summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authormzxrules <mzxrules@gmail.com>2023-10-13 21:25:54 -0400
committermzxrules <mzxrules@gmail.com>2023-10-13 21:25:54 -0400
commitf605759ae506144bea0544eeee17f2764c4cf685 (patch)
treea9c9739179891317b40295ce8562c44f54c04104 /src/code
parent3444cdbfc9fca5b8a511c8dd6b5b1e07a3527d32 (diff)
more fixes
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_map_disp.c67
1 files changed, 34 insertions, 33 deletions
diff --git a/src/code/z_map_disp.c b/src/code/z_map_disp.c
index 384ffbb75..cb960d912 100644
--- a/src/code/z_map_disp.c
+++ b/src/code/z_map_disp.c
@@ -13,26 +13,26 @@ extern s32 D_801BEB00[4]; // siz_SHIFT
extern u32 D_801BEB10[4]; // siz_BYTES
extern u32 D_801BEB20[4]; // siz_LINE_BYTES
extern TexturePtr D_801BEB38;
-extern T_801BEBB8 D_801BEBB8;
+extern struct_801BEBB8 D_801BEBB8;
extern s16 D_801BEBFA; // D_801BEBB8.unk42
extern MinimapList D_801BEC14; // D_801F5130
extern s32 D_801BEC1C; // current scene's no. of rooms
extern s32 D_801BEC20; // MinimapChest count
extern TransitionActorList D_801BEC24;
extern Color_RGBA8 D_801BEC2C[12]; // cat colors
-extern T_801BEC5C D_801BEC5C[5];
-extern T_801BEC70 D_801BEC70;
+extern struct_801BEC5C D_801BEC5C[5];
+extern struct_801BEC70 D_801BEC70;
extern u16 D_801BEC84[0x10]; // palette 0
extern u16 D_801BECA4[0x10]; // palette 1
extern u16 D_801BECC4[0x10]; // palette 2
extern TexturePtr D_801BECE4[6];
extern TexturePtr D_801BED00[9];
-extern T_801BED24 D_801BED24[2];
+extern struct_801BED24 D_801BED24[2];
extern MinimapEntry D_801F5130[0x50];
extern MinimapChest D_801F5270[32];
extern TransitionActorEntry D_801F53B0[48];
-extern T_801F56B0 D_801F56B0;
+extern struct_801F56B0 D_801F56B0;
extern TexturePtr D_02002460;
extern TexturePtr D_02003F20;
@@ -213,7 +213,7 @@ s32 MapDisp_IsDataRotated(PlayState* play) {
}
s32 func_80103A10(PlayState* play) {
- if ((gSaveContext.save.entrance == 0x6400) && (Cutscene_GetSceneLayer(play) != 0)) {
+ if ((gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) && (Cutscene_GetSceneLayer(play) != 0)) {
return false;
}
return true;
@@ -378,6 +378,7 @@ void func_8010439C(PlayState* play) {
actorCtx = &play->actorCtx;
for (i = 0; i < ACTORCAT_MAX; i++) {
Actor* actor = actorCtx->actorLists[i].first;
+
if (actor != NULL) {
do {
if ((actor->update != NULL) && (actor->init == NULL) &&
@@ -507,7 +508,6 @@ void func_80104AE8(PlayState* play) {
}
}
-//! FAKE: https://decomp.me/scratch/kvGBZ
void func_80104C80(PlayState* play) {
s32 objectSlot = Object_GetSlot(&play->objectCtx, GAMEPLAY_DANGEON_KEEP);
@@ -515,6 +515,8 @@ void func_80104C80(PlayState* play) {
D_801BEBB8.unk20 |= 1;
} else {
do { } while (!Object_IsLoaded(&play->objectCtx, objectSlot)); }
+
+ //! FAKE: https://decomp.me/scratch/kvGBZ
if (&play->objectCtx) {}
}
@@ -637,7 +639,7 @@ void func_80104F34(PlayState* play) {
}
s32 func_80105294(void) {
- T_801BEC70 sp4 = D_801BEC70;
+ struct_801BEC70 sp4 = D_801BEC70;
if ((D_801BEBB8.minimapList == NULL) || (D_801BEBB8.unk58 < 0) || (D_801BEBB8.unk58 >= 5) || (D_801BEC1C == 0)) {
return 0x7B;
@@ -666,11 +668,10 @@ void func_8010534C(PlayState* play) {
if (func_80105328(D_801F53B0[i].params) != 0) {
if (ABS_ALT(D_801F53B0[i].id) != 0x18) {
for (var_v0 = 0; var_v0 < D_801BEBB8.unk40; var_v0++) {
- s32 temp = (D_801BEBB8.unk48[var_v0] - 5); // needed for matching
+ //! FAKE: needed for matching
+ s32 temp = (D_801BEBB8.unk48[var_v0] - 5);
- if (((var_v0 == D_801BEBB8.unk40 - 1) && (D_801F53B0[i].pos.y >= (D_801BEBB8.unk48[var_v0] - 5)))
-
- ||
+ if (((var_v0 == D_801BEBB8.unk40 - 1) && (D_801F53B0[i].pos.y >= (D_801BEBB8.unk48[var_v0] - 5))) ||
((var_v0 != D_801BEBB8.unk40 - 1) && (D_801F53B0[i].pos.y >= (D_801BEBB8.unk48[var_v0] - 5)) &&
(D_801F53B0[i].pos.y < (D_801BEBB8.unk48[var_v0 + 1] - 5)))) {
D_801BEBB8.unk58 = var_v0;
@@ -987,8 +988,8 @@ s32 func_80106408(PlayState* play) {
}
s32 func_80106450(PlayState* play) {
- if (((func_8010A0A4(play) == 0) && (Inventory_IsMapVisible(play->sceneId) != 0)) ||
- ((func_8010A0A4(play) != 0) && CHECK_DUNGEON_ITEM(DUNGEON_MAP, gSaveContext.mapIndex))) {
+ if ((!func_8010A0A4(play) && (Inventory_IsMapVisible(play->sceneId) != 0)) ||
+ (func_8010A0A4(play) && CHECK_DUNGEON_ITEM(DUNGEON_MAP, gSaveContext.mapIndex))) {
return true;
}
return false;
@@ -1031,10 +1032,10 @@ s32 func_8010657C(s32 curRoom, s32 prevRoom) {
void func_80106644(PlayState* play, s32 x, s32 z, s32 rot) {
PauseContext* pauseCtx = &play->pauseCtx;
- if ((D_801BEBB8.minimapList != 0) && ((s32)pauseCtx->state < 4) && (XREG(95) == 0) &&
+ if ((D_801BEBB8.minimapList != 0) && ((s32)pauseCtx->state <= PAUSE_STATE_OPENING_2) && (XREG(95) == 0) &&
(play->interfaceCtx.minimapAlpha != 0)) {
- if ((func_801064CC(play) == 0) && (D_801BEC1C != 0)) {
- if (func_80106450(play) != 0) {
+ if (!func_801064CC(play) && (D_801BEC1C != 0)) {
+ if (func_80106450(play)) {
func_801031D0(play, D_801BEBB8.lMapCurTex, D_801BEBB8.unkC, D_801BEBB8.unkE, D_801BEBB8.curRoom,
1.0f - (D_801BEBB8.swapAnimTimer * 0.05f));
if ((D_801BEBB8.curRoom != D_801BEBB8.prevRoom) &&
@@ -1045,8 +1046,8 @@ void func_80106644(PlayState* play, s32 x, s32 z, s32 rot) {
}
func_80104AE8(play);
}
- if (((func_8010A0A4(play) == 0) || CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, gSaveContext.mapIndex)) &&
- ((func_8010A0A4(play) != 0) || Inventory_IsMapVisible(play->sceneId))) {
+ if ((!func_8010A0A4(play) || CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, gSaveContext.mapIndex)) &&
+ (func_8010A0A4(play) || Inventory_IsMapVisible(play->sceneId))) {
if (play->interfaceCtx.minigameState == MINIGAME_STATE_NONE) {
func_80105FE0(play, x, z, rot);
}
@@ -1114,7 +1115,7 @@ void* func_801068FC(PlayState* play, void* heap) {
}
if (var_s2 == false) {
D_801F56B0.unk4[D_801F56B0.rooms] = mapCompactId;
- D_801F56B0.rooms += 1;
+ D_801F56B0.rooms++;
}
}
@@ -1157,16 +1158,16 @@ void* func_801068FC(PlayState* play, void* heap) {
s32 func_80106BEC(s32 arg0, f32 arg1) {
if (arg0 == 0) {
if ((D_801BEBB8.unk48[0] <= arg1) && ((D_801BEBB8.unk40 == 1) || (arg1 < D_801BEBB8.unk48[1]))) {
- return 1;
+ return true;
}
} else if (arg0 >= (D_801BEBB8.unk40 - 1)) {
if (D_801BEBB8.unk48[D_801BEBB8.unk40 - 1] <= arg1) {
- return 1;
+ return true;
}
} else if ((D_801BEBB8.unk48[arg0] <= arg1) && (arg1 < D_801BEBB8.unk48[arg0 + 1])) {
- return 1;
+ return true;
}
- return 0;
+ return false;
}
s32 func_80106D08(s32 sceneId) {
@@ -1471,7 +1472,7 @@ void func_80107B78(PlayState* arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32
if ((D_801BEBB8.unk42 < D_801BEBB8.unk3C[sp3C]) ||
((D_801BEBB8.unk3C[sp3C] + ((sp38->unk8 >> 2) & 7)) < (s32)D_801BEBB8.unk42) || (var_v1_2 != 0)) {
continue;
- } else if (func_80106BEC((s32)D_801BEBB8.unk42, (f32)var_s0[var_s3].unk6) == 0) {
+ } else if (!func_80106BEC((s32)D_801BEBB8.unk42, (f32)var_s0[var_s3].unk6)) {
continue;
} else {
temp_ft0 = (s32)(((((f32)var_s0[var_s3].unk4 - (f32)D_801BEBB8.sceneMidX) * arg5) - (f32)4) +
@@ -1569,7 +1570,7 @@ void func_80108558(PlayState* arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
for (var_s2 = 0; var_s2 < sp30->count; var_s2++) {
if ((func_80105328((s32)D_801F53B0[var_s2].params) != 0) &&
- (func_80106BEC((s32)D_801BEBB8.unk42, (f32)D_801F53B0[var_s2].pos.y) != 0)) {
+ func_80106BEC((s32)D_801BEBB8.unk42, (f32)D_801F53B0[var_s2].pos.y)) {
if (ABS_ALT(D_801F53B0[var_s2].id) != ACTOR_EN_HOLL) {
temp_ft0 =
((((f32)D_801F53B0[var_s2].pos.x - D_801BEBB8.sceneMidX) * arg5) - 4) + ((arg3 / 2) + arg1);
@@ -1603,18 +1604,18 @@ s32 func_80108A64(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
if (pauseCtx->pageIndex != PAUSE_MAP) {
- return 1;
+ return true;
}
if ((pauseCtx->state == PAUSE_STATE_SAVEPROMPT) || IS_PAUSE_STATE_GAMEOVER) {
- return 1;
+ return true;
}
if ((pauseCtx->state != PAUSE_STATE_MAIN) || (pauseCtx->mainState != PAUSE_MAIN_STATE_IDLE)) {
- return 1;
+ return true;
}
if (pauseCtx->alpha == 0) {
- return 1;
+ return true;
}
- return 0;
+ return false;
}
void func_80108AF8(PlayState* play) {
@@ -1627,7 +1628,7 @@ void func_80108AF8(PlayState* play) {
s32 var_s1;
s32 spB4 = 0;
- if ((D_801BEBB8.minimapList != NULL) && (D_801BEC1C != 0) && (func_80108A64(play) == 0)) {
+ if ((D_801BEBB8.minimapList != NULL) && (D_801BEC1C != 0) && !func_80108A64(play)) {
if (Map_IsInBossArea(play)) {
switch (play->sceneId) {
case SCENE_MITURIN_BS:
@@ -1743,7 +1744,7 @@ void func_801091F0(PlayState* play) {
sp44 = 0;
sp40 = 0;
sp3C = 0;
- if (func_80108A64(play) == 0) {
+ if (!func_80108A64(play)) {
if (Map_IsInBossArea(play)) {
switch (play->sceneId) {
case SCENE_MITURIN_BS: