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path: root/mm/2s2h/DeveloperTools/SaveEditor.cpp
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Diffstat (limited to 'mm/2s2h/DeveloperTools/SaveEditor.cpp')
-rw-r--r--mm/2s2h/DeveloperTools/SaveEditor.cpp38
1 files changed, 21 insertions, 17 deletions
diff --git a/mm/2s2h/DeveloperTools/SaveEditor.cpp b/mm/2s2h/DeveloperTools/SaveEditor.cpp
index 036bbf774..139e0e93a 100644
--- a/mm/2s2h/DeveloperTools/SaveEditor.cpp
+++ b/mm/2s2h/DeveloperTools/SaveEditor.cpp
@@ -573,38 +573,38 @@ void DrawEquipItemMenu(InventorySlot slot) {
if (ImGui::BeginMenu("Equip")) {
if (ImGui::MenuItem("C-Left")) {
- gSaveContext.save.saveInfo.equips.buttonItems[CUR_FORM][EQUIP_SLOT_C_LEFT] = currentItemId;
- gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_LEFT] = slot;
+ SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_C_LEFT, currentItemId);
+ SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_C_LEFT, slot);
Interface_LoadItemIconImpl(gPlayState, EQUIP_SLOT_C_LEFT);
}
if (ImGui::MenuItem("C-Down")) {
- gSaveContext.save.saveInfo.equips.buttonItems[CUR_FORM][EQUIP_SLOT_C_DOWN] = currentItemId;
- gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_DOWN] = slot;
+ SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_C_DOWN, currentItemId);
+ SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_C_DOWN, slot);
Interface_LoadItemIconImpl(gPlayState, EQUIP_SLOT_C_DOWN);
}
if (ImGui::MenuItem("C-Right")) {
- gSaveContext.save.saveInfo.equips.buttonItems[CUR_FORM][EQUIP_SLOT_C_RIGHT] = currentItemId;
- gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_RIGHT] = slot;
+ SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_C_RIGHT, currentItemId);
+ SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_C_RIGHT, slot);
Interface_LoadItemIconImpl(gPlayState, EQUIP_SLOT_C_RIGHT);
}
if (ImGui::MenuItem("D-Right")) {
- gSaveContext.save.shipSaveInfo.dpadEquips.dpadItems[CUR_FORM][EQUIP_SLOT_D_RIGHT] = currentItemId;
- gSaveContext.save.shipSaveInfo.dpadEquips.dpadSlots[CUR_FORM][EQUIP_SLOT_D_RIGHT] = slot;
+ DPAD_SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_D_RIGHT, currentItemId);
+ DPAD_SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_RIGHT, slot);
Interface_Dpad_LoadItemIconImpl(gPlayState, EQUIP_SLOT_D_RIGHT);
}
if (ImGui::MenuItem("D-Left")) {
- gSaveContext.save.shipSaveInfo.dpadEquips.dpadItems[CUR_FORM][EQUIP_SLOT_D_LEFT] = currentItemId;
- gSaveContext.save.shipSaveInfo.dpadEquips.dpadSlots[CUR_FORM][EQUIP_SLOT_D_LEFT] = slot;
+ DPAD_SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_D_LEFT, currentItemId);
+ DPAD_SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_LEFT, slot);
Interface_Dpad_LoadItemIconImpl(gPlayState, EQUIP_SLOT_D_LEFT);
}
if (ImGui::MenuItem("D-Down")) {
- gSaveContext.save.shipSaveInfo.dpadEquips.dpadItems[CUR_FORM][EQUIP_SLOT_D_DOWN] = currentItemId;
- gSaveContext.save.shipSaveInfo.dpadEquips.dpadSlots[CUR_FORM][EQUIP_SLOT_D_DOWN] = slot;
+ DPAD_SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_D_DOWN, currentItemId);
+ DPAD_SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_DOWN, slot);
Interface_Dpad_LoadItemIconImpl(gPlayState, EQUIP_SLOT_D_DOWN);
}
if (ImGui::MenuItem("D-Up")) {
- gSaveContext.save.shipSaveInfo.dpadEquips.dpadItems[CUR_FORM][EQUIP_SLOT_D_UP] = currentItemId;
- gSaveContext.save.shipSaveInfo.dpadEquips.dpadSlots[CUR_FORM][EQUIP_SLOT_D_UP] = slot;
+ DPAD_SET_CUR_FORM_BTN_ITEM(EQUIP_SLOT_D_UP, currentItemId);
+ DPAD_SET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_UP, slot);
Interface_Dpad_LoadItemIconImpl(gPlayState, EQUIP_SLOT_D_UP);
}
ImGui::EndMenu();
@@ -677,9 +677,13 @@ void DrawSlot(InventorySlot slot) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.0f, 1.0f, 1.0f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 1.0f, 1.0f, 0.2f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(1.0f, 1.0f, 1.0f, 0.1f));
- if (gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_LEFT] == slot ||
- gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_DOWN] == slot ||
- gSaveContext.save.saveInfo.equips.cButtonSlots[CUR_FORM][EQUIP_SLOT_C_RIGHT] == slot) {
+ if (GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_C_LEFT) == slot || GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_C_DOWN) == slot ||
+ GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_C_RIGHT) == slot ||
+ (CVarGetInteger("gEnhancements.Dpad.DpadEquips", 0) &&
+ (DPAD_GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_RIGHT) == slot ||
+ DPAD_GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_LEFT) == slot ||
+ DPAD_GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_DOWN) == slot ||
+ DPAD_GET_CUR_FORM_BTN_SLOT(EQUIP_SLOT_D_UP) == slot))) {
ImGui::PushStyleColor(ImGuiCol_Border, UIWidgets::Colors::White);
} else {
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 1.0f, 1.0f, 0.0f));