diff options
Diffstat (limited to 'mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp')
| -rw-r--r-- | mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp b/mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp index 465d6f132..4689fc867 100644 --- a/mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp +++ b/mm/2s2h/Rando/ActorBehavior/ActorBehavior.cpp @@ -30,13 +30,13 @@ void MiscVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_list opti } } -RandoCheckId Rando::ActorBehavior::GetActorRandoCheckId(Actor* actor) { - const ActorRandoCheckId* actorRandoCheckId = ObjectExtension::GetInstance().Get<ActorRandoCheckId>(actor); +RandoCheckId Rando::ActorBehavior::GetObjectRandoCheckId(void* object) { + const ActorRandoCheckId* actorRandoCheckId = ObjectExtension::GetInstance().Get<ActorRandoCheckId>(object); return actorRandoCheckId != nullptr ? actorRandoCheckId->randoCheckId : RC_UNKNOWN; } -void Rando::ActorBehavior::SetActorRandoCheckId(const Actor* actor, RandoCheckId rc) { - ObjectExtension::GetInstance().Set<ActorRandoCheckId>(actor, ActorRandoCheckId{ rc }); +void Rando::ActorBehavior::SetObjectRandoCheckId(const void* object, RandoCheckId rc) { + ObjectExtension::GetInstance().Set<ActorRandoCheckId>(object, ActorRandoCheckId{ rc }); } // Entry point for the module, run once on game boot |
