summaryrefslogtreecommitdiff
path: root/mm/2s2h/DeveloperTools/SaveEditor.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'mm/2s2h/DeveloperTools/SaveEditor.cpp')
-rw-r--r--mm/2s2h/DeveloperTools/SaveEditor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/mm/2s2h/DeveloperTools/SaveEditor.cpp b/mm/2s2h/DeveloperTools/SaveEditor.cpp
index c5e5185cd..136de33bd 100644
--- a/mm/2s2h/DeveloperTools/SaveEditor.cpp
+++ b/mm/2s2h/DeveloperTools/SaveEditor.cpp
@@ -1451,12 +1451,12 @@ void DrawPlayerTab() {
if (i != PLAYER_FORM_HUMAN) {
gSaveContext.save.equippedMask = PLAYER_MASK_FIERCE_DEITY + i;
}
- gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId = objectId;
+ gActorOverlayTable[ACTOR_PLAYER].profile->objectId = objectId;
func_8012F73C(&gPlayState->objectCtx, player->actor.objectSlot, objectId);
player->actor.objectSlot = Object_GetSlot(&gPlayState->objectCtx, GAMEPLAY_KEEP);
gSaveContext.save.playerForm = i;
s32 objectSlot =
- Object_GetSlot(&gPlayState->objectCtx, gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId);
+ Object_GetSlot(&gPlayState->objectCtx, gActorOverlayTable[ACTOR_PLAYER].profile->objectId);
player->actor.objectSlot = objectSlot;
player->actor.shape.rot.z = GET_PLAYER_FORM + 1;
player->actor.init = PlayerCall_Init;