diff options
Diffstat (limited to 'mm/2s2h/BenGui/BenMenu.cpp')
| -rw-r--r-- | mm/2s2h/BenGui/BenMenu.cpp | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/mm/2s2h/BenGui/BenMenu.cpp b/mm/2s2h/BenGui/BenMenu.cpp index bff7bafe6..469d01eba 100644 --- a/mm/2s2h/BenGui/BenMenu.cpp +++ b/mm/2s2h/BenGui/BenMenu.cpp @@ -74,6 +74,12 @@ static const std::vector<const char*> cremiaRewardOptions = { "Rupee", // CREMIA_REWARD_ALWAYS_RUPEE }; +static const std::vector<const char*> treasureChestShopMazeOptions = { + "Off", // TREASURE_CHEST_SHOP_MAZE_OFF + "Full Height", // TREASURE_CHEST_SHOP_MAZE_FULL_HEIGHT + "Tiered", // TREASURE_CHEST_SHOP_MAZE_TIERED +}; + static const std::vector<const char*> ammoBuybackOptions = { "Vanilla", // AMMO_BUYBACK_VANILLA "Full Price", // AMMO_BUYBACK_FULL_PRICE @@ -1906,10 +1912,16 @@ void BenMenu::AddEnhancements() { AddWidget(path, "Invincible", WIDGET_CVAR_CHECKBOX) .CVar("gEnhancements.Minigames.BoatArcheryInvincible") .Options(CheckboxOptions().Tooltip("Koume's health does not decrease when hit.")); - AddWidget(path, "Treasure Chest Shop Show Full Maze", WIDGET_CVAR_CHECKBOX) + AddWidget(path, "Treasure Chest Shop Maze", WIDGET_CVAR_COMBOBOX) .CVar("gEnhancements.Minigames.TreasureChestShopShowFullMaze") - .Options(CheckboxOptions().Tooltip("Shows the entire maze layout in the Treasure Chest Shop minigame " - "instead of only revealing tiles near Link.")); + .Options(ComboboxOptions() + .Tooltip("Shows the entire maze layout in the Treasure Chest Shop minigame instead of only " + "revealing tiles near Link.\n" + "-Off: Only tiles near Link are revealed\n" + "-Full Height: The whole maze is raised to the same height\n" + "-Tiered: Tiles are raised higher the further back they are, so the front rows " + "don't hide the rest") + .ComboVec(&treasureChestShopMazeOptions)); path.column = SECTION_COLUMN_3; AddWidget(path, "Other", WIDGET_SEPARATOR_TEXT); |
