diff options
Diffstat (limited to 'mm/2s2h/GameInteractor/GameInteractor.h')
| -rw-r--r-- | mm/2s2h/GameInteractor/GameInteractor.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/mm/2s2h/GameInteractor/GameInteractor.h b/mm/2s2h/GameInteractor/GameInteractor.h index 8c44f5b5a..c0e74180a 100644 --- a/mm/2s2h/GameInteractor/GameInteractor.h +++ b/mm/2s2h/GameInteractor/GameInteractor.h @@ -255,7 +255,8 @@ typedef enum { VB_SET_CAMERA_FOV, VB_USE_ITEM_CONSIDER_ITEM_ACTION, VB_ENEMY_DROP_COLLECTIBLE, - VB_DRAW_SLIME_RANDO_ITEM + VB_DRAW_SLIME_RANDO_ITEM, + VB_ENABLE_OBJECT_DEPENDENCY, } GIVanillaBehavior; typedef enum { @@ -369,7 +370,9 @@ struct GIEventSpawnActor { f32 posX; f32 posY; f32 posZ; - s16 rot; + s16 rotX; + s16 rotY; + s16 rotZ; s32 params; // if true, the coordinates are made relative to the player's position and rotation, 0 rotation is facing the same // direction as the player, x+ is to the players right, y+ is up, z+ is in front of the player @@ -383,7 +386,11 @@ struct GIEventTransition { u8 transitionType; }; -typedef std::variant<GIEventNone, GIEventGiveItem, GIEventSpawnActor, GIEventTransition> GIEvent; +struct GIEventTrap { + std::function<void()> action; +}; + +typedef std::variant<GIEventNone, GIEventGiveItem, GIEventSpawnActor, GIEventTransition, GIEventTrap> GIEvent; class GameInteractor { public: |
