summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorRevoSucks <projectrevotpp@hotmail.com>2023-10-31 19:54:27 -0400
committerRevoSucks <projectrevotpp@hotmail.com>2023-10-31 19:54:27 -0400
commitf171ce71d3dcc7e9bfcbe7dbeb0bf513e1303249 (patch)
treeffd721675e4bbbfa3ccab591b8f0d76726d54a84 /src
parentc7b5af1bc246bc135566de3c98b57047dc9a534a (diff)
parent2ae90ab393e8d953e45ff8f8d6c69e90407f7dc1 (diff)
Merge branch 'danpei_movebg' of https://github.com/Synray/mm into zret
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_Bg_Danpei_Movebg/z_bg_danpei_movebg.c212
-rw-r--r--src/overlays/actors/ovl_Bg_Danpei_Movebg/z_bg_danpei_movebg.h11
-rw-r--r--src/overlays/actors/ovl_En_Tk/z_en_tk.c4
3 files changed, 192 insertions, 35 deletions
diff --git a/src/overlays/actors/ovl_Bg_Danpei_Movebg/z_bg_danpei_movebg.c b/src/overlays/actors/ovl_Bg_Danpei_Movebg/z_bg_danpei_movebg.c
index 2a107ec2f..69220bf40 100644
--- a/src/overlays/actors/ovl_Bg_Danpei_Movebg/z_bg_danpei_movebg.c
+++ b/src/overlays/actors/ovl_Bg_Danpei_Movebg/z_bg_danpei_movebg.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_danpei_movebg.h"
+#include "objects/object_d_lift/object_d_lift.h"
#define FLAGS (ACTOR_FLAG_10)
@@ -14,7 +15,15 @@ void BgDanpeiMovebg_Init(Actor* thisx, PlayState* play);
void BgDanpeiMovebg_Destroy(Actor* thisx, PlayState* play);
void BgDanpeiMovebg_Update(Actor* thisx, PlayState* play);
-#if 0
+void func_80AF6EA8(BgDanpeiMovebg* this, PlayState* play);
+void func_80AF70FC(BgDanpeiMovebg* this, PlayState* play);
+void func_80AF74CC(Actor* thisx, PlayState* play);
+u16 func_80AF705C(BgDanpeiMovebg* this, u16 flags);
+void func_80AF71FC(BgDanpeiMovebg* this, PlayState* play);
+void func_80AF72F8(BgDanpeiMovebg* this, PlayState* play);
+void func_80AF7354(BgDanpeiMovebg* this, PlayState* play);
+void func_80AF746C(BgDanpeiMovebg* this, PlayState* play);
+
ActorInit Bg_Danpei_Movebg_InitVars = {
/**/ ACTOR_BG_DANPEI_MOVEBG,
/**/ ACTORCAT_BG,
@@ -27,38 +36,181 @@ ActorInit Bg_Danpei_Movebg_InitVars = {
/**/ NULL,
};
-// static InitChainEntry sInitChain[] = {
-static InitChainEntry D_80AF753C[] = {
+static u16 D_80AF7530[] = { OBJECT_D_LIFT, OBJECT_DANPEI_OBJECT };
+
+static Gfx* D_80AF7534[] = { gDampeGraveBrownElevatorDL };
+
+static CollisionHeader* D_80AF7538[] = { &gDampeGraveBrownElevatorCol };
+
+static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneScale, 1500, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1100, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
-#endif
-
-extern InitChainEntry D_80AF753C[];
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Danpei_Movebg/func_80AF6DE0.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Danpei_Movebg/BgDanpeiMovebg_Init.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Danpei_Movebg/func_80AF6EA8.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Danpei_Movebg/BgDanpeiMovebg_Destroy.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Danpei_Movebg/BgDanpeiMovebg_Update.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Danpei_Movebg/func_80AF705C.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Danpei_Movebg/func_80AF70FC.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Danpei_Movebg/func_80AF71FC.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Danpei_Movebg/func_80AF72F8.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Danpei_Movebg/func_80AF7354.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Danpei_Movebg/func_80AF746C.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Danpei_Movebg/func_80AF74CC.s")
+s32 func_80AF6DE0(PlayState* this, ActorPathing* actorPathing) {
+ Actor* actor;
+ s32 res;
+
+ actor = actorPathing->actor;
+ res = 0;
+ if (actorPathing->distSqToCurPoint < actor->speed * actor->speed) {
+ res = 1;
+ } else {
+ actor->world.rot.x = actorPathing->rotToCurPoint.x;
+ actor->world.rot.y = actorPathing->rotToCurPoint.y;
+ }
+ return res;
+}
+
+void BgDanpeiMovebg_Init(Actor* thisx, PlayState* play) {
+ BgDanpeiMovebg* this = THIS;
+ DynaPolyActor_Init(&this->dyna, 1);
+ this->bankIdx = SubS_GetObjectIndex(D_80AF7530[BGDANPEIMOVEBG_GET_TYPE(thisx)], play);
+ if (this->bankIdx < 0) {
+ Actor_Kill(&this->dyna.actor);
+ }
+ this->actionFunc = func_80AF6EA8;
+}
+
+void func_80AF6EA8(BgDanpeiMovebg* this, PlayState* play) {
+ Actor* thisx = (Actor*)this;
+ if (SubS_IsObjectLoaded(this->bankIdx, play)) {
+ gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->bankIdx].segment);
+ this->dyna.actor.objBankIndex = this->bankIdx;
+ this->dyna.actor.draw = func_80AF74CC;
+ Actor_ProcessInitChain(thisx, sInitChain);
+ DynaPolyActor_LoadMesh(play, &this->dyna, D_80AF7538[BGDANPEIMOVEBG_GET_TYPE(thisx)]);
+ this->dList = D_80AF7534[BGDANPEIMOVEBG_GET_TYPE(thisx)];
+
+ /* If D_LIFT */
+ if (BGDANPEIMOVEBG_GET_TYPE(thisx) == 0) {
+ this->dyna.actor.gravity = 0.0f;
+ this->dyna.actor.speed = 1.0f;
+ SubS_ActorPathing_Init(play, &thisx->world.pos, thisx, &this->actorPath, play->setupPathList,
+ BGDANPEIMOVEBG_GET_PATH_INDEX(thisx), 0, 0, 0, 0);
+ this->actionFunc = func_80AF70FC;
+ }
+ }
+}
+
+void BgDanpeiMovebg_Destroy(Actor* thisx, PlayState* play) {
+ BgDanpeiMovebg* this = THIS;
+ DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
+}
+
+void BgDanpeiMovebg_Update(Actor* thisx, PlayState* play) {
+ BgDanpeiMovebg* this = THIS;
+
+ this->actionFunc(this, play);
+ this->prevFlags = this->flags;
+ this->flags &= ~1;
+}
+
+u16 func_80AF705C(BgDanpeiMovebg* this, u16 flags) {
+ u16 newFlags = flags & ~0x1C;
+
+ if (DynaPolyActor_IsActorOnTop(&this->dyna) && (this->flags & 1)) {
+ newFlags |= 4;
+ }
+ if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
+ if (gSaveContext.save.playerForm == PLAYER_FORM_DEKU) {
+ newFlags |= 8;
+ } else {
+ newFlags |= 0x10;
+ }
+ }
+ return newFlags;
+}
+
+void func_80AF70FC(BgDanpeiMovebg* this, PlayState* play) {
+ this->flags = func_80AF705C(this, this->flags);
+ if (this->flags & 0xC) {
+ if (this->flags & 4) {
+ this->flags |= 2;
+ }
+ this->actionFunc = func_80AF71FC;
+ } else if (this->flags & 0x10) {
+ if (!(this->prevFlags & 0x10)) {
+ Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_SINK_WOOD_FLOOR);
+ }
+ Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y - 8.0f, 1.0f, 2.0f, 0.01f);
+ } else {
+ if (this->prevFlags & 0x10) {
+ Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_REBOUND_WOOD_FLOOR);
+ }
+ Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 1.0f, 2.0f, 0.01f);
+ }
+}
+
+void func_80AF71FC(BgDanpeiMovebg* this, PlayState* play) {
+ SubS_ActorPathing_Update(play, &this->actorPath, SubS_ActorPathing_ComputePointInfo, func_80AF6DE0,
+ SubS_ActorPathing_MoveWithoutGravityReverse, SubS_ActorPathing_SetNextPoint);
+ Actor_PlaySfx_Flagged(&this->dyna.actor, NA_SE_EV_PLATE_LIFT_LEVEL - SFX_FLAG);
+ if (this->actorPath.flags & ACTOR_PATHING_REACHED_END_TEMPORARY) {
+ if (this->flags & 2) {
+ this->flags &= ~0x2;
+ }
+ this->actionFunc = func_80AF72F8;
+ } else {
+ this->flags = func_80AF705C(this, this->flags);
+ if ((this->flags & 0x10) || (this->flags & 0xC) == 0xC) {
+ this->actionFunc = func_80AF746C;
+ } else if ((this->flags & 0x1C) == 0) {
+ this->actorPath.flags |= ACTOR_PATHING_MOVE_BACKWARDS;
+ this->dyna.actor.speed = 2.0f;
+ this->actionFunc = func_80AF7354;
+ }
+ }
+}
+
+void func_80AF72F8(BgDanpeiMovebg* this, PlayState* play) {
+ this->flags = func_80AF705C(this, this->flags);
+ if (!(this->flags & 0x1C)) {
+ this->actorPath.flags |= ACTOR_PATHING_MOVE_BACKWARDS;
+ this->dyna.actor.speed = 2.0f;
+ this->actionFunc = func_80AF7354;
+ }
+}
+
+void func_80AF7354(BgDanpeiMovebg* this, PlayState* play) {
+ Actor_PlaySfx_Flagged(&this->dyna.actor, NA_SE_EV_PLATE_LIFT_LEVEL - SFX_FLAG);
+ this->flags = func_80AF705C(this, this->flags);
+ SubS_ActorPathing_Update(play, &this->actorPath, SubS_ActorPathing_ComputePointInfo, func_80AF6DE0,
+ SubS_ActorPathing_MoveWithoutGravityReverse, SubS_ActorPathing_SetNextPoint);
+ if ((this->flags & 0x10) || (this->flags & 0xC) == 0xC) {
+ this->actionFunc = func_80AF746C;
+ } else if ((this->flags & 0xC) && (this->flags & 0xC) != 0xC) {
+ this->actorPath.flags &= ~ACTOR_PATHING_MOVE_BACKWARDS;
+ this->dyna.actor.speed = 1.0f;
+ if (this->flags & 4) {
+ this->flags |= 2;
+ }
+ this->actionFunc = func_80AF71FC;
+ }
+ if (this->actorPath.flags & ACTOR_PATHING_REACHED_END_TEMPORARY) {
+ this->actorPath.flags &= ~ACTOR_PATHING_MOVE_BACKWARDS;
+ this->flags &= ~2;
+ this->dyna.actor.speed = 1.0f;
+ this->actionFunc = func_80AF70FC;
+ }
+}
+
+void func_80AF746C(BgDanpeiMovebg* this, PlayState* arg1) {
+ this->flags = func_80AF705C(this, this->flags);
+ if (!(this->flags & 0x18)) {
+ if (this->actorPath.flags & ACTOR_PATHING_MOVE_BACKWARDS) {
+ this->actionFunc = func_80AF7354;
+ } else {
+ this->actionFunc = func_80AF71FC;
+ }
+ }
+}
+
+void func_80AF74CC(Actor* thisx, PlayState* play) {
+ BgDanpeiMovebg* this = THIS;
+ if (this->dList != NULL) {
+ Gfx_DrawDListOpa(play, this->dList);
+ }
+}
diff --git a/src/overlays/actors/ovl_Bg_Danpei_Movebg/z_bg_danpei_movebg.h b/src/overlays/actors/ovl_Bg_Danpei_Movebg/z_bg_danpei_movebg.h
index c99bb813f..bd57a4822 100644
--- a/src/overlays/actors/ovl_Bg_Danpei_Movebg/z_bg_danpei_movebg.h
+++ b/src/overlays/actors/ovl_Bg_Danpei_Movebg/z_bg_danpei_movebg.h
@@ -7,12 +7,17 @@ struct BgDanpeiMovebg;
typedef void (*BgDanpeiMovebgActionFunc)(struct BgDanpeiMovebg*, PlayState*);
+#define BGDANPEIMOVEBG_GET_PATH_INDEX(thisx) ((thisx)->params & 0x7F)
+#define BGDANPEIMOVEBG_GET_TYPE(thisx) (((thisx)->params >> 0xE) & 3)
+
typedef struct BgDanpeiMovebg {
/* 0x000 */ DynaPolyActor dyna;
/* 0x15C */ BgDanpeiMovebgActionFunc actionFunc;
- /* 0x160 */ char unk_160[0x6C];
- /* 0x1CC */ u16 unk_1CC;
- /* 0x1CE */ char unk_1CE[0xA];
+ /* 0x160 */ ActorPathing actorPath;
+ /* 0x1CC */ u16 flags;
+ /* 0x1CE */ u16 prevFlags;
+ /* 0x1D0 */ Gfx* dList;
+ /* 0x1D4 */ s8 bankIdx;
} BgDanpeiMovebg; // size = 0x1D8
#endif // Z_BG_DANPEI_MOVEBG_H
diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/src/overlays/actors/ovl_En_Tk/z_en_tk.c
index d6e7d4667..639a37db1 100644
--- a/src/overlays/actors/ovl_En_Tk/z_en_tk.c
+++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.c
@@ -1297,8 +1297,8 @@ void EnTk_Update(Actor* thisx, PlayState* play) {
if (platform != NULL) {
if (platform->dyna.actor.id == ACTOR_BG_DANPEI_MOVEBG) {
- platform->unk_1CC |= 1;
- if (platform->unk_1CC & 2) {
+ platform->flags |= 1;
+ if (platform->flags & 2) {
this->unk_2CA |= 1;
}
}