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-rw-r--r--docs/tutorial/documenting.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/tutorial/documenting.md b/docs/tutorial/documenting.md
index de82b54f9..bdfe49dc2 100644
--- a/docs/tutorial/documenting.md
+++ b/docs/tutorial/documenting.md
@@ -262,7 +262,7 @@ void EnRecepgirl_Draw(Actor *thisx, GlobalContext *globalCtx) {
gSPSegment(POLY_OPA_DISP++, 0x08, D_80C106B0[this->unk_2AC]);
- func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, func_80C10558, NULL, func_80C10590, &this->actor);
+ SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, func_80C10558, NULL, func_80C10590, &this->actor);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
@@ -273,7 +273,7 @@ void EnRecepgirl_Draw(Actor *thisx, GlobalContext *globalCtx) {
(We can delete the `GLOBAL_ASM` lines now.)
-The worst part of documentation is finding somewhere to start. We have a decent place to start here, though, in that we already know the function (or rather, the use) of a couple of the functions, namely the LimbDraws. So we can rename `func_80C10558` to `EnRecepgirl_OverrideLimbDraw` and `func_80C10590` to `EnRecepgirl_UnkLimbDraw`. Remember to do a global rename so that the functions in the assembly are renamed, use `rename_global_asm`,
+The worst part of documentation is finding somewhere to start. We have a decent place to start here, though, in that we already know the function (or rather, the use) of a couple of the functions, namely the LimbDraws. So we can rename `func_80C10558` to `EnRecepgirl_OverrideLimbDraw` and `func_80C10590` to `EnRecepgirl_TransformLimbDraw`. Remember to do a global rename so that the functions in the assembly are renamed, use `rename_global_asm`,
```
$ ./tools/rename_global_asm.py
asm/non_matchings/overlays/ovl_En_Recepgirl/func_80C10558.s --> asm/non_matchings/overlays/ovl_En_Recepgirl/EnRecepgirl_OverrideLimbDraw.s