (patch) | |
| tree | 59ac59249667609b8f229136b4f8adc568fbbd06 /src/code | |
| parent | 396379a4ef36b6fc0727a5583c708c15f5999112 (diff) | |
Major documentation pass
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/title_setup.c | 2 | ||||
| -rw-r--r-- | src/code/z_kaleido_setup.c | 6 | ||||
| -rw-r--r-- | src/code/z_map_data.c | 29 | ||||
| -rw-r--r-- | src/code/z_map_disp.c | 1665 | ||||
| -rw-r--r-- | src/code/z_map_exp.c | 142 | ||||
| -rw-r--r-- | src/code/z_message.c | 4 | ||||
| -rw-r--r-- | src/code/z_message_nes.c | 2 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 2 | ||||
| -rw-r--r-- | src/code/z_room.c | 2 | ||||
| -rw-r--r-- | src/code/z_scene.c | 10 |
10 files changed, 1012 insertions, 852 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c index 841c301e2..e8aa68c44 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -30,7 +30,7 @@ void Setup_SetRegs(void) { XREG(90) = 0x1C2; R_STORY_FILL_SCREEN_ALPHA = 0; - R_REVERSE_FLOOR_INDEX = 0; + R_PLAYER_FLOOR_REVERSE_INDEX = 0; R_MINIMAP_DISABLED = false; R_PICTO_FOCUS_BORDER_TOPLEFT_X = 80; diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index 1b3aa49d7..160dc9494 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -142,18 +142,18 @@ void KaleidoSetup_Init(PlayState* play) { pauseCtx->unk_20C = 936.0f; pauseCtx->roll = -314.0f; - pauseCtx->cursorPoint[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1); + pauseCtx->cursorPoint[PAUSE_MAP] = R_PLAYER_FLOOR_REVERSE_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1); pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_RIGHT; pauseCtx->pageSwitchInputTimer = 0; pauseCtx->cursorItem[PAUSE_ITEM] = PAUSE_ITEM_NONE; - pauseCtx->cursorItem[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1); + pauseCtx->cursorItem[PAUSE_MAP] = R_PLAYER_FLOOR_REVERSE_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1); pauseCtx->cursorItem[PAUSE_QUEST] = PAUSE_ITEM_NONE; pauseCtx->cursorItem[PAUSE_MASK] = PAUSE_ITEM_NONE; pauseCtx->cursorSlot[PAUSE_ITEM] = 0; - pauseCtx->cursorSlot[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1); + pauseCtx->cursorSlot[PAUSE_MAP] = R_PLAYER_FLOOR_REVERSE_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1); pauseCtx->cursorColorSet = PAUSE_CURSOR_COLOR_SET_YELLOW; pauseCtx->ocarinaSongIndex = -1; diff --git a/src/code/z_map_data.c b/src/code/z_map_data.c index 24a995cbb..3d09648ce 100644 --- a/src/code/z_map_data.c +++ b/src/code/z_map_data.c @@ -2,6 +2,27 @@ #include "z64map.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" +typedef struct { + /* 0x0 */ u8 texWidth; + /* 0x1 */ u8 texHeight; + /* 0x2 */ s16 offsetX; + /* 0x4 */ s16 offsetY; + /* 0x6 */ u8 drawType; + /* 0x7 */ u8 colorIndex; + /* 0x8 */ s16 scale; +} MapSpriteInfo; // size = 0xA + +typedef struct { + /* 0x0 */ TexturePtr spriteTex; + /* 0x4 */ u8 width; + /* 0x5 */ u8 height; + /* 0x6 */ u8 offsetX; + /* 0x7 */ u8 offsetY; + /* 0x8 */ u8 drawType; + /* 0x9 */ u8 colorIndex; + /* 0xA */ s16 scale; +} MapSpriteInfo2; // size = 0xC + static Color_RGBA8 sMapColorTable[] = { { 255, 255, 255, 255 }, { 0, 255, 255, 160 }, // Blue @@ -209,7 +230,7 @@ static s32 sMapIForMapGrand[98] = { MAPDATA_MAP_I_MAX, }; -s32 MapDisp_GetSizeOfMapITex(s32 mapId); +s32 MapDisp_GetSizeOfMapITex(s32 mapCompactId); void MapData_GetMapColor(s32 colorIndex, Color_RGBA8* color) { *color = sMapColorTable[colorIndex]; @@ -238,7 +259,7 @@ s16 MapData_GetMapGameplayDangeonKeepScale(s32 mapId) { } TexturePtr MapData_GetMapTexGameplayDangeonKeep(s32 mapId) { - return sGameplayDangeonKeepInfo[mapId].lmapTex; + return sGameplayDangeonKeepInfo[mapId].spriteTex; } void MapData_GetMapTexGameplayDangeonKeepDim(s32 mapId, s32* width, s32* height) { @@ -404,8 +425,8 @@ s32 MapData_MapITexSizeTest(s32 mapId) { return size; } -s32 MapDisp_GetSizeOfMapITex(s32 mapId) { - return (sMapIStaticInfo[mapId].texWidth * sMapIStaticInfo[mapId].texHeight) / 2; +s32 MapDisp_GetSizeOfMapITex(s32 mapCompactId) { + return (sMapIStaticInfo[mapCompactId].texWidth * sMapIStaticInfo[mapCompactId].texHeight) / 2; } s32 MapData_GetMapIId(s32 mapId) { diff --git a/src/code/z_map_disp.c b/src/code/z_map_disp.c index 77bf5a91d..423252675 100644 --- a/src/code/z_map_disp.c +++ b/src/code/z_map_disp.c @@ -69,179 +69,155 @@ static u64 sWhiteSquareTex[] = { 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF, }; -static struct_801BEBB8 D_801BEBB8 = { - NULL, -1, 0xD2, 0x8C, 0, 0, NULL, -1, NULL, 0, 0, 0, 0, NULL, NULL, 0, - 0, 0, 0, 0, 0, NULL, 0, 0, 0, NULL, 0, 0, NULL, 0, 0, +static MapDisp sMapDisp = { + NULL, -1, 210, 140, 0, 0, NULL, -1, NULL, 0, 0, 0, 0, NULL, NULL, 0, + 0, 0, 0, 0, 0, NULL, 0, 0, 0, NULL, 0, 0, NULL, 0, 0, }; -extern s16 D_801BEBFA; // D_801BEBB8.unk42 +extern s16 D_801BEBFA; // sMapDisp.pauseMapCurStorey -static MinimapEntry D_801F5130[32]; -static MinimapChest D_801F5270[32]; - -static MinimapList D_801BEC14 = { - D_801F5130, +static MapDataRoom sMapDataRooms[ROOM_MAX]; +static MapDataChest sMapDataChests[32]; +static MapDataScene sMapDataScene = { + sMapDataRooms, 80, }; static s32 sSceneNumRooms = 0; // current scene's no. of rooms static s32 sNumChests = 0; // MinimapChest count static TransitionActorList sTransitionActorList = { 0, NULL }; -static Color_RGBA8 D_801BEC2C[12] = { +static Color_RGBA8 sMinimapActorColors[12] = { { 255, 255, 255, 255 }, { 255, 255, 255, 255 }, { 0, 255, 0, 255 }, { 255, 255, 255, 255 }, { 255, 255, 255, 255 }, { 255, 0, 0, 255 }, { 255, 255, 255, 255 }, { 255, 255, 255, 255 }, { 255, 255, 255, 255 }, { 255, 0, 0, 255 }, { 255, 255, 255, 255 }, { 255, 255, 255, 255 }, }; // cat colors -static MapCustomLowestFloor sCustomLowestFloor[] = { - { SCENE_HAKUGIN, -1 }, { SCENE_HAKUGIN_BS, -1 }, { SCENE_SEA, -2 }, { SCENE_SEA_BS, -2 }, { SCENE_INISIE_N, -1 }, -}; -static struct_801BEC70 D_801BEC70 = { 0x43, 0x51, 0x5F, 0x6D, 0x7B }; -static u16 D_801BEC84[0x10] = { - 0x0000, 0x0000, 0xFFC1, 0x07C1, 0x07FF, 0x003F, 0xFB3F, 0xF305, - 0x0453, 0x0577, 0x0095, 0x82E5, 0xFD27, 0x7A49, 0x94A5, 0x0001, -}; // palette 0 -static u16 D_801BECA4[0x10] = { - 0x0000, 0x027F, 0xFFC1, 0x07C1, 0x07FF, 0x003F, 0xFB3F, 0xF305, - 0x0453, 0x0577, 0x0095, 0x82E5, 0xFD27, 0x7A49, 0x94A5, 0x0001, -}; // palette 1 -static u16 D_801BECC4[0x10] = { - 0x0000, 0x0623, 0xFFC1, 0x07C1, 0x07FF, 0x003F, 0xFB3F, 0xF305, - 0x0453, 0x0577, 0x0095, 0x82E5, 0xFD27, 0x7A49, 0x94A5, 0x0001, -}; // palette 2 - -static TexturePtr sDungeonMapFloorTextures[] = { - gDungeonMap1FButtonTex, gDungeonMap2FButtonTex, gDungeonMap3FButtonTex, gDungeonMap4FButtonTex, - gDungeonMap5FButtonTex, gDungeonMap6FButtonTex, gDungeonMap7FButtonTex, gDungeonMap8FButtonTex, - gDungeonMapB1ButtonTex, gDungeonMapB2ButtonTex, gDungeonMapB3ButtonTex, gDungeonMapB4ButtonTex, - gDungeonMapB5ButtonTex, gDungeonMapB6ButtonTex, gDungeonMapB7ButtonTex, gDungeonMapB8ButtonTex, -}; -static struct_801BED24 D_801BED24[] = { - { SCENE_MITURIN, 0, -10 }, - { SCENE_MITURIN_BS, 0, -10 }, -}; -static TransitionActorEntry D_801F53B0[48]; -static struct_801F56B0 D_801F56B0; +static TransitionActorEntry sTransitionActors[ROOM_TRANSITION_MAX]; +static PauseDungeonMap sPauseDungeonMap; -void MapDisp_GetMapITexture(void* dst, s32 mapId) { - if (MapDisp_GetSizeOfMapITex(mapId) != 0) { - CmpDma_LoadFile(SEGMENT_ROM_START(map_i_static), mapId, dst, MapDisp_GetSizeOfMapITex(mapId)); +void MapDisp_GetMapITexture(void* dst, s32 mapCompactId) { + if (MapDisp_GetSizeOfMapITex(mapCompactId) != 0) { + CmpDma_LoadFile(SEGMENT_ROM_START(map_i_static), mapCompactId, dst, MapDisp_GetSizeOfMapITex(mapCompactId)); } } -void func_80102E90(PlayState* play, s16* arg1) { - *arg1 = -1; +void MapDisp_InitRoomStoreyRecord(PlayState* play, s16* roomStorey) { + *roomStorey = -1; } -void func_80102EA4(PlayState* play, s16* arg1) { +void MapDisp_DestroyRoomStoreyRecord(PlayState* play, s16* roomStory) { } void func_80102EB4(u32 param_1) { - D_801BEBB8.unk20 |= param_1; + sMapDisp.unk20 |= param_1; } void func_80102ED0(u32 param_1) { - D_801BEBB8.unk20 &= ~param_1; + sMapDisp.unk20 &= ~param_1; } -s32 func_80102EF0(PlayState* play) { - MinimapEntry* entry; +s32 MapDisp_CurRoomHasMapI(PlayState* play) { + MapDataRoom* mapDataRoom; s8 curRoom; - if (Map_IsInBossArea(play) == true) { + if (Map_IsInBossScene(play) == true) { return true; } curRoom = play->roomCtx.curRoom.num; if (curRoom == -1) { return false; } - entry = &D_801BEBB8.minimapList->entry[curRoom]; - if (entry->mapId == 0xFFFF) { + mapDataRoom = &sMapDisp.mapDataScene->rooms[curRoom]; + if (mapDataRoom->mapId == 0xFFFF) { return false; } - if (MapData_GetMapIId(entry->mapId) == MAPDATA_MAP_I_MAX) { + if (MapData_GetMapIId(mapDataRoom->mapId) == MAPDATA_MAP_I_MAX) { return false; } return true; } -f32 func_80102F9C(f32 arg0) { +/** + * Computes the storey containing checkY and returns the floor Y value. + * @note Only used to check if a chest is on the same storey as the player. + */ +f32 MapDisp_GetStoreyY(f32 checkY) { s32 i; - if ((D_801BEBB8.unk48[D_801BEBB8.unk40 - 1] - 80.0f) < arg0) { - return D_801BEBB8.unk48[D_801BEBB8.unk40 - 1]; + if ((sMapDisp.storeyYList[sMapDisp.numStoreys - 1] - 80.0f) < checkY) { + return sMapDisp.storeyYList[sMapDisp.numStoreys - 1]; } - for (i = D_801BEBB8.unk40 - 2; i >= 0; i--) { - if (((D_801BEBB8.unk48[i] - 80.0f) < arg0) && (arg0 < (D_801BEBB8.unk48[i + 1] + 80.0f))) { - return D_801BEBB8.unk48[i]; + for (i = sMapDisp.numStoreys - 2; i >= 0; i--) { + if (((sMapDisp.storeyYList[i] - 80.0f) < checkY) && (checkY < (sMapDisp.storeyYList[i + 1] + 80.0f))) { + return sMapDisp.storeyYList[i]; } } - if (arg0 < (D_801BEBB8.unk48[0] + 80.0f)) { - return D_801BEBB8.unk48[0]; + if (checkY < (sMapDisp.storeyYList[0] + 80.0f)) { + return sMapDisp.storeyYList[0]; } return 0.0f; } -void MapDisp_GetMapTexDim(MinimapEntry* minimapEntry, s32* width, s32* height) { - MapData_GetMapTexDim(minimapEntry->mapId, width, height); +void MapDisp_GetMapTexDim(MapDataRoom* mapDataRoom, s32* width, s32* height) { + MapData_GetMapTexDim(mapDataRoom->mapId, width, height); } -void MapDisp_GetMapScale(MinimapEntry* minimapEntry, s32* scale) { - MapData_GetMapScale(minimapEntry->mapId, scale); +void MapDisp_GetMapScale(MapDataRoom* mapDataRoom, s32* scale) { + MapData_GetMapScale(mapDataRoom->mapId, scale); if (*scale == 0) { *scale = 20; } } -void MapDisp_GetMapPos(MinimapEntry* minimapEntry, s32* offsetX, s32* offsetY) { +void MapDisp_GetMapOffset(MapDataRoom* mapDataRoom, s32* offsetX, s32* offsetY) { s32 width; s32 height; - s32 temp; - s32 temp2; - if (minimapEntry->mapId == 0xFFFF) { + if (mapDataRoom->mapId == 0xFFFF) { *offsetX = 0; *offsetY = 0; return; } - MapDisp_GetMapTexDim(minimapEntry, &width, &height); - MapData_GetMapTexOffset(minimapEntry->mapId, offsetX, offsetY); - if (minimapEntry->unk8 & 1) { - temp = width / 2; - *offsetX = (temp - *offsetX) + temp; + MapDisp_GetMapTexDim(mapDataRoom, &width, &height); + MapData_GetMapTexOffset(mapDataRoom->mapId, offsetX, offsetY); + if (mapDataRoom->flags & 1) { + s32 temp = (width / 2); + + *offsetX = ((width / 2) - *offsetX) + (width / 2); } - if (minimapEntry->unk8 & 2) { - temp2 = height / 2; - *offsetY = (temp2 - *offsetY) + temp2; + if (mapDataRoom->flags & 2) { + s32 temp = (height / 2); + + *offsetY = (temp - *offsetY) + temp; } } -void func_801031D0(PlayState* play, TexturePtr texture, s32 arg2, s32 arg3, s32 arg4, f32 arg5) { - MinimapEntry* entry = &D_801BEBB8.minimapList->entry[arg4]; +void MapDisp_DrawMinimapRoom(PlayState* play, TexturePtr texture, s32 x, s32 y, s32 room, f32 intensity) { + MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[room]; s32 texWidth; s32 texHeight; s32 dtdy; s32 dsdx; s32 t; s32 s; - s16 var_v1_4; - s16 var_v1_5; - Color_RGBA8 spAC_color; - s32 spA8_drawType; + s16 dsdx_temp; + s16 dtdy_temp; + Color_RGBA8 color; + s32 drawType; - if ((entry->mapId == 0xFFFF) || (texture == NULL)) { + if ((mapDataRoom->mapId == 0xFFFF) || (texture == NULL)) { return; } - MapDisp_GetMapTexDim(entry, &texWidth, &texHeight); + MapDisp_GetMapTexDim(mapDataRoom, &texWidth, &texHeight); OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL39_Overlay(play->state.gfxCtx); - MapData_GetMapColor(MapData_GetMapColorIndex(entry->mapId), &spAC_color); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, spAC_color.r, spAC_color.g, spAC_color.b, - (s32)(play->interfaceCtx.minimapAlpha * arg5 * spAC_color.a / 255.0f)); - MapData_GetDrawType(entry->mapId, &spA8_drawType); + MapData_GetMapColor(MapData_GetMapColorIndex(mapDataRoom->mapId), &color); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, + (s32)(play->interfaceCtx.minimapAlpha * intensity * color.a / 255.0f)); + MapData_GetDrawType(mapDataRoom->mapId, &drawType); - switch (spA8_drawType) { + switch (drawType) { case MAPDATA_DRAW_1: gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_IA, texWidth, texHeight, 0, @@ -265,17 +241,17 @@ void func_801031D0(PlayState* play, TexturePtr texture, s32 arg2, s32 arg3, s32 break; } - s = (entry->unk8 & 1) ? (texWidth - 1) << 5 : 0; - t = (entry->unk8 & 2) ? 0 : (texHeight - 1) << 5; + s = (mapDataRoom->flags & 1) ? (texWidth - 1) << 5 : 0; + t = (mapDataRoom->flags & 2) ? 0 : (texHeight - 1) << 5; - var_v1_4 = ((entry->unk8 & 1) ? -1 : 1) * (1 << 10); - var_v1_5 = ((entry->unk8 & 2) ? 1 : -1) * (1 << 10); + dsdx_temp = ((mapDataRoom->flags & 1) ? -1 : 1) * (1 << 10); + dtdy_temp = ((mapDataRoom->flags & 2) ? 1 : -1) * (1 << 10); - dsdx = (entry->unk8 & 1) ? var_v1_4 & 0xFFFF : var_v1_4; - dtdy = (entry->unk8 & 2) ? var_v1_5 : var_v1_5 & 0xFFFF; + dsdx = (mapDataRoom->flags & 1) ? dsdx_temp & 0xFFFF : dsdx_temp; + dtdy = (mapDataRoom->flags & 2) ? dtdy_temp : dtdy_temp & 0xFFFF; - gSPTextureRectangle(OVERLAY_DISP++, arg2 << 2, arg3 << 2, (texWidth + arg2) << 2, (arg3 + texHeight) << 2, - G_TX_RENDERTILE, s, t, dsdx, dtdy); + gSPTextureRectangle(OVERLAY_DISP++, x << 2, y << 2, (texWidth + x) << 2, (y + texHeight) << 2, G_TX_RENDERTILE, s, + t, dsdx, dtdy); CLOSE_DISPS(play->state.gfxCtx); } @@ -289,28 +265,28 @@ s32 MapDisp_IsDataRotated(PlayState* play) { return false; } -s32 func_80103A10(PlayState* play) { +s32 MapDisp_CanDrawDoors(PlayState* play) { if ((gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) && (Cutscene_GetSceneLayer(play) != 0)) { return false; } return true; } -void func_80103A58(PlayState* play, Actor* actor) { - MinimapEntry* spDC; - s32 spD8; - s32 spD4; - s32 spD0; - s32 spCC; - s32 spC8; - s32 spC4; - f32 spC0; +void MapDisp_Minimap_DrawActorIcon(PlayState* play, Actor* actor) { + MapDataRoom* mapDataRoom; + s32 posX; + s32 posY; + s32 texOffsetX; + s32 texOffsetY; + s32 texWidth; + s32 texHeight; + f32 scaleFrac; f32 unused1; f32 unused2; Player* player = GET_PLAYER(play); s32 scale; - // inferred from `func_801045AC` + // inferred from `MapDisp_Minimap_DrawDoorActor` unused1 = fabsf(player->actor.world.pos.y - actor->world.pos.y); unused2 = 1.0f - (1 / 350.0f) * unused1; @@ -318,42 +294,42 @@ void func_80103A58(PlayState* play, Actor* actor) { unused2 = 0.0f; } - spDC = &D_801BEBB8.minimapList->entry[D_801BEBB8.curRoom]; - if (spDC->mapId == 0xFFFF) { + mapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.curRoom]; + if (mapDataRoom->mapId == 0xFFFF) { return; } - MapDisp_GetMapPos(spDC, &spD0, &spCC); - MapDisp_GetMapTexDim(spDC, &spC8, &spC4); + MapDisp_GetMapOffset(mapDataRoom, &texOffsetX, &texOffsetY); + MapDisp_GetMapTexDim(mapDataRoom, &texWidth, &texHeight); - scale = D_801BEBB8.minimapList->scale; - if (D_801BEBB8.minimapList->scale == 0) { + scale = sMapDisp.mapDataScene->scale; + if (sMapDisp.mapDataScene->scale == 0) { scale = 20; - } else if (D_801BEBB8.minimapList->scale == -1) { + } else if (sMapDisp.mapDataScene->scale == -1) { s32 scaleTemp; - MapDisp_GetMapScale(spDC, &scaleTemp); + MapDisp_GetMapScale(mapDataRoom, &scaleTemp); scale = scaleTemp; } - spC0 = 1.0f / scale; + scaleFrac = 1.0f / scale; if (!MapDisp_IsDataRotated(play)) { - spD8 = (s32)((actor->world.pos.x - spDC->unk2) * spC0) + D_801BEBB8.unk8 + D_801BEBB8.unkC - D_801BEBB8.unk8 + - spD0; - spD4 = (s32)((actor->world.pos.z - spDC->unk6) * spC0) + D_801BEBB8.unkA + D_801BEBB8.unkE - D_801BEBB8.unkA + - spCC; + posX = (s32)((actor->world.pos.x - mapDataRoom->centerX) * scaleFrac) + sMapDisp.minimapBaseX + + sMapDisp.minimapCurX - sMapDisp.minimapBaseX + texOffsetX; + posY = (s32)((actor->world.pos.z - mapDataRoom->centerZ) * scaleFrac) + sMapDisp.minimapBaseY + + sMapDisp.minimapCurY - sMapDisp.minimapBaseY + texOffsetY; } else { - spD8 = -(s32)((actor->world.pos.x - spDC->unk2) * spC0) + D_801BEBB8.unk8 + D_801BEBB8.unkC - D_801BEBB8.unk8 + - spD0; - spD4 = -(s32)((actor->world.pos.z - spDC->unk6) * spC0) + D_801BEBB8.unkA + D_801BEBB8.unkE - D_801BEBB8.unkA + - spCC; + posX = -(s32)((actor->world.pos.x - mapDataRoom->centerX) * scaleFrac) + sMapDisp.minimapBaseX + + sMapDisp.minimapCurX - sMapDisp.minimapBaseX + texOffsetX; + posY = -(s32)((actor->world.pos.z - mapDataRoom->centerZ) * scaleFrac) + sMapDisp.minimapBaseY + + sMapDisp.minimapCurY - sMapDisp.minimapBaseY + texOffsetY; } - if ((spD8 > 0) && (spD8 < 0x3FF) && (spD4 > 0) && (spD4 < 0x3FF)) { + if ((posX > 0) && (posX < 0x3FF) && (posY > 0) && (posY < 0x3FF)) { OPEN_DISPS(play->state.gfxCtx); if ((actor->category == ACTORCAT_PLAYER) && (actor->flags & ACTOR_FLAG_80000000)) { - s16 spA2; + s16 compassRot; Gfx_SetupDL42_Overlay(play->state.gfxCtx); gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -363,19 +339,19 @@ void func_80103A58(PlayState* play, Actor* actor) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetRenderMode(OVERLAY_DISP++, G_RM_AA_DEC_LINE, G_RM_NOOP2); - Matrix_Translate(spD8 - 160.0f, 120.0f - spD4, 0.0f, MTXMODE_NEW); + Matrix_Translate(posX - 160.0f, 120.0f - posY, 0.0f, MTXMODE_NEW); Matrix_RotateXFApply(-1.6f); - spA2 = (s32)(0x7FFF - actor->focus.rot.y) / 1024; + compassRot = (s32)(0x7FFF - actor->focus.rot.y) / 1024; if (MapDisp_IsDataRotated(play)) { - spA2 += 0x7FFF; + compassRot += 0x7FFF; } - Matrix_RotateYF(spA2 / 10.0f, MTXMODE_APPLY); + Matrix_RotateYF(compassRot / 10.0f, MTXMODE_APPLY); Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, play->interfaceCtx.minimapAlpha); - gSPDisplayList(OVERLAY_DISP++, gameplay_keep_DL_01ED00); + gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); } else if ((actor->id == ACTOR_EN_BOX) && !Flags_GetTreasure(play, actor->params & 0x1F) && - (func_80102F9C(player->actor.world.pos.y) == func_80102F9C(actor->world.pos.y))) { + (MapDisp_GetStoreyY(player->actor.world.pos.y) == MapDisp_GetStoreyY(actor->world.pos.y))) { Gfx_SetupDL39_Overlay(play->state.gfxCtx); gDPPipeSync(OVERLAY_DISP++); gDPSetTextureLUT(OVERLAY_DISP++, G_TT_NONE); @@ -387,15 +363,16 @@ void func_80103A58(PlayState* play, Actor* actor) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(OVERLAY_DISP++, (spD8 - 4) << 2, (spD4 - 4) << 2, (spD8 + 4) << 2, (spD4 + 4) << 2, + gSPTextureRectangle(OVERLAY_DISP++, (posX - 4) << 2, (posY - 4) << 2, (posX + 4) << 2, (posY + 4) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } else { Gfx_SetupDL39_Overlay(play->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); if (actor->flags & ACTOR_FLAG_80000000) { - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_801BEC2C[actor->category].r, D_801BEC2C[actor->category].g, - D_801BEC2C[actor->category].b, play->interfaceCtx.minimapAlpha); - gSPTextureRectangle(OVERLAY_DISP++, (spD8 - 1) << 2, (spD4 - 1) << 2, (spD8 + 1) << 2, (spD4 + 1) << 2, + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMinimapActorColors[actor->category].r, + sMinimapActorColors[actor->category].g, sMinimapActorColors[actor->category].b, + play->interfaceCtx.minimapAlpha); + gSPTextureRectangle(OVERLAY_DISP++, (posX - 1) << 2, (posY - 1) << 2, (posX + 1) << 2, (posY + 1) << 2, G_TX_RENDERTILE, 0, 0, 0x0001, 0x0001); } } @@ -403,7 +380,7 @@ void func_80103A58(PlayState* play, Actor* actor) { } } -void func_8010439C(PlayState* play) { +void MapDisp_Minimap_DrawActors(PlayState* play) { ActorContext* actorCtx; s32 i; @@ -420,11 +397,11 @@ void func_8010439C(PlayState* play) { if (actor != NULL) { do { if ((actor->update != NULL) && (actor->init == NULL) && - (Object_IsLoaded(&play->objectCtx, actor->objectSlot)) && + Object_IsLoaded(&play->objectCtx, actor->objectSlot) && ((actor->id == ACTOR_EN_BOX) || (i == ACTORCAT_PLAYER) || (actor->flags & ACTOR_FLAG_80000000)) && - ((D_801BEBB8.curRoom == actor->room) || (actor->room == -1))) { - func_80103A58(play, actor); + ((sMapDisp.curRoom == actor->room) || (actor->room == -1))) { + MapDisp_Minimap_DrawActorIcon(play, actor); } actor = actor->next; } while (actor != NULL); @@ -435,83 +412,88 @@ void func_8010439C(PlayState* play) { } } -void func_801045AC(PlayState* play, Actor* actor) { - MinimapEntry* sp7C; - s32 sp78; - s32 sp74; - s32 sp70; - s32 sp6C; - s32 sp68; - s32 sp64; +void MapDisp_Minimap_DrawDoorActor(PlayState* play, Actor* actor) { + MapDataRoom* mapDataRoom; + s32 posX; + s32 posY; + s32 texOffsetX; + s32 texOffsetY; + s32 texWidth; + s32 texHeight; Player* player = GET_PLAYER(play); - f32 sp5C; - f32 temp_fv1 = fabsf(player->actor.world.pos.y - actor->world.pos.y); - s32 var_v1; - f32 sp50 = 1.0f - (1 / 350.0f) * temp_fv1; - - if (sp50 < 0) { - sp50 = 0.0f; - } - sp7C = &D_801BEBB8.minimapList->entry[D_801BEBB8.curRoom]; - if (sp7C->mapId != 0xFFFF) { - MapDisp_GetMapPos(sp7C, &sp70, &sp6C); - MapDisp_GetMapTexDim(sp7C, &sp68, &sp64); - - var_v1 = D_801BEBB8.minimapList->scale; - if (D_801BEBB8.minimapList->scale == 0) { - var_v1 = 20; - } else if (D_801BEBB8.minimapList->scale == -1) { - s32 sp4C; - - MapDisp_GetMapScale(sp7C, &sp4C); - var_v1 = sp4C; + f32 scaleFrac; + f32 yDistFromPlayer = fabsf(player->actor.world.pos.y - actor->world.pos.y); + s32 scale; + f32 yDistAlpha = 1.0f - (1.0f / 350.0f) * yDistFromPlayer; + + if (yDistAlpha < 0.0f) { + yDistAlpha = 0.0f; + } + mapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.curRoom]; + if (mapDataRoom->mapId != 0xFFFF) { + MapDisp_GetMapOffset(mapDataRoom, &texOffsetX, &texOffsetY); + MapDisp_GetMapTexDim(mapDataRoom, &texWidth, &texHeight); + + scale = sMapDisp.mapDataScene->scale; + if (sMapDisp.mapDataScene->scale == 0) { + scale = 20; + } else if (sMapDisp.mapDataScene->scale == -1) { + s32 scaleTemp; + + MapDisp_GetMapScale(mapDataRoom, &scaleTemp); + scale = scaleTemp; } - sp5C = 1.0f / var_v1; + scaleFrac = 1.0f / scale; if (!MapDisp_IsDataRotated(play)) { - sp78 = (((s32)((actor->world.pos.x - sp7C->unk2) * sp5C) + D_801BEBB8.unk8 + D_801BEBB8.unkC) - - D_801BEBB8.unk8) + - sp70; - sp74 = (((s32)((actor->world.pos.z - sp7C->unk6) * sp5C) + D_801BEBB8.unkA + D_801BEBB8.unkE) - - D_801BEBB8.unkA) + - sp6C; + posX = (((s32)((actor->world.pos.x - mapDataRoom->centerX) * scaleFrac) + sMapDisp.minimapBaseX + + sMapDisp.minimapCurX) - + sMapDisp.minimapBaseX) + + texOffsetX; + posY = (((s32)((actor->world.pos.z - mapDataRoom->centerZ) * scaleFrac) + sMapDisp.minimapBaseY + + sMapDisp.minimapCurY) - + sMapDisp.minimapBaseY) + + texOffsetY; } else { - sp78 = (((D_801BEBB8.unk8 - (s32)((actor->world.pos.x - sp7C->unk2) * sp5C)) + D_801BEBB8.unkC) - - D_801BEBB8.unk8) + - sp70; - sp74 = (((D_801BEBB8.unkA - (s32)((actor->world.pos.z - sp7C->unk6) * sp5C)) + D_801BEBB8.unkE) - - D_801BEBB8.unkA) + - sp6C; + posX = (((sMapDisp.minimapBaseX - (s32)((actor->world.pos.x - mapDataRoom->centerX) * scaleFrac)) + + sMapDisp.minimapCurX) - + sMapDisp.minimapBaseX) + + texOffsetX; + posY = (((sMapDisp.minimapBaseY - (s32)((actor->world.pos.z - mapDataRoom->centerZ) * scaleFrac)) + + sMapDisp.minimapCurY) - + sMapDisp.minimapBaseY) + + texOffsetY; } - if ((sp78 > 0) && (sp78 < 0x3FF) && (sp74 > 0) && (sp74 < 0x3FF)) { + if ((posX > 0) && (posX < 0x3FF) && (posY > 0) && (posY < 0x3FF)) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL39_Overlay(play->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - if ((actor->category == 0xA) && (func_80103A10(play) != 0)) { + if ((actor->category == ACTORCAT_DOOR) && MapDisp_CanDrawDoors(play)) { s32 pad; - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_801BEC2C[actor->category].r, D_801BEC2C[actor->category].g, - D_801BEC2C[actor->category].b, - (s32)((D_801BEC2C[actor->category].a * (1.0f - D_801BEBB8.swapAnimTimer * 0.05f) * - sp50 * play->interfaceCtx.minimapAlpha) / - 255.0f)); - - var_v1 = D_801BEBB8.minimapList->scale; - if (D_801BEBB8.minimapList->scale == 0) { - var_v1 = 20; - } else if (D_801BEBB8.minimapList->scale == -1) { - s32 sp34; - - MapDisp_GetMapScale(sp7C, &sp34); - var_v1 = sp34; + gDPSetPrimColor( + OVERLAY_DISP++, 0, 0, sMinimapActorColors[actor->category].r, + sMinimapActorColors[actor->category].g, sMinimapActorColors[actor->category].b, + (s32)((sMinimapActorColors[actor->category].a * (1.0f - sMapDisp.swapAnimTimer * 0.05f) * + yDistAlpha * play->interfaceCtx.minimapAlpha) / + 255.0f)); + + scale = sMapDisp.mapDataScene->scale; + if (sMapDisp.mapDataScene->scale == 0) { + scale = 20; + } else if (sMapDisp.mapDataScene->scale == -1) { + s32 scaleTemp; + + MapDisp_GetMapScale(mapDataRoom, &scaleTemp); + scale = scaleTemp; } - if (var_v1 <= 50) { - gSPTextureRectangle(OVERLAY_DISP++, (sp78 - 2) << 2, (sp74 - 2) << 2, (sp78 + 2) << 2, - (sp74 + 2) << 2, G_TX_RENDERTILE, 0, 0, 0x0001, 0x0001); + if (scale <= 50) { + gSPTextureRectangle(OVERLAY_DISP++, (posX - 2) << 2, (posY - 2) << 2, (posX + 2) << 2, + (posY + 2) << 2, G_TX_RENDERTILE, 0, 0, 0x0001, 0x0001); } else { - gSPTextureRectangle(OVERLAY_DISP++, (sp78 - 1) << 2, (sp74 - 1) << 2, (sp78 + 1) << 2, - (sp74 + 1) << 2, G_TX_RENDERTILE, 0, 0, 0x0001, 0x0001); + gSPTextureRectangle(OVERLAY_DISP++, (posX - 1) << 2, (posY - 1) << 2, (posX + 1) << 2, + (posY + 1) << 2, G_TX_RENDERTILE, 0, 0, 0x0001, 0x0001); } } @@ -520,7 +502,7 @@ void func_801045AC(PlayState* play, Actor* actor) { } } -void func_80104AE8(PlayState* play) { +void MapDisp_Minimap_DrawDoorActors(PlayState* play) { s32 i; Actor* actor; @@ -535,8 +517,8 @@ void func_80104AE8(PlayState* play) { do { if ((actor->update != NULL) && (actor->init == NULL) && Object_IsLoaded(&play->objectCtx, actor->objectSlot) && - ((D_801BEBB8.curRoom == actor->room) || (actor->room == -1))) { - func_801045AC(play, actor); + ((sMapDisp.curRoom == actor->room) || (actor->room == -1))) { + MapDisp_Minimap_DrawDoorActor(play, actor); } actor = actor->next; } while (actor != NULL); @@ -546,11 +528,16 @@ void func_80104AE8(PlayState* play) { } } -void func_80104C80(PlayState* play) { +/** + * @brief Waits for GAMEPLAY_DANGEON_KEEP to load, if it is a current object depenency + * + * @param play + */ +void MapDisp_AwaitGameplayDangeonKeep(PlayState* play) { s32 objectSlot = Object_GetSlot(&play->objectCtx, GAMEPLAY_DANGEON_KEEP); if (objectSlot <= OBJECT_SLOT_NONE) { - D_801BEBB8.unk20 |= 1; + sMapDisp.unk20 |= 1; } else { do { } while (!Object_IsLoaded(&play->objectCtx, objectSlot)); } @@ -561,391 +548,436 @@ void func_80104C80(PlayState* play) { void MapDisp_Init(PlayState* play) { s32 i; - D_801BEBB8.minimapList = NULL; - D_801BEBB8.curRoom = -1; - D_801BEBB8.unk8 = 0xD2; - D_801BEBB8.unkA = 0x8C; - D_801BEBB8.unkC = 0xD2; - D_801BEBB8.unkE = 0x8C; - D_801BEBB8.lMapCurTex = NULL; - D_801BEBB8.prevRoom = -1; - D_801BEBB8.lMapPrevTex = NULL; - D_801BEBB8.unk1C = 0; - D_801BEBB8.unk1E = 0; - D_801BEBB8.unk20 = 0; - D_801BEBB8.swapAnimTimer = 0; - - if (!Map_IsInBossArea(play)) { + sMapDisp.mapDataScene = NULL; + sMapDisp.curRoom = -1; + sMapDisp.minimapBaseX = 210; + sMapDisp.minimapBaseY = 140; + sMapDisp.minimapCurX = 210; + sMapDisp.minimapCurY = 140; + sMapDisp.minimapCurTex = NULL; + sMapDisp.prevRoom = -1; + sMapDisp.minimapPrevTex = NULL; + sMapDisp.minimapPrevX = 0; + sMapDisp.minimapPrevY = 0; + sMapDisp.unk20 = 0; + sMapDisp.swapAnimTimer = 0; + + if (!Map_IsInBossScene(play)) { sSceneNumRooms = play->numRooms; } - D_801BEBB8.texBuff0 = THA_AllocTailAlign16(&play->state.tha, 0x4000); - D_801BEBB8.texBuff1 = THA_AllocTailAlign16(&play->state.tha, 0x4000); - func_80104C80(play); - if (!Map_IsInBossArea(play)) { - D_801BEBB8.sceneMinX = 0; - D_801BEBB8.sceneMinZ = 0; - D_801BEBB8.sceneWidth = 100; - D_801BEBB8.sceneHeight = 100; - D_801BEBB8.sceneMidX = (s16)(s32)((f32)D_801BEBB8.sceneMinX + ((f32)D_801BEBB8.sceneWidth * 0.5f)); - D_801BEBB8.sceneMidZ = (s16)(s32)((f32)D_801BEBB8.sceneMinZ + ((f32)D_801BEBB8.sceneHeight * 0.5f)); + sMapDisp.texBuff0 = THA_AllocTailAlign16(&play->state.tha, 0x4000); + sMapDisp.texBuff1 = THA_AllocTailAlign16(&play->state.tha, 0x4000); + MapDisp_AwaitGameplayDangeonKeep(play); + if (!Map_IsInBossScene(play)) { + sMapDisp.sceneMinX = 0; + sMapDisp.sceneMinZ = 0; + sMapDisp.sceneWidth = 100; + sMapDisp.sceneHeight = 100; + sMapDisp.sceneMidX = TRUNCF_BINANG((f32)sMapDisp.sceneMinX + ((f32)sMapDisp.sceneWidth * 0.5f)); + sMapDisp.sceneMidZ = TRUNCF_BINANG((f32)sMapDisp.sceneMinZ + ((f32)sMapDisp.sceneHeight * 0.5f)); } - D_801BEBB8.unk3C = THA_AllocTailAlign16(&play->state.tha, sSceneNumRooms * sizeof(s16)); + sMapDisp.roomStoreyList = THA_AllocTailAlign16(&play->state.tha, sSceneNumRooms * sizeof(s16)); for (i = 0; i < sSceneNumRooms; i++) { - func_80102E90(play, &D_801BEBB8.unk3C[i]); + MapDisp_InitRoomStoreyRecord(play, &sMapDisp.roomStoreyList[i]); } - D_801BEBB8.unk48 = THA_AllocTailAlign16(&play->state.tha, 32 * sizeof(s16)); + sMapDisp.storeyYList = THA_AllocTailAlign16(&play->state.tha, ROOM_MAX * sizeof(s16)); - for (i = 0; i < 32; i++) { - D_801BEBB8.unk48[i] = -0x7FFF; + for (i = 0; i < ROOM_MAX; i++) { + sMapDisp.storeyYList[i] = FLOOR_MIN_Y; } MapDisp_InitMapI(play); - D_801BEBB8.unk58 = 0; - D_801BEBB8.unk5A = 0; - if (Map_IsInBossArea(play)) { - func_8010549C(play, NULL); - func_8010565C(play, 0, NULL); + sMapDisp.bossRoomStorey = 0; + sMapDisp.unk5A = 0; + if (Map_IsInBossScene(play)) { + MapDisp_InitMapData(play, NULL); + MapDisp_InitChestData(play, 0, NULL); } } -void func_80104F34(PlayState* play) { +typedef struct { + /* 0x0 */ s16 sceneId; + /* 0x2 */ s16 bottomStorey; +} MapCustomBottomStorey; // size = 0x4 + +void MapDisp_InitSceneFloorData(PlayState* play) { + static MapCustomBottomStorey sCustomBottomStorey[] = { + { SCENE_HAKUGIN, -1 }, { SCENE_HAKUGIN_BS, -1 }, { SCENE_SEA, -2 }, + { SCENE_SEA_BS, -2 }, { SCENE_INISIE_N, -1 }, + }; s32 i1; s32 i2; s32 i3; - s32 i4; + s32 storey; - for (i1 = 0; i1 < 32; i1++) { - D_801BEBB8.unk48[i1] = -0x7FFF; + // init table + for (i1 = 0; i1 < ROOM_MAX; i1++) { + sMapDisp.storeyYList[i1] = FLOOR_MIN_Y; } + + // for all rooms in scene for (i2 = 0; i2 < sSceneNumRooms; i2++) { - MinimapEntry* mapEntry1 = &D_801BEBB8.minimapList->entry[i2]; + MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[i2]; - if (mapEntry1->mapId == 0xFFFF) { + if (mapDataRoom->mapId == 0xFFFF) { continue; } - for (i1 = 0; i1 < 32; i1++) { - if (D_801BEBB8.unk48[i1] == -0x7FFF) { - D_801BEBB8.unk48[i1] = mapEntry1->unk4; + // add item to the table if it is a newish value + for (i1 = 0; i1 < ROOM_MAX; i1++) { + if (sMapDisp.storeyYList[i1] == FLOOR_MIN_Y) { + sMapDisp.storeyYList[i1] = mapDataRoom->floorY; break; - } else if (fabsf((f32)D_801BEBB8.unk48[i1] - (f32)mapEntry1->unk4) < 5.0f) { + } else if (fabsf((f32)sMapDisp.storeyYList[i1] - (f32)mapDataRoom->floorY) < 5.0f) { break; } } } + + // sort the table in ascending order for (i2 = 0; i2 < sSceneNumRooms; i2++) { - if (D_801BEBB8.unk48[i2] == -0x7FFF) { + if (sMapDisp.storeyYList[i2] == FLOOR_MIN_Y) { break; } for (i3 = i2 + 1; i3 < sSceneNumRooms; i3++) { - if (D_801BEBB8.unk48[i3] == -0x7FFF) { + if (sMapDisp.storeyYList[i3] == FLOOR_MIN_Y) { break; } - if (D_801BEBB8.unk48[i3] < D_801BEBB8.unk48[i2]) { - s16 temp_t3 = D_801BEBB8.unk48[i2]; + if (sMapDisp.storeyYList[i3] < sMapDisp.storeyYList[i2]) { + s16 swap = sMapDisp.storeyYList[i2]; - D_801BEBB8.unk48[i2] = D_801BEBB8.unk48[i3]; - D_801BEBB8.unk48[i3] = temp_t3; + sMapDisp.storeyYList[i2] = sMapDisp.storeyYList[i3]; + sMapDisp.storeyYList[i3] = swap; } } } + for (i2 = 0; i2 < sSceneNumRooms; i2++) { - MinimapEntry* mapEntry2 = &D_801BEBB8.minimapList->entry[i2]; + MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[i2]; - D_801BEBB8.unk3C[i2] = -1; + sMapDisp.roomStoreyList[i2] = -1; - for (i4 = 0; i4 < sSceneNumRooms; i4++) { - if (D_801BEBB8.unk48[i4] != -0x7FFF) { - if (fabsf((f32)D_801BEBB8.unk48[i4] - (f32)mapEntry2->unk4) < 5.0f) { - D_801BEBB8.unk3C[i2] = i4; + for (storey = 0; storey < sSceneNumRooms; storey++) { + if (sMapDisp.storeyYList[storey] != FLOOR_MIN_Y) { + if (fabsf((f32)sMapDisp.storeyYList[storey] - (f32)mapDataRoom->floorY) < 5.0f) { + sMapDisp.roomStoreyList[i2] = storey; break; } } } } - D_801BEBB8.unk40 = 0; + sMapDisp.numStoreys = 0; for (i2 = 0; i2 < sSceneNumRooms; i2++) { - if (D_801BEBB8.unk48[i2] != -0x7FFF) { - D_801BEBB8.unk40++; + if (sMapDisp.storeyYList[i2] != FLOOR_MIN_Y) { + sMapDisp.numStoreys++; } } - D_801BEBB8.lowestFloor = 0; - for (i2 = 0; i2 < ARRAY_COUNT(sCustomLowestFloor); i2++) { - if (play->sceneId == sCustomLowestFloor[i2].sceneId) { - D_801BEBB8.lowestFloor = sCustomLowestFloor[i2].lowestFloor; + sMapDisp.bottomStorey = 0; + for (i2 = 0; i2 < ARRAY_COUNT(sCustomBottomStorey); i2++) { + if (play->sceneId == sCustomBottomStorey[i2].sceneId) { + sMapDisp.bottomStorey = sCustomBottomStorey[i2].bottomStorey; } } } -s32 func_80105294(void) { - struct_801BEC70 sp4 = D_801BEC70; +/** + * Unused result + * @returns the y position to place the boss room skull icon on the pause map. + * The result position is the inverse of what it should be, stacking lower rooms above higher ones + */ +s32 MapDisp_GetBossIconY(void) { + s32 dungeonMapFloorIconPosY[5] = { 67, 81, 95, 109, 123 }; - if ((D_801BEBB8.minimapList == NULL) || (D_801BEBB8.unk58 < 0) || (D_801BEBB8.unk58 >= 5) || + if ((sMapDisp.mapDataScene == NULL) || (sMapDisp.bossRoomStorey < 0) || (sMapDisp.bossRoomStorey >= 5) || (sSceneNumRooms == 0)) { - return 0x7B; + return 123; } - return sp4.unk0[D_801BEBB8.unk58]; + return dungeonMapFloorIconPosY[sMapDisp.bossRoomStorey]; } -s16 func_80105318(void) { - return D_801BEBB8.unk58; +s16 MapDisp_GetBossRoomStorey(void) { + return sMapDisp.bossRoomStorey; } // TransitionActor params test -s32 func_80105328(s32 params) { +s32 MapDisp_IsBossDoor(s32 params) { if (ENDOOR_PARAMS_GET_TYPE((u16)params) == ENDOOR_TYPE_5) { return true; } return false; } -void func_8010534C(PlayState* play) { +void MapDisp_InitBossRoomStorey(PlayState* play) { TransitionActorList* transitionActors = &sTransitionActorList; - s32 var_v0; + s32 storey; s32 i; for (i = 0; i < transitionActors->count; i++) { - if (func_80105328(D_801F53B0[i].params) != 0) { - if (ABS_ALT(D_801F53B0[i].id) != 0x18) { - for (var_v0 = 0; var_v0 < D_801BEBB8.unk40; var_v0++) { + if (MapDisp_IsBossDoor(sTransitionActors[i].params)) { + if (ABS_ALT(sTransitionActors[i].id) != ACTOR_EN_HOLL) { + for (storey = 0; storey < sMapDisp.numStoreys; storey++) { //! FAKE: needed for matching - s32 temp = (D_801BEBB8.unk48[var_v0] - 5); - - if (((var_v0 == D_801BEBB8.unk40 - 1) && (D_801F53B0[i].pos.y >= (D_801BEBB8.unk48[var_v0] - 5))) || - ((var_v0 != D_801BEBB8.unk40 - 1) && (D_801F53B0[i].pos.y >= (D_801BEBB8.unk48[var_v0] - 5)) && - (D_801F53B0[i].pos.y < (D_801BEBB8.unk48[var_v0 + 1] - 5)))) { - D_801BEBB8.unk58 = var_v0; + s32 temp = (sMapDisp.storeyYList[storey] - 5); + + if (((storey == sMapDisp.numStoreys - 1) && + (sTransitionActors[i].pos.y >= (sMapDisp.storeyYList[storey] - 5))) || + ((storey != sMapDisp.numStoreys - 1) && + (sTransitionActors[i].pos.y >= (sMapDisp.storeyYList[storey] - 5)) && + (sTransitionActors[i].pos.y < (sMapDisp.storeyYList[storey + 1] - 5)))) { + sMapDisp.bossRoomStorey = storey; return; } } } } } - D_801BEBB8.unk58 = 0; + sMapDisp.bossRoomStorey = 0; } -void func_8010549C(PlayState* play, void* segmentAddress) { - MinimapEntry* var_v1; - MinimapList* temp_v0; +/** + * @brief Initializes the MapData for the current scene + * + * @param play + * @param segmentAddress + */ +void MapDisp_InitMapData(PlayState* play, void* segmentAddress) { + MapDataScene* mapDataScene; + MapDataRoom* mapDataRooms; s32 i; - if (!Map_IsInBossArea(play)) { + if (!Map_IsInBossScene(play)) { sSceneNumRooms = play->numRooms; - temp_v0 = Lib_SegmentedToVirtual(segmentAddress); - D_801BEC14 = *temp_v0; - var_v1 = Lib_SegmentedToVirtual(temp_v0->entry); + mapDataScene = Lib_SegmentedToVirtual(segmentAddress); + sMapDataScene = *mapDataScene; + mapDataRooms = Lib_SegmentedToVirtual(mapDataScene->rooms); for (i = 0; i < sSceneNumRooms; i++) { - D_801F5130[i] = *var_v1++; + sMapDataRooms[i] = *mapDataRooms++; } - D_801BEC14.entry = D_801F5130; + sMapDataScene.rooms = sMapDataRooms; if (play->colCtx.colHeader != NULL) { - D_801BEBB8.sceneMinX = play->colCtx.colHeader->minBounds.x; - D_801BEBB8.sceneMinZ = play->colCtx.colHeader->minBounds.z; - D_801BEBB8.sceneWidth = play->colCtx.colHeader->maxBounds.x - play->colCtx.colHeader->minBounds.x; - D_801BEBB8.sceneHeight = play->colCtx.colHeader->maxBounds.z - play->colCtx.colHeader->minBounds.z; - D_801BEBB8.sceneMidX = D_801BEBB8.sceneMinX + (D_801BEBB8.sceneWidth * 0.5f); - D_801BEBB8.sceneMidZ = D_801BEBB8.sceneMinZ + (D_801BEBB8.sceneHeight * 0.5f); + sMapDisp.sceneMinX = play->colCtx.colHeader->minBounds.x; + sMapDisp.sceneMinZ = play->colCtx.colHeader->minBounds.z; + sMapDisp.sceneWidth = play->colCtx.colHeader->maxBounds.x - play->colCtx.colHeader->minBounds.x; + sMapDisp.sceneHeight = play->colCtx.colHeader->maxBounds.z - play->colCtx.colHeader->minBounds.z; + sMapDisp.sceneMidX = sMapDisp.sceneMinX + (sMapDisp.sceneWidth * 0.5f); + sMapDisp.sceneMidZ = sMapDisp.sceneMinZ + (sMapDisp.sceneHeight * 0.5f); } } - D_801BEBB8.minimapList = &D_801BEC14; - func_80104F34(play); - func_8010534C(play); + sMapDisp.mapDataScene = &sMapDataScene; + MapDisp_InitSceneFloorData(play); + MapDisp_InitBossRoomStorey(play); } -void func_8010565C(PlayState* play, s32 num, void* segmentAddress) { - MinimapChest* var_v1; - s32 var_a3; +/** + * @brief Creates a deep copy of chest data from the scene data. + * + * @param play + * @param num + * @param segmentAddress + * @note If a boss scene is loaded, no data is copied. This allows the scene to borrow the main dungeon scene data + * instead. + */ +void MapDisp_InitChestData(PlayState* play, s32 num, void* segmentAddress) { + MapDataChest* mapDataChests; + s32 i; - if (!Map_IsInBossArea(play)) { - var_v1 = Lib_SegmentedToVirtual(segmentAddress); - for (var_a3 = 0; var_a3 < num; var_v1++, var_a3++) { - D_801F5270[var_a3] = *var_v1; + if (!Map_IsInBossScene(play)) { + mapDataChests = Lib_SegmentedToVirtual(segmentAddress); + for (i = 0; i < num; mapDataChests++, i++) { + sMapDataChests[i] = *mapDataChests; } sNumChests = num; } - D_801BEBB8.unk54 = D_801F5270; - D_801BEBB8.numChests = sNumChests; + sMapDisp.mapDataChests = sMapDataChests; + sMapDisp.numChests = sNumChests; } -void func_80105818(PlayState* play, s32 num, TransitionActorEntry* transitionActorList) { +/** + * @brief Creates a deep copy of transition actors from the scene data. + * + * @param play + * @param num number of transition actors within the list + * @param transitionActorList pointer to the list of transition actors + * @note If a boss scene is loaded, no data is copied. This allows the scene to borrow the main dungeon scene data + * instead. + */ +void MapDisp_InitTransitionActorData(PlayState* play, s32 num, TransitionActorEntry* transitionActorList) { s32 i; - if (!Map_IsInBossArea(play)) { + if (!Map_IsInBossScene(play)) { sTransitionActorList.count = num; for (i = 0; i < num; i++) { - D_801F53B0[i] = transitionActorList[i]; + sTransitionActors[i] = transitionActorList[i]; } - sTransitionActorList.list = D_801F53B0; + sTransitionActorList.list = sTransitionActors; } } void MapDisp_Destroy(PlayState* play) { s32 i; - D_801BEBB8.minimapList = NULL; - D_801BEBB8.curRoom = -1; - D_801BEBB8.unkC = 0xD2; - D_801BEBB8.unkE = 0x8C; - D_801BEBB8.lMapCurTex = NULL; - D_801BEBB8.prevRoom = -1; - D_801BEBB8.lMapPrevTex = NULL; - D_801BEBB8.unk1C = 0; - D_801BEBB8.unk1E = 0; - D_801BEBB8.unk20 = 0; - D_801BEBB8.swapAnimTimer = 0; - D_801BEBB8.texBuff0 = NULL; - D_801BEBB8.texBuff1 = NULL; + sMapDisp.mapDataScene = NULL; + sMapDisp.curRoom = -1; + sMapDisp.minimapCurX = 210; + sMapDisp.minimapCurY = 140; + sMapDisp.minimapCurTex = NULL; + sMapDisp.prevRoom = -1; + sMapDisp.minimapPrevTex = NULL; + sMapDisp.minimapPrevX = 0; + sMapDisp.minimapPrevY = 0; + sMapDisp.unk20 = 0; + sMapDisp.swapAnimTimer = 0; + sMapDisp.texBuff0 = NULL; + sMapDisp.texBuff1 = NULL; for (i = 0; i < sSceneNumRooms; i++) { - func_80102EA4(play, &D_801BEBB8.unk3C[i]); + MapDisp_DestroyRoomStoreyRecord(play, &sMapDisp.roomStoreyList[i]); } - D_801BEBB8.unk3C = NULL; - D_801BEBB8.unk40 = 0; - D_801BEBB8.unk42 = 0; - D_801BEBB8.lowestFloor = 0; - D_801BEBB8.unk4C = 0; - D_801BEBB8.unk48 = NULL; - D_801BEBB8.numChests = 0; - D_801BEBB8.unk54 = NULL; + sMapDisp.roomStoreyList = NULL; + sMapDisp.numStoreys = 0; + sMapDisp.pauseMapCurStorey = 0; + sMapDisp.bottomStorey = 0; + sMapDisp.timer = 0; + sMapDisp.storeyYList = NULL; + sMapDisp.numChests = 0; + sMapDisp.mapDataChests = NULL; MapDisp_DestroyMapI(play); - D_801BEBB8.unk5A = 0; + sMapDisp.unk5A = 0; } -void func_80105B34(PlayState* play) { - s16 temp_a0; - s16 temp_a0_2; - s16 temp_v1; - s16 temp_v1_2; - - if ((D_801BEBB8.minimapList != NULL) && (sSceneNumRooms != 0)) { - //! FAKE: D_801BEBFA should be D_801BEBB8.unk42 - D_801BEBFA = 8 - play->pauseCtx.unk_256; - if (D_801BEBB8.prevRoom != -1) { - if (D_801BEBB8.swapAnimTimer > 0) { - temp_v1 = D_801BEBB8.unk8; - temp_a0 = D_801BEBB8.unkC; - if (temp_v1 != temp_a0) { - D_801BEBB8.unkC = - (s16)(s32)(((f32)(temp_v1 - temp_a0) / (f32)D_801BEBB8.swapAnimTimer) + (f32)temp_a0); +void MapDisp_Update(PlayState* play) { + s16 currentX; + s16 currentY; + s16 targetX; + s16 targetY; + + if ((sMapDisp.mapDataScene != NULL) && (sSceneNumRooms != 0)) { + //! FAKE: D_801BEBFA should be sMapDisp.pauseMapCurStorey + D_801BEBFA = DUNGEON_FLOOR_INDEX_0 - play->pauseCtx.cursorMapDungeonItem; + if (sMapDisp.prevRoom != -1) { + if (sMapDisp.swapAnimTimer > 0) { + targetX = sMapDisp.minimapBaseX; + currentX = sMapDisp.minimapCurX; + if (targetX != currentX) { + sMapDisp.minimapCurX = + TRUNCF_BINANG(((f32)(targetX - currentX) / (f32)sMapDisp.swapAnimTimer) + (f32)currentX); } - temp_v1_2 = D_801BEBB8.unkA; - temp_a0_2 = D_801BEBB8.unkE; - if (temp_v1_2 != temp_a0_2) { - D_801BEBB8.unkE = - (s16)(s32)(((f32)(temp_v1_2 - temp_a0_2) / (f32)D_801BEBB8.swapAnimTimer) + (f32)temp_a0_2); + targetY = sMapDisp.minimapBaseY; + currentY = sMapDisp.minimapCurY; + if (targetY != currentY) { + sMapDisp.minimapCurY = + TRUNCF_BINANG(((f32)(targetY - currentY) / (f32)sMapDisp.swapAnimTimer) + (f32)currentY); } - D_801BEBB8.swapAnimTimer--; + sMapDisp.swapAnimTimer--; } else { - D_801BEBB8.prevRoom = -1; - D_801BEBB8.swapAnimTimer = 0; - D_801BEBB8.unkC = D_801BEBB8.unk8; - D_801BEBB8.unkE = D_801BEBB8.unkA; + sMapDisp.prevRoom = -1; + sMapDisp.swapAnimTimer = 0; + sMapDisp.minimapCurX = sMapDisp.minimapBaseX; + sMapDisp.minimapCurY = sMapDisp.minimapBaseY; } } else { - D_801BEBB8.swapAnimTimer = 0; + sMapDisp.swapAnimTimer = 0; } } } void MapDisp_SwapRooms(s16 nextRoom) { - MinimapEntry* nextMinimapEntry; - MinimapEntry* prevMinimapEntry; - s32 sp54; - s32 sp50; - s32 sp4C; - s32 sp48; - s32 sp44; - s32 sp40; - - if ((D_801BEBB8.minimapList != NULL) && (sSceneNumRooms != 0) && (nextRoom != -1)) { - nextMinimapEntry = &D_801BEBB8.minimapList->entry[nextRoom]; - if ((nextMinimapEntry->mapId < 5) || - ((nextMinimapEntry->mapId >= 0x100) && (nextMinimapEntry->mapId < 0x162)) || - nextMinimapEntry->mapId == 0xFFFF) { - - D_801BEBB8.prevRoom = D_801BEBB8.curRoom; - D_801BEBB8.curRoom = nextRoom; - D_801BEBB8.swapAnimTimer = 20; - - D_801BEBB8.lMapPrevTex = D_801BEBB8.lMapCurTex; - sp54 = D_801BEBB8.unk8; - sp50 = D_801BEBB8.unkA; - - nextMinimapEntry = &D_801BEBB8.minimapList->entry[D_801BEBB8.curRoom]; - - if (nextMinimapEntry->mapId == 0xFFFF) { - D_801BEBB8.unk1E = 0; - D_801BEBB8.unk8 = 0xD2; - D_801BEBB8.unkA = 0x8C; - D_801BEBB8.unkC = 0xD2; - D_801BEBB8.unkE = 0x8C; - D_801BEBB8.lMapCurTex = NULL; - D_801BEBB8.unk1C = D_801BEBB8.unk1E; + MapDataRoom* nextMapDataRoom; + MapDataRoom* prevMapDataRoom; + s32 minimapBaseX; + s32 minimapBaseY; + s32 width; + s32 height; + s32 offsetX; + s32 offsetY; + + if ((sMapDisp.mapDataScene != NULL) && (sSceneNumRooms != 0) && (nextRoom != -1)) { + nextMapDataRoom = &sMapDisp.mapDataScene->rooms[nextRoom]; + if ((nextMapDataRoom->mapId < 5) || ((nextMapDataRoom->mapId >= 0x100) && (nextMapDataRoom->mapId < 0x162)) || + nextMapDataRoom->mapId == 0xFFFF) { + + sMapDisp.prevRoom = sMapDisp.curRoom; + sMapDisp.curRoom = nextRoom; + sMapDisp.swapAnimTimer = 20; + + sMapDisp.minimapPrevTex = sMapDisp.minimapCurTex; + minimapBaseX = sMapDisp.minimapBaseX; + minimapBaseY = sMapDisp.minimapBaseY; + + nextMapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.curRoom]; + + if (nextMapDataRoom->mapId == 0xFFFF) { + sMapDisp.minimapPrevY = 0; + sMapDisp.minimapBaseX = 210; + sMapDisp.minimapBaseY = 140; + sMapDisp.minimapCurX = 210; + sMapDisp.minimapCurY = 140; + sMapDisp.minimapCurTex = NULL; + sMapDisp.minimapPrevX = sMapDisp.minimapPrevY; return; } - MapDisp_GetMapPos(nextMinimapEntry, &sp44, &sp40); - MapDisp_GetMapTexDim(nextMinimapEntry, &sp4C, &sp48); - D_801BEBB8.unk8 = 0x127 - sp4C; - D_801BEBB8.unkA = 0xDC - sp48; - if (D_801BEBB8.prevRoom != -1) { - prevMinimapEntry = &D_801BEBB8.minimapList->entry[D_801BEBB8.prevRoom]; - if (prevMinimapEntry->mapId == 0xFFFF) { - D_801BEBB8.unk1E = 0; - D_801BEBB8.lMapCurTex = NULL; - D_801BEBB8.unk1C = D_801BEBB8.unk1E; - D_801BEBB8.unkC = D_801BEBB8.unk8; - D_801BEBB8.unkE = D_801BEBB8.unkA; + MapDisp_GetMapOffset(nextMapDataRoom, &offsetX, &offsetY); + MapDisp_GetMapTexDim(nextMapDataRoom, &width, &height); + sMapDisp.minimapBaseX = 295 - width; + sMapDisp.minimapBaseY = 220 - height; + if (sMapDisp.prevRoom != -1) { + prevMapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.prevRoom]; + if (prevMapDataRoom->mapId == 0xFFFF) { + sMapDisp.minimapCurTex = NULL; + sMapDisp.minimapPrevX = sMapDisp.minimapPrevY = 0; + sMapDisp.minimapCurX = sMapDisp.minimapBaseX; + sMapDisp.minimapCurY = sMapDisp.minimapBaseY; return; } else { - s32 sp3C; - s32 sp38; + s32 prevOffsetX; + s32 prevOffsetY; s32 scale; s32 pad; - MapDisp_GetMapPos(prevMinimapEntry, &sp3C, &sp38); - scale = D_801BEBB8.minimapList->scale; - if (D_801BEBB8.minimapList->scale == 0) { + MapDisp_GetMapOffset(prevMapDataRoom, &prevOffsetX, &prevOffsetY); + scale = sMapDisp.mapDataScene->scale; + if (sMapDisp.mapDataScene->scale == 0) { scale = 20; - } else if (D_801BEBB8.minimapList->scale == -1) { + } else if (sMapDisp.mapDataScene->scale == -1) { s32 scaleTemp; - MapDisp_GetMapScale(nextMinimapEntry, &scaleTemp); + MapDisp_GetMapScale(nextMapDataRoom, &scaleTemp); scale = scaleTemp; } - D_801BEBB8.unk1C = - (s16)(s32)(((f32)sp44 + - (((f32)prevMinimapEntry->unk2 - (f32)nextMinimapEntry->unk2) * (1.0f / scale))) - - (f32)sp3C); - D_801BEBB8.unk1E = - (s16)(s32)(((f32)sp40 + - (((f32)prevMinimapEntry->unk6 - (f32)nextMinimapEntry->unk6) * (1.0f / scale))) - - (f32)sp38); - D_801BEBB8.unkC = sp54 - D_801BEBB8.unk1C; - D_801BEBB8.unkE = sp50 - D_801BEBB8.unk1E; + sMapDisp.minimapPrevX = + TRUNCF_BINANG(((f32)offsetX + (((f32)prevMapDataRoom->centerX - (f32)nextMapDataRoom->centerX) * + (1.0f / scale))) - + (f32)prevOffsetX); + sMapDisp.minimapPrevY = + TRUNCF_BINANG(((f32)offsetY + (((f32)prevMapDataRoom->centerZ - (f32)nextMapDataRoom->centerZ) * + (1.0f / scale))) - + (f32)prevOffsetY); + sMapDisp.minimapCurX = minimapBaseX - sMapDisp.minimapPrevX; + sMapDisp.minimapCurY = minimapBaseY - sMapDisp.minimapPrevY; } } else { - D_801BEBB8.unk1C = D_801BEBB8.unk1E = 0; - D_801BEBB8.unkC = D_801BEBB8.unk8; - D_801BEBB8.unkE = D_801BEBB8.unkA; + sMapDisp.minimapPrevX = sMapDisp.minimapPrevY = 0; + sMapDisp.minimapCurX = sMapDisp.minimapBaseX; + sMapDisp.minimapCurY = sMapDisp.minimapBaseY; } - D_801BEBB8.lMapCurTex = NULL; + sMapDisp.minimapCurTex = NULL; - switch (MapData_MID_GetType(nextMinimapEntry->mapId)) { + switch (MapData_MID_GetType(nextMapDataRoom->mapId)) { case MAPDATA_MID_GAMEPLAY_DANGEON_KEEP: - D_801BEBB8.lMapCurTex = MapData_GetMapTexGameplayDangeonKeep(nextMinimapEntry->mapId); + sMapDisp.minimapCurTex = MapData_GetMapTexGameplayDangeonKeep(nextMapDataRoom->mapId); return; case MAPDATA_MID_MAP_GRAND_STATIC: - if (D_801BEBB8.lMapPrevTex == D_801BEBB8.texBuff0) { - D_801BEBB8.lMapCurTex = D_801BEBB8.texBuff1; + if (sMapDisp.minimapPrevTex == sMapDisp.texBuff0) { + sMapDisp.minimapCurTex = sMapDisp.texBuff1; } else { - D_801BEBB8.lMapCurTex = D_801BEBB8.texBuff0; + sMapDisp.minimapCurTex = sMapDisp.texBuff0; } - if (MapData_GetSizeOfMapGrandTex(nextMinimapEntry->mapId) != 0) { - CmpDma_LoadFile(SEGMENT_ROM_START(map_grand_static), nextMinimapEntry->mapId - 0x100, - D_801BEBB8.lMapCurTex, MapData_GetSizeOfMapGrandTex(nextMinimapEntry->mapId)); + if (MapData_GetSizeOfMapGrandTex(nextMapDataRoom->mapId) != 0) { + CmpDma_LoadFile(SEGMENT_ROM_START(map_grand_static), nextMapDataRoom->mapId - 0x100, + sMapDisp.minimapCurTex, MapData_GetSizeOfMapGrandTex(nextMapDataRoom->mapId)); } break; @@ -956,45 +988,49 @@ void MapDisp_SwapRooms(s16 nextRoom) { } } -void func_80105FE0(PlayState* play, s32 x, s32 z, s32 rot) { - MinimapEntry* sp6C; - s32 sp68; - s32 sp64; - s32 sp60; - s32 sp5C; - s32 sp58; - s32 sp54; +void MapDisp_Minimap_DrawRedCompassIcon(PlayState* play, s32 x, s32 z, s32 rot) { + MapDataRoom* mapDataRoom; + s32 posX; + s32 posY; + s32 texOffsetX; + s32 texOffsetY; + s32 texWidth; + s32 texHeight; s32 scale; - f32 sp4C; + f32 scaleFrac; - sp6C = &D_801BEBB8.minimapList->entry[D_801BEBB8.curRoom]; - if (sp6C->mapId == 0xFFFF) { + mapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.curRoom]; + if (mapDataRoom->mapId == 0xFFFF) { return; } - MapDisp_GetMapPos(sp6C, &sp60, &sp5C); - MapDisp_GetMapTexDim(sp6C, &sp58, &sp54); - scale = D_801BEBB8.minimapList->scale; + MapDisp_GetMapOffset(mapDataRoom, &texOffsetX, &texOffsetY); + MapDisp_GetMapTexDim(mapDataRoom, &texWidth, &texHeight); + scale = sMapDisp.mapDataScene->scale; - if (D_801BEBB8.minimapList->scale == 0) { + if (sMapDisp.mapDataScene->scale == 0) { scale = 20; - } else if (D_801BEBB8.minimapList->scale == -1) { + } else if (sMapDisp.mapDataScene->scale == -1) { s32 scaleTemp; - MapDisp_GetMapScale(sp6C, &scaleTemp); + MapDisp_GetMapScale(mapDataRoom, &scaleTemp); scale = scaleTemp; } - sp4C = 1.0f / scale; + scaleFrac = 1.0f / scale; if (!MapDisp_IsDataRotated(play)) { - sp68 = (s32)((x - (f32)sp6C->unk2) * sp4C) + D_801BEBB8.unk8 + (D_801BEBB8.unkC - D_801BEBB8.unk8) + sp60; - sp64 = (s32)((z - (f32)sp6C->unk6) * sp4C) + D_801BEBB8.unkA + (D_801BEBB8.unkE - D_801BEBB8.unkA) + sp5C; + posX = (s32)((x - (f32)mapDataRoom->centerX) * scaleFrac) + sMapDisp.minimapBaseX + + (sMapDisp.minimapCurX - sMapDisp.minimapBaseX) + texOffsetX; + posY = (s32)((z - (f32)mapDataRoom->centerZ) * scaleFrac) + sMapDisp.minimapBaseY + + (sMapDisp.minimapCurY - sMapDisp.minimapBaseY) + texOffsetY; } else { - sp68 = -(s32)((x - (f32)sp6C->unk2) * sp4C) + D_801BEBB8.unk8 + (D_801BEBB8.unkC - D_801BEBB8.unk8) + sp60; - sp64 = -(s32)((z - (f32)sp6C->unk6) * sp4C) + D_801BEBB8.unkA + (D_801BEBB8.unkE - D_801BEBB8.unkA) + sp5C; + posX = -(s32)((x - (f32)mapDataRoom->centerX) * scaleFrac) + sMapDisp.minimapBaseX + + (sMapDisp.minimapCurX - sMapDisp.minimapBaseX) + texOffsetX; + posY = -(s32)((z - (f32)mapDataRoom->centerZ) * scaleFrac) + sMapDisp.minimapBaseY + + (sMapDisp.minimapCurY - sMapDisp.minimapBaseY) + texOffsetY; } - if ((sp68 > 0) && (sp68 < 0x3FF) && (sp64 > 0) && (sp64 < 0x3FF)) { + if ((posX > 0) && (posX < 0x3FF) && (posY > 0) && (posY < 0x3FF)) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL42_Overlay(play->state.gfxCtx); @@ -1004,7 +1040,7 @@ void func_80105FE0(PlayState* play, s32 x, s32 z, s32 rot) { gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetRenderMode(OVERLAY_DISP++, G_RM_AA_DEC_LINE, G_RM_NOOP2); - Matrix_Translate(sp68 - 160.0f, 120.0f - sp64, 0.0f, MTXMODE_NEW); + Matrix_Translate(posX - 160.0f, 120.0f - posY, 0.0f, MTXMODE_NEW); Matrix_RotateXFApply(-1.6f); if (MapDisp_IsDataRotated(play)) { rot += 0x7FFF; @@ -1012,85 +1048,87 @@ void func_80105FE0(PlayState* play, s32 x, s32 z, s32 rot) { Matrix_RotateYF(rot / 10.0f, MTXMODE_APPLY); Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, 200, 0, 0, play->interfaceCtx.minimapAlpha); - gSPDisplayList(OVERLAY_DISP++, gameplay_keep_DL_01ED00); + gDPSetPrimColor(OVERLAY_DISP++, 0, 255, 200, 0, 0, play->interfaceCtx.minimapAlpha); + gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); CLOSE_DISPS(play->state.gfxCtx); } } -s32 func_80106408(PlayState* play) { - if ((gSaveContext.save.entrance == 0x6400) && (Cutscene_GetSceneLayer(play) != 0)) { +s32 MapDisp_IsLocationRomaniRanchCutscene(PlayState* play) { + if ((gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) && (Cutscene_GetSceneLayer(play) != 0)) { return true; } return false; } -s32 func_80106450(PlayState* play) { - if ((!func_8010A0A4(play) && (Inventory_IsMapVisible(play->sceneId) != 0)) || - (func_8010A0A4(play) && CHECK_DUNGEON_ITEM(DUNGEON_MAP, gSaveContext.mapIndex))) { +s32 MapDisp_CanDisplayMinimap(PlayState* play) { + if ((!MapExp_CurRoomHasMapI(play) && Inventory_IsMapVisible(play->sceneId)) || + (MapExp_CurRoomHasMapI(play) && CHECK_DUNGEON_ITEM(DUNGEON_MAP, gSaveContext.mapIndex))) { return true; } return false; } -s32 func_801064CC(PlayState* play) { - if (((play->csCtx.state != CS_STATE_IDLE) && !func_80106408(play)) || (D_801BEBB8.unk20 & 2) || - Map_IsInBossArea(play)) { +s32 MapDisp_IsLocationMinimapBlocked(PlayState* play) { + if (((play->csCtx.state != CS_STATE_IDLE) && !MapDisp_IsLocationRomaniRanchCutscene(play)) || + (sMapDisp.unk20 & 2) || Map_IsInBossScene(play)) { return true; } return false; } -s32 func_80106530(PlayState* play) { - if ((func_801064CC(play) == true) || !func_80106450(play)) { +s32 MapDisp_IsMinimapToggleBlocked(PlayState* play) { + if ((MapDisp_IsLocationMinimapBlocked(play) == true) || !MapDisp_CanDisplayMinimap(play)) { return true; } return false; } -s32 func_8010657C(s32 curRoom, s32 prevRoom) { - MinimapEntry* entry; - s16* temp1; // Can be removed, but adds readability +s32 MapDisp_AreRoomsSameStorey(s32 curRoom, s32 prevRoom) { + MapDataRoom* mapDataRoom; + s16* roomStoreyList; // Can be removed, but adds readability if ((curRoom == -1) || (prevRoom == -1)) { - return 0; + return false; } - entry = &D_801BEBB8.minimapList->entry[curRoom]; - temp1 = D_801BEBB8.unk3C; - if ((temp1[curRoom] <= temp1[prevRoom]) && (temp1[prevRoom] <= (temp1[curRoom] + ((entry->unk8 >> 2) & 7)))) { - return 1; + mapDataRoom = &sMapDisp.mapDataScene->rooms[curRoom]; + roomStoreyList = sMapDisp.roomStoreyList; + if ((roomStoreyList[curRoom] <= roomStoreyList[prevRoom]) && + (roomStoreyList[prevRoom] <= (roomStoreyList[curRoom] + MAP_DATA_ROOM_GET_EXTRA_STOREYS(mapDataRoom)))) { + return true; } - entry = &D_801BEBB8.minimapList->entry[prevRoom]; - if ((temp1[prevRoom] <= temp1[curRoom]) && (temp1[curRoom] <= (temp1[prevRoom] + ((entry->unk8 >> 2) & 7)))) { - return 1; + mapDataRoom = &sMapDisp.mapDataScene->rooms[prevRoom]; + if ((roomStoreyList[prevRoom] <= roomStoreyList[curRoom]) && + (roomStoreyList[curRoom] <= (roomStoreyList[prevRoom] + MAP_DATA_ROOM_GET_EXTRA_STOREYS(mapDataRoom)))) { + return true; } - return 0; + return false; } -void func_80106644(PlayState* play, s32 x, s32 z, s32 rot) { +void MapDisp_DrawMinimap(PlayState* play, s32 playerInitX, s32 playerInitZ, s32 playerInitDir) { PauseContext* pauseCtx = &play->pauseCtx; - if ((D_801BEBB8.minimapList != 0) && ((s32)pauseCtx->state <= PAUSE_STATE_OPENING_2) && (XREG(95) == 0) && + if ((sMapDisp.mapDataScene != NULL) && ((s32)pauseCtx->state <= PAUSE_STATE_OPENING_2) && !R_MINIMAP_DISABLED && (play->interfaceCtx.minimapAlpha != 0)) { - if (!func_801064CC(play) && (sSceneNumRooms != 0)) { - if (func_80106450(play)) { - func_801031D0(play, D_801BEBB8.lMapCurTex, D_801BEBB8.unkC, D_801BEBB8.unkE, D_801BEBB8.curRoom, - 1.0f - (D_801BEBB8.swapAnimTimer * 0.05f)); - if ((D_801BEBB8.curRoom != D_801BEBB8.prevRoom) && - (func_8010657C(D_801BEBB8.curRoom, D_801BEBB8.prevRoom) != 0)) { - func_801031D0(play, D_801BEBB8.lMapPrevTex, D_801BEBB8.unkC + D_801BEBB8.unk1C, - D_801BEBB8.unkE + D_801BEBB8.unk1E, D_801BEBB8.prevRoom, - D_801BEBB8.swapAnimTimer * 0.05f); + if (!MapDisp_IsLocationMinimapBlocked(play) && (sSceneNumRooms != 0)) { + if (MapDisp_CanDisplayMinimap(play)) { + MapDisp_DrawMinimapRoom(play, sMapDisp.minimapCurTex, sMapDisp.minimapCurX, sMapDisp.minimapCurY, + sMapDisp.curRoom, 1.0f - (sMapDisp.swapAnimTimer * 0.05f)); + if ((sMapDisp.curRoom != sMapDisp.prevRoom) && + MapDisp_AreRoomsSameStorey(sMapDisp.curRoom, sMapDisp.prevRoom)) { + MapDisp_DrawMinimapRoom(play, sMapDisp.minimapPrevTex, sMapDisp.minimapCurX + sMapDisp.minimapPrevX, + sMapDisp.minimapCurY + sMapDisp.minimapPrevY, sMapDisp.prevRoom, + sMapDisp.swapAnimTimer * 0.05f); } - func_80104AE8(play); + MapDisp_Minimap_DrawDoorActors(play); } - if ((!func_8010A0A4(play) || CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, gSaveContext.mapIndex)) && - (func_8010A0A4(play) || Inventory_IsMapVisible(play->sceneId))) { + if ((!MapExp_CurRoomHasMapI(play) || CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, gSaveContext.mapIndex)) && + (MapExp_CurRoomHasMapI(play) || Inventory_IsMapVisible(play->sceneId))) { if (play->interfaceCtx.minigameState == MINIGAME_STATE_NONE) { - func_80105FE0(play, x, z, rot); + MapDisp_Minimap_DrawRedCompassIcon(play, playerInitX, playerInitZ, playerInitDir); } - func_8010439C(play); + MapDisp_Minimap_DrawActors(play); } } } @@ -1099,15 +1137,15 @@ void func_80106644(PlayState* play, s32 x, s32 z, s32 rot) { void MapDisp_ResetIMap(void) { s32 i; - D_801F56B0.rooms = 0; - for (i = 0; i < 32; i++) { - D_801F56B0.unk4[i] = 0; - D_801F56B0.unk84[i] = NULL; - D_801F56B0.unk104[i] = NULL; + sPauseDungeonMap.textureCount = 0; + for (i = 0; i < ROOM_MAX; i++) { + sPauseDungeonMap.mapI_mapCompactId[i] = 0; + sPauseDungeonMap.mapI_roomTextures[i] = NULL; + sPauseDungeonMap.roomSprite[i] = NULL; } - D_801F56B0.unk184 = 0; - D_801BEBB8.unk20 &= ~1; + sPauseDungeonMap.animTimer = 0; + sMapDisp.unk20 &= ~1; } void MapDisp_InitMapI(PlayState* play) { @@ -1119,91 +1157,96 @@ void MapDisp_DestroyMapI(PlayState* play) { } // alloc pause screen dungeon map -void* func_801068FC(PlayState* play, void* heap) { +void* MapDisp_AllocDungeonMap(PlayState* play, void* heap) { void* heapNext; - s32 mapId; - s32 mapCompactId; s32 dungeonMapRoomIter; - s32 var_s2; - s32 roomIter; - MinimapEntry* entry; - s32 var_s3; + s32 sceneRoomIter; heapNext = heap; - if ((D_801BEBB8.minimapList == NULL) || (sSceneNumRooms == 0)) { + if ((sMapDisp.mapDataScene == NULL) || (sSceneNumRooms == 0)) { return heapNext; } - D_801F56B0.rooms = 0; + sPauseDungeonMap.textureCount = 0; // loop for number of rooms - for (roomIter = 0; roomIter < sSceneNumRooms; roomIter++) { - var_s2 = false; - entry = &D_801BEBB8.minimapList->entry[roomIter]; - if (entry->mapId == 0xFFFF) { + for (sceneRoomIter = 0; sceneRoomIter < sSceneNumRooms; sceneRoomIter++) { + s32 mapCompactId; + MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[sceneRoomIter]; + s32 isDuplicateTexture = false; + + if (mapDataRoom->mapId == 0xFFFF) { continue; } - mapCompactId = MapData_GetMapCompactId(entry->mapId); + mapCompactId = MapData_GetMapCompactId(mapDataRoom->mapId); if (mapCompactId == -1) { continue; } - for (dungeonMapRoomIter = 0; dungeonMapRoomIter < D_801F56B0.rooms; dungeonMapRoomIter++) { - if (mapCompactId == D_801F56B0.unk4[dungeonMapRoomIter]) { - var_s2 = true; + // test if the texture reference already exists + for (dungeonMapRoomIter = 0; dungeonMapRoomIter < sPauseDungeonMap.textureCount; dungeonMapRoomIter++) { + if (mapCompactId == sPauseDungeonMap.mapI_mapCompactId[dungeonMapRoomIter]) { + isDuplicateTexture = true; break; } } - if (var_s2 == false) { - D_801F56B0.unk4[D_801F56B0.rooms] = mapCompactId; - D_801F56B0.rooms++; + if (isDuplicateTexture == false) { + sPauseDungeonMap.mapI_mapCompactId[sPauseDungeonMap.textureCount] = mapCompactId; + sPauseDungeonMap.textureCount++; } } - D_801F56B0.unk84[0] = heap; - for (dungeonMapRoomIter = 0; dungeonMapRoomIter < D_801F56B0.rooms; dungeonMapRoomIter++) { - mapId = D_801F56B0.unk4[dungeonMapRoomIter]; - MapDisp_GetMapITexture(D_801F56B0.unk84[dungeonMapRoomIter], mapId); - if (dungeonMapRoomIter + 1 < D_801F56B0.rooms) { - D_801F56B0.unk84[dungeonMapRoomIter + 1] = - ALIGN16((intptr_t)D_801F56B0.unk84[dungeonMapRoomIter] + MapData_CPID_GetSizeOfMapTex(mapId)); + // fetch all textures from rom + sPauseDungeonMap.mapI_roomTextures[0] = heap; + for (dungeonMapRoomIter = 0; dungeonMapRoomIter < sPauseDungeonMap.textureCount; dungeonMapRoomIter++) { + s32 mapCompactId = sPauseDungeonMap.mapI_mapCompactId[dungeonMapRoomIter]; + + MapDisp_GetMapITexture(sPauseDungeonMap.mapI_roomTextures[dungeonMapRoomIter], mapCompactId); + if (dungeonMapRoomIter + 1 < sPauseDungeonMap.textureCount) { + sPauseDungeonMap.mapI_roomTextures[dungeonMapRoomIter + 1] = + ALIGN16((intptr_t)sPauseDungeonMap.mapI_roomTextures[dungeonMapRoomIter] + + MapData_CPID_GetSizeOfMapTex(mapCompactId)); } else { - heapNext = (intptr_t)D_801F56B0.unk84[dungeonMapRoomIter] + MapData_CPID_GetSizeOfMapTex(mapId); + heapNext = (intptr_t)sPauseDungeonMap.mapI_roomTextures[dungeonMapRoomIter] + + MapData_CPID_GetSizeOfMapTex(mapCompactId); } } - for (roomIter = 0; roomIter < sSceneNumRooms; roomIter++) { - entry = &D_801BEBB8.minimapList->entry[roomIter]; - if (entry->mapId == 0xFFFF) { - D_801F56B0.unk104[roomIter] = NULL; + + for (sceneRoomIter = 0; sceneRoomIter < sSceneNumRooms; sceneRoomIter++) { + MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[sceneRoomIter]; + s32 foundTexture = false; + s32 mapCompactId; + + if (mapDataRoom->mapId == 0xFFFF) { + sPauseDungeonMap.roomSprite[sceneRoomIter] = NULL; } else { - var_s3 = false; - mapCompactId = MapData_GetMapCompactId(entry->mapId); - for (dungeonMapRoomIter = 0; dungeonMapRoomIter < D_801F56B0.rooms; dungeonMapRoomIter++) { - if (mapCompactId == D_801F56B0.unk4[dungeonMapRoomIter]) { - var_s3 = true; + mapCompactId = MapData_GetMapCompactId(mapDataRoom->mapId); + for (dungeonMapRoomIter = 0; dungeonMapRoomIter < sPauseDungeonMap.textureCount; dungeonMapRoomIter++) { + if (mapCompactId == sPauseDungeonMap.mapI_mapCompactId[dungeonMapRoomIter]) { + foundTexture = true; break; } } - if (!var_s3) { - D_801F56B0.unk104[roomIter] = NULL; + if (!foundTexture) { + sPauseDungeonMap.roomSprite[sceneRoomIter] = NULL; } else { - void* dummy = D_801F56B0.unk84[dungeonMapRoomIter]; //! FAKE: + void* dummy = sPauseDungeonMap.mapI_roomTextures[dungeonMapRoomIter]; //! FAKE: - D_801F56B0.unk104[roomIter] = D_801F56B0.unk84[dungeonMapRoomIter]; + sPauseDungeonMap.roomSprite[sceneRoomIter] = sPauseDungeonMap.mapI_roomTextures[dungeonMapRoomIter]; } } } return heapNext; } -s32 func_80106BEC(s32 arg0, f32 arg1) { - if (arg0 == 0) { - if ((D_801BEBB8.unk48[0] <= arg1) && ((D_801BEBB8.unk40 == 1) || (arg1 < D_801BEBB8.unk48[1]))) { +s32 MapDisp_IsOnStorey(s32 storey, f32 checkY) { + if (storey == 0) { + if ((sMapDisp.storeyYList[0] <= checkY) && ((sMapDisp.numStoreys == 1) || (checkY < sMapDisp.storeyYList[1]))) { return true; } - } else if (arg0 >= (D_801BEBB8.unk40 - 1)) { - if (D_801BEBB8.unk48[D_801BEBB8.unk40 - 1] <= arg1) { + } else if (storey >= (sMapDisp.numStoreys - 1)) { + if (sMapDisp.storeyYList[sMapDisp.numStoreys - 1] <= checkY) { return true; } - } else if ((D_801BEBB8.unk48[arg0] <= arg1) && (arg1 < D_801BEBB8.unk48[arg0 + 1])) { + } else if ((sMapDisp.storeyYList[storey] <= checkY) && (checkY < sMapDisp.storeyYList[storey + 1])) { return true; } return false; @@ -1228,39 +1271,56 @@ s32 MapDisp_ConvertBossSceneToDungeonScene(s32 sceneId) { } } -#define COLOR16(r, g, b, a) \ - (s16)(((s32)(((r)*31.0f) / 255.0f) << 11) | ((s32)(((g)*31.0f) / 255.0f) << 6) | \ - ((s32)(((b)*31.0f) / 255.0f) << 1) | (a)) - -void func_80106D5C(PlayState* play, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 arg5, s32 arg6) { +/** + * @brief Draws the dungeon room sprites for the pause menu dungeon map + * + * @param play + * @param viewX top left x position of the dungeon map view window + * @param viewY top left y posiiton of the dungeon map view window + * @param viewWidth width in pixels of the dungeon map view window + * @param viewHeight height in pixels of the dungeon map view window + * @param scaleFrac ratio to convert world space coordinates to map coordinates + * @param dungeonIndex enum DungeonIndex for retrieving map/compass data + */ +void MapDisp_DrawRooms(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s32 viewHeight, f32 scaleFrac, + s32 dungeonIndex) { + static u16 sUnvisitedRoomPal[0x10] = { + 0x0000, 0x0000, 0xFFC1, 0x07C1, 0x07FF, 0x003F, 0xFB3F, 0xF305, + 0x0453, 0x0577, 0x0095, 0x82E5, 0xFD27, 0x7A49, 0x94A5, 0x0001, + }; // palette 0 + static u16 sVisitedRoomPal[0x10] = { + 0x0000, 0x027F, 0xFFC1, 0x07C1, 0x07FF, 0x003F, 0xFB3F, 0xF305, + 0x0453, 0x0577, 0x0095, 0x82E5, 0xFD27, 0x7A49, 0x94A5, 0x0001, + }; // palette 1 + static u16 sCurrentRoomPal[0x10] = { + 0x0000, 0x0623, 0xFFC1, 0x07C1, 0x07FF, 0x003F, 0xFB3F, 0xF305, + 0x0453, 0x0577, 0x0095, 0x82E5, 0xFD27, 0x7A49, 0x94A5, 0x0001, + }; // palette 2 PauseContext* pauseCtx = &play->pauseCtx; - s32 var_a1_2; - s32 var_a1_4; - s32 var_a1_5; - s32 var_v1; + s32 pad[4]; s32 i; - s32 temp1 = ((D_801F56B0.unk184 * -120.0f / 40.0f) + 200.0f) * 31.0f / 255.0f; - s32 temp2 = ((D_801F56B0.unk184 * 115.0f / 40.0f) + 140.0f) * 31.0f / 255.0f; + s32 green = ((sPauseDungeonMap.animTimer * -120.0f / 40.0f) + 200.0f) * 31.0f / 255.0f; + s32 blue = ((sPauseDungeonMap.animTimer * 115.0f / 40.0f) + 140.0f) * 31.0f / 255.0f; - D_801BECC4[1] = (temp1 << 6) | (temp2 << 1) | 1; + sCurrentRoomPal[1] = (green << 6) | (blue << 1) | 1; - if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, arg6)) { + if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, dungeonIndex)) { s32 requiredScopeTemp; - D_801BEC84[0xF] = 0xAD5F; - D_801BECA4[0xF] = 0xAD5F; - D_801BECC4[0xF] = 0xAD5F; + sUnvisitedRoomPal[0xF] = 0xAD5F; + sVisitedRoomPal[0xF] = 0xAD5F; + sCurrentRoomPal[0xF] = 0xAD5F; } else { - D_801BECC4[0xF] = D_801BECA4[0xF] = D_801BEC84[0xF] = 0; + sCurrentRoomPal[0xF] = sVisitedRoomPal[0xF] = sUnvisitedRoomPal[0xF] = 0; } OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL39_Opa(play->state.gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha); - gDPLoadTLUT_pal16(POLY_OPA_DISP++, 0, D_801BEC84); - gDPLoadTLUT_pal16(POLY_OPA_DISP++, 1, D_801BECA4); - gDPLoadTLUT_pal16(POLY_OPA_DISP++, 2, D_801BECC4); + gDPLoadTLUT_pal16(POLY_OPA_DISP++, 0, sUnvisitedRoomPal); + gDPLoadTLUT_pal16(POLY_OPA_DISP++, 1, sVisitedRoomPal); + gDPLoadTLUT_pal16(POLY_OPA_DISP++, 2, sCurrentRoomPal); gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16); for (i = 0; i < sSceneNumRooms; i++) { @@ -1268,33 +1328,34 @@ void func_80106D5C(PlayState* play, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 s32 texHeight; s32 offsetX; s32 offsetY; - MinimapEntry* entry; - TexturePtr texture; - s32 sp100; - s32 spFC; - s32 spF8; - s32 spF4; + MapDataRoom* mapDataRoom; + TexturePtr roomTexture; + s32 s; + s32 t; + s32 dsdx; + s32 dtdy; s32 texPosX; s32 texPosY; s32 spE8; s32 two = 2; - entry = &D_801BEBB8.minimapList->entry[i]; - if ((entry->mapId == 0xFFFF) || (entry->mapId >= 0x162)) { + mapDataRoom = &sMapDisp.mapDataScene->rooms[i]; + if ((mapDataRoom->mapId == 0xFFFF) || (mapDataRoom->mapId >= 0x162)) { continue; } - if ((D_801BEBB8.unk42 < D_801BEBB8.unk3C[i]) || - ((D_801BEBB8.unk3C[i] + ((entry->unk8 >> 2) & 7)) < D_801BEBB8.unk42)) { + if ((sMapDisp.pauseMapCurStorey < sMapDisp.roomStoreyList[i]) || + ((sMapDisp.roomStoreyList[i] + MAP_DATA_ROOM_GET_EXTRA_STOREYS(mapDataRoom)) < + sMapDisp.pauseMapCurStorey)) { continue; } - texture = D_801F56B0.unk104[i]; - if (texture == NULL) { + roomTexture = sPauseDungeonMap.roomSprite[i]; + if (roomTexture == NULL) { continue; } - spE8 = MapData_GetMapCompactId(entry->mapId); + spE8 = MapData_GetMapCompactId(mapDataRoom->mapId); if (spE8 == -1) { continue; } @@ -1302,55 +1363,55 @@ void func_80106D5C(PlayState* play, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 MapData_CPID_GetTexDim(spE8, &texWidth, &texHeight); MapData_CPID_GetTexOffset(spE8, &offsetX, &offsetY); - if (entry->unk8 & 1) { - offsetX = (texWidth / 2 - offsetX) + texWidth / 2; - sp100 = (texWidth - 1) << 5; - spF8 = 0xFC00; + if (mapDataRoom->flags & 1) { + offsetX = ((texWidth / 2) - offsetX) + (texWidth / 2); + s = (texWidth - 1) << 5; + dsdx = 0xFC00; } else { - sp100 = 0; - spF8 = 0x400; + s = 0; + dsdx = 0x400; } - if (entry->unk8 & 2) { + if (mapDataRoom->flags & 2) { s32 requiredScopeTemp; - offsetY = (texHeight / 2 - offsetY) + texHeight / 2; - spFC = (texHeight - 1) << 5; - spF4 = 0xFC00; + offsetY = ((texHeight / 2) - offsetY) + (texHeight / 2); + t = (texHeight - 1) << 5; + dtdy = 0xFC00; } else { - spFC = 0; - spF4 = 0x400; + t = 0; + dtdy = 0x400; } - texPosX = ((entry->unk2 - (f32)D_801BEBB8.sceneMidX) * arg5 - offsetX) + ((arg3 / two) + arg1); - texPosY = ((entry->unk6 - (f32)D_801BEBB8.sceneMidZ) * arg5 - offsetY) + ((arg4 / two) + arg2); + texPosX = + ((mapDataRoom->centerX - (f32)sMapDisp.sceneMidX) * scaleFrac - offsetX) + ((viewWidth / two) + viewX); + texPosY = + ((mapDataRoom->centerZ - (f32)sMapDisp.sceneMidZ) * scaleFrac - offsetY) + ((viewHeight / two) + viewY); if (i == play->roomCtx.curRoom.num) { - if (Map_IsInBossArea(play)) { - gDPLoadTextureBlock_4b(POLY_OPA_DISP++, texture, G_IM_FMT_CI, texWidth, texHeight, 1, + if (Map_IsInBossScene(play)) { + gDPLoadTextureBlock_4b(POLY_OPA_DISP++, roomTexture, G_IM_FMT_CI, texWidth, texHeight, 1, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } else { - gDPLoadTextureBlock_4b(POLY_OPA_DISP++, texture, G_IM_FMT_CI, texWidth, texHeight, 2, + gDPLoadTextureBlock_4b(POLY_OPA_DISP++, roomTexture, G_IM_FMT_CI, texWidth, texHeight, 2, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } - } else if (((void)0, gSaveContext.save.saveInfo.permanentSceneFlags[Play_GetOriginalSceneId( - MapDisp_ConvertBossSceneToDungeonScene(play->sceneId))]) - .rooms & - (1 << i)) { - gDPLoadTextureBlock_4b(POLY_OPA_DISP++, texture, G_IM_FMT_CI, texWidth, texHeight, 1, + } else if (GET_ROOM_VISITED(Play_GetOriginalSceneId(MapDisp_ConvertBossSceneToDungeonScene(play->sceneId)), + i)) { + gDPLoadTextureBlock_4b(POLY_OPA_DISP++, roomTexture, G_IM_FMT_CI, texWidth, texHeight, 1, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - } else if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, arg6)) { - gDPLoadTextureBlock_4b(POLY_OPA_DISP++, texture, G_IM_FMT_CI, texWidth, texHeight, 0, + } else if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, dungeonIndex)) { + gDPLoadTextureBlock_4b(POLY_OPA_DISP++, roomTexture, G_IM_FMT_CI, texWidth, texHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } else { continue; } gSPTextureRectangle(POLY_OPA_DISP++, (texPosX << 2), (texPosY << 2), (texPosX + texWidth) << 2, - (texPosY + texHeight) << 2, 0, sp100, spFC, spF8, spF4); + (texPosY + texHeight) << 2, 0, s, t, dsdx, dtdy); gDPPipeSync(POLY_OPA_DISP++); } @@ -1359,19 +1420,30 @@ void func_80106D5C(PlayState* play, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 CLOSE_DISPS(play->state.gfxCtx); } -void func_80107B78(PlayState* play, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 arg5) { +/** + * @brief Draws the chests for the pause menu dungeon map + * + * @param play + * @param viewX top left x position of the dungeon map view window + * @param viewY top left y posiiton of the dungeon map view window + * @param viewWidth width in pixels of the dungeon map view window + * @param viewHeight height in pixels of the dungeon map view window + * @param scaleFrac ratio to convert world space coordinates to map coordinates + * @param dungeonIndex enum DungeonIndex for retrieving map/compass data + */ +void MapDisp_DrawChests(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s32 viewHeight, f32 scaleFrac) { s32 pad[23]; - MinimapChest* var_s0 = D_801BEBB8.unk54; - s32 sp3C; - MinimapEntry* sp38; - s32 posX; - s32 posZ; + MapDataChest* mapDataChests = sMapDisp.mapDataChests; + s32 room; + MapDataRoom* mapDataRoom; + s32 texPosX; + s32 texPosY; s32 i; - s32 var_v1_2; + s32 isChestOpen; s32 offsetX = 4; s32 offsetZ = 4; - if (var_s0 == NULL) { + if (mapDataChests == NULL) { return; } @@ -1387,57 +1459,72 @@ void func_80107B78(PlayState* play, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - for (i = 0; i < D_801BEBB8.numChests; i++) { - sp3C = var_s0[i].unk0; - sp38 = &D_801BEBB8.minimapList->entry[sp3C]; + for (i = 0; i < sMapDisp.numChests; i++) { + room = mapDataChests[i].room; + mapDataRoom = &sMapDisp.mapDataScene->rooms[room]; switch (play->sceneId) { case SCENE_MITURIN_BS: - var_v1_2 = ((void)0, gSaveContext.cycleSceneFlags[SCENE_MITURIN].chest) & (1 << var_s0[i].unk2); + isChestOpen = GET_CYCLE_CHEST_OPENED(SCENE_MITURIN, mapDataChests[i].chestFlagId); break; case SCENE_HAKUGIN_BS: - var_v1_2 = ((void)0, gSaveContext.cycleSceneFlags[SCENE_HAKUGIN].chest) & (1 << var_s0[i].unk2); + isChestOpen = GET_CYCLE_CHEST_OPENED(SCENE_HAKUGIN, mapDataChests[i].chestFlagId); break; case SCENE_SEA_BS: - var_v1_2 = ((void)0, gSaveContext.cycleSceneFlags[SCENE_SEA].chest) & (1 << var_s0[i].unk2); + isChestOpen = GET_CYCLE_CHEST_OPENED(SCENE_SEA, mapDataChests[i].chestFlagId); break; case SCENE_INISIE_BS: - var_v1_2 = ((void)0, gSaveContext.cycleSceneFlags[SCENE_INISIE_N].chest) & (1 << var_s0[i].unk2); + isChestOpen = GET_CYCLE_CHEST_OPENED(SCENE_INISIE_N, mapDataChests[i].chestFlagId); break; default: - var_v1_2 = Flags_GetTreasure(play, var_s0[i].unk2); + isChestOpen = Flags_GetTreasure(play, mapDataChests[i].chestFlagId); break; } - if ((D_801BEBB8.unk42 < D_801BEBB8.unk3C[sp3C]) || - ((D_801BEBB8.unk3C[sp3C] + ((sp38->unk8 >> 2) & 7)) < D_801BEBB8.unk42) || (var_v1_2 != 0)) { + if ((sMapDisp.pauseMapCurStorey < sMapDisp.roomStoreyList[room]) || + ((sMapDisp.roomStoreyList[room] + MAP_DATA_ROOM_GET_EXTRA_STOREYS(mapDataRoom)) < + sMapDisp.pauseMapCurStorey) || + (isChestOpen != 0)) { continue; } - if (!func_80106BEC((s32)D_801BEBB8.unk42, (f32)var_s0[i].unk6)) { + if (!MapDisp_IsOnStorey((s32)sMapDisp.pauseMapCurStorey, (f32)mapDataChests[i].y)) { continue; } - posX = (s32)((((var_s0[i].unk4 - (f32)D_801BEBB8.sceneMidX) * arg5) - offsetX) + ((arg3 / 2) + arg1)); - posZ = (s32)((((var_s0[i].unk8 - (f32)D_801BEBB8.sceneMidZ) * arg5) - offsetZ) + ((arg4 / 2) + arg2)); + texPosX = + (s32)((((mapDataChests[i].x - (f32)sMapDisp.sceneMidX) * scaleFrac) - offsetX) + ((viewWidth / 2) + viewX)); + texPosY = (s32)((((mapDataChests[i].z - (f32)sMapDisp.sceneMidZ) * scaleFrac) - offsetZ) + + ((viewHeight / 2) + viewY)); - gSPTextureRectangle(POLY_OPA_DISP++, posX << 2, posZ << 2, (posX + 8) << 2, (posZ + 8) << 2, G_TX_RENDERTILE, 0, - 0, 1 << 10, 1 << 10); + gSPTextureRectangle(POLY_OPA_DISP++, texPosX << 2, texPosY << 2, (texPosX + 8) << 2, (texPosY + 8) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } CLOSE_DISPS(play->state.gfxCtx); } -void func_80108124(PlayState* play, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 arg5, s32 arg6) { +/** + * @brief Draws the room exit points for the pause menu dungeon map + * + * @param play + * @param viewX top left x position of the dungeon map view window + * @param viewY top left y posiiton of the dungeon map view window + * @param viewWidth width in pixels of the dungeon map view window + * @param viewHeight height in pixels of the dungeon map view window + * @param scaleFrac ratio to convert world space coordinates to map coordinates + * @param dungeonIndex enum DungeonIndex for retrieving map/compass data + */ +void MapDisp_DrawRoomExits(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s32 viewHeight, f32 scaleFrac, + s32 dungeonIndex) { PauseContext* pauseCtx = &play->pauseCtx; TransitionActorList* transitionActors = &sTransitionActorList; - TransitionActorEntry* var_s1; - s32 tempX; - s32 tempY; + s32 texPosX; + s32 texPosY; s32 i; s8 roomA; s8 roomB; @@ -1449,28 +1536,26 @@ void func_80108124(PlayState* play, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 gDPLoadTextureBlock_4b(POLY_OPA_DISP++, &sWhiteSquareTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); for (i = 0; i < transitionActors->count; i++) { - if (func_80106BEC(D_801BEBB8.unk42, D_801F53B0[i].pos.y)) { - if ((ABS_ALT(D_801F53B0[i].id) != ACTOR_EN_HOLL) && (func_80105328(D_801F53B0[i].params) == 0)) { - roomA = D_801F53B0[i].sides[0].room; - roomB = D_801F53B0[i].sides[1].room; + if (MapDisp_IsOnStorey(sMapDisp.pauseMapCurStorey, sTransitionActors[i].pos.y)) { + if ((ABS_ALT(sTransitionActors[i].id) != ACTOR_EN_HOLL) && + !MapDisp_IsBossDoor(sTransitionActors[i].params)) { + roomA = sTransitionActors[i].sides[0].room; + roomB = sTransitionActors[i].sides[1].room; if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, gSaveContext.mapIndex) || (roomA < 0) || - (gSaveContext.save.saveInfo - .permanentSceneFlags[Play_GetOriginalSceneId( - MapDisp_ConvertBossSceneToDungeonScene(play->sceneId))] - .rooms & - (1 << roomA)) || + GET_ROOM_VISITED(Play_GetOriginalSceneId(MapDisp_ConvertBossSceneToDungeonScene(play->sceneId)), + roomA) || (roomB < 0) || - (gSaveContext.save.saveInfo - .permanentSceneFlags[Play_GetOriginalSceneId( - MapDisp_ConvertBossSceneToDungeonScene(play->sceneId))] - .rooms & - (1 << roomB))) { + GET_ROOM_VISITED(Play_GetOriginalSceneId(MapDisp_ConvertBossSceneToDungeonScene(play->sceneId)), + roomB)) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha); - tempX = ((f32)D_801F53B0[i].pos.x - D_801BEBB8.sceneMidX) * arg5 + ((arg3 / 2) + arg1); - tempY = ((f32)D_801F53B0[i].pos.z - D_801BEBB8.sceneMidZ) * arg5 + ((arg4 / 2) + arg2); - gSPTextureRectangle(POLY_OPA_DISP++, ((tempX - 1) << 2), ((tempY - 1) << 2), ((tempX + 1) << 2), - ((tempY + 1) << 2), G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400); + texPosX = ((f32)sTransitionActors[i].pos.x - sMapDisp.sceneMidX) * scaleFrac + + ((viewWidth / 2) + viewX); + texPosY = ((f32)sTransitionActors[i].pos.z - sMapDisp.sceneMidZ) * scaleFrac + + ((viewHeight / 2) + viewY); + gSPTextureRectangle(POLY_OPA_DISP++, ((texPosX - 1) << 2), ((texPosY - 1) << 2), + ((texPosX + 1) << 2), ((texPosY + 1) << 2), G_TX_RENDERTILE, 0, 0, 1 << 10, + 1 << 10); } } } @@ -1480,13 +1565,25 @@ void func_80108124(PlayState* play, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 } } -void func_80108558(PlayState* play, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 arg5, s32 arg6) { +/** + * @brief Draws the boss room icon for the pause menu dungeon map. + * + * @param play + * @param viewX top left x position of the dungeon map view window + * @param viewY top left y posiiton of the dungeon map view window + * @param viewWidth width in pixels of the dungeon map view window + * @param viewHeight height in pixels of the dungeon map view window + * @param scaleFrac ratio to convert world space coordinates to map coordinates + * @param dungeonIndex enum DungeonIndex for retrieving map/compass data + */ +void MapDisp_DrawBossIcon(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s32 viewHeight, f32 scaleFrac, + s32 dungeonIndex) { s32 i; - TransitionActorList* sp30 = &sTransitionActorList; + TransitionActorList* transitionActorList = &sTransitionActorList; s32 offsetX = 4; s32 offsetZ = 4; - s32 posX; - s32 posZ; + s32 texPosX; + s32 texPosY; OPEN_DISPS(play->state.gfxCtx); @@ -1497,25 +1594,27 @@ void func_80108558(PlayState* play, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gDPPipeSync(POLY_OPA_DISP++); - if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, arg6)) { + if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, dungeonIndex)) { gDPLoadTextureBlock_TEST(POLY_OPA_DISP++, gMapBossIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - for (i = 0; i < sp30->count; i++) { - if (!func_80105328(D_801F53B0[i].params)) { + for (i = 0; i < transitionActorList->count; i++) { + if (!MapDisp_IsBossDoor(sTransitionActors[i].params)) { continue; } - if (!func_80106BEC(D_801BEBB8.unk42, D_801F53B0[i].pos.y)) { + if (!MapDisp_IsOnStorey(sMapDisp.pauseMapCurStorey, sTransitionActors[i].pos.y)) { continue; } - if (ABS_ALT(D_801F53B0[i].id) == ACTOR_EN_HOLL) { + if (ABS_ALT(sTransitionActors[i].id) == ACTOR_EN_HOLL) { continue; } - posX = ((((f32)D_801F53B0[i].pos.x - D_801BEBB8.sceneMidX) * arg5) - offsetX) + ((arg3 / 2) + arg1); - posZ = ((((f32)D_801F53B0[i].pos.z - D_801BEBB8.sceneMidZ) * arg5) - offsetZ) + ((arg4 / 2) + arg2); - gSPTextureRectangle(POLY_OPA_DISP++, posX << 2, posZ << 2, (posX + 8) << 2, (posZ + 8) << 2, + texPosX = ((((f32)sTransitionActors[i].pos.x - sMapDisp.sceneMidX) * scaleFrac) - offsetX) + + ((viewWidth / 2) + viewX); + texPosY = ((((f32)sTransitionActors[i].pos.z - sMapDisp.sceneMidZ) * scaleFrac) - offsetZ) + + ((viewHeight / 2) + viewY); + gSPTextureRectangle(POLY_OPA_DISP++, texPosX << 2, texPosY << 2, (texPosX + 8) << 2, (texPosY + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } } @@ -1524,6 +1623,12 @@ void func_80108558(PlayState* play, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 } TexturePtr MapDisp_GetDungeonMapFloorTexture(s32 floorNumber) { + static TexturePtr sDungeonMapFloorTextures[] = { + gDungeonMap1FButtonTex, gDungeonMap2FButtonTex, gDungeonMap3FButtonTex, gDungeonMap4FButtonTex, + gDungeonMap5FButtonTex, gDungeonMap6FButtonTex, gDungeonMap7FButtonTex, gDungeonMap8FButtonTex, + gDungeonMapB1ButtonTex, gDungeonMapB2ButtonTex, gDungeonMapB3ButtonTex, gDungeonMapB4ButtonTex, + gDungeonMapB5ButtonTex, gDungeonMapB6ButtonTex, gDungeonMapB7ButtonTex, gDungeonMapB8ButtonTex, + }; if ((floorNumber >= 0) && (floorNumber < 8)) { return sDungeonMapFloorTextures[floorNumber]; } @@ -1533,7 +1638,13 @@ TexturePtr MapDisp_GetDungeonMapFloorTexture(s32 floorNumber) { return gDungeonMapBlankFloorButtonTex; } -s32 func_80108A64(PlayState* play) { +/** + * @brief Tests if the dungeon map on the Map screen should be drawn. + * + * @param play + * @return true if the map should be drawn, else false. + */ +s32 MapDisp_SkipDrawDungeonMap(PlayState* play) { PauseContext* pauseCtx = &play->pauseCtx; if (pauseCtx->pageIndex != PAUSE_MAP) { @@ -1551,40 +1662,40 @@ s32 func_80108A64(PlayState* play) { return false; } -void func_80108AF8(PlayState* play) { +void MapDisp_DrawDungeonFloorSelect(PlayState* play) { PauseContext* pauseCtx = &play->pauseCtx; - s32 temp_a0_2; - s32 temp_a2_2; - s16 a3; - s16 a2; + s32 texULY; + s32 texLRY; + s16 texULX; + s16 texLRX; s32 pad; - s32 var_s1; - s32 spB4 = 0; + s32 storey; + s32 dungeonIndex = 0; - if ((D_801BEBB8.minimapList != NULL) && (sSceneNumRooms != 0) && !func_80108A64(play)) { - if (Map_IsInBossArea(play)) { + if ((sMapDisp.mapDataScene != NULL) && (sSceneNumRooms != 0) && !MapDisp_SkipDrawDungeonMap(play)) { + if (Map_IsInBossScene(play)) { switch (play->sceneId) { case SCENE_MITURIN_BS: - spB4 = 0; + dungeonIndex = DUNGEON_INDEX_WOODFALL_TEMPLE; break; case SCENE_HAKUGIN_BS: - spB4 = 1; + dungeonIndex = DUNGEON_INDEX_SNOWHEAD_TEMPLE; break; case SCENE_SEA_BS: - spB4 = 2; + dungeonIndex = DUNGEON_INDEX_GREAT_BAY_TEMPLE; break; case SCENE_INISIE_BS: - spB4 = 3; + dungeonIndex = DUNGEON_INDEX_STONE_TOWER_TEMPLE; break; default: break; } } else { - spB4 = gSaveContext.mapIndex; + dungeonIndex = gSaveContext.mapIndex; } OPEN_DISPS(play->state.gfxCtx); @@ -1592,41 +1703,42 @@ void func_80108AF8(PlayState* play) { gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 200, pauseCtx->alpha); - for (var_s1 = 0; var_s1 < D_801BEBB8.unk40; var_s1++) { - if ((gSaveContext.save.saveInfo - .permanentSceneFlags[Play_GetOriginalSceneId( - MapDisp_ConvertBossSceneToDungeonScene(play->sceneId))] - .unk_14 & - gBitFlags[4 - var_s1]) || - CHECK_DUNGEON_ITEM_ALT(DUNGEON_MAP, spB4)) { - gDPLoadTextureBlock(POLY_OPA_DISP++, MapDisp_GetDungeonMapFloorTexture(D_801BEBB8.lowestFloor + var_s1), + // Draw unlocked storeys + for (storey = 0; storey < sMapDisp.numStoreys; storey++) { + if (GET_DUNGEON_FLOOR_VISITED( + Play_GetOriginalSceneId(MapDisp_ConvertBossSceneToDungeonScene(play->sceneId)), 4 - storey) || + CHECK_DUNGEON_ITEM_ALT(DUNGEON_MAP, dungeonIndex)) { + gDPLoadTextureBlock(POLY_OPA_DISP++, MapDisp_GetDungeonMapFloorTexture(sMapDisp.bottomStorey + storey), G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(POLY_OPA_DISP++, 0x0144, (125 - var_s1 * 15) << 2, 0x01A4, - ((125 - var_s1 * 15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400); + gSPTextureRectangle(POLY_OPA_DISP++, 81 << 2, (125 - storey * 15) << 2, 105 << 2, + ((125 - storey * 15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } } gDPPipeSync(POLY_OPA_DISP++); + + // Draw currently selected storey gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 150, 150, 255, pauseCtx->alpha); - gDPLoadTextureBlock(POLY_OPA_DISP++, - MapDisp_GetDungeonMapFloorTexture((D_801BEBB8.lowestFloor - pauseCtx->unk_256) + 8), - G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - - a3 = 80; - a2 = 106; - temp_a0_2 = (5 + (pauseCtx->unk_256 * 0xF)); - temp_a2_2 = temp_a0_2 + 0x10; + gDPLoadTextureBlock( + POLY_OPA_DISP++, + MapDisp_GetDungeonMapFloorTexture((sMapDisp.bottomStorey - pauseCtx->cursorMapDungeonItem) + 8), + G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + texULX = 80; + texLRX = 106; + texULY = (5 + (pauseCtx->cursorMapDungeonItem * 0xF)); + texLRY = texULY + 16; if ((pauseCtx->cursorSpecialPos == 0) && (pauseCtx->cursorXIndex[1] == 0)) { - a2++; - a3--; - temp_a2_2 += 4; - temp_a0_2 -= 4; - gSPTextureRectangle(POLY_OPA_DISP++, a3 << 2, (temp_a0_2) << 2, a2 << 2, (temp_a2_2) << 2, G_TX_RENDERTILE, + texLRX++; + texULX--; + texLRY += 4; + texULY -= 4; + gSPTextureRectangle(POLY_OPA_DISP++, texULX << 2, texULY << 2, texLRX << 2, (texLRY) << 2, G_TX_RENDERTILE, 0, 0, 0x036E, 0x02AA); } else { - gSPTextureRectangle(POLY_OPA_DISP++, (a3 + 1) << 2, temp_a0_2 << 2, (a2 - 1) << 2, temp_a2_2 << 2, - G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400); + gSPTextureRectangle(POLY_OPA_DISP++, (texULX + 1) << 2, texULY << 2, (texLRX - 1) << 2, texLRY << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } Gfx_SetupDL42_Opa(play->state.gfxCtx); @@ -1634,83 +1746,98 @@ void func_80108AF8(PlayState* play) { } } -s32 func_801090B0(s32 arg0) { - if ((D_801BEBB8.minimapList == NULL) || (sSceneNumRooms == 0)) { +s32 MapDisp_IsValidStorey(s32 storey) { + if ((sMapDisp.mapDataScene == NULL) || (sSceneNumRooms == 0)) { return false; } - if ((arg0 < 0) || (arg0 >= 6)) { + if ((storey < 0) || (storey > 5)) { return false; } - if (D_801BEBB8.unk48[arg0] != -0x7FFF) { + if (sMapDisp.storeyYList[storey] != FLOOR_MIN_Y) { return true; } return false; } -s32 func_80109124(s16 arg0) { +s32 MapDisp_GetPlayerStorey(s16 checkY) { s32 i; - if ((D_801BEBB8.minimapList == NULL) || (sSceneNumRooms == 0)) { + if ((sMapDisp.mapDataScene == NULL) || (sSceneNumRooms == 0)) { return -1; } - if (D_801BEBB8.unk40 < 2) { + if (sMapDisp.numStoreys <= 1) { return 0; } - if ((D_801BEBB8.unk48[1] - 5) >= arg0) { + if ((sMapDisp.storeyYList[1] - 5) >= checkY) { return 0; } - for (i = 1; i < D_801BEBB8.unk40; i++) { - if (((D_801BEBB8.unk48[i] - 5) < arg0) && ((D_801BEBB8.unk48[i + 1] - 5) >= arg0)) { + for (i = 1; i < sMapDisp.numStoreys; i++) { + if (((sMapDisp.storeyYList[i] - 5) < checkY) && ((sMapDisp.storeyYList[i + 1] - 5) >= checkY)) { return i; } } - return D_801BEBB8.unk40 - 1; + return sMapDisp.numStoreys - 1; } -void func_801091F0(PlayState* play) { - MinimapEntry* entry; - f32 temp; +typedef struct { + /* 0x0 */ s16 sceneId; + /* 0x4 */ s32 offsetX; + /* 0x8 */ s32 offsetY; +} MapCustomPosOffset; // size = 0xC + +/** + * Draws the dungeon map within the pause menu's Map screen. + * + * @param play + */ +void MapDisp_DrawDungeonMap(PlayState* play) { + static MapCustomPosOffset sCustomMapOffset[] = { + { SCENE_MITURIN, 0, -10 }, + { SCENE_MITURIN_BS, 0, -10 }, + }; + MapDataRoom* mapDataRoom; + f32 scaleFrac; s32 scale; s32 var_v0; - s32 sp44 = 0; - s32 sp40 = 0; - s32 sp3C = 0; + s32 dungeonIndex = 0; + s32 offsetX = 0; + s32 offsetY = 0; - if (func_80108A64(play)) { + if (MapDisp_SkipDrawDungeonMap(play)) { return; } - if (Map_IsInBossArea(play)) { + if (Map_IsInBossScene(play)) { switch (play->sceneId) { case SCENE_MITURIN_BS: - sp44 = 0; + dungeonIndex = DUNGEON_INDEX_WOODFALL_TEMPLE; break; case SCENE_HAKUGIN_BS: - sp44 = 1; + dungeonIndex = DUNGEON_INDEX_SNOWHEAD_TEMPLE; break; case SCENE_SEA_BS: - sp44 = 2; + dungeonIndex = DUNGEON_INDEX_GREAT_BAY_TEMPLE; break; case SCENE_INISIE_BS: - sp44 = 3; + dungeonIndex = DUNGEON_INDEX_STONE_TOWER_TEMPLE; break; default: break; } } else { - sp44 = gSaveContext.mapIndex; + dungeonIndex = gSaveContext.mapIndex; } - entry = D_801BEBB8.minimapList->entry; - if ((entry->mapId == 0xFFFF) || (entry->mapId >= 0x162)) { + mapDataRoom = sMapDisp.mapDataScene->rooms; + if ((mapDataRoom->mapId == 0xFFFF) || (mapDataRoom->mapId >= 0x162)) { return; } - var_v0 = MapData_GetMapCompactId(entry->mapId); + var_v0 = MapData_GetMapCompactId(mapDataRoom->mapId); if (var_v0 == -1) { return; } @@ -1720,35 +1847,35 @@ void func_801091F0(PlayState* play) { scale = 80; } - for (var_v0 = 0; var_v0 < ARRAY_COUNT(D_801BED24); var_v0++) { - if (play->sceneId == D_801BED24[var_v0].sceneId) { - sp40 = D_801BED24[var_v0].unk4; - sp3C = D_801BED24[var_v0].unk8; + for (var_v0 = 0; var_v0 < ARRAY_COUNT(sCustomMapOffset); var_v0++) { + if (play->sceneId == sCustomMapOffset[var_v0].sceneId) { + offsetX = sCustomMapOffset[var_v0].offsetX; + offsetY = sCustomMapOffset[var_v0].offsetY; } } - temp = 1.0f / scale; + scaleFrac = 1.0f / scale; - func_80106D5C(play, sp40 + 0x90, sp3C + 0x55, 0x78, 0x64, temp, sp44); - func_80108124(play, sp40 + 0x90, sp3C + 0x55, 0x78, 0x64, temp, sp44); - func_80108558(play, sp40 + 0x90, sp3C + 0x55, 0x78, 0x64, temp, sp44); + MapDisp_DrawRooms(play, offsetX + 144, offsetY + 85, 120, 100, scaleFrac, dungeonIndex); + MapDisp_DrawRoomExits(play, offsetX + 144, offsetY + 85, 120, 100, scaleFrac, dungeonIndex); + MapDisp_DrawBossIcon(play, offsetX + 144, offsetY + 85, 120, 100, scaleFrac, dungeonIndex); - if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, sp44)) { - func_80107B78(play, sp40 + 0x90, sp3C + 0x55, 0x78, 0x64, temp); + if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, dungeonIndex)) { + MapDisp_DrawChests(play, offsetX + 144, offsetY + 85, 120, 100, scaleFrac); } } -void func_80109428(PlayState* play) { - D_801BEBB8.unk4C++; - if (!(D_801BEBB8.unk20 & 1)) { - D_801F56B0.unk184++; - if (D_801F56B0.unk184 > 40) { - D_801BEBB8.unk20 |= 1; +void MapDisp_UpdateDungeonMap(PlayState* play) { + sMapDisp.timer++; + if (!(sMapDisp.unk20 & 1)) { + sPauseDungeonMap.animTimer++; + if (sPauseDungeonMap.animTimer > 40) { + sMapDisp.unk20 |= 1; } } else { - D_801F56B0.unk184--; - if (D_801F56B0.unk184 < 0) { - D_801BEBB8.unk20 &= ~1; + sPauseDungeonMap.animTimer--; + if (sPauseDungeonMap.animTimer < 0) { + sMapDisp.unk20 &= ~1; } } } diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index 89f83f390..0e4849f3a 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -1,20 +1,23 @@ #include "global.h" #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" -s16 sMinimapInitPosX = 0; -s16 sMinimapInitPosZ = 0; -s16 sMinimapInitDir = 0; - -s32 sDungeonAndBossSceneIds[] = { - SCENE_MITURIN, SCENE_HAKUGIN, SCENE_SEA, SCENE_INISIE_N, SCENE_INISIE_R, - SCENE_MITURIN_BS, SCENE_HAKUGIN_BS, SCENE_SEA_BS, SCENE_INISIE_BS, -}; +s16 sPlayerInitPosX = 0; +s16 sPlayerInitPosZ = 0; +s16 sPlayerInitDir = 0; /** - * If the current scene is a dungeon or boss scene, this function returns an index - * indicating which one it is. Otherwise, it returns -1. + * Gets the mapIndex for the current dungeon or boss scene + * @return the current scene's mapIndex, or -1 if it isn't a dungeon or boss scene. */ s32 Map_GetDungeonOrBossAreaIndex(PlayState* play) { + static s32 sDungeonAndBossSceneIds[] = { + SCENE_MITURIN, // DUNGEON_INDEX_WOODFALL_TEMPLE + SCENE_HAKUGIN, // DUNGEON_INDEX_SNOWHEAD_TEMPLE + SCENE_SEA, // DUNGEON_INDEX_GREAT_BAY_TEMPLE + SCENE_INISIE_N, // DUNGEON_INDEX_STONE_TOWER_TEMPLE + SCENE_INISIE_R, // DUNGEON_INDEX_STONE_TOWER_TEMPLE + SCENE_MITURIN_BS, SCENE_HAKUGIN_BS, SCENE_SEA_BS, SCENE_INISIE_BS, + }; s32 i; for (i = 0; i < ARRAY_COUNT(sDungeonAndBossSceneIds); i++) { @@ -27,7 +30,8 @@ s32 Map_GetDungeonOrBossAreaIndex(PlayState* play) { } /** - * Returns true if the current scene is a dungeon or boss scene, false otherwise. + * Tests if the current scene is in a dungeon or boss scene. + * @return true if the current scene is a dungeon or boss scene, false otherwise. */ s32 Map_IsInDungeonOrBossArea(PlayState* play) { if (Map_GetDungeonOrBossAreaIndex(play) == -1) { @@ -37,23 +41,26 @@ s32 Map_IsInDungeonOrBossArea(PlayState* play) { return true; } -s32 func_8010A0A4(PlayState* play) { - if ((Map_GetDungeonOrBossAreaIndex(play) == -1) || !func_80102EF0(play)) { +s32 MapExp_CurRoomHasMapI(PlayState* play) { + if ((Map_GetDungeonOrBossAreaIndex(play) == -1) || !MapDisp_CurRoomHasMapI(play)) { return false; } return true; } -s32 sDungeonSceneIds[] = { - SCENE_MITURIN, SCENE_HAKUGIN, SCENE_SEA, SCENE_INISIE_N, SCENE_INISIE_R, -}; - /** - * If the current scene is a dungeon scene, this function returns an index - * indicating which one it is. Otherwise, it returns -1. + * Tests if the current scene is a dungeon scene, excluding boss scenes. + * @return -1 if not a dungeon scene, else returns the dungeonIndex of the dungeon scene */ s32 Map_GetDungeonAreaIndex(PlayState* play) { + static s32 sDungeonSceneIds[] = { + SCENE_MITURIN, // DUNGEON_INDEX_WOODFALL_TEMPLE + SCENE_HAKUGIN, // DUNGEON_INDEX_SNOWHEAD_TEMPLE + SCENE_SEA, // DUNGEON_INDEX_GREAT_BAY_TEMPLE + SCENE_INISIE_N, // DUNGEON_INDEX_STONE_TOWER_TEMPLE + SCENE_INISIE_R, // DUNGEON_INDEX_STONE_TOWER_TEMPLE + }; s32 i; for (i = 0; i < ARRAY_COUNT(sDungeonSceneIds); i++) { @@ -66,9 +73,10 @@ s32 Map_GetDungeonAreaIndex(PlayState* play) { } /** - * Returns true if the current scene is a dungeon scene, false otherwise. + * Test if the current scene is a dungeon scene, excluding boss rooms + * @return true if the current scene is a dungeon scene, false otherwise. */ -s32 Map_IsInDungeonArea(PlayState* play) { +s32 Map_IsInDungeonScene(PlayState* play) { if (Map_GetDungeonAreaIndex(play) == -1) { return false; } @@ -76,18 +84,17 @@ s32 Map_IsInDungeonArea(PlayState* play) { return true; } -s32 sBossSceneIds[] = { - SCENE_MITURIN_BS, // DUNGEON_INDEX_WOODFALL_TEMPLE - SCENE_HAKUGIN_BS, // DUNGEON_INDEX_SNOWHEAD_TEMPLE - SCENE_SEA_BS, // DUNGEON_INDEX_GREAT_BAY_TEMPLE - SCENE_INISIE_BS, // DUNGEON_INDEX_STONE_TOWER_TEMPLE -}; - /** - * If the current scene is a boss scene, this function returns an index - * indicating which one it is. Otherwise, it returns -1. + * Tests if the current scene is a boss scene. + * @return -1 if not a boss scene, else returns the dungeonIndex of the boss scene */ s32 Map_GetBossAreaIndex(PlayState* play) { + static s32 sBossSceneIds[] = { + SCENE_MITURIN_BS, // DUNGEON_INDEX_WOODFALL_TEMPLE + SCENE_HAKUGIN_BS, // DUNGEON_INDEX_SNOWHEAD_TEMPLE + SCENE_SEA_BS, // DUNGEON_INDEX_GREAT_BAY_TEMPLE + SCENE_INISIE_BS, // DUNGEON_INDEX_STONE_TOWER_TEMPLE + }; s32 i; for (i = 0; i < ARRAY_COUNT(sBossSceneIds); i++) { @@ -100,9 +107,10 @@ s32 Map_GetBossAreaIndex(PlayState* play) { } /** - * Returns true if the current scene is a boss scene, false otherwise. + * Checks if the current scene is a boss scene. + * @return true if the current scene is a boss scene, false otherwise. */ -s32 Map_IsInBossArea(PlayState* play) { +s32 Map_IsInBossScene(PlayState* play) { if (Map_GetBossAreaIndex(play) == -1) { return false; } @@ -110,13 +118,16 @@ s32 Map_IsInBossArea(PlayState* play) { return true; } -s32 D_801BF5A4[] = { - SCENE_22DEKUCITY, - SCENE_KOEPONARACE, - SCENE_F01, -}; - -s32 func_8010A238(PlayState* play) { +/** + * Test if the current scene is in a set of overworld scenes. + * @return -1 if not in the set, else returns the mapIndex of the overworld scene + */ +s32 Map_GetUnkOverworldAreaIndex(PlayState* play) { + static s32 D_801BF5A4[] = { + SCENE_22DEKUCITY, + SCENE_KOEPONARACE, + SCENE_F01, + }; s32 i; for (i = 0; i < ARRAY_COUNT(D_801BF5A4); i++) { @@ -128,8 +139,12 @@ s32 func_8010A238(PlayState* play) { return -1; } -s32 func_8010A2AC(PlayState* play) { - if (func_8010A238(play) == -1) { +/** + * Checks if the current scene is in a set of overworld scenes. + * @return true if the current scene is in the set, false otherwise. + */ +s32 Map_IsInUnkOverworldArea(PlayState* play) { + if (Map_GetUnkOverworldAreaIndex(play) == -1) { return false; } @@ -137,15 +152,15 @@ s32 func_8010A2AC(PlayState* play) { } /** - * When a room is loaded, this function is used to save the player's position and rotation - * so that the red arrow on the minimap can be drawn correctly. + * Sets the position and rotation of where the player has entered the area. + * Used to draw the red marker on the minimap. */ -void Minimap_SavePlayerRoomInitInfo(PlayState* play) { +void Map_SetAreaEntrypoint(PlayState* play) { Player* player = GET_PLAYER(play); - sMinimapInitPosX = player->actor.world.pos.x; - sMinimapInitPosZ = player->actor.world.pos.z; - sMinimapInitDir = (0x7FFF - player->actor.shape.rot.y) / 0x400; + sPlayerInitPosX = player->actor.world.pos.x; + sPlayerInitPosZ = player->actor.world.pos.z; + sPlayerInitDir = (0x7FFF - player->actor.shape.rot.y) / 0x400; } void Map_InitRoomData(PlayState* play, s16 room) { @@ -156,8 +171,7 @@ void Map_InitRoomData(PlayState* play, s16 room) { if (room >= 0) { if (Map_IsInDungeonOrBossArea(play)) { - gSaveContext.save.saveInfo.permanentSceneFlags[Play_GetOriginalSceneId(play->sceneId)].rooms |= - gBitFlags[room]; + SET_ROOM_VISITED(Play_GetOriginalSceneId(play->sceneId), room); interfaceCtx->mapRoomNum = room; interfaceCtx->dungeonOrBossAreaMapIndex = mapIndex; } @@ -182,14 +196,13 @@ void Map_Init(PlayState* play) { interfaceCtx->unk_278 = -1; interfaceCtx->dungeonOrBossAreaMapIndex = -1; interfaceCtx->mapSegment = THA_AllocTailAlign16(&play->state.tha, 0x1000); - if (func_8010A2AC(play)) { - gSaveContext.mapIndex = func_8010A238(play); + if (Map_IsInUnkOverworldArea(play)) { + gSaveContext.mapIndex = Map_GetUnkOverworldAreaIndex(play); return; } if (Map_IsInDungeonOrBossArea(play)) { - dungeonIndex = Map_GetDungeonOrBossAreaIndex(play); - gSaveContext.mapIndex = dungeonIndex; + gSaveContext.mapIndex = dungeonIndex = Map_GetDungeonOrBossAreaIndex(play); switch (play->sceneId) { case SCENE_MITURIN_BS: dungeonIndex = DUNGEON_INDEX_WOODFALL_TEMPLE; @@ -213,8 +226,8 @@ void Map_Init(PlayState* play) { } } -void Minimap_Draw(PlayState* play) { - func_80106644(play, sMinimapInitPosX, sMinimapInitPosZ, sMinimapInitDir); +void Map_DrawMinimap(PlayState* play) { + MapDisp_DrawMinimap(play, sPlayerInitPosX, sPlayerInitPosZ, sPlayerInitDir); } s16 sLastRoomNum = 99; @@ -228,7 +241,7 @@ void Map_Update(PlayState* play) { s32 pad2; if ((play->pauseCtx.state <= PAUSE_STATE_OPENING_2) && (CHECK_BTN_ALL(controller->press.button, BTN_L)) && - !Play_InCsMode(play) && !func_80106530(play)) { + !Play_InCsMode(play) && !MapDisp_IsMinimapToggleBlocked(play)) { if (!R_MINIMAP_DISABLED) { Audio_PlaySfx(NA_SE_SY_CAMERA_ZOOM_UP); } else { @@ -238,22 +251,21 @@ void Map_Update(PlayState* play) { R_MINIMAP_DISABLED ^= 1; } - func_80105B34(play); + MapDisp_Update(play); if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { - if (Map_IsInDungeonArea(play)) { - floor = func_80109124(player->actor.world.pos.y); + if (Map_IsInDungeonScene(play)) { + floor = MapDisp_GetPlayerStorey(player->actor.world.pos.y); if (floor != -1) { - gSaveContext.save.saveInfo.permanentSceneFlags[Play_GetOriginalSceneId(play->sceneId)].unk_14 |= - gBitFlags[FLOOR_INDEX_MAX - floor]; - R_REVERSE_FLOOR_INDEX = FLOOR_INDEX_MAX - floor; + SET_DUNGEON_FLOOR_VISITED(Play_GetOriginalSceneId(play->sceneId), FLOOR_INDEX_MAX - floor); + R_PLAYER_FLOOR_REVERSE_INDEX = FLOOR_INDEX_MAX - floor; if (interfaceCtx->mapRoomNum != sLastRoomNum) { sLastRoomNum = interfaceCtx->mapRoomNum; } } - } else if (Map_IsInBossArea(play)) { - func_80105294(); - R_REVERSE_FLOOR_INDEX = FLOOR_INDEX_MAX - func_80105318(); + } else if (Map_IsInBossScene(play)) { + MapDisp_GetBossIconY(); + R_PLAYER_FLOOR_REVERSE_INDEX = FLOOR_INDEX_MAX - MapDisp_GetBossRoomStorey(); } } } diff --git a/src/code/z_message.c b/src/code/z_message.c index 3fb8f5bac..02a70b27a 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -2118,7 +2118,7 @@ void Message_LoadOwlWarpText(PlayState* play, s32* offset, f32* arg2, s16* decod s16 owlWarpId; s16 i; - if (func_8010A0A4(play) || (play->sceneId == SCENE_SECOM)) { + if (MapExp_CurRoomHasMapI(play) || (play->sceneId == SCENE_SECOM)) { owlWarpId = OWL_WARP_ENTRANCE; } else { owlWarpId = pauseCtx->cursorPoint[PAUSE_WORLD_MAP]; @@ -5679,7 +5679,7 @@ void Message_Update(PlayState* play) { if (sLastPlayedSong == OCARINA_SONG_SOARING) { if (interfaceCtx->restrictions.songOfSoaring == 0) { - if (func_8010A0A4(play) || (play->sceneId == SCENE_SECOM)) { + if (MapExp_CurRoomHasMapI(play) || (play->sceneId == SCENE_SECOM)) { Message_StartTextbox(play, 0x1B93, NULL); play->msgCtx.ocarinaMode = OCARINA_MODE_1B; sLastPlayedSong = 0xFF; diff --git a/src/code/z_message_nes.c b/src/code/z_message_nes.c index 3775b5b26..2b6afbb68 100644 --- a/src/code/z_message_nes.c +++ b/src/code/z_message_nes.c @@ -280,7 +280,7 @@ void Message_LoadOwlWarpTextNES(PlayState* play, s32* offset, f32* arg2, s16* de s16 owlWarpId; s16 stringLimit; - if (func_8010A0A4(play) || (play->sceneId == SCENE_SECOM)) { + if (MapExp_CurRoomHasMapI(play) || (play->sceneId == SCENE_SECOM)) { owlWarpId = OWL_WARP_ENTRANCE; } else { owlWarpId = play->pauseCtx.cursorPoint[PAUSE_WORLD_MAP]; diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index cbfcd0481..4f553860b 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -6398,7 +6398,7 @@ void Interface_Draw(PlayState* play) { } Magic_DrawMeter(play); - Minimap_Draw(play); + Map_DrawMinimap(play); if ((R_PAUSE_BG_PRERENDER_STATE != 2) && (R_PAUSE_BG_PRERENDER_STATE != 3)) { Target_Draw(&play->actorCtx.targetCtx, play); diff --git a/src/code/z_room.c b/src/code/z_room.c index 30e1154d1..23670affb 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -618,7 +618,7 @@ void func_8012EBF8(PlayState* play, RoomContext* roomCtx) { Actor_SpawnTransitionActors(play, &play->actorCtx); if (roomCtx->curRoom.num > -1) { Map_InitRoomData(play, roomCtx->curRoom.num); - Minimap_SavePlayerRoomInitInfo(play); + Map_SetAreaEntrypoint(play); } func_801A3CD8(play->roomCtx.curRoom.echo); } diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 059fbfb0d..074a4891a 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -336,7 +336,7 @@ void Scene_CommandPathList(PlayState* play, SceneCmd* cmd) { void Scene_CommandTransitionActorList(PlayState* play, SceneCmd* cmd) { play->transitionActors.count = cmd->transitionActorList.num; play->transitionActors.list = Lib_SegmentedToVirtual(cmd->transitionActorList.segment); - func_80105818(play, play->transitionActors.count, play->transitionActors.list); + MapDisp_InitTransitionActorData(play, play->transitionActors.count, play->transitionActors.list); } // Init function for the transition system. @@ -494,19 +494,19 @@ void Scene_CommandCutsceneList(PlayState* play, SceneCmd* cmd) { CutsceneManager_Init(play, Lib_SegmentedToVirtual(cmd->cutsceneList.segment), cmd->cutsceneList.num); } -// SceneTableEntry Header Command 0x1C: Mini Maps +// SceneTableEntry Header Command 0x1C: Map Data void Scene_CommandMiniMap(PlayState* play, SceneCmd* cmd) { MapDisp_Init(play); - func_8010549C(play, cmd->minimapSettings.segment); + MapDisp_InitMapData(play, cmd->mapData.segment); } // SceneTableEntry Header Command 0x1D: Undefined void Scene_Command1D(PlayState* play, SceneCmd* cmd) { } -// SceneTableEntry Header Command 0x1E: Minimap Compass Icon Info +// SceneTableEntry Header Command 0x1E: Map Data Chests void Scene_CommandMiniMapCompassInfo(PlayState* play, SceneCmd* cmd) { - func_8010565C(play, cmd->minimapChests.num, cmd->minimapChests.segment); + MapDisp_InitChestData(play, cmd->mapDataChests.num, cmd->mapDataChests.segment); } // SceneTableEntry Header Command 0x19: Sets Region Visited Flag |
