diff options
| author | petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> | 2022-08-19 12:11:26 -0500 |
|---|---|---|
| committer | petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> | 2022-08-19 12:11:26 -0500 |
| commit | cbd30f22104552a1151a26b78def355bed5d9efc (patch) | |
| tree | 0c8d4ab3272b2647bb8abfd313114a266a1a09e5 /src/code | |
| parent | ec3aa5c3e7cfe3cbd8b27e3fee73da774533ce60 (diff) | |
| parent | bb96e47f8df9fa42e2120b7acda90432bacfde39 (diff) | |
merge master
Diffstat (limited to 'src/code')
27 files changed, 2118 insertions, 365 deletions
diff --git a/src/code/audio/audio_load.c b/src/code/audio/audio_load.c index b4997a94e..9ebdd1d85 100644 --- a/src/code/audio/audio_load.c +++ b/src/code/audio/audio_load.c @@ -1208,7 +1208,7 @@ void AudioLoad_Init(void* heap, size_t heapSize) { gAudioContext.refreshRate = 60; } - Audio_InitMesgQueues(); + AudioThread_InitMesgQueues(); for (i = 0; i < ARRAY_COUNT(gAudioContext.aiBufLengths); i++) { gAudioContext.aiBufLengths[i] = 0xA0; @@ -1217,7 +1217,7 @@ void AudioLoad_Init(void* heap, size_t heapSize) { gAudioContext.totalTaskCount = 0; gAudioContext.rspTaskIndex = 0; gAudioContext.curAiBuffferIndex = 0; - gAudioContext.soundMode = AUDIO_MODE_STEREO; + gAudioContext.soundMode = SOUNDMODE_STEREO; gAudioContext.curTask = NULL; gAudioContext.rspTask[0].task.t.dataSize = 0; gAudioContext.rspTask[1].task.t.dataSize = 0; diff --git a/src/code/audio/audio_playback.c b/src/code/audio/audio_playback.c index c7789bd36..e7f5153ac 100644 --- a/src/code/audio/audio_playback.c +++ b/src/code/audio/audio_playback.c @@ -34,7 +34,7 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* at sub->bitField0.stereoStrongLeft = false; sub->bitField0.stereoHeadsetEffects = stereoData.stereoHeadsetEffects; sub->bitField0.usesHeadsetPanEffects = stereoData.usesHeadsetPanEffects; - if (stereoHeadsetEffects && gAudioContext.soundMode == AUDIO_MODE_HEADSET) { + if (stereoHeadsetEffects && gAudioContext.soundMode == SOUNDMODE_HEADSET) { smallPanIndex = pan >> 1; if (smallPanIndex > 0x3F) { smallPanIndex = 0x3F; @@ -46,7 +46,7 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* at volLeft = gHeadsetPanVolume[pan]; volRight = gHeadsetPanVolume[0x7F - pan]; - } else if (stereoHeadsetEffects && gAudioContext.soundMode == AUDIO_MODE_STEREO) { + } else if (stereoHeadsetEffects && gAudioContext.soundMode == SOUNDMODE_STEREO) { strongLeft = strongRight = false; sub->headsetPanRight = 0; sub->headsetPanLeft = 0; @@ -80,7 +80,7 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* at break; } - } else if (gAudioContext.soundMode == AUDIO_MODE_MONO) { + } else if (gAudioContext.soundMode == SOUNDMODE_MONO) { sub->bitField0.stereoHeadsetEffects = false; sub->bitField0.usesHeadsetPanEffects = false; volLeft = 0.707f; // approx 1/sqrt(2) diff --git a/src/code/audio/audio_seqplayer.c b/src/code/audio/audio_seqplayer.c index d504f9f3a..ebcc9a8d1 100644 --- a/src/code/audio/audio_seqplayer.c +++ b/src/code/audio/audio_seqplayer.c @@ -1633,7 +1633,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { break; case 0xA8: // channel: random range large (only cmd that differs from OoT) - rand = Audio_NextRandom(); + rand = AudioThread_NextRandom(); channel->unk_22 = (cmdArgs[0] == 0) ? (rand & 0xFFFF) : (rand % cmdArgs[0]); channel->unk_22 += cmdArgs[1]; temp2 = (channel->unk_22 / 0x100) + 0x80; diff --git a/src/code/audio/audio_sfx_params.c b/src/code/audio/audio_sfx_params.c index 94a8f26bc..0066328b1 100644 --- a/src/code/audio/audio_sfx_params.c +++ b/src/code/audio/audio_sfx_params.c @@ -1,9 +1,9 @@ #include "global.h" -#define DEFINE_SFX(_0, importance, distParam, randParam, flags2, flags1) \ - { importance, flags2, \ - ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \ - (((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags1)) }, +#define DEFINE_SFX(_0, importance, distParam, randParam, flags2, flags1) \ + { importance, flags2, \ + ((((distParam) << SFX_PARAM_DIST_RANGE_SHIFT) & SFX_PARAM_DIST_RANGE_MASK) | \ + (((randParam) << SFX_PARAM_RAND_FREQ_RAISE_SHIFT) & SFX_PARAM_RAND_FREQ_RAISE_MASK) | (flags1)) }, SfxParams sEnemyBankParams[] = { #include "tables/sfx/enemybank_table.h" diff --git a/src/code/audio/code_80192BE0.c b/src/code/audio/code_80192BE0.c index 20b4239da..e69f678ff 100644 --- a/src/code/audio/code_80192BE0.c +++ b/src/code/audio/code_80192BE0.c @@ -16,13 +16,13 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193858.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_8019387C.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_QueueCmdS32.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/Audio_QueueCmdS8.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_QueueCmdS8.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_801938D0.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193900.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_ScheduleProcessCmds.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193990.s") @@ -76,6 +76,6 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80194568.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/Audio_NextRandom.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_NextRandom.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/Audio_InitMesgQueues.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_InitMesgQueues.s") diff --git a/src/code/audio/code_8019AF00.c b/src/code/audio/code_8019AF00.c index 65c3a6de8..b896facbc 100644 --- a/src/code/audio/code_8019AF00.c +++ b/src/code/audio/code_8019AF00.c @@ -18,15 +18,15 @@ typedef struct { } SfxSettings; // size = 0x9 typedef struct { - /* 0x0 */ f32 vol; + /* 0x0 */ f32 volume; /* 0x4 */ f32 freqScale; /* 0x8 */ s8 reverb; /* 0x9 */ s8 panSigned; /* 0xA */ s8 stereoBits; /* 0xB */ u8 filter; - /* 0xC */ u8 unk_0C; - /* 0xD */ u8 unk_0D; -} SfxPlayerState; // size = 0xE + /* 0xC */ u8 combFilterGain; + /* 0xD */ u8 zVolume; +} SfxChannelState; // size = 0xE typedef enum { /* 0x0 */ SFX_CHANNEL_PLAYER0, // SfxPlayerBank @@ -91,7 +91,7 @@ f32* sSfxVolumeCur; f32 sSfxVolumeTarget; f32 sSfxVolumeRate; u16 sSceneSeqId1; -SfxPlayerState sSfxChannelState[16]; +SfxChannelState sSfxChannelState[16]; // Sequence bss u8 D_801FD3A8; @@ -154,7 +154,8 @@ OcarinaNote sScarecrowsLongSongSecondNote; u16 sCustomSequencePc; // Sfx Data -u8 D_801D6600[] = { +// If the Sfx Bank has more than 255 values (max value of u8) +u8 gIsLargeSfxBank[] = { true, false, true, true, false, false, true, }; u8 D_801D6608[] = { @@ -192,7 +193,7 @@ u8 sEnterGanonsTowerTimer = 0; u16 sSfxVolumeDuration = 0; // System Data -s8 sAudioFileSelectSetting = AUDIO_FS_STEREO; +s8 sSoundMode = SOUNDMODE_STEREO; s8 sAudioIsWindowOpen = false; s8 sAudioCutsceneFlag = false; s8 sSpecReverb = 0; @@ -2495,7 +2496,7 @@ void AudioOcarina_PlayControllerInput(u8 isOcarinaSfxSuppressedWhenCancelled) { // Add vibrato of the ocarina note based on the x control stick sCurOcarinaVibrato = ABS_ALT(sOcarinaInputStickRel.x) >> 2; // Sets vibrato to io port 6 - Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 6, sCurOcarinaVibrato); + AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 6, sCurOcarinaVibrato); } else { // no bending or vibrato for recording state OCARINA_RECORD_SCARECROW_SPAWN sCurOcarinaBendIndex = 0; @@ -2507,15 +2508,16 @@ void AudioOcarina_PlayControllerInput(u8 isOcarinaSfxSuppressedWhenCancelled) { if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && (sPrevOcarinaPitch != sCurOcarinaPitch)) { // Sets ocarina instrument Id to io port 7, which is used // as an index in seq 0 to get the true instrument Id - Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7, sOcarinaInstrumentId - 1); + AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7, + sOcarinaInstrumentId - 1); // Sets pitch to io port 5 - Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5, sCurOcarinaPitch); - Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sDefaultOcarinaVolume, - &gSfxDefaultReverb); + AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5, sCurOcarinaPitch); + AudioSfx_PlaySfx(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sDefaultOcarinaVolume, + &gSfxDefaultReverb); } else if ((sPrevOcarinaPitch != OCARINA_PITCH_NONE) && (sCurOcarinaPitch == OCARINA_PITCH_NONE) && !isOcarinaSfxSuppressedWhenCancelled) { // Stops ocarina sound when transitioning from playing to not playing a note - Audio_StopSfxById(NA_SE_OC_OCARINA); + AudioSfx_StopById(NA_SE_OC_OCARINA); } } } @@ -2540,10 +2542,10 @@ void AudioOcarina_ResetAndMute(void) { sOcarinaInputButtonStart = 0xFFFF; AudioOcarina_PlayControllerInput(false); - Audio_StopSfxById(NA_SE_OC_OCARINA); + AudioSfx_StopById(NA_SE_OC_OCARINA); if (gAudioSpecId != 12) { - Audio_SetSfxBanksMute(0); + AudioSfx_MuteBanks(0); } sPlaybackState = 0; @@ -2553,7 +2555,7 @@ void AudioOcarina_ResetAndMute(void) { sOcarinaFlags = 0; // return to full volume for both bgm players after ocarina is finished - Audio_ClearFlagForBgmVolumeLow(SFX_CHANNEL_OCARINA); + AudioSfx_RestoreBgmVolume(SFX_CHANNEL_OCARINA); // return to full volume for all sfx channels except system & ocarina banks Audio_SetSfxVolumeExceptSystemAndOcarinaBanks(0x7F); } @@ -2602,7 +2604,7 @@ u32 AudioOcarina_SetInstrument(u8 ocarinaInstrumentId) { // lowers volume of all sfx channels except system & ocarina banks Audio_SetSfxVolumeExceptSystemAndOcarinaBanks(0x40); // lowers volume of bgm players while playing ocarina - Audio_SetFlagForBgmVolumeLow(SFX_CHANNEL_OCARINA); + AudioSfx_LowerBgmVolume(SFX_CHANNEL_OCARINA); } } } @@ -2612,7 +2614,7 @@ void AudioOcarina_SetPlaybackSong(s8 songIndexPlusOne, u8 playbackState) { if (songIndexPlusOne == 0) { sPlaybackState = 0; - Audio_StopSfxById(NA_SE_OC_OCARINA); + AudioSfx_StopById(NA_SE_OC_OCARINA); return; } @@ -2700,7 +2702,7 @@ void AudioOcarina_PlaybackSong(void) { sPlaybackStaffPos = 0; sPlaybackPitch = OCARINA_PITCH_NONE; } else { - Audio_StopSfxById(NA_SE_OC_OCARINA); + AudioSfx_StopById(NA_SE_OC_OCARINA); } return; } else { @@ -2716,7 +2718,7 @@ void AudioOcarina_PlaybackSong(void) { // Update vibrato sNotePlaybackVibrato = sPlaybackSong[sPlaybackNotePos].vibrato; // Sets vibrato to io port 6 - Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 6, sNotePlaybackVibrato); + AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 6, sNotePlaybackVibrato); // Update bend if (sNotePlaybackBend != sPlaybackSong[sPlaybackNotePos].bend) { @@ -2746,14 +2748,14 @@ void AudioOcarina_PlaybackSong(void) { sPlaybackStaffPos++; // Sets ocarina instrument Id to io port 7, which is used // as an index in seq 0 to get the true instrument Id - Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7, - sOcarinaInstrumentId - 1); - Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5, - sPlaybackPitch & OCARINA_BUTTON_MASK_PITCH); - Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend, - &sRelativeNotePlaybackVolume, &gSfxDefaultReverb); + AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7, + sOcarinaInstrumentId - 1); + AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5, + sPlaybackPitch & OCARINA_BUTTON_MASK_PITCH); + AudioSfx_PlaySfx(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend, + &sRelativeNotePlaybackVolume, &gSfxDefaultReverb); } else { - Audio_StopSfxById(NA_SE_OC_OCARINA); + AudioSfx_StopById(NA_SE_OC_OCARINA); } } sPlaybackNotePos++; @@ -3073,7 +3075,7 @@ void AudioOcarina_TerminaWallGenerateNotes(void) { j = 0; for (; i < 8; i++) { - randomButtonIndex = Audio_NextRandom() % ARRAY_COUNT(sButtonToPitchMap); + randomButtonIndex = AudioThread_NextRandom() % ARRAY_COUNT(sButtonToPitchMap); sOcarinaSongNotes[OCARINA_SONG_TERMINA_WALL][j].pitch = sButtonToPitchMap[randomButtonIndex]; sOcarinaSongNotes[OCARINA_SONG_TERMINA_WALL][j].length = 19; sOcarinaSongNotes[OCARINA_SONG_TERMINA_WALL][j].volume = 80; @@ -3094,7 +3096,7 @@ void AudioOcarina_TerminaWallGenerateNotes(void) { sOcarinaSongNotes[OCARINA_SONG_TERMINA_WALL][j + 1].length = 0; AudioOcarina_MapSongFromPitchToButton(OCARINA_SONG_TERMINA_WALL, OCARINA_SONG_TERMINA_WALL, 8); } else { - j = Audio_NextRandom() % ARRAY_COUNT(sOoTOcarinaSongNotes); + j = AudioThread_NextRandom() % ARRAY_COUNT(sOoTOcarinaSongNotes); ocarinaNote = sOoTOcarinaSongNotes[j]; for (; ocarinaNote[i].length != 0; i++) { @@ -3140,7 +3142,7 @@ s32 AudioOcarina_MemoryGameNextNote(void) { return true; } - randomButtonIndex = Audio_NextRandom(); + randomButtonIndex = AudioThread_NextRandom(); randomPitch = sButtonToPitchMap[randomButtonIndex % ARRAY_COUNT(sButtonToPitchMap)]; if (sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcarinaMemoryGameAppendPos - 1].pitch == randomPitch) { @@ -3234,7 +3236,7 @@ void AudioOcarina_PlayLongScarecrowAfterCredits(void) { break; case 1: - Audio_SetSfxBanksMute(0); + AudioSfx_MuteBanks(0); AudioOcarina_SetInstrument(sScarecrowAfterCreditsIntrumentId); AudioOcarina_SetPlaybackSong(OCARINA_SONG_SCARECROW_LONG + 1, 1); sScarecrowAfterCreditsIntrumentId++; @@ -3475,20 +3477,6 @@ void AudioOcarina_ResetStaffs(void) { D_801D8534 = 0; } -s8 D_801D8B30[] = { - 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, - 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, - 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 60, 61, 61, 61, 62, 62, 62, 63, 63, 63, 64, 64, - 64, 65, 65, 65, 66, 66, 66, 67, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71, 72, 73, 74, 75, - 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, - 98, 99, 100, 101, 102, 103, 105, 107, 109, 111, 113, 115, 117, 119, 121, 123, 125, 127, -}; -f32 sBigBellsVolume[8] = { - 1.0f, 0.9f, 0.8f, 0.7f, 0.6f, 0.5f, 0.4f, 0.3f, -}; -u8 sBgmPlayers[2] = { SEQ_PLAYER_BGM_MAIN, SEQ_PLAYER_BGM_SUB }; -f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f }; - #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019DFF8.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E000.s") @@ -3503,23 +3491,447 @@ f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f }; #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E110.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E14C.s") +f32 AudioSfx_ComputeVolume(u8 bankId, u8 entryIndex) { + SfxBankEntry* bankEntry = &gSfxBanks[bankId][entryIndex]; + f32 minDist; + f32 phi_f14; + f32 baseDist; + f32 phi_f12; + f32 volume; // Also acts as intermediate volumeSquared + s32 pad[3]; + + if (bankEntry->sfxParams & SFX_FLAG_VOLUME_NO_DIST) { + return 1.0f; + } + + if (bankEntry->dist > 10000.0f) { + volume = 0.0f; + } else { + if (bankEntry->sfxParams & SFX_PARAM_DIST_RANGE_MASK_UPPER) { + phi_f12 = 0.35f; + phi_f14 = 0.65f; + } else { + phi_f12 = 0.81f; + phi_f14 = 0.19f; + } + + switch (bankEntry->sfxParams & SFX_PARAM_DIST_RANGE_MASK) { + case 0: + baseDist = 500.0f; + break; + + case 1: + baseDist = 666.6667f; + break; + + case 2: + baseDist = 952.381f; + break; + + case 3: + baseDist = 3846.154f; + break; + + case 4: + baseDist = 1000.0f; + break; + + case 5: + baseDist = 666.6667f; + break; + + case 6: + baseDist = 500.0f; + break; + + case 7: + baseDist = 400.0f; + break; + } + + minDist = baseDist / 5.0f; + + if (bankEntry->dist < minDist) { + volume = 1.0f; + } else if (bankEntry->dist < baseDist) { + volume = + ((((baseDist - minDist) - (bankEntry->dist - minDist)) / (baseDist - minDist)) * phi_f14) + phi_f12; + } else { + volume = (1.0f - ((bankEntry->dist - baseDist) / (10000.0f - baseDist))) * phi_f12; + } + + volume = SQ(volume); + } + + return volume; +} + +s8 AudioSfx_ComputeReverb(u8 bankId, u8 entryIndex, u8 channelIndex) { + s8 distAdd = 0; + s32 scriptAdd = 0; + SfxBankEntry* entry = &gSfxBanks[bankId][entryIndex]; + s32 reverb; + + if (!(entry->sfxParams & SFX_FLAG_REVERB_NO_DIST)) { + if (entry->dist < 2500.0f) { + distAdd = *entry->posZ > 0.0f ? (entry->dist / 2500.0f) * 70.0f : (entry->dist / 2500.0f) * 91.0f; + } else { + distAdd = 70; + } + } + + if (IS_SEQUENCE_CHANNEL_VALID(gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex])) { + scriptAdd = gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex]->soundScriptIO[1]; + if (gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex]->soundScriptIO[1] < 0) { + scriptAdd = 0; + } + } + + reverb = (*entry->reverbAdd & 0x7F) + distAdd; + + if (entry->state != SFX_STATE_READY) { + reverb += scriptAdd; + } + + if ((bankId != BANK_OCARINA) || (SFX_INDEX(entry->sfxId) >= 2)) { + reverb += sAudioEnvReverb + (sAudioCodeReverb & 0x3F) + sSpecReverb; + } + + if (reverb > 0x7F) { + reverb = 0x7F; + } + + return reverb; +} + +s8 AudioSfx_ComputePanSigned(f32 x, f32 z, u8 token) { + f32 absX = ABS_ALT(x); + f32 absZ = ABS_ALT(z); + f32 pan; + + if (absX > 8000.0f) { + absX = 8000.0f; + } + + if (absZ > 8000.0f) { + absZ = 8000.0f; + } + + if ((x == 0.0f) && (z == 0.0f)) { + pan = 0.5f; + } else if (absZ <= absX) { + pan = (16000.0f - absX) / (4.5f * (16000.0f - absZ)); + if (x >= 0.0f) { + pan = 1.0f - pan; + } + } else { + pan = (x / (3.6f * absZ)) + 0.5f; + } + + if ((absZ < 50.0f) && (absX < 50.0f)) { + pan = ((pan - 0.5f) * SQ(absX / 50.0f)) + 0.5f; + } + + return (pan * 127.0f) + 0.5f; +} + +f32 AudioSfx_ComputeFreqScale(u8 bankId, u8 entryIndex) { + s32 applyRandScaling = false; + SfxBankEntry* entry = &gSfxBanks[bankId][entryIndex]; + f32 dist; + f32 freq = 1.0f; + + if (entry->sfxParams & SFX_PARAM_RAND_FREQ_LOWER) { + freq = 1.0f - ((gAudioContext.audioRandom & 0xF) / 192.0f); + } + + switch (bankId) { + case BANK_VOICE: + if (((entry->sfxId & 0xFF) < 0x40) && (sAudioBaseFilter2 != 0)) { + applyRandScaling = true; + } else if (((entry->sfxId & 0xFF) >= 0x40) && (sAudioExtraFilter2 != 0)) { + applyRandScaling = true; + } + break; + + case BANK_PLAYER: + case BANK_ITEM: + if (sAudioBaseFilter2 != 0) { + applyRandScaling = true; + } + break; + + case BANK_ENV: + case BANK_ENEMY: + if (((*entry->reverbAdd & 0x80) != 0) | (sAudioExtraFilter2 != 0)) { + applyRandScaling = true; + } + break; + + case BANK_SYSTEM: + case BANK_OCARINA: + break; + + default: + break; + } + + if ((applyRandScaling == true) && !(entry->sfxParams & SFX_PARAM_RAND_FREQ_SCALE)) { + freq *= 1.0293 - ((gAudioContext.audioRandom & 0xF) / 144.0f); + } + + dist = entry->dist; + if (!(entry->sfxParams & SFX_FLAG_VOLUME_NO_DIST) && !(entry->sfxParams & SFX_FLAG_FREQ_NO_DIST)) { + if (dist >= 10000.0f) { + freq += 0.2f; + } else { + freq += (0.2f * (dist / 10000.0f)); + } + } + + if ((entry->sfxParams & SFX_PARAM_RAND_FREQ_RAISE_MASK) != (0 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT)) { + freq += (entry->randFreq / 192.0f); + } + + return freq; +} + +u8 AudioSfx_ComputeSurroundSoundFilter(f32 behindScreenZ, SfxBankEntry* entry, s8 panSigned) { + u8 lowPassCutoff; + u8 highPassCutoff; + u16* sfxParams; + f32 distParam; + f32 dist; + + // Remnant of OoT + if (*entry->posZ < behindScreenZ) { + lowPassCutoff = 0; + } else { + lowPassCutoff = 0; + } + + sfxParams = &entry->sfxParams; + + if (*sfxParams & SFX_FLAG_SURROUND_LOWPASS_FILTER) { + lowPassCutoff = 0xF; + } + + switch ((*sfxParams & SFX_PARAM_DIST_RANGE_MASK)) { + case 0: + distParam = 15.0f; + break; + + case 1: + distParam = 12.0f; + break; + + case 2: + distParam = 9.0f; + break; + + case 3: + distParam = 6.0f; + break; + + case 4: + distParam = 18.0f; + break; + + case 5: + distParam = 21.0f; + break; + + case 6: + distParam = 24.0f; + break; + + case 7: + distParam = 27.0f; + break; + + default: + break; + } + + if (!(entry->sfxFlags & SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER)) { + if (entry->dist > 1923.077f) { + dist = 1923.077f; + } else { + dist = entry->dist; + } + + highPassCutoff = (distParam * dist) / (2 * 1923.077f); + } else { + highPassCutoff = 0; + } + + return (lowPassCutoff << 4) + highPassCutoff; +} + +s8 AudioSfx_ComputeCombFilter(f32 posY, u16 sfxParams) { + s8 combFilterGain; + + if (posY < 0.0f) { + if (posY < -625.0f) { + combFilterGain = -32; + } else { + combFilterGain = (s8)(((625.0f + posY) / 625.0f) * 31.0f) + 0xE0; + } + } else if (posY > 1250.0f) { + combFilterGain = 127; + } else { + combFilterGain = (posY / 1250.0f) * 126.0f; + } + + return combFilterGain | 1; +} + +void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex) { + static s8 sZVolumes[] = { + 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, + 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 60, 61, 61, 61, 62, 62, 62, 63, 63, 63, 64, 64, + 64, 65, 65, 65, 66, 66, 66, 67, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71, 72, 73, 74, 75, + 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, + 98, 99, 100, 101, 102, 103, 105, 107, 109, 111, 113, 115, 117, 119, 121, 123, 125, 127, + }; + f32 volume = 1.0f; + s8 volumeS8; + s8 reverb = 0; + f32 freqScale = 1.0f; + s8 panSigned = 0x40; + u8 pad; + u8 filter = 0; + s8 combFilterGain = 0; + s8 zVolume = -1; + f32 behindScreenZ; + u8 baseFilter = 0; + SfxBankEntry* entry = &gSfxBanks[bankId][entryIndex]; + s32 pad2; + + switch (bankId) { + case BANK_PLAYER: + case BANK_ITEM: + case BANK_ENV: + case BANK_ENEMY: + case BANK_VOICE: + if (sSoundMode == SOUNDMODE_SURROUND) { + combFilterGain = AudioSfx_ComputeCombFilter(*entry->posY, entry->sfxParams); + } + // fallthrough + case BANK_OCARINA: + entry->dist = sqrtf(entry->dist * 10.0f); + volume = AudioSfx_ComputeVolume(bankId, entryIndex) * *entry->volume; + reverb = AudioSfx_ComputeReverb(bankId, entryIndex, channelIndex); + panSigned = AudioSfx_ComputePanSigned(*entry->posX, *entry->posZ, entry->token); + freqScale = AudioSfx_ComputeFreqScale(bankId, entryIndex) * *entry->freqScale; + + if (sSoundMode == SOUNDMODE_SURROUND) { + if (*entry->posZ >= 0.0f) { + if (*entry->posZ < 200.0f) { + zVolume = 32.0f - ((*entry->posZ / 300.0f) * 32.0f); + } else { + zVolume = 0; + } + } else if (*entry->posZ < 0.0f) { + if (*entry->posZ > -300.0f) { + zVolume = 32.0f - ((*entry->posZ / 300.0f) * 95.0f); + } else { + zVolume = 127; + } + } + zVolume = sZVolumes[zVolume]; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E324.s") + if (sAudioBaseFilter != 0) { + if ((bankId == BANK_PLAYER) || (bankId == BANK_ITEM) || + ((bankId == BANK_VOICE) && (((entry->sfxId & 0xFF) < 0x40) || ((entry->sfxId & 0xFF) >= 0x80)))) { + baseFilter = sAudioBaseFilter; + if (sAudioExtraFilter) { + reverb >>= 2; + } + } + } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E4B0.s") + if (((*entry->reverbAdd & 0x80) | baseFilter | sAudioExtraFilter | + (entry->sfxFlags & SFX_FLAG2_APPLY_LOWPASS_FILTER)) != 0) { + filter = ((((*entry->reverbAdd & 0x80) >> 2) | baseFilter | sAudioExtraFilter | + ((entry->sfxFlags & SFX_FLAG2_APPLY_LOWPASS_FILTER) >> 2)) * + 2); + filter &= 0xFF; + } else if ((sSoundMode == SOUNDMODE_SURROUND) && !(entry->sfxParams & SFX_FLAG_VOLUME_NO_DIST)) { + filter = AudioSfx_ComputeSurroundSoundFilter(behindScreenZ, entry, panSigned); + } + break; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E634.s") + case BANK_SYSTEM: + break; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E864.s") + if (sSfxChannelState[channelIndex].volume != volume) { + volumeS8 = (u8)(volume * 127.0f); + sSfxChannelState[channelIndex].volume = volume; + } else { + volumeS8 = -1; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019EA40.s") + //! FAKE: + if (1) {} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019EB2C.s") + // CHAN_UPD_SCRIPT_IO (slot 2, sets volume) + AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | (channelIndex << 8) | 2, volumeS8); -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F024.s") + if (sSfxChannelState[channelIndex].reverb != reverb) { + sSfxChannelState[channelIndex].reverb = reverb; + } + if (sSfxChannelState[channelIndex].freqScale != freqScale) { + sSfxChannelState[channelIndex].freqScale = freqScale; + } + if (sSfxChannelState[channelIndex].stereoBits != 0) { + sSfxChannelState[channelIndex].stereoBits = 0; + } + if (sSfxChannelState[channelIndex].filter != filter) { + sSfxChannelState[channelIndex].filter = filter; + } + if (sSfxChannelState[channelIndex].combFilterGain != combFilterGain) { + sSfxChannelState[channelIndex].combFilterGain = combFilterGain; + } + if (sSfxChannelState[channelIndex].zVolume != zVolume) { + sSfxChannelState[channelIndex].zVolume = zVolume; + } + if (sSfxChannelState[channelIndex].panSigned != panSigned) { + sSfxChannelState[channelIndex].panSigned = panSigned; + } +} + +u32 AudioSfx_SetFreqAndStereoBits(u8 seqScriptValIn, SequenceChannel* channel) { + channel->stereo.asByte = sSfxChannelState[seqScriptValIn].stereoBits; + channel->freqScale = sSfxChannelState[seqScriptValIn].freqScale; + channel->changes.s.freqScale = true; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F05C.s") + return seqScriptValIn; +} + +void AudioSfx_ResetSfxChannelState(void) { + SfxChannelState* state; + u8 i; + + for (i = 0; i < ARRAY_COUNT(sSfxChannelState); i++) { + state = &sSfxChannelState[i]; + state->volume = 1.0f; + state->freqScale = 1.0f; + state->reverb = 0; + state->panSigned = 0x40; + state->stereoBits = 0; + state->filter = 0xFF; + state->combFilterGain = 0xFF; + state->zVolume = 0xFF; + } + + sSfxChannelState[SFX_CHANNEL_OCARINA].combFilterGain = 0; + sPrevSeqMode = SEQ_MODE_DEFAULT; + sAudioCodeReverb = 0; +} #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/play_sound.s") @@ -3533,9 +3945,75 @@ f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f }; #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F230.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F258.s") +SfxSettings* AudioSfx_AddSfxSetting(Vec3f* pos) { + SfxSettings* sfxSettings; + u8 i = 0; + u8 sfxSettingIndex = 0xFF; + + for (; i < ARRAY_COUNT(sSfxSettings); i++) { + sfxSettings = &sSfxSettings[i]; + + if ((sfxSettings->pos == NULL) && (sfxSettingIndex == 0xFF)) { + sfxSettingIndex = i; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F300.s") + if (sfxSettings->pos == pos) { + return sfxSettings; + } + } + + if (sfxSettingIndex != 0xFF) { + sSfxSettingsFlags |= 1 << sfxSettingIndex; + sfxSettings = &sSfxSettings[sfxSettingIndex]; + sfxSettings->pos = pos; + return sfxSettings; + } + + return NULL; +} + +void AudioSfx_ProcessSfxSettings(void) { + SfxBankEntry* entry; + u8 sfxSettingsFlags; + u8 sfxSettingIndex = 0; + u8 bankId; + u8 entryIndex; + s32 found; + + if (sSfxSettingsFlags != 0) { + sfxSettingsFlags = sSfxSettingsFlags; + + while (sfxSettingsFlags != 0) { + bankId = BANK_ENV; + if ((sfxSettingsFlags & (1 << sfxSettingIndex))) { + + found = false; + while ((bankId <= BANK_ENEMY) && !found) { + entryIndex = gSfxBanks[bankId]->next; + + while (entryIndex != 0xFF) { + entry = &gSfxBanks[bankId][entryIndex]; + entryIndex = 0xFF; + if (entry->posX == &sSfxSettings[sfxSettingIndex].pos->x) { + found = true; + } else { + entryIndex = entry->next; + } + } + bankId++; + } + + if (!found) { + sSfxSettingsFlags ^= (1 << sfxSettingIndex); + sSfxSettings[sfxSettingIndex].pos = NULL; + } + + sfxSettingsFlags ^= (1 << sfxSettingIndex); + } + sfxSettingIndex++; + } + } +} #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F420.s") @@ -3543,7 +4021,17 @@ f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f }; #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F540.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F570.s") +void AudioSfx_LowerSfxSettingsReverb(Vec3f* pos, s8 isReverbLowered) { + SfxSettings* sfxSettings = AudioSfx_AddSfxSetting(pos); + + if (sfxSettings != NULL) { + if (isReverbLowered) { + sfxSettings->reverbAdd = -0x80; + } else { + sfxSettings->reverbAdd = 0; + } + } +} #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F5AC.s") @@ -3585,15 +4073,15 @@ f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f }; * Used for EnRiverSound */ void Audio_PlaySfxForRiver(Vec3f* pos, f32 freqScale) { - if (!Audio_IsSfxPlaying(NA_SE_EV_RIVER_STREAM - SFX_FLAG)) { + if (!AudioSfx_IsPlaying(NA_SE_EV_RIVER_STREAM - SFX_FLAG)) { sRiverFreqScaleLerp.value = freqScale; } else if (freqScale != sRiverFreqScaleLerp.value) { sRiverFreqScaleLerp.target = freqScale; sRiverFreqScaleLerp.remainingFrames = 40; sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40; } - Audio_PlaySfxGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, &D_801DB4B0, - &gSfxDefaultReverb); + AudioSfx_PlaySfx(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } /** @@ -3601,15 +4089,15 @@ void Audio_PlaySfxForRiver(Vec3f* pos, f32 freqScale) { * Used for Zora's River Waterfall */ void Audio_PlaySfxForWaterfall(Vec3f* pos, f32 freqScale) { - if (!Audio_IsSfxPlaying(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG)) { + if (!AudioSfx_IsPlaying(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG)) { sWaterfallFreqScaleLerp.value = freqScale; } else if (freqScale != sWaterfallFreqScaleLerp.value) { sWaterfallFreqScaleLerp.target = freqScale; sWaterfallFreqScaleLerp.remainingFrames = 40; sWaterfallFreqScaleLerp.step = (sWaterfallFreqScaleLerp.target - sWaterfallFreqScaleLerp.value) / 40; } - Audio_PlaySfxGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value, - &sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb); + AudioSfx_PlaySfx(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value, + &sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb); } /** @@ -3626,6 +4114,9 @@ void Audio_StepFreqLerp(FreqLerp* lerp) { } } +f32 sBigBellsVolume[8] = { + 1.0f, 0.9f, 0.8f, 0.7f, 0.6f, 0.5f, 0.4f, 0.3f, +}; #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0124.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0184.s") @@ -3652,7 +4143,7 @@ void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel) { for (channelIndex = 0; channelIndex < 16; channelIndex++) { // CHAN_UPD_PAN_UNSIGNED - Audio_QueueCmdS8(((u8)(u32)channelIndex << 8) | 0x7000000, pan); + AudioThread_QueueCmdS8(((u8)(u32)channelIndex << 8) | 0x7000000, pan); } // Lowest room in Ganon's Tower (Entrance Room) @@ -3710,9 +4201,9 @@ s32 Audio_SetGanonsTowerBgmVolume(u8 targetVolume) { } // CHAN_UPD_REVERB - Audio_QueueCmdS8(_SHIFTL(5, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) | - _SHIFTL(channelIndex, 8, 8), - (u8)reverb); + AudioThread_QueueCmdS8(_SHIFTL(5, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) | + _SHIFTL(channelIndex, 8, 8), + (u8)reverb); } } } @@ -3768,7 +4259,29 @@ void Audio_UpdateRiverSoundVolumes(void) { #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A05F0.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0654.s") +void AudioSfx_SetChannelIO(Vec3f* pos, u16 sfxId, u8 ioData) { + u8 channelIndex = 0; + u8 bankId = SFX_BANK_SHIFT(sfxId); + u8 entryIndex; + u8 i; + + for (i = 0; i < bankId; i++) { + channelIndex += gChannelsPerBank[gSfxChannelLayout][i]; + } + + for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) { + entryIndex = gActiveSfx[bankId][i].entryIndex; + + if (entryIndex != 0xFF) { + if ((sfxId == gSfxBanks[bankId][entryIndex].sfxId) && (&pos->x == gSfxBanks[bankId][entryIndex].posX)) { + AudioThread_QueueCmdS8(_SHIFTL(6, 24, 8) | _SHIFTL(SEQ_PLAYER_SFX, 16, 8) | + _SHIFTL(channelIndex, 8, 8) | _SHIFTL(6, 0, 8), + ioData); + } + } + channelIndex++; + } +} #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0810.s") @@ -3814,7 +4327,7 @@ void func_801A09D4(Vec3f* pos, f32 xzDistToPlayer) { if (channelIndex != 9) { Audio_QueueSeqCmd(((u32)(6) << 28) | ((u32)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u32)(2) << 16) | ((u32)(channelIndex) << 8) | ((u8)(127.0f * volumeRel))); - Audio_QueueCmdS8(0x03000000 | ((u8)((u32)channelIndex) << 8), pan); + AudioThread_QueueCmdS8(0x03000000 | ((u8)((u32)channelIndex) << 8), pan); } } } @@ -3837,6 +4350,7 @@ void Audio_ClearSariaBgmAtPos(Vec3f* pos) { } } +u8 sBgmPlayers[2] = { SEQ_PLAYER_BGM_MAIN, SEQ_PLAYER_BGM_SUB }; void Audio_SplitBgmChannels(s8 volumeSplit); #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_SplitBgmChannels.s") @@ -4043,6 +4557,7 @@ void Audio_ClearSariaBgm2(void) { #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A46F8.s") +f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f }; #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4748.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A479C.s") @@ -4053,11 +4568,27 @@ void Audio_ClearSariaBgm2(void) { #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4A28.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4B80.s") +u32 Audio_SetNatureAmbienceRandomBend(u8 seqScriptValIn, SequenceChannel* channel); +#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_SetNatureAmbienceRandomBend.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4C30.s") +void Audio_Init(void) { + AudioLoad_Init(NULL, 0); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4C54.s") +void AudioSfx_Init(u16 fadeTimer) { + u8 channelIndex; + + AudioThread_ScheduleProcessCmds(); + Audio_StartSequence(SEQ_PLAYER_SFX, NA_BGM_GENERAL_SFX, 0x70, fadeTimer); + + for (channelIndex = 0; channelIndex < ARRAY_COUNT(sSfxChannelState); channelIndex++) { + AudioThread_QueueCmdS32(0x10 << 24 | SEQ_PLAYER_SFX << 16 | ((u8)(u32)channelIndex << 8), + &sSfxChannelState[channelIndex]); + } + + AudioThread_QueueCmdS32(0xE4000000, AudioSfx_SetFreqAndStereoBits); + AudioThread_QueueCmdS32(0xE4000001, Audio_SetNatureAmbienceRandomBend); +} #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4D00.s") diff --git a/src/code/audio/code_801A5BD0.c b/src/code/audio/code_801A5BD0.c index 38e4ff187..4cf1147bf 100644 --- a/src/code/audio/code_801A5BD0.c +++ b/src/code/audio/code_801A5BD0.c @@ -1,45 +1,951 @@ #include "global.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_SetSfxBanksMute.s") +typedef struct { + /* 0x00 */ u16 sfxId; + /* 0x02 */ u8 token; + /* 0x04 */ s8* reverbAdd; + /* 0x08 */ Vec3f* pos; + /* 0x0C */ f32* freqScale; + /* 0x10 */ f32* volume; +} SfxRequest; // size = 0x14 -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_SetFlagForBgmVolumeLow.s") +typedef struct { + /* 0x0 */ f32 value; + /* 0x4 */ f32 target; + /* 0x8 */ f32 step; + /* 0xC */ u16 remainingFrames; +} SfxBankLerp; // size = 0x10 -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_ClearFlagForBgmVolumeLow.s") +typedef enum { + /* 0 */ SFX_RM_REQ_BY_BANK, + /* 1 */ SFX_RM_REQ_BY_POS_AND_BANK, + /* 2 */ SFX_RM_REQ_BY_POS, + /* 3 */ SFX_RM_REQ_BY_POS_AND_ID, + /* 4 */ SFX_RM_REQ_BY_TOKEN_AND_ID, + /* 5 */ SFX_RM_REQ_BY_ID +} SfxRemoveRequest; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_PlaySfxGeneral.s") +SfxBankEntry sSfxPlayerBank[9]; +SfxBankEntry sSfxItemBank[12]; +SfxBankEntry sSfxEnvironmentBank[32]; +SfxBankEntry sSfxEnemyBank[20]; +SfxBankEntry sSfxSystemBank[8]; +SfxBankEntry sSfxOcarinaBank[3]; +SfxBankEntry sSfxVoiceBank[5]; +SfxRequest sSfxRequests[0x100]; +u8 sSfxBankListEnd[7]; +u8 sSfxBankFreeListStart[7]; +u8 sSfxBankUnused[7]; +ActiveSfx gActiveSfx[7][3]; +u8 sCurSfxPlayerChannelIndex; +u8 gSfxBankMuted[7]; +SfxBankLerp sSfxBankLerp[7]; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A5DDC.s") +// sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256. +u8 sSfxRequestWriteIndex = 0; +u8 sSfxRequestReadIndex = 0; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A5F7C.s") +/** + * Array of pointers to arrays of SfxBankEntry of sizes: 9, 12, 32, 20, 8, 3, 5 + * + * 0 : Player Bank size 9 + * 1 : Item Bank size 12 + * 2 : Environment Bank size 32 + * 3 : Enemy Bank size 20 + * 4 : System Bank size 8 + * 5 : Ocarina Bank size 3 + * 6 : Voice Bank size 5 + */ +SfxBankEntry* gSfxBanks[7] = { + sSfxPlayerBank, sSfxItemBank, sSfxEnvironmentBank, sSfxEnemyBank, sSfxSystemBank, sSfxOcarinaBank, sSfxVoiceBank, +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A6430.s") +u8 sSfxBankSizes[ARRAY_COUNT(gSfxBanks)] = { + ARRAY_COUNT(sSfxPlayerBank), ARRAY_COUNT(sSfxItemBank), ARRAY_COUNT(sSfxEnvironmentBank), + ARRAY_COUNT(sSfxEnemyBank), ARRAY_COUNT(sSfxSystemBank), ARRAY_COUNT(sSfxOcarinaBank), + ARRAY_COUNT(sSfxVoiceBank), +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A65C8.s") +u8 gSfxChannelLayout = 0; +u16 sSfxChannelLowVolumeFlag = 0; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A6D0C.s") +// The center of the screen in projected coordinates. +// Gives the impression that the sfx has no specific location +Vec3f gSfxDefaultPos = { 0.0f, 0.0f, 0.0f }; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7084.s") +// Reused as either frequency or volume multiplicative scaling factor +// Does not alter or change frequency or volume +f32 gSfxDefaultFreqAndVolScale = 1.0f; +s32 D_801DB4B4 = 0; // unused -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7168.s") +// Adds no reverb to the existing reverb +s8 gSfxDefaultReverb = 0; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7284.s") +void AudioSfx_MuteBanks(u16 muteMask) { + u8 bankId; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_StopSfxByPos.s") + for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) { + if (muteMask & 1) { + gSfxBankMuted[bankId] = true; + } else { + gSfxBankMuted[bankId] = false; + } + muteMask = muteMask >> 1; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7328.s") +/** + * Lowers volumes of both bgm players so that sfx can be more pronounced. + * Each sfx channel stores its own bit to lower the volume. + * Only a single channel needs to request this to lower the volume. + */ +void AudioSfx_LowerBgmVolume(u8 channelIndex) { + sSfxChannelLowVolumeFlag |= (1 << channelIndex); -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7484.s") + Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 2, 0x40, 0xF); + Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, 2, 0x40, 0xF); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_StopSfxById.s") +/** + * Clears the flag for the specific channel to lower volume. + * If all flags are cleared, then both bgm players return to full volume + */ +void AudioSfx_RestoreBgmVolume(u8 channelIndex) { + sSfxChannelLowVolumeFlag &= ((1 << channelIndex) ^ 0xFFFF); -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7720.s") + if (sSfxChannelLowVolumeFlag == 0) { + Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 2, 0x7F, 0xF); + Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, 2, 0x7F, 0xF); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7794.s") +/** + * The main function to request a sfx. All sfx requests begin here. + */ +void AudioSfx_PlaySfx(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* volume, s8* reverbAdd) { + u8 i; + SfxRequest* reqWrite; + SfxRequest* reqRead; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7828.s") + if (!gSfxBankMuted[SFX_BANK_SHIFT(sfxId)]) { + reqWrite = &sSfxRequests[sSfxRequestWriteIndex]; -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A787C.s") + for (i = sSfxRequestReadIndex; sSfxRequestWriteIndex != i; i++) { + reqRead = &sSfxRequests[i]; + if ((reqRead->pos == pos) && (reqRead->sfxId == sfxId)) { + return; + } + } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_IsSfxPlaying.s") + reqWrite->sfxId = sfxId; + reqWrite->pos = pos; + reqWrite->token = token; + reqWrite->freqScale = freqScale; + reqWrite->volume = volume; + reqWrite->reverbAdd = reverbAdd; + sSfxRequestWriteIndex++; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A794C.s") +void AudioSfx_RemoveMatchingRequests(u8 aspect, SfxBankEntry* entry) { + SfxRequest* req; + s32 remove; + u8 i = sSfxRequestReadIndex; + + for (; i != sSfxRequestWriteIndex; i++) { + remove = false; + req = &sSfxRequests[i]; + + switch (aspect) { + case SFX_RM_REQ_BY_BANK: + if (SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(entry->sfxId)) { + remove = true; + } + break; + + case SFX_RM_REQ_BY_POS_AND_BANK: + if ((SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(entry->sfxId)) && (&req->pos->x == entry->posX)) { + remove = true; + } + break; + + case SFX_RM_REQ_BY_POS: + if (&req->pos->x == entry->posX) { + remove = true; + } + break; + + case SFX_RM_REQ_BY_POS_AND_ID: + if ((&req->pos->x == entry->posX) && (req->sfxId == entry->sfxId)) { + remove = true; + } + break; + + case SFX_RM_REQ_BY_TOKEN_AND_ID: + if ((req->token == entry->token) && (req->sfxId == entry->sfxId)) { + remove = true; + } + break; + + case SFX_RM_REQ_BY_ID: + if (req->sfxId == entry->sfxId) { + remove = true; + } + break; + + default: + break; + } + + if (remove) { + req->sfxId = 0; + } + } +} + +void AudioSfx_ProcessRequest(void) { + u16 sfxId; + u8 channelCount; + u8 index; + SfxRequest* req = &sSfxRequests[sSfxRequestReadIndex]; + SfxBankEntry* entry; + SfxParams* sfxParams; + s32 bankId; + u8 evictImportance; + u8 evictIndex = 0x80; + + if (req->sfxId == 0) { + return; + } + + bankId = SFX_BANK(req->sfxId); + channelCount = 0; + index = gSfxBanks[bankId][0].next; + + // Compare the sfx request to all sfx bank entries + while ((index != 0xFF) && (index != 0)) { + + // If an existing sfx from the same source exists in the bank, then we should either: + // renew if it is the same sfx, check if any sfx channels are available for that bank, + // interrupt that sfx and replace it with the new sfx request, or drop the new sfx request. + if (gSfxBanks[bankId][index].posX == &req->pos->x) { + + // If the new sfx has equal importance to the existing sfx, + // drop the request if the existing sfx has the "SFX_FLAG_BLOCK_EQUAL_IMPORTANCE" flag. + // Otherwise, keep processing the new sfx request + if ((gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & + SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) && + (gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance == + gSfxBanks[bankId][index].sfxImportance)) { + // Drop the new request + return; + } + + if (gSfxBanks[bankId][index].sfxId == req->sfxId) { + // The new sfx is the same as the existing sfx + // Set channelCount to max value to reprocess the sfx + channelCount = gUsedChannelsPerBank[gSfxChannelLayout][bankId]; + } else { + // Determine which sfx to evict based on importance if there are no more channels available + if (channelCount == 0) { + // If this is the first sfx at the same source, than store the existing sfx info into evict temps + evictIndex = index; + sfxId = gSfxBanks[bankId][index].sfxId & 0xFFFF; + evictImportance = gSfxParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance; + } else if (gSfxBanks[bankId][index].sfxImportance < evictImportance) { + // If a different existing sfx is at the same source, than update the evict temps if the next + // existing src has lower importance than the previous existing source + evictIndex = index; + sfxId = gSfxBanks[bankId][index].sfxId & 0xFFFF; + evictImportance = gSfxParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance; + } + + channelCount++; + + // There are no channels available, evict the lowest importance + if (channelCount == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) { + if (gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance >= evictImportance) { + index = evictIndex; + } else { + index = 0; + } + } + } + + // Process this sfx by refreshing or replacing and existing sfx + if (channelCount == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) { + sfxParams = &gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)]; + + // Interrupt existing sfx and play the new sfx instead. + if ((req->sfxId & SFX_FLAG_MASK) || (sfxParams->flags & SFX_FLAG2_FORCE_RESET) || + (index == evictIndex)) { + + // Restore bgm if the sfx about to be replaced has the right flag + if ((gSfxBanks[bankId][index].sfxParams & SFX_FLAG_LOWER_VOLUME_BGM) && + (gSfxBanks[bankId][index].state != SFX_STATE_QUEUED)) { + AudioSfx_RestoreBgmVolume(gSfxBanks[bankId][index].channelIndex); + } + + gSfxBanks[bankId][index].token = req->token; + gSfxBanks[bankId][index].sfxId = req->sfxId; + gSfxBanks[bankId][index].state = SFX_STATE_QUEUED; + gSfxBanks[bankId][index].freshness = 2; + gSfxBanks[bankId][index].freqScale = req->freqScale; + gSfxBanks[bankId][index].volume = req->volume; + gSfxBanks[bankId][index].reverbAdd = req->reverbAdd; + gSfxBanks[bankId][index].sfxParams = sfxParams->params; + gSfxBanks[bankId][index].sfxFlags = sfxParams->flags; + gSfxBanks[bankId][index].sfxImportance = sfxParams->importance; + } else if (gSfxBanks[bankId][index].state == SFX_STATE_PLAYING_ONE_FRAME) { + // The new sfx is "one-frame" and equals the existing sfx, + // continue playing the "one-frame" sfx by setting "SFX_STATE_PLAYING". + // This will avoid triggering deletion and get "SFX_STATE_REFRESH" + // The state will be set back to "SFX_STATE_PLAYING_ONE_FRAME" at the end of the cycle + gSfxBanks[bankId][index].state = SFX_STATE_PLAYING; + } + // Terminate loop, function is finished (nothing more is processed) + index = 0; + } + } + + if (index != 0) { + index = gSfxBanks[bankId][index].next; + } + } + + if ((gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].next != 0xFF) && (index != 0)) { + // Allocate from free list + index = sSfxBankFreeListStart[bankId]; + + entry = &gSfxBanks[bankId][index]; + entry->posX = &req->pos->x; + entry->posY = &req->pos->y; + entry->posZ = &req->pos->z; + entry->token = req->token; + entry->freqScale = req->freqScale; + entry->volume = req->volume; + entry->reverbAdd = req->reverbAdd; + + sfxParams = &gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)]; + + entry->sfxParams = sfxParams->params; + entry->sfxFlags = sfxParams->flags; + entry->sfxImportance = sfxParams->importance; + entry->sfxId = req->sfxId; + entry->state = SFX_STATE_QUEUED; + entry->freshness = 2; + entry->prev = sSfxBankListEnd[bankId]; + + gSfxBanks[bankId][sSfxBankListEnd[bankId]].next = sSfxBankFreeListStart[bankId]; + sSfxBankListEnd[bankId] = sSfxBankFreeListStart[bankId]; + sSfxBankFreeListStart[bankId] = gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].next; + gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].prev = 0xFF; + + entry->next = 0xFF; + } +} + +void AudioSfx_RemoveBankEntry(u8 bankId, u8 entryIndex) { + SfxBankEntry* entry = &gSfxBanks[bankId][entryIndex]; + u8 i; + + if (entry->sfxParams & SFX_FLAG_LOWER_VOLUME_BGM) { + AudioSfx_RestoreBgmVolume(entry->channelIndex); + } + + if (entryIndex == sSfxBankListEnd[bankId]) { + sSfxBankListEnd[bankId] = entry->prev; + } else { + gSfxBanks[bankId][entry->next].prev = entry->prev; + } + + gSfxBanks[bankId][entry->prev].next = entry->next; + entry->next = sSfxBankFreeListStart[bankId]; + entry->prev = 0xFF; + gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].prev = entryIndex; + sSfxBankFreeListStart[bankId] = entryIndex; + entry->state = SFX_STATE_EMPTY; + + for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) { + if (gActiveSfx[bankId][i].entryIndex == entryIndex) { + gActiveSfx[bankId][i].entryIndex = 0xFF; + i = gChannelsPerBank[gSfxChannelLayout][bankId]; + } + } +} + +void AudioSfx_ChooseActiveSfx(u8 bankId) { + u8 numChosenSfx = 0; + u8 numChannels; + u8 entryIndex; + u8 i; + u8 j; + u8 k; + u8 sfxImportance; + u8 needNewSfx; + u8 chosenEntryIndex; + s32 pad; + SfxBankEntry* entry; + ActiveSfx chosenSfx[MAX_CHANNELS_PER_BANK]; + ActiveSfx* activeSfx; + f32 entryPosY; + f32 entryPosX; + + for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) { + chosenSfx[i].priority = 0x7FFFFFFF; + chosenSfx[i].entryIndex = 0xFF; + } + + entryIndex = gSfxBanks[bankId][0].next; + k = 0; + + // Delete stale sfx and prioritize remaining sfx into the gActiveSfx arrays + while (entryIndex != 0xFF) { + + // Update the freshness for an "all-frame" sfx if it is still queued + if ((gSfxBanks[bankId][entryIndex].state == SFX_STATE_QUEUED) && + (gSfxBanks[bankId][entryIndex].sfxId & SFX_FLAG_MASK)) { + gSfxBanks[bankId][entryIndex].freshness--; + + // If a "one-frame" sfx is still in "SFX_STATE_PLAYING_ONE_FRAME", then remove the sfx + } else if (!(gSfxBanks[bankId][entryIndex].sfxId & SFX_FLAG_MASK) && + (gSfxBanks[bankId][entryIndex].state == SFX_STATE_PLAYING_ONE_FRAME)) { + // CHAN_UPD_SCRIPT_IO (ioPort 0, force stop sfx in seq 0) + AudioThread_QueueCmdS8( + (0x6 << 24) | (SEQ_PLAYER_SFX << 16) | (gSfxBanks[bankId][entryIndex].channelIndex << 8), 0); + AudioSfx_RemoveBankEntry(bankId, entryIndex); + } + + // If a "all-frame" sfx goes 2 frames in the "queued" state + // (because it is too low priority), then remove the sfx + if (gSfxBanks[bankId][entryIndex].freshness == 0) { + AudioSfx_RemoveBankEntry(bankId, entryIndex); + } else if (gSfxBanks[bankId][entryIndex].state != SFX_STATE_EMPTY) { + // process the entry + entry = &gSfxBanks[bankId][entryIndex]; + + // Recompute distSq each frame since the sound's position may have changed + // (later converted into dist) + if (&gSfxDefaultPos.x == entry[0].posX) { + entry->dist = 0.0f; + } else { + entryPosY = *entry->posY * 1; + entryPosX = *entry->posX * 0.5f; + entry->dist = (SQ(entryPosX) + SQ(entryPosY) + SQ(*entry->posZ)) / 10.0f; + } + + // Recompute priority, possibly based on sfx position relative to the camera. + // (Note that the priority is the opposite of importance; lower is more preserved) + sfxImportance = entry->sfxImportance; + + if (entry->sfxParams & SFX_FLAG_PRIORITY_NO_DIST) { + // Priority is independent of distance + entry->priority = SQ(0xFF - sfxImportance) * SQ(76); + } else { + // Priority value increases with distance (more likely to eject) + if (entry->dist > 0x7FFFFFD0) { + // max distance + entry->dist = 0x70000008; + } + + entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76)); + if (*entry->posZ < 0.0f) { + entry->priority += (s32)(-*entry->posZ * 6.0f); + } + } + + // Sfx is too far away, do not consider for chosen sfx + if (entry->dist > SQ(1e5f)) { + + // If too far away and also playing, stop playing + if (entry->state == SFX_STATE_PLAYING) { + // CHAN_UPD_SCRIPT_IO (ioPort 0, force stop sfx in seq 0) + AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | (entry->channelIndex << 8), 0); + if (entry->sfxId & SFX_FLAG_MASK) { + AudioSfx_RemoveBankEntry(bankId, entryIndex); + entryIndex = k; + } + } + } else { + // Loop through all channels allocated to a specific bank + // Choose which sfx from gSfxBanks to play + // This includes all sfx requests and sfx already playing + // Sort all current sfx entries in gSfxBanks by priority + // This is where the "active" sfx are chosen + numChannels = gChannelsPerBank[gSfxChannelLayout][bankId]; + + for (i = 0; i < numChannels; i++) { + // Sort all sfx entries by priority + if (chosenSfx[i].priority >= entry->priority) { + // Update the number of sfx to attampt to play + if (numChosenSfx < gChannelsPerBank[gSfxChannelLayout][bankId]) { + numChosenSfx++; + } + + for (j = numChannels - 1; j > i; j--) { + chosenSfx[j].priority = chosenSfx[j - 1].priority; + chosenSfx[j].entryIndex = chosenSfx[j - 1].entryIndex; + } + + chosenSfx[i].priority = entry->priority; + chosenSfx[i].entryIndex = entryIndex; + i = numChannels; // make this the last pass through the loop, here equivalent to "break" + } + } + } + + k = entryIndex; + } + + entryIndex = gSfxBanks[bankId][k].next; + } + + // If a sfx is chosen, update its state + for (i = 0; i < numChosenSfx; i++) { + entry = &gSfxBanks[bankId][chosenSfx[i].entryIndex]; + + if (entry->state == SFX_STATE_QUEUED) { + // sfx is a new entry + entry->state = SFX_STATE_READY; + } else if (entry->state == SFX_STATE_PLAYING) { + // sfx is already playing + entry->state = SFX_STATE_PLAYING_REFRESH; + } + } + + // Apply the chosenSfx to the activeSfx in each channel + numChannels = gChannelsPerBank[gSfxChannelLayout][bankId]; + for (i = 0; i < numChannels; i++) { + needNewSfx = false; + activeSfx = &gActiveSfx[bankId][i]; + + // Check if a sfx is already in the channel + if (activeSfx->entryIndex == 0xFF) { + // No sfx playing in the channel + // Available for use + needNewSfx = true; + } else { + // The channel is already playing a sfx + // Get the entry of the sfx playing + entry = &gSfxBanks[bankId][activeSfx[0].entryIndex]; + + // Check the state of the sfx playing + if (entry->state == SFX_STATE_PLAYING) { + if (entry->sfxId & SFX_FLAG_MASK) { + // For "all-frames" sfx, remove the entry + AudioSfx_RemoveBankEntry(bankId, activeSfx->entryIndex); + } else { + // For "one-frame" sfx, reset the state to queued + entry->state = SFX_STATE_QUEUED; + entry->freshness = 0x80; + } + needNewSfx = true; + } else if (entry->state == SFX_STATE_EMPTY) { + // The sfx already in the channel is empty + // Can replace the sfx + activeSfx->entryIndex = 0xFF; + needNewSfx = true; + } else { + // Sfx is already playing as it should, nothing to do. + for (j = 0; j < numChannels; j++) { + if (activeSfx->entryIndex == chosenSfx[j].entryIndex) { + chosenSfx[j].entryIndex = 0xFF; + j = numChannels; + } + } + + numChosenSfx--; + } + } + + // enter the new sfx into the activeSfx + if (needNewSfx == true) { + for (j = 0; j < numChannels; j++) { + chosenEntryIndex = chosenSfx[j].entryIndex; + if ((chosenEntryIndex != 0xFF) && + (gSfxBanks[bankId][chosenEntryIndex].state != SFX_STATE_PLAYING_REFRESH)) { + for (k = 0; k < numChannels; k++) { + if (chosenEntryIndex == gActiveSfx[bankId][k].entryIndex) { + needNewSfx = false; + k = numChannels; // "break; i.e. force for-loop to end" + } + } + + if (needNewSfx == true) { + activeSfx->entryIndex = chosenEntryIndex; + chosenSfx[j].entryIndex = 0xFF; + j = numChannels + 1; + numChosenSfx--; + } + } + } + if (j == numChannels) { + // nothing found + activeSfx->entryIndex = 0xFF; + } + } + } +} + +void AudioSfx_PlayActiveSfx(u8 bankId) { + u8 entryIndex; + SequenceChannel* channel; + SfxBankEntry* entry; + u8 i; + u8 ioPort5Data; + + for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) { + entryIndex = gActiveSfx[bankId][i].entryIndex; + // If entry is not empty + if (entryIndex != 0xFF) { + entry = &gSfxBanks[bankId][entryIndex]; + channel = gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[sCurSfxPlayerChannelIndex]; + + if (entry->state == SFX_STATE_READY) { + // Initialize a sfx (new sfx request) + entry->channelIndex = sCurSfxPlayerChannelIndex; + if (entry->sfxParams & SFX_FLAG_LOWER_VOLUME_BGM) { + AudioSfx_LowerBgmVolume(sCurSfxPlayerChannelIndex); + } + + // Add noise that will offset the frequency of the sfx + if ((entry->sfxParams & SFX_PARAM_RAND_FREQ_RAISE_MASK) != (0 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT)) { + switch (entry->sfxParams & SFX_PARAM_RAND_FREQ_RAISE_MASK) { + case (1 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT): + entry->randFreq = AudioThread_NextRandom() & 0xF; + break; + + case (2 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT): + entry->randFreq = AudioThread_NextRandom() & 0x1F; + break; + + case (3 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT): + entry->randFreq = AudioThread_NextRandom() & 0x3F; + break; + + default: + entry->randFreq = 0; + break; + } + } + + // Calculate all the properties of sfx + AudioSfx_SetProperties(bankId, entryIndex, sCurSfxPlayerChannelIndex); + + // CHAN_UPD_SCRIPT_IO (ioPort 0, enable the sfx to play in seq 0) + AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((sCurSfxPlayerChannelIndex & 0xFF) << 8), + 1); + + // CHAN_UPD_SCRIPT_IO (ioPort 4, write the lower bits sfx index to seq 0 so it can find the right code + // to execute) + AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | + ((sCurSfxPlayerChannelIndex & 0xFF) << 8) | 4, + entry->sfxId & 0xFF); + + // If the sfx bank has more than 255 entries (greater than a u8 can store), + // then store the Id in upper and lower bits + if (gIsLargeSfxBank[bankId]) { + // Store upper bits + ioPort5Data = ((u8)((entry->sfxId & 0x300) >> 7) + (u8)((entry->sfxId & 0xFF) >> 7)); + } else { + ioPort5Data = 0; + } + + if ((entry->sfxParams & SFX_FLAG_8) && (entry->freshness == 0x80)) { + ioPort5Data += 0x80; + } + + if (D_801D6608[bankId]) { + // CHAN_UPD_SCRIPT_IO (ioPort 5, write the upper bits sfx index and a flag to seq 0, for banks with + // > 0xFF entries) + AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | + ((sCurSfxPlayerChannelIndex & 0xFF) << 8) | 5, + ioPort5Data); + } + + // Update playing state + if (entry->sfxId & SFX_FLAG_MASK) { + // "all-frames" sfx + entry->state = SFX_STATE_PLAYING; + } else { + // "one-frame" sfx + entry->state = SFX_STATE_PLAYING_ONE_FRAME; + } + } else if ((u8)channel->soundScriptIO[1] == 0xFF) { + // Signal from seq 0 that the sfx is finished playing. Remove entry + AudioSfx_RemoveBankEntry(bankId, entryIndex); + } else if (entry->state == SFX_STATE_PLAYING_REFRESH) { + // Sfx is playing but a refresh is requested + AudioSfx_SetProperties(bankId, entryIndex, sCurSfxPlayerChannelIndex); + + // Update playing state + if (entry->sfxId & SFX_FLAG_MASK) { + // "all-frames" sfx + entry->state = SFX_STATE_PLAYING; + } else { + // "one-frame" sfx + entry->state = SFX_STATE_PLAYING_ONE_FRAME; + } + } + } + + sCurSfxPlayerChannelIndex++; + } +} + +void AudioSfx_StopByBank(u8 bankId) { + SfxBankEntry* entry; + s32 pad; + SfxBankEntry entryToRemove; + u8 entryIndex = gSfxBanks[bankId][0].next; + + while (entryIndex != 0xFF) { + entry = &gSfxBanks[bankId][entryIndex]; + if (entry->state >= SFX_STATE_PLAYING_REFRESH) { + AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0); + } + + if (entry->state != SFX_STATE_EMPTY) { + AudioSfx_RemoveBankEntry(bankId, entryIndex); + } + entryIndex = gSfxBanks[bankId][0].next; + } + + entryToRemove.sfxId = bankId << 12; + AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_BANK, &entryToRemove); +} + +void AudioSfx_StopByPosAndBankImpl(u8 bankId, Vec3f* pos) { + SfxBankEntry* entry; + u8 entryIndex = gSfxBanks[bankId][0].next; + u8 prevEntryIndex = 0; + + while (entryIndex != 0xFF) { + entry = &gSfxBanks[bankId][entryIndex]; + if (entry->posX == &pos->x) { + if (entry->state >= SFX_STATE_PLAYING_REFRESH) { + AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0); + } + + if (entry->state != SFX_STATE_EMPTY) { + AudioSfx_RemoveBankEntry(bankId, entryIndex); + } + } else { + prevEntryIndex = entryIndex; + } + + entryIndex = gSfxBanks[bankId][prevEntryIndex].next; + } +} + +void AudioSfx_StopByPosAndBank(u8 bankId, Vec3f* pos) { + SfxBankEntry entryToRemove; + + AudioSfx_StopByPosAndBankImpl(bankId, pos); + entryToRemove.sfxId = bankId << 12; + entryToRemove.posX = &pos->x; + AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_POS_AND_BANK, &entryToRemove); +} + +void AudioSfx_StopByPos(Vec3f* pos) { + u8 bankId; + SfxBankEntry entryToRemove; + + for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) { + AudioSfx_StopByPosAndBankImpl(bankId, pos); + } + + entryToRemove.posX = &pos->x; + AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_POS, &entryToRemove); +} + +void AudioSfx_StopByPosAndId(Vec3f* pos, u16 sfxId) { + SfxBankEntry* entry; + u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next; + u8 prevEntryIndex = 0; + SfxBankEntry entryToRemove; + + while (entryIndex != 0xFF) { + entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex]; + if ((entry->posX == &pos->x) && (entry->sfxId == sfxId)) { + if (entry->state >= SFX_STATE_PLAYING_REFRESH) { + AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0); + } + + if (entry->state != SFX_STATE_EMPTY) { + AudioSfx_RemoveBankEntry(SFX_BANK(sfxId), entryIndex); + } + entryIndex = 0xFF; + } else { + prevEntryIndex = entryIndex; + } + + if (entryIndex != 0xFF) { + entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next; + } + } + + entryToRemove.posX = &pos->x; + entryToRemove.sfxId = sfxId; + AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_POS_AND_ID, &entryToRemove); +} + +void AudioSfx_StopByTokenAndId(u8 token, u16 sfxId) { + SfxBankEntry* entry; + u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next; + u8 prevEntryIndex = 0; + SfxBankEntry entryToRemove; + + while (entryIndex != 0xFF) { + entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex]; + if ((entry->token == token) && (entry->sfxId == sfxId)) { + if (entry->state >= SFX_STATE_PLAYING_REFRESH) { + AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0); + } + + if (entry->state != SFX_STATE_EMPTY) { + AudioSfx_RemoveBankEntry(SFX_BANK(sfxId), entryIndex); + } + } else { + prevEntryIndex = entryIndex; + } + + if (entryIndex != 0xFF) { + entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next; + } + } + + entryToRemove.token = token; + entryToRemove.sfxId = sfxId; + AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_TOKEN_AND_ID, &entryToRemove); +} + +void AudioSfx_StopById(u32 sfxId) { + SfxBankEntry* entry; + u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next; + u8 prevEntryIndex = 0; + SfxBankEntry entryToRemove; + + while (entryIndex != 0xFF) { + entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex]; + if (entry->sfxId == sfxId) { + if (entry->state >= SFX_STATE_PLAYING_REFRESH) { + AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0); + } + if (entry->state != SFX_STATE_EMPTY) { + AudioSfx_RemoveBankEntry(SFX_BANK(sfxId), entryIndex); + } + } else { + prevEntryIndex = entryIndex; + } + + entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next; + } + + entryToRemove.sfxId = sfxId; + AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_ID, &entryToRemove); +} + +void AudioSfx_ProcessRequests(void) { + if (gAudioContext.seqPlayers[SEQ_PLAYER_SFX].enabled) { + while (sSfxRequestWriteIndex != sSfxRequestReadIndex) { + AudioSfx_ProcessRequest(); + sSfxRequestReadIndex++; + } + } +} + +/** + * Unused + */ +void AudioSfx_SetBankLerp(u8 bankId, u8 target, u16 delay) { + if (delay == 0) { + delay++; + } + + sSfxBankLerp[bankId].target = target / 127.0f; + sSfxBankLerp[bankId].remainingFrames = delay; + sSfxBankLerp[bankId].step = ((sSfxBankLerp[bankId].value - sSfxBankLerp[bankId].target) / delay); +} + +/** + * Unused + */ +void AudioSfx_StepBankLerp(u8 bankId) { + if (sSfxBankLerp[bankId].remainingFrames != 0) { + sSfxBankLerp[bankId].remainingFrames--; + + if (sSfxBankLerp[bankId].remainingFrames != 0) { + sSfxBankLerp[bankId].value -= sSfxBankLerp[bankId].step; + } else { + sSfxBankLerp[bankId].value = sSfxBankLerp[bankId].target; + } + } +} + +void AudioSfx_ProcessActiveSfx(void) { + u8 bankId; + + if (gAudioContext.seqPlayers[SEQ_PLAYER_SFX].enabled) { + sCurSfxPlayerChannelIndex = 0; + + for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) { + AudioSfx_ChooseActiveSfx(bankId); + AudioSfx_PlayActiveSfx(bankId); + AudioSfx_StepBankLerp(bankId); + } + } +} + +u8 AudioSfx_IsPlaying(u32 sfxId) { + SfxBankEntry* entry; + u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next; + + while (entryIndex != 0xFF) { + entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex]; + if (entry->sfxId == sfxId) { + return true; + } + entryIndex = entry->next; + } + + return false; +} + +void AudioSfx_Reset(void) { + u8 bankId; + u8 i; + u8 entryIndex; + + sSfxRequestWriteIndex = 0; + sSfxRequestReadIndex = 0; + sSfxChannelLowVolumeFlag = 0; + + for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) { + sSfxBankListEnd[bankId] = 0; + sSfxBankFreeListStart[bankId] = 1; + sSfxBankUnused[bankId] = 0; + gSfxBankMuted[bankId] = false; + sSfxBankLerp[bankId].value = 1.0f; + sSfxBankLerp[bankId].remainingFrames = 0; + } + + for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) { + for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) { + gActiveSfx[bankId][i].entryIndex = 0xFF; + } + } + + for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) { + gSfxBanks[bankId][0].prev = 0xFF; + gSfxBanks[bankId][0].next = 0xFF; + + for (i = 1; i < sSfxBankSizes[bankId] - 1; i++) { + gSfxBanks[bankId][i].prev = i - 1; + gSfxBanks[bankId][i].next = i + 1; + } + + gSfxBanks[bankId][i].prev = i - 1; + gSfxBanks[bankId][i].next = 0xFF; + } +} diff --git a/src/code/audio/code_801A7B10.c b/src/code/audio/code_801A7B10.c index 6d3faaeab..f2f37a013 100644 --- a/src/code/audio/code_801A7B10.c +++ b/src/code/audio/code_801A7B10.c @@ -1,6 +1,6 @@ #include "global.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A7B10.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/Audio_StartSequence.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A7D04.s") diff --git a/src/code/audioMgr.c b/src/code/audioMgr.c index ee6014137..ce21bda37 100644 --- a/src/code/audioMgr.c +++ b/src/code/audioMgr.c @@ -78,7 +78,7 @@ void AudioMgr_ThreadEntry(void* arg) { s16* msg = NULL; s32 exit; - func_801A4C30(); + Audio_Init(); AudioLoad_SetDmaHandler(DmaMgr_DmaHandler); func_801A4D00(); osSendMesg(&audioMgr->lockMsgQ, NULL, OS_MESG_BLOCK); diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c index 5649ae80c..ee2070610 100644 --- a/src/code/code_8012EC80.c +++ b/src/code/code_8012EC80.c @@ -189,7 +189,7 @@ void* gItemIcons[] = { 0x08059000, // ITEM_WALLET_DEFAULT 0x0805A000, // ITEM_WALLET_ADULT 0x0805B000, // ITEM_WALLET_GIANT - 0x0805C000, // ITEM_FISHING_POLE + 0x0805C000, // ITEM_FISHING_ROD 0x0805D000, // ITEM_REMAINS_ODOLWA 0x0805E000, // ITEM_REMAINS_GOHT 0x0805F000, // ITEM_REMAINS_GYORG diff --git a/src/code/code_80172BC0.c b/src/code/code_80172BC0.c index 2ea9e6c67..94b55d4df 100644 --- a/src/code/code_80172BC0.c +++ b/src/code/code_80172BC0.c @@ -9,7 +9,7 @@ void AudioMgr_StopAllSfxExceptSystem(void) { for (bankIdPtr = sSfxBankIds; bankIdPtr < (sSfxBankIds + ARRAY_COUNT(sSfxBankIds)); bankIdPtr++) { if (*bankIdPtr != BANK_SYSTEM) { - func_801A7084(*bankIdPtr); + AudioSfx_StopByBank(*bankIdPtr); } } } diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 34e5fe4a2..1875d6669 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1850,10 +1850,10 @@ s32 Actor_ProcessTalkRequest(Actor* actor, GameState* gameState) { // Actor_PickUpExchange? Seems to be called with exchangeItemId -1 if the same actor used Actor_PickUp // This function is also used to toggle the "Speak" action on the A button -s32 func_800B8500(Actor* actor, PlayState* play, f32 xzRange, f32 yRange, s32 exchangeItemId) { +s32 func_800B8500(Actor* actor, PlayState* play, f32 xzRange, f32 yRange, PlayerActionParam exchangeItemId) { Player* player = GET_PLAYER(play); - if ((player->actor.flags & ACTOR_FLAG_100) || ((exchangeItemId > EXCH_ITEM_NONE) && Player_InCsMode(play)) || + if ((player->actor.flags & ACTOR_FLAG_100) || ((exchangeItemId > PLAYER_AP_NONE) && Player_InCsMode(play)) || (!actor->isTargeted && ((fabsf(actor->playerHeightRel) > fabsf(yRange)) || ((actor->xzDistToPlayer > player->targetActorDistance)) || (xzRange < actor->xzDistToPlayer)))) { @@ -1868,12 +1868,12 @@ s32 func_800B8500(Actor* actor, PlayState* play, f32 xzRange, f32 yRange, s32 ex return true; } -s32 func_800B85E0(Actor* actor, PlayState* play, f32 radius, s32 exchangeItemId) { +s32 func_800B85E0(Actor* actor, PlayState* play, f32 radius, PlayerActionParam exchangeItemId) { return func_800B8500(actor, play, radius, radius, exchangeItemId); } s32 func_800B8614(Actor* actor, PlayState* play, f32 radius) { - return func_800B85E0(actor, play, radius, EXCH_ITEM_NONE); + return func_800B85E0(actor, play, radius, PLAYER_AP_NONE); } s32 func_800B863C(Actor* actor, PlayState* play) { @@ -2127,7 +2127,8 @@ void func_800B8E58(Player* player, u16 sfxId) { if (player->currentMask == PLAYER_MASK_GIANT) { func_8019F170(&player->actor.projectedPos, sfxId); } else { - Audio_PlaySfxGeneral(sfxId, &player->actor.projectedPos, 4, &D_801DB4B0, &D_801DB4B0, &gSfxDefaultReverb); + AudioSfx_PlaySfx(sfxId, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -2567,7 +2568,8 @@ void func_800B9D1C(Actor* actor) { if (sfxId != 0) { if (actor->audioFlags & 2) { - Audio_PlaySfxGeneral(sfxId, &actor->projectedPos, 4, &D_801DB4B0, &D_801DB4B0, &gSfxDefaultReverb); + AudioSfx_PlaySfx(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } else if (actor->audioFlags & 4) { play_sound(sfxId); } else if (actor->audioFlags & 8) { @@ -3338,7 +3340,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) { actorCtx->targetContext.bgmEnemy = NULL; } - Audio_StopSfxByPos(&actor->projectedPos); + AudioSfx_StopByPos(&actor->projectedPos); Actor_Destroy(actor, play); newHead = Actor_RemoveFromCategory(play, actorCtx, actor); @@ -4291,18 +4293,18 @@ s16 func_800BDB6C(Actor* actor, PlayState* play, s16 arg2, f32 arg3) { return arg2; } -void Actor_ChangeAnimationByInfo(SkelAnime* skelAnime, AnimationInfo* animation, s32 index) { +void Actor_ChangeAnimationByInfo(SkelAnime* skelAnime, AnimationInfo* animationInfo, s32 animIndex) { f32 frameCount; - animation += index; - if (animation->frameCount > 0.0f) { - frameCount = animation->frameCount; + animationInfo += animIndex; + if (animationInfo->frameCount > 0.0f) { + frameCount = animationInfo->frameCount; } else { - frameCount = Animation_GetLastFrame(&animation->animation->common); + frameCount = Animation_GetLastFrame(&animationInfo->animation->common); } - Animation_Change(skelAnime, animation->animation, animation->playSpeed, animation->startFrame, frameCount, - animation->mode, animation->morphFrames); + Animation_Change(skelAnime, animationInfo->animation, animationInfo->playSpeed, animationInfo->startFrame, + frameCount, animationInfo->mode, animationInfo->morphFrames); } // Unused diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 20420d6ef..027b78a4a 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -1,42 +1,243 @@ #include "global.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_fabsf.s") +/** + * Returns the absolute value for floats + */ +f32 Camera_fabsf(f32 f) { + return ABS(f); +} + +/** + * Returns the magnitude for 3D float vectors + */ +f32 Camera_Vec3fMagnitude(Vec3f* vec) { + return sqrtf(SQ(vec->x) + SQ(vec->y) + SQ(vec->z)); +} + +/** + * Interpolates along the curve shown below + * returns value y ranging from 0.0f to 1.0f for -xMax <= x <= xMax + * returns 1.0f otherwise + * + * y = 1.0f ________ _________ + * __ __ + * _ _ + * y axis _ _ + * ___ ___ + * _____ + * y = 0.0f | | | + * -xMax 0 xMax + * + * x axis + */ +f32 Camera_QuadraticAttenuation(f32 xRange, f32 x) { + f32 y; + f32 absX; + f32 percent40 = 0.4f; + f32 percent60; + f32 xQuadratic; + f32 xMaxQuadratic; // Normalizing constant + + absX = Camera_fabsf(x); + + if (absX > xRange) { + // fixed value outside xMax range + y = 1.0f; + } else { + // inside xMax range + percent60 = 1.0f - percent40; + + if (absX < (xRange * percent60)) { + // quadratic curve in the inner 60% of xMax range: +concavity (upward curve) + xQuadratic = SQ(x) * (1.0f - percent40); + xMaxQuadratic = SQ(xRange * percent60); + + y = xQuadratic / xMaxQuadratic; + } else { + // quadratic curve in the outer 40% of xMax range: -concavity (flattening curve) + xQuadratic = SQ(xRange - absX) * percent40; + xMaxQuadratic = SQ(0.4f * xRange); + + y = 1.0f - (xQuadratic / xMaxQuadratic); + } + } + return y; +} + +/* + * Performs linear interpoloation between `cur` and `target`. If `cur` is within + * `minDiff` units, the result is rounded up to `target` + */ +f32 Camera_LerpCeilF(f32 target, f32 cur, f32 stepScale, f32 minDiff) { + f32 diff = target - cur; + f32 step = diff * stepScale; + + return (Camera_fabsf(diff) >= minDiff) ? cur + step : target; +} + +/* + * Performs linear interpoloation between `cur` and `target`. If `cur` is within + * `minDiff` units, the result is rounded up to `target` + */ +s16 Camera_LerpCeilS(s16 target, s16 cur, f32 stepScale, s16 minDiff) { + s16 diff = target - cur; + s16 step = diff * stepScale + 0.5f; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_LengthVec3f.s") + return (ABS(diff) >= minDiff) ? cur + step : target; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB270.s") +/* + * Performs linear interpoloation between `cur` and `target`. If `cur` is within + * `minDiff` units, the result is rounded down to `cur` + */ +s16 Camera_LerpFloorS(s16 target, s16 cur, f32 stepScale, s16 minDiff) { + s16 diff = target - cur; + s16 step = diff * stepScale + 0.5f; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_Lerpf.s") + return (ABS(diff) >= minDiff) ? cur + step : cur; +} + +/* + * Performs linear interpoloation between `cur` and `target`. If `cur` is within + * `minDiff` units, the result is rounded up to `target`. Output is written to `cur` + */ +void Camera_LerpCeilVec3f(Vec3f* target, Vec3f* cur, f32 xzStepScale, f32 yStepScale, f32 minDiff) { + cur->x = Camera_LerpCeilF(target->x, cur->x, xzStepScale, minDiff); + cur->y = Camera_LerpCeilF(target->y, cur->y, yStepScale, minDiff); + cur->z = Camera_LerpCeilF(target->z, cur->z, xzStepScale, minDiff); +} + +void Camera_SetUpdateRatesFastPitch(Camera* camera) { + camera->yawUpdateRateInv = 100.0f; + camera->pitchUpdateRateInv = 16.0f; + camera->rUpdateRateInv = 20.0f; + camera->yOffsetUpdateRate = 0.05f; + camera->xzOffsetUpdateRate = 0.05f; + camera->fovUpdateRate = 0.05f; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_Lerps.s") +void Camera_SetUpdateRatesFastYaw(Camera* camera) { + camera->rUpdateRateInv = 50.0f; + camera->pitchUpdateRateInv = 100.0f; + camera->yawUpdateRateInv = 50.0f; + camera->yOffsetUpdateRate = 0.01f; + camera->xzOffsetUpdateRate = 0.1f; + camera->fovUpdateRate = 0.01f; + if (camera->speedRatio > 1.0f) { + camera->speedRatio = 1.0f; + } +} + +void Camera_SetUpdateRatesSlow(Camera* camera) { + camera->rUpdateRateInv = 1800.0f; + camera->yawUpdateRateInv = 1800.0f; + camera->pitchUpdateRateInv = 1800.0f; + camera->yOffsetUpdateRate = 0.01; + camera->xzOffsetUpdateRate = 0.01; + camera->fovUpdateRate = 0.01; +} + +/** + * Converts a 3D s16 vector into a 3D f32 vector + */ +Vec3f* Camera_Vec3sToVec3f(Vec3f* dest, Vec3s* src) { + Vec3f copy; + + copy.x = src->x; + copy.y = src->y; + copy.z = src->z; + + *dest = copy; + return dest; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB42C.s") +/** + * Returns the difference between two angles and scales the difference up + */ +s16 Camera_AngleDiffAndScale(s16 angle1, s16 angle2, f32 scale) { + return BINANG_SUB(angle1, angle2) * scale; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_LerpVec3f.s") +/** + * Calculates the current offset between the camera's at-coordinates and the centered actor's coordinates + */ +void Camera_UpdateAtActorOffset(Camera* camera, Vec3f* actorOffset) { + camera->atActorOffset.x = camera->at.x - actorOffset->x; + camera->atActorOffset.y = camera->at.y - actorOffset->y; + camera->atActorOffset.z = camera->at.z - actorOffset->z; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB544.s") +f32 Camera_GetFocalActorHeight(Camera* camera) { + PosRot actorFocus; + Actor* focalActor = camera->focalActor; + f32 focalHeight; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB584.s") + if (focalActor == &GET_PLAYER(camera->play)->actor) { + focalHeight = Player_GetHeight((Player*)focalActor); + } else { + Actor_GetFocus(&actorFocus, focalActor); + focalHeight = actorFocus.pos.y - camera->focalActorPosRot.pos.y; + if (focalHeight == 0.0f) { + focalHeight = 10.0f; + } + } + return focalHeight; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB5DC.s") +f32 Camera_GetRunSpeedLimit(Camera* camera) { + Actor* focalActor = camera->focalActor; + f32 runSpeedLimit; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB60C.s") + if (focalActor == &GET_PLAYER(camera->play)->actor) { + runSpeedLimit = Player_GetRunSpeedLimit((Player*)focalActor); + } else { + runSpeedLimit = 10.0f; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB674.s") + return runSpeedLimit; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB6C8.s") +s32 func_800CB7CC(Camera* camera) { + Actor* focalActor = camera->focalActor; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB700.s") + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + return ((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_10; + } else { + return 0; + } +} +s32 Camera_IsMountedOnHorse(Camera* camera) { + Actor* focalActor = camera->focalActor; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB780.s") + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_800000; + } else { + return 0; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB7CC.s") +s32 Camera_IsDekuHovering(Camera* camera) { + Actor* focalActor = camera->focalActor; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB7F8.s") + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + return ((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_2000; + } else { + return 0; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB828.s") +/** + * When walking in a cutscene? Used during Postman's minigame. + */ +s32 func_800CB854(Camera* camera) { + Actor* focalActor = camera->focalActor; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB854.s") + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_20; + } else { + return 0; + } +} s32 Camera_IsSwimming(Camera* camera) { Actor* focalActor = camera->focalActor; @@ -55,31 +256,184 @@ s32 Camera_IsSwimming(Camera* camera) { } } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB8C8.s") +s32 Camera_IsDiving(Camera* camera) { + Actor* focalActor = camera->focalActor; + + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + return ((Player*)focalActor)->stateFlags2 & PLAYER_STATE2_800; + } else { + return 0; + } +} + +s32 Camera_IsPlayerFormZora(Camera* camera) { + Actor* focalActor = camera->focalActor; + + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + return ((Player*)focalActor)->transformation == PLAYER_FORM_ZORA; + } else { + return false; + } +} + +s32 func_800CB924(Camera* camera) { + Actor* focalActor = camera->focalActor; + + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + return ((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_1000; + } else { + return 0; + } +} + +s32 func_800CB950(Camera* camera) { + Player* player; + s32 phi_v0; + s32 ret; + f32 yDiff; + + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + yDiff = Camera_fabsf(camera->focalActorPosRot.pos.y - camera->playerFloorHeight); + + phi_v0 = false; + if (yDiff < 11.0f) { + phi_v0 = true; + } + + ret = phi_v0; + + if (!ret) { + + ret = false; + + if (camera->focalActor->gravity > -0.1f) { + ret = true; + } + + player = (Player*)camera->focalActor; + if (!ret) { + // Using zora fins + ret = player->stateFlags1 & PLAYER_STATE1_200000; + ret = !!ret; + } + } + return ret; + } else { + return true; + } +} + +s32 Camera_IsClimbingLedge(Camera* camera) { + Actor* focalActor = camera->focalActor; + + if (focalActor == &GET_PLAYER(camera->play)->actor) { + return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_4; + } else { + return 0; + } +} + +s32 Camera_IsChargingSwordOrDekuFlowerDive(Camera* camera) { + Actor* focalActor = camera->focalActor; + s32 ret; + + if (focalActor == &GET_PLAYER(camera->play)->actor) { + // Charging Sword + ret = !!(((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_1000); + if (!ret) { + // Deku Flower Dive + ret = !!(((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_100); + } + return ret; + } else { + return false; + } +} + +s32 func_800CBA7C(Camera* camera) { + Actor* focalActor = camera->focalActor; + + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + return ((Player*)focalActor)->stateFlags2 & PLAYER_STATE2_800000; + } else { + return 0; + } +} + +s32 func_800CBAAC(Camera* camera) { + Actor* focalActor = camera->focalActor; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB8F4.s") + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + return ((Player*)focalActor)->meleeWeaponState; + } else { + return 0; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB924.s") +s32 Camera_GetFocalActorPos(Vec3f* dst, Camera* camera) { + PosRot focalPosRot; + Actor* focalActor = camera->focalActor; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB950.s") + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + *dst = ((Player*)focalActor)->bodyPartsPos[0]; + return dst; + } else { + Actor_GetWorldPosShapeRot(&focalPosRot, camera->focalActor); + *dst = focalPosRot.pos; + return dst; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBA08.s") +s32 Camera_IsUnderwaterAsZora(Camera* camera) { + Actor* focalActor = camera->focalActor; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBA34.s") + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + return ((Player*)focalActor)->currentBoots == PLAYER_BOOTS_ZORA_UNDERWATER; + } else { + return 0; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBA7C.s") +/** + * Evaluate if player is in one of two sword animations + */ +s32 func_800CBB88(Camera* camera) { + Actor* focalActor = camera->focalActor; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBAAC.s") + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + if ((((Player*)focalActor)->meleeWeaponState != 0) && + (((Player*)focalActor)->meleeWeaponAnimation == PLAYER_MWA_GORON_PUNCH_BUTT)) { + return 3; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBAD4.s") + if ((((Player*)focalActor)->stateFlags2 & PLAYER_STATE2_20000) || + ((((Player*)focalActor)->meleeWeaponState != 0) && + (((Player*)focalActor)->meleeWeaponAnimation == PLAYER_MWA_ZORA_PUNCH_KICK))) { + return 1; + } + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBB58.s") + return 0; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBB88.s") +s32 Camera_IsUsingZoraFins(Camera* camera) { + Actor* focalActor = camera->focalActor; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBC00.s") + if (camera->focalActor == &GET_PLAYER(camera->play)->actor) { + return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_200000; + } else { + return 0; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBC30.s") +s32 func_800CBC30(Camera* camera, f32 waterYMax, f32 waterYMin) { + if ((camera->playerFloorHeight != camera->waterYPos) && (camera->waterYPos < waterYMax) && + (camera->waterYPos > waterYMin)) { + return true; + } else { + return false; + } +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBC84.s") diff --git a/src/code/z_demo.c b/src/code/z_demo.c index b02fe51a9..8923669a7 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -290,7 +290,7 @@ void Cutscene_Command_Misc(PlayState* play2, CutsceneContext* csCtx, CsCmdBase* break; case 0x1B: if (isStartFrame) { - play->nextEntranceIndex = 0x1C00; + play->nextEntrance = ENTRANCE(CUTSCENE, 0); gSaveContext.nextCutsceneIndex = 0xFFF8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_03; @@ -488,6 +488,7 @@ void func_800EADB0(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { } } #else +void func_800EADB0(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd); #pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/func_800EADB0.s") #endif @@ -569,7 +570,7 @@ void Cutscene_TerminatorImpl(PlayState* play, CutsceneContext* csCtx, CsCmdBase* gSaveContext.save.cutscene = 0; if (cmd->base == 1) { - play->nextEntranceIndex = play->csCtx.sceneCsList[play->csCtx.currentCsIndex].nextEntranceIndex; + play->nextEntrance = play->csCtx.sceneCsList[play->csCtx.currentCsIndex].nextEntrance; gSaveContext.nextCutsceneIndex = 0; play->transitionTrigger = TRANS_TRIGGER_START; if (gSaveContext.gameMode != 1) { @@ -582,11 +583,11 @@ void Cutscene_TerminatorImpl(PlayState* play, CutsceneContext* csCtx, CsCmdBase* play->transitionType = TRANS_TYPE_04; } - if ((play->nextEntranceIndex & 0xF) > 0) { - gSaveContext.nextCutsceneIndex = (play->nextEntranceIndex & 0xF) + 0xFFEF; + if ((play->nextEntrance & 0xF) > 0) { + gSaveContext.nextCutsceneIndex = (play->nextEntrance & 0xF) + 0xFFEF; } - play->nextEntranceIndex &= ~0xF; + play->nextEntrance &= ~0xF; } } @@ -603,11 +604,11 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB switch (D_801F4DE2) { case 0x1F: if (gSaveContext.save.weekEventReg[20] & 2) { - play->nextEntranceIndex = 0x3010; + play->nextEntrance = ENTRANCE(WOODFALL_TEMPLE, 1); play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_03; } else { - play->nextEntranceIndex = 0x8600; + play->nextEntrance = ENTRANCE(WOODFALL, 0); gSaveContext.nextCutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_03; @@ -616,11 +617,11 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 0x44: if (gSaveContext.save.weekEventReg[33] & 0x80) { - play->nextEntranceIndex = 0xAE70; + play->nextEntrance = ENTRANCE(MOUNTAIN_VILLAGE_SPRING, 7); play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_03; } else { - play->nextEntranceIndex = 0xAE00; + play->nextEntrance = ENTRANCE(MOUNTAIN_VILLAGE_SPRING, 0); gSaveContext.nextCutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_03; @@ -629,7 +630,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 0x5F: gSaveContext.save.weekEventReg[55] |= 0x80; - play->nextEntranceIndex = 0x6A80; + play->nextEntrance = ENTRANCE(ZORA_CAPE, 8); gSaveContext.nextCutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_03; @@ -637,7 +638,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 0x36: gSaveContext.save.weekEventReg[52] |= 0x20; - play->nextEntranceIndex = 0x2000; + play->nextEntrance = ENTRANCE(IKANA_CANYON, 0); gSaveContext.nextCutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_03; @@ -658,12 +659,10 @@ void Cutscene_Command_ChooseCreditsScenes(PlayState* play, CutsceneContext* csCt case 2: if (INV_CONTENT(ITEM_MASK_KAMARO) == ITEM_MASK_KAMARO) { - // Milk bar - play->nextEntranceIndex = 0x2400; + play->nextEntrance = ENTRANCE(MILK_BAR, 0); gSaveContext.nextCutsceneIndex = 0xFFF0; } else { - // SPOT00 - play->nextEntranceIndex = 0x1C00; + play->nextEntrance = ENTRANCE(CUTSCENE, 0); gSaveContext.nextCutsceneIndex = 0xFFF9; } play->transitionTrigger = TRANS_TRIGGER_START; @@ -671,12 +670,10 @@ void Cutscene_Command_ChooseCreditsScenes(PlayState* play, CutsceneContext* csCt case 3: if (INV_CONTENT(ITEM_MASK_GREAT_FAIRY) == ITEM_MASK_GREAT_FAIRY) { - // Fairy's fountain - play->nextEntranceIndex = 0x4600; + play->nextEntrance = ENTRANCE(FAIRY_FOUNTAIN, 0); gSaveContext.nextCutsceneIndex = 0xFFF0; } else { - // SPOT00 - play->nextEntranceIndex = 0x1C10; + play->nextEntrance = ENTRANCE(CUTSCENE, 1); gSaveContext.nextCutsceneIndex = 0xFFF9; } play->transitionTrigger = TRANS_TRIGGER_START; @@ -684,12 +681,10 @@ void Cutscene_Command_ChooseCreditsScenes(PlayState* play, CutsceneContext* csCt case 4: if (INV_CONTENT(ITEM_MASK_ROMANI) == ITEM_MASK_ROMANI) { - // Romani ranch - play->nextEntranceIndex = 0x6400; + play->nextEntrance = ENTRANCE(ROMANI_RANCH, 0); gSaveContext.nextCutsceneIndex = 0xFFF1; } else { - // SPOT00 - play->nextEntranceIndex = 0x1C20; + play->nextEntrance = ENTRANCE(CUTSCENE, 2); gSaveContext.nextCutsceneIndex = 0xFFF9; } play->transitionTrigger = TRANS_TRIGGER_START; @@ -697,12 +692,10 @@ void Cutscene_Command_ChooseCreditsScenes(PlayState* play, CutsceneContext* csCt case 5: if (INV_CONTENT(ITEM_MASK_BLAST) == ITEM_MASK_BLAST) { - // West clock town - play->nextEntranceIndex = 0xD400; + play->nextEntrance = ENTRANCE(WEST_CLOCK_TOWN, 0); gSaveContext.nextCutsceneIndex = 0xFFF0; } else { - // SPOT00 - play->nextEntranceIndex = 0x1C30; + play->nextEntrance = ENTRANCE(CUTSCENE, 3); gSaveContext.nextCutsceneIndex = 0xFFF9; } play->transitionTrigger = TRANS_TRIGGER_START; @@ -710,12 +703,10 @@ void Cutscene_Command_ChooseCreditsScenes(PlayState* play, CutsceneContext* csCt case 6: if (INV_CONTENT(ITEM_MASK_CIRCUS_LEADER) == ITEM_MASK_CIRCUS_LEADER) { - // Milk bar - play->nextEntranceIndex = 0x2400; + play->nextEntrance = ENTRANCE(MILK_BAR, 0); gSaveContext.nextCutsceneIndex = 0xFFF1; } else { - // SPOT00 - play->nextEntranceIndex = 0x1C50; + play->nextEntrance = ENTRANCE(CUTSCENE, 5); gSaveContext.nextCutsceneIndex = 0xFFF9; } play->transitionTrigger = TRANS_TRIGGER_START; @@ -723,32 +714,27 @@ void Cutscene_Command_ChooseCreditsScenes(PlayState* play, CutsceneContext* csCt case 7: if (INV_CONTENT(ITEM_MASK_BREMEN) == ITEM_MASK_BREMEN) { - // Milk bar - play->nextEntranceIndex = 0x2400; + play->nextEntrance = ENTRANCE(MILK_BAR, 0); gSaveContext.nextCutsceneIndex = 0xFFF3; } else { - // SPOT00 - play->nextEntranceIndex = 0x1C60; + play->nextEntrance = ENTRANCE(CUTSCENE, 6); gSaveContext.nextCutsceneIndex = 0xFFF9; } play->transitionTrigger = TRANS_TRIGGER_START; break; case 8: - // Ikana canyon - play->nextEntranceIndex = 0x2000; + play->nextEntrance = ENTRANCE(IKANA_CANYON, 0); gSaveContext.nextCutsceneIndex = 0xFFF3; play->transitionTrigger = TRANS_TRIGGER_START; break; case 9: if (INV_CONTENT(ITEM_MASK_COUPLE) == ITEM_MASK_COUPLE) { - // Termina field - play->nextEntranceIndex = 0x5400; + play->nextEntrance = ENTRANCE(TERMINA_FIELD, 0); gSaveContext.nextCutsceneIndex = 0xFFF8; } else { - // SPOT00 - play->nextEntranceIndex = 0x1C70; + play->nextEntrance = ENTRANCE(CUTSCENE, 7); gSaveContext.nextCutsceneIndex = 0xFFF9; } play->transitionTrigger = TRANS_TRIGGER_START; @@ -756,12 +742,10 @@ void Cutscene_Command_ChooseCreditsScenes(PlayState* play, CutsceneContext* csCt case 10: if (INV_CONTENT(ITEM_MASK_BUNNY) == ITEM_MASK_BUNNY) { - // Cucco shack - play->nextEntranceIndex = 0x7E00; + play->nextEntrance = ENTRANCE(CUCCO_SHACK, 0); gSaveContext.nextCutsceneIndex = 0xFFF0; } else { - // SPOT00 - play->nextEntranceIndex = 0x1C40; + play->nextEntrance = ENTRANCE(CUTSCENE, 4); gSaveContext.nextCutsceneIndex = 0xFFF9; } play->transitionTrigger = TRANS_TRIGGER_START; @@ -769,12 +753,10 @@ void Cutscene_Command_ChooseCreditsScenes(PlayState* play, CutsceneContext* csCt case 11: if (INV_CONTENT(ITEM_MASK_POSTMAN) == ITEM_MASK_POSTMAN) { - // Termina field - play->nextEntranceIndex = 0x5410; + play->nextEntrance = ENTRANCE(TERMINA_FIELD, 1); gSaveContext.nextCutsceneIndex = 0xFFF8; } else { - // SPOT00 - play->nextEntranceIndex = 0x1C80; + play->nextEntrance = ENTRANCE(CUTSCENE, 8); gSaveContext.nextCutsceneIndex = 0xFFF9; } play->transitionTrigger = TRANS_TRIGGER_START; @@ -1130,8 +1112,6 @@ void func_800ECD7C(CutsceneContext* csCtx, u8** cutscenePtr, s16 index) { } } -#ifdef NON_MATCHING -// Some stack issues, and a few instructions in the "wrong" places /** * Loops over the cutscene data itself (`cutscenePtr`), applying the effects of each command instantaneously (for most * commands). @@ -1160,14 +1140,13 @@ void func_800ECD7C(CutsceneContext* csCtx, u8** cutscenePtr, s16 index) { */ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutscenePtr) { s32 i; - s16 phi_s0; - s32 totalEntries; s32 j; - u32 cmdType; // sp5C s32 pad; - s32 cmdEntries; // sp58 - s32 cutsceneEndFrame; // sp50 - s16 phi_s0_23; + s32 totalEntries; + u32 cmdType; + s32 cmdEntries; + s32 pad2; + s32 cutsceneEndFrame; CsCmdBase* cmd; // Read the command list count and the ending frame for this cutscene @@ -1196,14 +1175,14 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc // Check special cases of command types. This are generic ActorActions // Ranges: [0x64, 0x96), 0xC9, [0x1C2, 0x258) if (((cmdType >= 100) && (cmdType < 150)) || (cmdType == 201) || ((cmdType >= 450) && (cmdType < 600))) { - for (phi_s0 = 0; phi_s0 < ARRAY_COUNT(D_801F4DC8); phi_s0++) { - if ((u16)cmdType == D_801F4DC8[phi_s0]) { - func_800ECD7C(csCtx, &cutscenePtr, phi_s0); + for (j = 0; j < ARRAY_COUNT(D_801F4DC8); j = (s16)(j + 1)) { + if (D_801F4DC8[j] == (u16)cmdType) { + func_800ECD7C(csCtx, &cutscenePtr, j); cmdType = -2; break; - } else if (D_801F4DC8[phi_s0] == 0) { - D_801F4DC8[phi_s0] = cmdType; - func_800ECD7C(csCtx, &cutscenePtr, phi_s0); + } else if (D_801F4DC8[j] == 0) { + D_801F4DC8[j] = cmdType; + func_800ECD7C(csCtx, &cutscenePtr, j); cmdType = -2; break; } @@ -1333,15 +1312,15 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc cutscenePtr += sizeof(s32); for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; - if ((csCtx->frames >= cmd->startFrame) && (csCtx->frames < cmd->endFrame)) { - csCtx->playerAction = (CsCmdActorAction*)cutscenePtr; + if ((cmd->startFrame <= csCtx->frames) && (csCtx->frames < cmd->endFrame)) { + csCtx->playerAction = (CsCmdActorAction*)cmd; } cutscenePtr += sizeof(CsCmdActorAction); } break; case CS_CMD_CAMERA: - cutscenePtr = &cutscenePtr[Cutscene_Command_Camera(play, cutscenePtr)]; + cutscenePtr += Cutscene_Command_Camera(play, cutscenePtr); break; case CS_CMD_TERMINATOR: @@ -1368,7 +1347,7 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if (cmd->base != 0xFFFF) { - Cutscene_Command_Textbox(play, csCtx, (CsCmdTextbox*)cutscenePtr); + Cutscene_Command_Textbox(play, csCtx, (CsCmdTextbox*)cmd); } cutscenePtr += sizeof(CsCmdTextbox); } @@ -1414,10 +1393,6 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc } } } -#else -void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutscenePtr); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/Cutscene_ProcessCommands.s") -#endif /* End of command handling section */ @@ -1528,7 +1503,7 @@ void func_800EDBE0(PlayState* play) { if ((gSaveContext.respawnFlag == 0) || (gSaveContext.respawnFlag == -2)) { sp24 = play->loadedScene; if ((sp24->titleTextId != 0) && gSaveContext.showTitleCard) { - if ((Entrance_GetTransitionFlags(((void)0, gSaveContext.save.entranceIndex) + + if ((Entrance_GetTransitionFlags(((void)0, gSaveContext.save.entrance) + ((void)0, gSaveContext.sceneSetupIndex)) & 0x4000) != 0) { func_80151A68(play, sp24->titleTextId); diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 87f1958bd..ea8a546d6 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -59,11 +59,11 @@ EffectSs* EffectSS_GetTable() { void EffectSS_Delete(EffectSs* effectSs) { if (effectSs->flags & 2) { - Audio_StopSfxByPos(&effectSs->pos); + AudioSfx_StopByPos(&effectSs->pos); } if (effectSs->flags & 4) { - Audio_StopSfxByPos(&effectSs->vec); + AudioSfx_StopByPos(&effectSs->vec); } EffectSS_ResetEntry(effectSs); diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index b28e50364..5258c2ecf 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -978,7 +978,7 @@ void EffectSsDeadDd_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* a initParams.envColor.r = env->r; initParams.envColor.g = env->g; initParams.envColor.b = env->b; - initParams.type = 0; + initParams.type = DEADDD_TYPE_0; initParams.alphaStep = alphaStep; initParams.life = life; diff --git a/src/code/z_en_hy_code.c b/src/code/z_en_hy_code.c index 6549ed9e1..5e32e5c95 100644 --- a/src/code/z_en_hy_code.c +++ b/src/code/z_en_hy_code.c @@ -11,7 +11,7 @@ #include "objects/object_boj/object_boj.h" #include "objects/object_os_anime/object_os_anime.h" -static AnimationInfoS sAnimations[] = { +static AnimationInfoS sAnimationInfo[] = { { &gMamamuYanUnusedIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, { &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, { &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, @@ -45,15 +45,15 @@ s32 EnHy_ChangeAnim(SkelAnime* skelAnime, s16 animIndex) { s16 frameCount; s32 isChanged = false; - if (animIndex >= ENHY_ANIMATION_AOB_0 && animIndex < ENHY_ANIMATION_MAX) { + if (animIndex >= ENHY_ANIM_AOB_0 && animIndex < ENHY_ANIM_MAX) { isChanged = true; - frameCount = sAnimations[animIndex].frameCount; + frameCount = sAnimationInfo[animIndex].frameCount; if (frameCount < 0) { - frameCount = Animation_GetLastFrame(&sAnimations[animIndex].animation->common); + frameCount = Animation_GetLastFrame(&sAnimationInfo[animIndex].animation->common); } - Animation_Change(skelAnime, sAnimations[animIndex].animation, sAnimations[animIndex].playSpeed, - sAnimations[animIndex].startFrame, frameCount, sAnimations[animIndex].mode, - sAnimations[animIndex].morphFrames); + Animation_Change(skelAnime, sAnimationInfo[animIndex].animation, sAnimationInfo[animIndex].playSpeed, + sAnimationInfo[animIndex].startFrame, frameCount, sAnimationInfo[animIndex].mode, + sAnimationInfo[animIndex].morphFrames); } return isChanged; } diff --git a/src/code/z_message.c b/src/code/z_message.c index 14fe241c4..16e1203d7 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -254,62 +254,39 @@ void func_8014CCB4(PlayState* play, s16* decodedBufPos, s32* offset, f32* arg3) #pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014D304.s") -#ifdef NON_EQUIVALENT -extern u16* D_801D0188; -extern s16* D_801D0250; +extern u16 D_801D0188[][9]; +extern s16 D_801D0250[]; void func_8014D62C(PlayState* play, s32* arg1, f32* arg2, s16* arg3) { - f32 sp3C; - s16 temp_s0; - s16 temp_s1; - s16 temp_s1_2; + MessageContext* msgCtx = &play->msgCtx; + PauseContext* pauseCtx = &play->pauseCtx; s16 temp_s6; - s32 temp_s2; - s32 temp_s2_2; - u16* temp_v0; + s16 temp_s1 = *arg3; + s32 temp_s2 = *arg1; + f32 sp3C = *arg2; s16 phi_v0; s16 phi_s0; - s16 phi_s1; - s32 phi_s2; - s16 phi_s1_2; - s32 phi_s2_2; - - temp_s1 = *arg3; - temp_s2 = *arg1; - sp3C = *arg2; + if ((func_8010A0A4(play) != 0) || (play->sceneNum == 0x4F)) { phi_v0 = 0xA; } else { - phi_v0 = play->pauseCtx.unk_238[PAUSE_WORLD_MAP]; + phi_v0 = pauseCtx->unk_238[PAUSE_WORLD_MAP]; } - temp_s6 = *(&D_801D0250 + (phi_v0 * 2)); - phi_s0 = 0; - phi_s1_2 = temp_s1; - phi_s2_2 = temp_s2; - if ((s32)temp_s6 > 0) { - phi_s1 = temp_s1; - phi_s2 = temp_s2; - do { - temp_v0 = (phi_v0 * 0x12) + &D_801D0188 + (phi_s0 * 2); - (play + 0x4908 + (phi_s1 * 2))->decodedBuffer = (u16)*temp_v0; - Font_LoadChar(play, *temp_v0, phi_s2); - temp_s0 = phi_s0 + 1; - temp_s1_2 = phi_s1 + 1; - temp_s2_2 = phi_s2 + 0x80; - phi_s0 = temp_s0; - phi_s1 = temp_s1_2; - phi_s2 = temp_s2_2; - phi_s1_2 = temp_s1_2; - phi_s2_2 = temp_s2_2; - } while ((s32)temp_s0 < (s32)temp_s6); + + temp_s6 = D_801D0250[phi_v0]; + + for (phi_s0 = 0; phi_s0 < temp_s6; phi_s0++, temp_s1++, temp_s2 += 0x80) { + msgCtx->decodedBuffer.wchar[temp_s1] = D_801D0188[phi_v0][phi_s0]; + Font_LoadChar(play, D_801D0188[phi_v0][phi_s0], temp_s2); } - *arg3 = phi_s1_2 - 1; - *arg1 = phi_s2_2; - *arg2 = sp3C + ((f32)(temp_s6 - 1) * (16.0f * play->msgCtx.unk12098)); + + temp_s1--; + sp3C += (temp_s6 - 1) * (16.0f * msgCtx->unk12098); + + *arg3 = temp_s1; + *arg1 = temp_s2; + *arg2 = sp3C; } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014D62C.s") -#endif #pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014D7B4.s") diff --git a/src/code/z_play.c b/src/code/z_play.c index 014fb6279..c24a45b51 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -357,11 +357,11 @@ void Play_SaveCycleSceneFlags(GameState* thisx) { cycleSceneFlags->clearedRoom = this->actorCtx.flags.clearedRoom; } -void Play_SetRespawnData(GameState* thisx, s32 respawnMode, u16 entranceIndex, s32 roomIndex, s32 playerParams, - Vec3f* pos, s16 yaw) { +void Play_SetRespawnData(GameState* thisx, s32 respawnMode, u16 entrance, s32 roomIndex, s32 playerParams, Vec3f* pos, + s16 yaw) { PlayState* this = (PlayState*)thisx; - gSaveContext.respawn[respawnMode].entranceIndex = Entrance_CreateIndex(entranceIndex >> 9, 0, entranceIndex & 0xF); + gSaveContext.respawn[respawnMode].entrance = Entrance_Create(entrance >> 9, 0, entrance & 0xF); gSaveContext.respawn[respawnMode].roomIndex = roomIndex; gSaveContext.respawn[respawnMode].pos = *pos; gSaveContext.respawn[respawnMode].yaw = yaw; @@ -376,7 +376,7 @@ void Play_SetupRespawnPoint(GameState* thisx, s32 respawnMode, s32 playerParams) Player* player = GET_PLAYER(this); if (this->sceneNum != SCENE_KAKUSIANA) { // Grottos - Play_SetRespawnData(&this->state, respawnMode, (u16)((void)0, gSaveContext.save.entranceIndex), + Play_SetRespawnData(&this->state, respawnMode, (u16)((void)0, gSaveContext.save.entrance), this->roomCtx.currRoom.num, playerParams, &player->actor.world.pos, player->actor.shape.rot.y); } @@ -385,7 +385,7 @@ void Play_SetupRespawnPoint(GameState* thisx, s32 respawnMode, s32 playerParams) // Override respawn data in Sakon's Hideout void func_80169ECC(PlayState* this) { if (this->sceneNum == SCENE_SECOM) { - this->nextEntranceIndex = 0x2060; + this->nextEntrance = ENTRANCE(IKANA_CANYON, 6); gSaveContext.respawnFlag = -7; } } @@ -398,7 +398,7 @@ void func_80169EFC(GameState* thisx) { gSaveContext.respawn[RESPAWN_MODE_DOWN].tempSwitchFlags = this->actorCtx.flags.switches[2]; gSaveContext.respawn[RESPAWN_MODE_DOWN].unk_18 = this->actorCtx.flags.collectible[1]; gSaveContext.respawn[RESPAWN_MODE_DOWN].tempCollectFlags = this->actorCtx.flags.collectible[2]; - this->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex; + this->nextEntrance = gSaveContext.respawn[RESPAWN_MODE_DOWN].entrance; gSaveContext.respawnFlag = 1; func_80169ECC(this); this->transitionTrigger = TRANS_TRIGGER_START; @@ -410,7 +410,7 @@ void func_80169EFC(GameState* thisx) { void func_80169F78(GameState* thisx) { PlayState* this = (PlayState*)thisx; - this->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_TOP].entranceIndex; + this->nextEntrance = gSaveContext.respawn[RESPAWN_MODE_TOP].entrance; gSaveContext.respawnFlag = -1; func_80169ECC(this); this->transitionTrigger = TRANS_TRIGGER_START; diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 100cb3f8a..1566077f1 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -774,11 +774,11 @@ s32 func_801240DC(Player* player) { } s32 func_80124110(Player* player, s32 actionParam) { - s32 temp_v0 = actionParam - PLAYER_AP_FISHING_POLE; + s32 temp_v0 = actionParam - PLAYER_AP_FISHING_ROD; if (player->transformation != PLAYER_FORM_GORON) { - if (((actionParam - PLAYER_AP_FISHING_POLE) > (PLAYER_AP_FISHING_POLE - PLAYER_AP_FISHING_POLE)) && - ((actionParam - PLAYER_AP_FISHING_POLE) < (PLAYER_AP_SWORD_GREAT_FAIRY - PLAYER_AP_FISHING_POLE))) { + if (((actionParam - PLAYER_AP_FISHING_ROD) > (PLAYER_AP_FISHING_ROD - PLAYER_AP_FISHING_ROD)) && + ((actionParam - PLAYER_AP_FISHING_ROD) < (PLAYER_AP_SWORD_GREAT_FAIRY - PLAYER_AP_FISHING_ROD))) { return temp_v0; } } diff --git a/src/code/z_scene.c b/src/code/z_scene.c index cf40d6049..da05eac2b 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -454,7 +454,7 @@ void Scene_HeaderCmdAltHeaderList(PlayState* play, SceneCmd* cmd) { SceneCmd** altHeaderList; SceneCmd* altHeader; - if (gSaveContext.sceneSetupIndex) { + if (gSaveContext.sceneSetupIndex != 0) { altHeaderList = Lib_SegmentedToVirtual(cmd->altHeaders.segment); altHeader = altHeaderList[gSaveContext.sceneSetupIndex - 1]; @@ -527,7 +527,7 @@ void Scene_HeaderCmdAnimatedMaterials(PlayState* play, SceneCmd* cmd) { * Sets the exit fade from the next entrance index. */ void Scene_SetExitFade(PlayState* play) { - play->transitionType = Entrance_GetTransitionFlags(play->nextEntranceIndex) & 0x7F; + play->transitionType = Entrance_GetTransitionFlags(play->nextEntrance) & 0x7F; } /** @@ -587,15 +587,15 @@ s32 Scene_ProcessHeader(PlayState* play, SceneCmd* header) { } /** - * Creates an entrance index from the scene index, spawn index, and scene setup. + * Creates an entrance from the scene, spawn, and lyaer. */ -u16 Entrance_CreateIndex(s32 sceneIndex, s32 spawnIndex, s32 sceneSetup) { - return (((sceneIndex << 9) | (spawnIndex << 4)) | sceneSetup) & 0xFFFF; +u16 Entrance_Create(s32 scene, s32 spawn, s32 layer) { + return (scene << 9) | (spawn << 4) | layer; } /** - * Creates an entrance index from the current entrance index with the given spawn index. + * Creates an layer 0 entranace from the current entrance and the given spawn. */ -u16 Entrance_CreateIndexFromSpawn(s32 spawnIndex) { - return Entrance_CreateIndex(gSaveContext.save.entranceIndex >> 9, spawnIndex, 0); +u16 Entrance_CreateFromSpawn(s32 spawn) { + return Entrance_Create(gSaveContext.save.entrance >> 9, spawn, 0); } diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index daf85190a..108689978 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -486,22 +486,22 @@ static EntranceTableEntry* sTreasureChestShopEntranceTable[] = { sTreasureChestShopEntrance1, }; -static EntranceTableEntry sStoneTowerTempleReversedEntrance0[] = { +static EntranceTableEntry sStoneTowerTempleInvertedEntrance0[] = { { 0xE8, 0x00, 0xC102 }, }; -static EntranceTableEntry sStoneTowerTempleReversedEntrance1[] = { +static EntranceTableEntry sStoneTowerTempleInvertedEntrance1[] = { { 0xE8, 0x01, 0x8102 }, }; -static EntranceTableEntry sStoneTowerTempleReversedEntrance2[] = { +static EntranceTableEntry sStoneTowerTempleInvertedEntrance2[] = { { 0xE8, 0x02, 0x8102 }, }; -static EntranceTableEntry* sStoneTowerTempleReversedEntranceTable[] = { - sStoneTowerTempleReversedEntrance0, - sStoneTowerTempleReversedEntrance1, - sStoneTowerTempleReversedEntrance2, +static EntranceTableEntry* sStoneTowerTempleInvertedEntranceTable[] = { + sStoneTowerTempleInvertedEntrance0, + sStoneTowerTempleInvertedEntrance1, + sStoneTowerTempleInvertedEntrance2, }; static EntranceTableEntry sClockTowerRooftopEntrance0[] = { @@ -2678,7 +2678,7 @@ static SceneEntranceTableEntry sSceneEntranceTable[] = { /* 0x12 */ SCENE_ENTRANCE(sMilkBarEntranceTable, "Z2_MILK_BAR"), /* 0x13 */ SCENE_ENTRANCE(sStoneTowerTempleEntranceTable, "Z2_INISIE_N"), /* 0x14 */ SCENE_ENTRANCE(sTreasureChestShopEntranceTable, "Z2_TAKARAYA"), - /* 0x15 */ SCENE_ENTRANCE(sStoneTowerTempleReversedEntranceTable, "Z2_INISIE_R"), + /* 0x15 */ SCENE_ENTRANCE(sStoneTowerTempleInvertedEntranceTable, "Z2_INISIE_R"), /* 0x16 */ SCENE_ENTRANCE(sClockTowerRooftopEntranceTable, "Z2_OKUJOU"), /* 0x17 */ SCENE_ENTRANCE(sOpeningDungeonEntranceTable, "Z2_OPENINGDAN"), /* 0x18 */ SCENE_ENTRANCE(sWoodfallTempleEntranceTable, "Z2_MITURIN"), @@ -2772,19 +2772,19 @@ static SceneEntranceTableEntry sSceneEntranceTable[] = { /** * Returns a pointer to an entrance table from a given entrance index. */ -EntranceTableEntry* Entrance_GetTableEntry(u16 entranceIndex) { - u32 entranceIndex2 = entranceIndex; - EntranceTableEntry** tableEntryP = sSceneEntranceTable[entranceIndex2 >> 9].table; - EntranceTableEntry* tableEntry = tableEntryP[(entranceIndex2 >> 4) & 0x1F]; +EntranceTableEntry* Entrance_GetTableEntry(u16 entrance) { + u32 entranceIndex = entrance; + EntranceTableEntry** tableEntryP = sSceneEntranceTable[entranceIndex >> 9].table; + EntranceTableEntry* tableEntry = tableEntryP[(entranceIndex >> 4) & 0x1F]; - return &tableEntry[entranceIndex2 & 0xF]; + return &tableEntry[entranceIndex & 0xF]; } /** * Returns the scene index from a given entrance index. */ -s32 Entrance_GetSceneNum(u16 entranceIndex) { - EntranceTableEntry* tableEntry = Entrance_GetTableEntry(entranceIndex); +s32 Entrance_GetSceneNum(u16 entrance) { + EntranceTableEntry* tableEntry = Entrance_GetTableEntry(entrance); return tableEntry->sceneNum; } @@ -2792,8 +2792,8 @@ s32 Entrance_GetSceneNum(u16 entranceIndex) { /** * Returns the absolute value scene index (since for some reason some of them are negative) from a given entrance index. */ -s32 Entrance_GetSceneNumAbsolute(u16 entranceIndex) { - EntranceTableEntry* tableEntry = Entrance_GetTableEntry(entranceIndex); +s32 Entrance_GetSceneNumAbsolute(u16 entrance) { + EntranceTableEntry* tableEntry = Entrance_GetTableEntry(entrance); return ABS_ALT(tableEntry->sceneNum); } @@ -2801,8 +2801,8 @@ s32 Entrance_GetSceneNumAbsolute(u16 entranceIndex) { /** * Returns the spawn index from a given entrance index. */ -s32 Entrance_GetSpawnNum(u16 entranceIndex) { - EntranceTableEntry* tableEntry = Entrance_GetTableEntry(entranceIndex); +s32 Entrance_GetSpawnNum(u16 entrance) { + EntranceTableEntry* tableEntry = Entrance_GetTableEntry(entrance); return tableEntry->spawnNum; } @@ -2810,8 +2810,8 @@ s32 Entrance_GetSpawnNum(u16 entranceIndex) { /** * Returns the transition effect flags from a given entrance index. */ -s32 Entrance_GetTransitionFlags(u16 entranceIndex) { - EntranceTableEntry* tableEntry = Entrance_GetTableEntry(entranceIndex); +s32 Entrance_GetTransitionFlags(u16 entrance) { + EntranceTableEntry* tableEntry = Entrance_GetTableEntry(entrance); return tableEntry->flags; } diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index a22357624..8321a309e 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -924,30 +924,30 @@ s16 Animation_GetLastFrame2(LegacyAnimationHeader* animation) { } /** - * Linearly interpolates the start and tactoret frame tables with the given weight, putting the result in dst + * Linearly interpolates the start and target frame tables with the given weight, putting the result in dst */ -void SkelAnime_InterpFrameTable(s32 limbCount, Vec3s* dst, Vec3s* start, Vec3s* tactoret, f32 weight) { +void SkelAnime_InterpFrameTable(s32 limbCount, Vec3s* dst, Vec3s* start, Vec3s* target, f32 weight) { s32 i; s16 diff; s16 base; if (weight < 1.0f) { - for (i = 0; i < limbCount; i++, dst++, start++, tactoret++) { + for (i = 0; i < limbCount; i++, dst++, start++, target++) { base = start->x; - diff = tactoret->x - base; + diff = target->x - base; dst->x = (s16)(diff * weight) + base; base = start->y; - diff = tactoret->y - base; + diff = target->y - base; dst->y = (s16)(diff * weight) + base; base = start->z; - diff = tactoret->z - base; + diff = target->z - base; dst->z = (s16)(diff * weight) + base; } } else { - for (i = 0; i < limbCount; i++, dst++, tactoret++) { - dst->x = tactoret->x; - dst->y = tactoret->y; - dst->z = tactoret->z; + for (i = 0; i < limbCount; i++, dst++, target++) { + dst->x = target->x; + dst->y = target->y; + dst->z = target->z; } } } diff --git a/src/code/z_snap.c b/src/code/z_snap.c index 246309749..7a234ca22 100644 --- a/src/code/z_snap.c +++ b/src/code/z_snap.c @@ -49,7 +49,7 @@ s32 Snap_RecordPictographedActors(PlayState* play) { // Actors which may be pictographed anywhere switch (actor->id) { case ACTOR_EN_KAKASI: - if (GET_KAKASI_ABOVE_GROUND(actor) == 1) { + if (KAKASI_GET_ABOVE_GROUND(actor) == 1) { seen |= PICTO_SEEN_ANYWHERE; break; //! @bug break is inside conditional, meaning it falls through if it is false } diff --git a/src/code/z_sound_source.c b/src/code/z_sound_source.c index 2cdc3ab3a..15ebd018a 100644 --- a/src/code/z_sound_source.c +++ b/src/code/z_sound_source.c @@ -16,7 +16,7 @@ void SoundSource_UpdateAll(PlayState* play) { for (i = 0; i < ARRAY_COUNT(play->soundSources); i++) { if (source->countdown != 0) { if (DECR(source->countdown) == 0) { - Audio_StopSfxByPos(&source->projectedPos); + AudioSfx_StopByPos(&source->projectedPos); } else { SkinMatrix_Vec3fMtxFMultXYZ(&play->viewProjectionMtxF, &source->worldPos, &source->projectedPos); if (source->playSfxEachFrame) { @@ -54,7 +54,7 @@ void SoundSource_Add(PlayState* play, Vec3f* worldPos, u32 duration, u16 sfxId, // If no sound source is available, replace the sound source with the smallest remaining countdown if (i >= ARRAY_COUNT(play->soundSources)) { source = backupSource; - Audio_StopSfxByPos(&source->projectedPos); + AudioSfx_StopByPos(&source->projectedPos); } source->worldPos = *worldPos; diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index 221305f46..5f92d13e5 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -501,7 +501,7 @@ u16 Sram_CalcChecksum(void* data, size_t count) { // Resets `Save` substruct void Sram_ResetSave(void) { - gSaveContext.save.entranceIndex = 0x1C00; + gSaveContext.save.entrance = ENTRANCE(CUTSCENE, 0); gSaveContext.save.equippedMask = 0; gSaveContext.save.isFirstCycle = false; gSaveContext.save.unk_06 = 0; @@ -845,7 +845,7 @@ void Sram_InitDebugSave(void) { gSaveContext.save.horseData.pos.z = -1285; gSaveContext.save.horseData.yaw = -0x7554; - gSaveContext.save.entranceIndex = 0x1C00; + gSaveContext.save.entrance = ENTRANCE(CUTSCENE, 0); gSaveContext.save.isFirstCycle = true; // @@ -910,7 +910,13 @@ void func_80144A94(SramContext* sramCtx) { gSaveContext.jinxTimer = 0; } -u16 D_801C6A58[] = { 0x68B0, 0x6A60, 0xB230, 0x9A80, 0xD890, 0x3E40, 0x8640, 0x84A0, 0x2040, 0xAA30 }; +u16 D_801C6A58[] = { + ENTRANCE(GREAT_BAY_COAST, 11), ENTRANCE(ZORA_CAPE, 6), + ENTRANCE(SNOWHEAD, 3), ENTRANCE(MOUNTAIN_VILLAGE_WINTER, 8), + ENTRANCE(SOUTH_CLOCK_TOWN, 9), ENTRANCE(MILK_ROAD, 4), + ENTRANCE(WOODFALL, 4), ENTRANCE(SOUTHERN_SWAMP_POISONED, 10), + ENTRANCE(IKANA_CANYON, 4), ENTRANCE(STONE_TOWER, 3), +}; void Sram_OpenSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { s32 i; @@ -973,22 +979,24 @@ void Sram_OpenSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { } if (gSaveContext.save.isFirstCycle) { - gSaveContext.save.entranceIndex = 0xD800; + gSaveContext.save.entrance = ENTRANCE(SOUTH_CLOCK_TOWN, 0); gSaveContext.save.day = 0; gSaveContext.save.time = 0x3FFF; } else { - gSaveContext.save.entranceIndex = 0x1C00; + gSaveContext.save.entrance = ENTRANCE(CUTSCENE, 0); gSaveContext.nextCutsceneIndex = 0; gSaveContext.save.playerForm = PLAYER_FORM_HUMAN; } } else { - gSaveContext.save.entranceIndex = D_801C6A58[(void)0, gSaveContext.save.owlSaveLocation]; - if ((gSaveContext.save.entranceIndex == 0x84A0) && (gSaveContext.save.weekEventReg[20] & 2)) { + gSaveContext.save.entrance = D_801C6A58[(void)0, gSaveContext.save.owlSaveLocation]; + if ((gSaveContext.save.entrance == ENTRANCE(SOUTHERN_SWAMP_POISONED, 10)) && + (gSaveContext.save.weekEventReg[20] & 2)) { // Unconfirmed weekEventReg: "Woodfall Temple Prison Entrance raised / Water cleansed" - gSaveContext.save.entranceIndex = 0xCA0; - } else if ((gSaveContext.save.entranceIndex == 0x9A80) && (gSaveContext.save.weekEventReg[33] & 0x80)) { + gSaveContext.save.entrance = ENTRANCE(SOUTHERN_SWAMP_CLEARED, 10); + } else if ((gSaveContext.save.entrance == ENTRANCE(MOUNTAIN_VILLAGE_WINTER, 8)) && + (gSaveContext.save.weekEventReg[33] & 0x80)) { // Unconfirmed weekEventReg: "Mountain Village Unfrozen" - gSaveContext.save.entranceIndex = 0xAE80; + gSaveContext.save.entrance = ENTRANCE(MOUNTAIN_VILLAGE_SPRING, 8); } for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) { @@ -1513,7 +1521,7 @@ void func_80146DF8(SramContext* sramCtx) { } void Sram_InitSram(GameState* gameState, SramContext* sramCtx) { - if (gSaveContext.save.entranceIndex) {} // Required to match + if (gSaveContext.save.entrance) {} // Required to match func_801A3D98(gSaveContext.options.audioSetting); } diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c index afc7f7168..efc6774a7 100644 --- a/src/code/z_sub_s.c +++ b/src/code/z_sub_s.c @@ -531,24 +531,24 @@ Actor* SubS_FindNearestActor(Actor* actor, PlayState* play, u8 actorCategory, s1 return closestActor; } -s32 SubS_ChangeAnimationByInfoS(SkelAnime* skelAnime, AnimationInfoS* animations, s32 index) { +s32 SubS_ChangeAnimationByInfoS(SkelAnime* skelAnime, AnimationInfoS* animationInfo, s32 animIndex) { s32 endFrame; s32 startFrame; - animations += index; - endFrame = animations->frameCount; - if (animations->frameCount < 0) { - endFrame = Animation_GetLastFrame(&animations->animation->common); + animationInfo += animIndex; + endFrame = animationInfo->frameCount; + if (animationInfo->frameCount < 0) { + endFrame = Animation_GetLastFrame(&animationInfo->animation->common); } - startFrame = animations->startFrame; + startFrame = animationInfo->startFrame; if (startFrame >= endFrame || startFrame < 0) { return false; } - if (animations->playSpeed < 0.0f) { + if (animationInfo->playSpeed < 0.0f) { SWAP(s32, endFrame, startFrame); } - Animation_Change(skelAnime, animations->animation, animations->playSpeed, startFrame, endFrame, animations->mode, - animations->morphFrames); + Animation_Change(skelAnime, animationInfo->animation, animationInfo->playSpeed, startFrame, endFrame, + animationInfo->mode, animationInfo->morphFrames); return true; } @@ -1357,21 +1357,21 @@ s32 SubS_ActorPathing_SetNextPoint(PlayState* play, ActorPathing* actorPath) { return reupdate; } -void SubS_ChangeAnimationBySpeedInfo(SkelAnime* skelAnime, AnimationSpeedInfo* animations, s32 nextIndex, - s32* curIndex) { - AnimationSpeedInfo* animation = &animations[nextIndex]; +void SubS_ChangeAnimationBySpeedInfo(SkelAnime* skelAnime, AnimationSpeedInfo* animationInfo, s32 nextAnimIndex, + s32* curAnimIndex) { + AnimationSpeedInfo* animation = &animationInfo[nextAnimIndex]; f32 startFrame = skelAnime->curFrame; f32 endFrame; f32 morphFrames; - if ((*curIndex < 0) || (nextIndex == *curIndex)) { + if ((*curAnimIndex < 0) || (nextAnimIndex == *curAnimIndex)) { morphFrames = 0.0f; - if (*curIndex < 0) { + if (*curAnimIndex < 0) { startFrame = 0.0f; } } else { morphFrames = animation->morphFrames; - if (nextIndex != *curIndex) { + if (nextAnimIndex != *curAnimIndex) { startFrame = 0.0f; } } @@ -1383,7 +1383,7 @@ void SubS_ChangeAnimationBySpeedInfo(SkelAnime* skelAnime, AnimationSpeedInfo* a } Animation_Change(skelAnime, animation->animation, animation->playSpeed, startFrame, endFrame, animation->mode, morphFrames); - *curIndex = nextIndex; + *curAnimIndex = nextAnimIndex; } s32 SubS_StartActorCutscene(Actor* actor, s16 nextCutscene, s16 curCutscene, s32 type) { |
