diff options
| -rw-r--r-- | mm/src/code/z_map_disp.c | 71 |
1 files changed, 22 insertions, 49 deletions
diff --git a/mm/src/code/z_map_disp.c b/mm/src/code/z_map_disp.c index 9da95c745..97b53fd28 100644 --- a/mm/src/code/z_map_disp.c +++ b/mm/src/code/z_map_disp.c @@ -1551,7 +1551,7 @@ s32 MapDisp_ConvertBossSceneToDungeonScene(s32 sceneId) { } } -// 2S2H [Port] Split u16 values into two u8 values for the custom palette below +// 2S2H [Port] Split u16 values into two u8 values for the custom palettes below #define SPLIT(val) (val >> 8) & 0xFF, val & 0xFF /** @@ -1567,35 +1567,21 @@ s32 MapDisp_ConvertBossSceneToDungeonScene(s32 sceneId) { */ void MapDisp_DrawRooms(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s32 viewHeight, f32 scaleFrac, s32 dungeonSceneSharedIndex) { - static u16 sUnvisitedRoomPal[16] = { - 0x0000, 0x0000, 0xFFC1, 0x07C1, 0x07FF, 0x003F, 0xFB3F, 0xF305, - 0x0453, 0x0577, 0x0095, 0x82E5, 0xFD27, 0x7A49, 0x94A5, 0x0001, - }; // palette 0 - static u16 sVisitedRoomPal[16] = { - 0x0000, 0x027F, 0xFFC1, 0x07C1, 0x07FF, 0x003F, 0xFB3F, 0xF305, - 0x0453, 0x0577, 0x0095, 0x82E5, 0xFD27, 0x7A49, 0x94A5, 0x0001, - }; // palette 1 - static u16 sCurrentRoomPal[16] = { - 0x0000, 0x0623, 0xFFC1, 0x07C1, 0x07FF, 0x003F, 0xFB3F, 0xF305, - 0x0453, 0x0577, 0x0095, 0x82E5, 0xFD27, 0x7A49, 0x94A5, 0x0001, - }; // palette 2 - - // 2S2H [Port] Merge the 3 map palettes into 1 memory address so that we can load it once - // at index 0, but when the map textures below use index 1 or 2, Fast3D will correctly - // offset in this address to get the expected values. - // Palette stored as u8 to avoid endianeness issues in Fast3D + // 2S2H [Port] The palettes are stored pre-split into big-endian byte pairs (see SPLIT) because + // Fast3D reads TLUT entries as big-endian u16 regardless of host endianness. // clang-format off - static u8 sMergedPal[0x10 * 2 * 3] = { - // sUnvisitedRoomPal - palette 0 + static u8 sUnvisitedRoomPal[0x10 * 2] = { SPLIT(0x0000), SPLIT(0x0000), SPLIT(0xFFC1), SPLIT(0x07C1), SPLIT(0x07FF), SPLIT(0x003F), SPLIT(0xFB3F), SPLIT(0xF305), SPLIT(0x0453), SPLIT(0x0577), SPLIT(0x0095), SPLIT(0x82E5), SPLIT(0xFD27), SPLIT(0x7A49), SPLIT(0x94A5), SPLIT(0x0001), - // sVisitedRoomPal - palette 1 + }; // palette 0 + static u8 sVisitedRoomPal[0x10 * 2] = { SPLIT(0x0000), SPLIT(0x027F), SPLIT(0xFFC1), SPLIT(0x07C1), SPLIT(0x07FF), SPLIT(0x003F), SPLIT(0xFB3F), SPLIT(0xF305), SPLIT(0x0453), SPLIT(0x0577), SPLIT(0x0095), SPLIT(0x82E5), SPLIT(0xFD27), SPLIT(0x7A49), SPLIT(0x94A5), SPLIT(0x0001), - // sCurrentRoomPal - palette 2 + }; // palette 1 + static u8 sCurrentRoomPal[0x10 * 2] = { SPLIT(0x0000), SPLIT(0x0623), SPLIT(0xFFC1), SPLIT(0x07C1), SPLIT(0x07FF), SPLIT(0x003F), SPLIT(0xFB3F), SPLIT(0xF305), SPLIT(0x0453), SPLIT(0x0577), SPLIT(0x0095), SPLIT(0x82E5), SPLIT(0xFD27), SPLIT(0x7A49), SPLIT(0x94A5), SPLIT(0x0001), - }; + }; // palette 2 // clang-format on PauseContext* pauseCtx = &play->pauseCtx; @@ -1604,42 +1590,29 @@ void MapDisp_DrawRooms(PlayState* play, s32 viewX, s32 viewY, s32 viewWidth, s32 s32 green = ((sPauseDungeonMap.animTimer * -120.0f / 40.0f) + 200.0f) * 31.0f / 255.0f; s32 blue = ((sPauseDungeonMap.animTimer * 115.0f / 40.0f) + 140.0f) * 31.0f / 255.0f; - sCurrentRoomPal[1] = (green << 6) | (blue << 1) | 1; - - // 2S2H [Port] Apply runtime palette updates by splitting the color across the low and high index + // 2S2H [Port] Apply runtime palette updates by splitting the color across the high and low bytes u16 pulseColor = (green << 6) | (blue << 1) | 1; - sMergedPal[(0x10 * 2 * 2) + (1 * 2) + 0] = (pulseColor >> 8) & 0xFF; - sMergedPal[(0x10 * 2 * 2) + (1 * 2) + 1] = pulseColor & 0xFF; - - if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, dungeonSceneSharedIndex)) { - s32 requiredScopeTemp; - sUnvisitedRoomPal[15] = 0xAD5F; - sVisitedRoomPal[15] = 0xAD5F; - sCurrentRoomPal[15] = 0xAD5F; + sCurrentRoomPal[(1 * 2) + 0] = (pulseColor >> 8) & 0xFF; + sCurrentRoomPal[(1 * 2) + 1] = pulseColor & 0xFF; - for (i = 0; i <= 2; i++) { - sMergedPal[(0x10 * 2 * i) + (0xF * 2) + 0] = (0xAD5F >> 8) & 0xFF; - sMergedPal[(0x10 * 2 * i) + (0xF * 2) + 1] = 0xAD5F & 0xFF; - } + if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, dungeonSceneSharedIndex)) { + sUnvisitedRoomPal[(0xF * 2) + 0] = sVisitedRoomPal[(0xF * 2) + 0] = sCurrentRoomPal[(0xF * 2) + 0] = + (0xAD5F >> 8) & 0xFF; + sUnvisitedRoomPal[(0xF * 2) + 1] = sVisitedRoomPal[(0xF * 2) + 1] = sCurrentRoomPal[(0xF * 2) + 1] = + 0xAD5F & 0xFF; } else { - sCurrentRoomPal[15] = sVisitedRoomPal[15] = sUnvisitedRoomPal[15] = 0; - - for (i = 0; i <= 2; i++) { - sMergedPal[(0x10 * 2 * i) + (0xF * 2) + 0] = sMergedPal[(0x10 * 2 * i) + (0xF * 2) + 1] = 0; - } + sUnvisitedRoomPal[(0xF * 2) + 0] = sVisitedRoomPal[(0xF * 2) + 0] = sCurrentRoomPal[(0xF * 2) + 0] = 0; + sUnvisitedRoomPal[(0xF * 2) + 1] = sVisitedRoomPal[(0xF * 2) + 1] = sCurrentRoomPal[(0xF * 2) + 1] = 0; } OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL39_Opa(play->state.gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha); - // #region 2S2H [Port] Load our merged palette at index 0, the other indexes do not need to be loaded - gDPLoadTLUT_pal16(POLY_OPA_DISP++, 0, sMergedPal); - // gDPLoadTLUT_pal16(POLY_OPA_DISP++, 0, sUnvisitedRoomPal); - // gDPLoadTLUT_pal16(POLY_OPA_DISP++, 1, sVisitedRoomPal); - // gDPLoadTLUT_pal16(POLY_OPA_DISP++, 2, sCurrentRoomPal); - // #endregion + gDPLoadTLUT_pal16(POLY_OPA_DISP++, 0, sUnvisitedRoomPal); + gDPLoadTLUT_pal16(POLY_OPA_DISP++, 1, sVisitedRoomPal); + gDPLoadTLUT_pal16(POLY_OPA_DISP++, 2, sCurrentRoomPal); gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16); for (i = 0; i < sSceneNumRooms; i++) { |
