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-rw-r--r--docs/tutorial/documenting.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/tutorial/documenting.md b/docs/tutorial/documenting.md
index 2e98e1efd..68c90ef66 100644
--- a/docs/tutorial/documenting.md
+++ b/docs/tutorial/documenting.md
@@ -48,7 +48,7 @@ void func_80C1019C(EnRecepgirl* this, PlayState* play);
void func_80C10290(EnRecepgirl* this);
void func_80C102D4(EnRecepgirl* this, PlayState* play);
-const ActorInit En_Recepgirl_InitVars = {
+ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,
@@ -316,7 +316,7 @@ So it is used as an index into the array `D_80C106B0`, and the element with that
As we discussed last time, `D_80C106B0` is an array of [segmented pointers](data.md#segmented-pointers). Since they are in segment `6`, they are in the actor's object file. Which object? The InitVars tell us: namely,
```C
-const ActorInit En_Recepgirl_InitVars = {
+ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,