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m---------OTRExporter0
m---------libultraship0
-rw-r--r--mm/2s2h/BenGui/BenMenuBar.cpp28
-rw-r--r--mm/2s2h/BenPort.cpp29
-rw-r--r--mm/2s2h/resource/importer/ArrayFactory.cpp64
-rw-r--r--mm/2s2h/resource/importer/ArrayFactory.h11
-rw-r--r--mm/2s2h/resource/type/2shResourceType.h1
-rw-r--r--mm/2s2h/resource/type/Array.cpp46
-rw-r--r--mm/2s2h/resource/type/Array.h85
-rw-r--r--mm/src/code/stubs.c2
10 files changed, 234 insertions, 32 deletions
diff --git a/OTRExporter b/OTRExporter
-Subproject 287c79891882df5a0797cd9d39c0dcb97af9f00
+Subproject 375489d5f1f5fa4b9144ac9669c411e3b149f32
diff --git a/libultraship b/libultraship
-Subproject 070eb35dde54f8dcbffad8fb3d97367bb792b6b
+Subproject fccf181b449f82f3e6ae5cdc666319847f78e0a
diff --git a/mm/2s2h/BenGui/BenMenuBar.cpp b/mm/2s2h/BenGui/BenMenuBar.cpp
index 89bb3e009..764d2ea65 100644
--- a/mm/2s2h/BenGui/BenMenuBar.cpp
+++ b/mm/2s2h/BenGui/BenMenuBar.cpp
@@ -41,10 +41,9 @@ static const std::unordered_map<Ship::AudioBackend, const char*> audioBackendsMa
};
static std::unordered_map<Ship::WindowBackend, const char*> windowBackendsMap = {
- { Ship::WindowBackend::DX11, "DirectX" },
- { Ship::WindowBackend::SDL_OPENGL, "OpenGL" },
- { Ship::WindowBackend::SDL_METAL, "Metal" },
- { Ship::WindowBackend::GX2, "GX2" }
+ { Ship::WindowBackend::FAST3D_DXGI_DX11, "DirectX" },
+ { Ship::WindowBackend::FAST3D_SDL_OPENGL, "OpenGL" },
+ { Ship::WindowBackend::FAST3D_SDL_METAL, "Metal" },
};
static const std::unordered_map<int32_t, const char*> clockTypeOptions = {
@@ -196,19 +195,21 @@ void DrawSettingsMenu() {
{ // FPS Slider
constexpr unsigned int minFps = 20;
static unsigned int maxFps;
- if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
+ if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
+ Ship::WindowBackend::FAST3D_DXGI_DX11) {
maxFps = 360;
} else {
maxFps = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
}
unsigned int currentFps =
std::max(std::min(OTRGlobals::Instance->GetInterpolationFPS(), maxFps), minFps);
- bool matchingRefreshRate =
- CVarGetInteger("gMatchRefreshRate", 0) &&
- Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() != Ship::WindowBackend::DX11;
+ bool matchingRefreshRate = CVarGetInteger("gMatchRefreshRate", 0) &&
+ Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() !=
+ Ship::WindowBackend::FAST3D_DXGI_DX11;
UIWidgets::CVarSliderInt((currentFps == 20) ? "FPS: Original (20)" : "FPS: %d", "gInterpolationFPS",
minFps, maxFps, 20, { .disabled = matchingRefreshRate });
- if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
+ if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
+ Ship::WindowBackend::FAST3D_DXGI_DX11) {
UIWidgets::Tooltip(
"Uses Matrix Interpolation to create extra frames, resulting in smoother graphics. This is "
"purely visual and does not impact game logic, execution of glitches etc.\n\n A higher target "
@@ -220,7 +221,8 @@ void DrawSettingsMenu() {
}
} // END FPS Slider
- if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
+ if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
+ Ship::WindowBackend::FAST3D_DXGI_DX11) {
// UIWidgets::Spacer(0);
if (ImGui::Button("Match Refresh Rate")) {
int hz = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
@@ -234,7 +236,8 @@ void DrawSettingsMenu() {
}
UIWidgets::Tooltip("Matches interpolation value to the current game's window refresh rate");
- if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
+ if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
+ Ship::WindowBackend::FAST3D_DXGI_DX11) {
UIWidgets::CVarSliderInt(CVarGetInteger("gExtraLatencyThreshold", 80) == 0 ? "Jitter fix: Off"
: "Jitter fix: >= %d FPS",
"gExtraLatencyThreshold", 0, 360, 80);
@@ -250,8 +253,7 @@ void DrawSettingsMenu() {
Ship::WindowBackend runningWindowBackend = Ship::Context::GetInstance()->GetWindow()->GetWindowBackend();
Ship::WindowBackend configWindowBackend;
int32_t configWindowBackendId = Ship::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
- if (configWindowBackendId != -1 &&
- configWindowBackendId < static_cast<int>(Ship::WindowBackend::BACKEND_COUNT)) {
+ if (Ship::Context::GetInstance()->GetWindow()->IsAvailableWindowBackend(configWindowBackendId)) {
configWindowBackend = static_cast<Ship::WindowBackend>(configWindowBackendId);
} else {
configWindowBackend = runningWindowBackend;
diff --git a/mm/2s2h/BenPort.cpp b/mm/2s2h/BenPort.cpp
index 15dc9ef65..5009eb2ce 100644
--- a/mm/2s2h/BenPort.cpp
+++ b/mm/2s2h/BenPort.cpp
@@ -20,7 +20,6 @@
#else
#include <time.h>
#endif
-#include <Array.h>
#include <AudioPlayer.h>
#include "variables.h"
#include "z64.h"
@@ -57,7 +56,6 @@ CrowdControl* CrowdControl::Instance;
#include "2s2h/SaveManager/SaveManager.h"
// Resource Types/Factories
-#include "resource/type/Array.h"
#include "resource/type/Blob.h"
#include "resource/type/DisplayList.h"
#include "resource/type/Matrix.h"
@@ -65,6 +63,7 @@ CrowdControl* CrowdControl::Instance;
#include "resource/type/Vertex.h"
#include "2s2h/resource/type/2shResourceType.h"
#include "2s2h/resource/type/Animation.h"
+#include "2s2h/resource/type/Array.h"
#include "2s2h/resource/type/AudioSample.h"
#include "2s2h/resource/type/AudioSequence.h"
#include "2s2h/resource/type/AudioSoundFont.h"
@@ -75,13 +74,13 @@ CrowdControl* CrowdControl::Instance;
#include "2s2h/resource/type/Scene.h"
#include "2s2h/resource/type/Skeleton.h"
#include "2s2h/resource/type/SkeletonLimb.h"
-#include "resource/factory/ArrayFactory.h"
#include "resource/factory/BlobFactory.h"
#include "resource/factory/DisplayListFactory.h"
#include "resource/factory/MatrixFactory.h"
#include "resource/factory/TextureFactory.h"
#include "resource/factory/VertexFactory.h"
#include "2s2h/resource/importer/AnimationFactory.h"
+#include "2s2h/resource/importer/ArrayFactory.h"
#include "2s2h/resource/importer/AudioSampleFactory.h"
#include "2s2h/resource/importer/AudioSequenceFactory.h"
#include "2s2h/resource/importer/AudioSoundFontFactory.h"
@@ -179,10 +178,10 @@ OTRGlobals::OTRGlobals() {
"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY,
"Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
- loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY,
- "Array", static_cast<uint32_t>(LUS::ResourceType::Array), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY,
"Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
+ loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY,
+ "Array", static_cast<uint32_t>(SOH::ResourceType::SOH_Array), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAnimationV0>(), RESOURCE_FORMAT_BINARY,
"Animation", static_cast<uint32_t>(SOH::ResourceType::SOH_Animation), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryPlayerAnimationV0>(),
@@ -292,7 +291,7 @@ bool OTRGlobals::HasOriginal() {
}
uint32_t OTRGlobals::GetInterpolationFPS() {
- if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
+ if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
return CVarGetInteger("gInterpolationFPS", 20);
}
@@ -309,9 +308,6 @@ struct ExtensionEntry {
std::string ext;
};
-extern uintptr_t clearMtx;
-extern "C" Mtx gMtxClear;
-extern "C" MtxF gMtxFClear;
extern "C" void OTRMessage_Init();
extern "C" void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
@@ -478,7 +474,6 @@ extern "C" void InitOTR() {
GfxPatcher_ApplyNecessaryAuthenticPatches();
DebugConsole_Init();
- clearMtx = (uintptr_t)&gMtxClear;
OTRMessage_Init();
OTRAudio_Init();
// OTRExtScanner();
@@ -949,8 +944,8 @@ extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::DisplayList))
return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
- else if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::Array))
- return (char*)(std::static_pointer_cast<LUS::Array>(res))->Vertices.data();
+ else if (res->GetInitData()->Type == static_cast<uint32_t>(SOH::ResourceType::SOH_Array))
+ return (char*)(std::static_pointer_cast<SOH::Array>(res))->Vertices.data();
else {
return (char*)ResourceGetDataByName(filePath);
}
@@ -1063,30 +1058,30 @@ extern "C" void ResourceMgr_UnpatchGfxByName(const char* path, const char* patch
}
extern "C" char* ResourceMgr_LoadVtxArrayByName(const char* path) {
- auto res = std::static_pointer_cast<LUS::Array>(GetResourceByName(path));
+ auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
return (char*)res->Vertices.data();
}
extern "C" size_t ResourceMgr_GetVtxArraySizeByName(const char* path) {
- auto res = std::static_pointer_cast<LUS::Array>(GetResourceByName(path));
+ auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
return res->Vertices.size();
}
extern "C" char* ResourceMgr_LoadArrayByName(const char* path) {
- auto res = std::static_pointer_cast<LUS::Array>(GetResourceByName(path));
+ auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
return (char*)res->Scalars.data();
}
extern "C" size_t ResourceMgr_GetArraySizeByName(const char* path) {
- auto res = std::static_pointer_cast<LUS::Array>(GetResourceByName(path));
+ auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
return res->Scalars.size();
}
extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
- auto res = std::static_pointer_cast<LUS::Array>(GetResourceByName(path));
+ auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
// if (res->CachedGameAsset != nullptr)
// return (char*)res->CachedGameAsset;
diff --git a/mm/2s2h/resource/importer/ArrayFactory.cpp b/mm/2s2h/resource/importer/ArrayFactory.cpp
new file mode 100644
index 000000000..9772da149
--- /dev/null
+++ b/mm/2s2h/resource/importer/ArrayFactory.cpp
@@ -0,0 +1,64 @@
+#include "2s2h/resource/importer/ArrayFactory.h"
+#include "2s2h/resource/type/Array.h"
+#include "spdlog/spdlog.h"
+#include "graphic/Fast3D/lus_gbi.h"
+
+namespace SOH {
+std::shared_ptr<Ship::IResource> ResourceFactoryBinaryArrayV0::ReadResource(std::shared_ptr<Ship::File> file) {
+ if (!FileHasValidFormatAndReader(file)) {
+ return nullptr;
+ }
+
+ auto array = std::make_shared<Array>(file->InitData);
+ auto reader = std::get<std::shared_ptr<Ship::BinaryReader>>(file->Reader);
+
+ array->ArrayType = (ArrayResourceType)reader->ReadUInt32();
+ array->ArrayCount = reader->ReadUInt32();
+
+ for (uint32_t i = 0; i < array->ArrayCount; i++) {
+ if (array->ArrayType == ArrayResourceType::Vertex) {
+ // OTRTODO: Implement Vertex arrays as just a vertex resource.
+ F3DVtx data;
+ data.v.ob[0] = reader->ReadInt16();
+ data.v.ob[1] = reader->ReadInt16();
+ data.v.ob[2] = reader->ReadInt16();
+ data.v.flag = reader->ReadUInt16();
+ data.v.tc[0] = reader->ReadInt16();
+ data.v.tc[1] = reader->ReadInt16();
+ data.v.cn[0] = reader->ReadUByte();
+ data.v.cn[1] = reader->ReadUByte();
+ data.v.cn[2] = reader->ReadUByte();
+ data.v.cn[3] = reader->ReadUByte();
+ array->Vertices.push_back(data);
+ } else {
+ array->ArrayScalarType = (ScalarType)reader->ReadUInt32();
+
+ int iter = 1;
+
+ if (array->ArrayType == ArrayResourceType::Vector) {
+ iter = reader->ReadUInt32();
+ }
+
+ for (int k = 0; k < iter; k++) {
+ ScalarData data;
+
+ switch (array->ArrayScalarType) {
+ case ScalarType::ZSCALAR_S16:
+ data.s16 = reader->ReadInt16();
+ break;
+ case ScalarType::ZSCALAR_U16:
+ data.u16 = reader->ReadUInt16();
+ break;
+ default:
+ // OTRTODO: IMPLEMENT OTHER TYPES!
+ break;
+ }
+
+ array->Scalars.push_back(data);
+ }
+ }
+ }
+
+ return array;
+}
+} // namespace SOH \ No newline at end of file
diff --git a/mm/2s2h/resource/importer/ArrayFactory.h b/mm/2s2h/resource/importer/ArrayFactory.h
new file mode 100644
index 000000000..fcd307a4e
--- /dev/null
+++ b/mm/2s2h/resource/importer/ArrayFactory.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include "Resource.h"
+#include "ResourceFactoryBinary.h"
+
+namespace SOH {
+class ResourceFactoryBinaryArrayV0 : public Ship::ResourceFactoryBinary {
+ public:
+ std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file) override;
+};
+} // namespace SOH \ No newline at end of file
diff --git a/mm/2s2h/resource/type/2shResourceType.h b/mm/2s2h/resource/type/2shResourceType.h
index 4524ba88c..418e9b82f 100644
--- a/mm/2s2h/resource/type/2shResourceType.h
+++ b/mm/2s2h/resource/type/2shResourceType.h
@@ -2,6 +2,7 @@
namespace SOH {
enum class ResourceType {
+ SOH_Array = 0x4F415252, // OARR
SOH_Animation = 0x4F414E4D, // OANM
SOH_PlayerAnimation = 0x4F50414D, // OPAM
SOH_Room = 0x4F524F4D, // OROM
diff --git a/mm/2s2h/resource/type/Array.cpp b/mm/2s2h/resource/type/Array.cpp
new file mode 100644
index 000000000..7a9e40dc1
--- /dev/null
+++ b/mm/2s2h/resource/type/Array.cpp
@@ -0,0 +1,46 @@
+#include "Array.h"
+#include "graphic/Fast3D/lus_gbi.h"
+
+namespace SOH {
+Array::Array() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {
+}
+
+void* Array::GetPointer() {
+ void* dataPointer = nullptr;
+ switch (ArrayType) {
+ case ArrayResourceType::Vertex:
+ dataPointer = Vertices.data();
+ break;
+ case ArrayResourceType::Scalar:
+ default:
+ dataPointer = Scalars.data();
+ break;
+ }
+
+ return dataPointer;
+}
+
+size_t Array::GetPointerSize() {
+ size_t typeSize = 0;
+ switch (ArrayType) {
+ case ArrayResourceType::Vertex:
+ typeSize = sizeof(F3DVtx);
+ break;
+ case ArrayResourceType::Scalar:
+ default:
+ switch (ArrayScalarType) {
+ case ScalarType::ZSCALAR_S16:
+ typeSize = sizeof(int16_t);
+ break;
+ case ScalarType::ZSCALAR_U16:
+ typeSize = sizeof(uint16_t);
+ break;
+ default:
+ // OTRTODO: IMPLEMENT OTHER TYPES!
+ break;
+ }
+ break;
+ }
+ return ArrayCount * typeSize;
+}
+} // namespace SOH \ No newline at end of file
diff --git a/mm/2s2h/resource/type/Array.h b/mm/2s2h/resource/type/Array.h
new file mode 100644
index 000000000..656b11194
--- /dev/null
+++ b/mm/2s2h/resource/type/Array.h
@@ -0,0 +1,85 @@
+#pragma once
+
+#include "Resource.h"
+
+union F3DVtx;
+namespace SOH {
+typedef union ScalarData {
+ uint8_t u8;
+ int8_t s8;
+ uint16_t u16;
+ int16_t s16;
+ uint32_t u32;
+ int32_t s32;
+ uint64_t u64;
+ int64_t s64;
+ float f32;
+ double f64;
+} ScalarData;
+
+enum class ScalarType {
+ ZSCALAR_NONE,
+ ZSCALAR_S8,
+ ZSCALAR_U8,
+ ZSCALAR_X8,
+ ZSCALAR_S16,
+ ZSCALAR_U16,
+ ZSCALAR_X16,
+ ZSCALAR_S32,
+ ZSCALAR_U32,
+ ZSCALAR_X32,
+ ZSCALAR_S64,
+ ZSCALAR_U64,
+ ZSCALAR_X64,
+ ZSCALAR_F32,
+ ZSCALAR_F64
+};
+
+// OTRTODO: Replace this with something that can be shared between the exporter and importer...
+enum class ArrayResourceType {
+ Error,
+ Animation,
+ Array,
+ AltHeader,
+ Background,
+ Blob,
+ CollisionHeader,
+ Cutscene,
+ DisplayList,
+ Limb,
+ LimbTable,
+ Mtx,
+ Path,
+ PlayerAnimationData,
+ Room,
+ RoomCommand,
+ Scalar,
+ Scene,
+ Skeleton,
+ String,
+ Symbol,
+ Texture,
+ TextureAnimation,
+ TextureAnimationParams,
+ Vector,
+ Vertex,
+ Audio
+};
+
+class Array : public Ship::Resource<void> {
+ public:
+ using Resource::Resource;
+
+ Array();
+
+ void* GetPointer() override;
+ size_t GetPointerSize() override;
+
+ ArrayResourceType ArrayType;
+ ScalarType ArrayScalarType;
+ size_t ArrayCount;
+ // OTRTODO: Should be a vector of resource pointers...
+ std::vector<ScalarData> Scalars;
+ std::vector<F3DVtx> Vertices;
+};
+} // namespace SOH \ No newline at end of file
diff --git a/mm/src/code/stubs.c b/mm/src/code/stubs.c
index 35de8a506..dea4cedb9 100644
--- a/mm/src/code/stubs.c
+++ b/mm/src/code/stubs.c
@@ -92,8 +92,6 @@ u64 rspbootTextEnd[1];
u64 njpgdspMainTextStart[1];
u64 njpgdspMainDataStart[1];
-Mtx gMtxClear;
-
u8 gPictoPhotoI8[PICTO_PHOTO_SIZE];
u8 D_80784600[0x56200];