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authorDerek Hensley <hensley.derek58@gmail.com>2023-09-27 00:25:28 -0700
committerDerek Hensley <hensley.derek58@gmail.com>2023-09-27 00:25:28 -0700
commit6be262aeefc9ac9ef59fe3dc6ab10334ee2a4e5e (patch)
tree97345623248f87b41cd4424ee71327ebeb436350 /src
parent1d1e6ef03b446e8d0ff7533f87989734d88de4ba (diff)
Fix struct
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_Boss_Hakugin/z_boss_hakugin.h4
-rw-r--r--src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/overlays/actors/ovl_Boss_Hakugin/z_boss_hakugin.h b/src/overlays/actors/ovl_Boss_Hakugin/z_boss_hakugin.h
index 10a01989a..25b06a2b9 100644
--- a/src/overlays/actors/ovl_Boss_Hakugin/z_boss_hakugin.h
+++ b/src/overlays/actors/ovl_Boss_Hakugin/z_boss_hakugin.h
@@ -31,8 +31,8 @@ typedef struct BossHakugin {
/* 0x0191 */ u8 unk_191;
/* 0x018C */ char unk_0192[0x866];
/* 0x09F8 */ BossHakuginEffect unk_9F8[BOSS_HAKUGIN_EFFECT_COUNT];
- /* 0x2618 */ char unk_2618[0x8E8];
- /* 0x2F00 */ BossHakuginFhgFlashUnkStruct unk_2F00[7][15];
+ /* 0x2618 */ char unk_2618[0xB40];
+ /* 0x3158 */ BossHakuginFhgFlashUnkStruct unk_3158[5][15];
/* 0x3734 */ char unk_3734[0xDC];
} BossHakugin; // size = 0x3810
diff --git a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c
index c8f5a74c7..30010a196 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c
@@ -100,9 +100,9 @@ void EffectSsFhgFlash_Update(PlayState* play, u32 index, EffectSs* this) {
s32 gohtIndex = goht->unk_191 - 3;
if (gohtIndex < 0) {
- bodyPartPos = &goht->unk_2F00[this->rParams][12].unk_00;
+ bodyPartPos = &goht->unk_3158[this->rParams - FHGFLASH_SHOCK_GOHT_2][12].unk_00;
} else {
- bodyPartPos = &goht->unk_2F00[this->rParams][gohtIndex].unk_00;
+ bodyPartPos = &goht->unk_3158[this->rParams - FHGFLASH_SHOCK_GOHT_2][gohtIndex].unk_00;
}
this->pos.x = Rand_CenteredFloat(70.0f) + bodyPartPos->x;